Electronic Arts Reports Strong Q3 FY21 Financial Results

Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2020.

“We’re bringing great entertainment to hundreds of millions of people all over the world,” said CEO Andrew Wilson. “Our amazing teams continue to deliver exceptional, high-quality experiences as more players connect with their friends and engage deeply with our games. With our expansion plans for EA SPORTS, strong catalogue of owned IP, leading live services, and ability to span every platform, we are growing to reach an even larger audience.”

“We delivered another strong quarter, driven by live services outperformance in Ultimate Team and Apex Legends,” said COO and CFO Blake Jorgensen. “We are raising our net bookings outlook for the full year on the strength we continue to see in our business. Looking further ahead, even with the upside this year, we anticipate delivering growth in fiscal 2022, driven by the next Battlefield.”

EA has posted a slide presentation and a financial model of EA’s historical results and guidance on EA’s IR website at www.ir.ea.com. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR website. News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics

  • Net bookings* for the trailing twelve months was $5.956 billion, up 8% year-over-year.
  • Launched FIFA 21, Medal of HonorTM: Above and Beyond, Need for SpeedTM Hot Pursuit Remastered, and NHL 21 during the quarter.
  • Launched FIFA 21 and Madden NFL 21 on next generation consoles during the quarter.
  • Over the past fiscal year, EA SPORTSTM franchises have engaged more than 230 million people.
  • FIFA Ultimate TeamTM had a record of nearly 6 million daily active players in December.
  • Apex LegendsTM had 30% growth in new players, year-over-year.
  • The SimsTM 4, life to date, has more than 33 million players and reached record daily, weekly, and monthly average players in December.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

Selected Financial Highlights and Metrics

  • Net cash provided by operating activities was $1.124 billion for the quarter and a record $2.061 billion for the trailing twelve months.
  • EA repurchased 2.5 million shares for $326 million during the quarter, bringing the total for the last twelve months to 5.9 million shares for $695 million.
  • EA paid a cash dividend of $0.17 per share during the quarter.

Dividend

EA has declared a quarterly cash dividend of $0.17 per share of the Company’s common stock. The dividend is payable on March 24, 2021 to shareholders of record as of the close of business on March 3, 2021.

Quarterly Financial Highlights

Three Months Ended
December 31,

2020

2019

(in $ millions, except per share amounts)
Full game

722

689

Live services and other

951

904

Total net revenue

1,673

1,593

 
Net income

211

346

Diluted earnings per share

0.72

1.18

 
Operating cash flow

1,124

1,104

 
Value of shares repurchased

326

305

Number of shares repurchased

2.5

3.1

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Three Months Ended December 31, 2020
GAAP-Based Financial Data
(in $ millions)Statement of
Operations
Acquisition-
related
expenses
Change in
deferred net
revenue
(online-
enabled
games)
Stock-based
compensation
Total net revenue

1,673

-

727

-

Cost of revenue

601

-

-

(1

)

Gross profit

1,072

-

727

1

Total operating expenses

821

(5

)

-

(110

)

Operating income

251

5

727

111

Interest and other income, net

(6

)

-

-

-

Income before provision for income taxes

245

5

727

111

Number of shares used in computation:
Diluted

292

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Financial Highlights for the Trailing Twelve Months

Twelve Months Ended
December 31,

2020

2019

(in $ millions)
Full game

1,719

1,838

Live services and other

3,951

3,550

Total net revenue

5,670

5,388

 
Net income

1,179

*2,830
 
Operating cash flow

2,061

1,898

 
Value of shares repurchased

695

1,217

Number of shares repurchased

5.9

12.8

 
*Includes the impact of one-time tax benefits recognized during the period.

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Twelve Months Ended December 31, 2020
GAAP-Based Financial Data
(in $ millions)Statement of
Operations
Acquisition-
related
expenses
Change in
deferred net
revenue
(online-
enabled
games)
Stock-based
compensation
Total net revenue

5,670

-

286

-

Cost of revenue

1,444

(3

)

-

(5

)

Gross profit

4,226

3

286

5

Total operating expenses

2,954

(22

)

-

(412

)

Operating income

1,272

25

286

417

Interest and other income, net

(6

)

-

-

-

Income before provision for income taxes

1,266

25

286

417

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

Three Months Ended Twelve Months Ended
December 31, December 31,

2020

2019*2020*2019*
(in $ millions)
Total net revenue

1,673

1,593

5,670

5,388

Change in deferred net revenue (online-enabled games)

727

428

286

139

Net bookings

2,400

2,021

5,956

5,527

 
*At the beginning of FY21, EA changed the way in which it presents net bookings. Periods prior to the first quarter of FY21 have been recast for comparability to align with these changes. For more information, please see the Financial Reporting FAQ on our IR website.

Business Outlook as of February 2, 2021

The following forward-looking statements reflect expectations as of February 2, 2021. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:

  • Net revenue is expected to be approximately $5.600 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $475 million.
  • Net income is expected to be approximately $742 million.
  • Diluted earnings per share is expected to be approximately $2.54.
  • Operating cash flow is expected to be approximately $1.850 billion.
  • The Company estimates a share count of 292 million for purposes of calculating fiscal year 2021 diluted earnings per share.

Operational metric:

  • Net bookings is expected to be approximately $6.075 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

Twelve Months Ending March 31, 2021
GAAP-Based Financial Data
GAAP
Guidance
Acquisition-
related
expenses
Change in
deferred net
revenue (online-
enabled games)
Stock-based
compensation
(in $ millions)
Total net revenue

5,600

-

475

-

Cost of revenue

1,477

-

-

(4

)

Operating expense

3,074

(20

)

-

(436

)

Income before provision for income taxes

1,024

20

475

440

Net income

742

Number of shares used in computation:
Diluted shares

292

Fourth Quarter Fiscal Year 2021 Expectations – Ending March 31, 2021

Financial metrics:

  • Net revenue is expected to be approximately $1.317 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately $58 million.
  • Net loss is expected to be approximately ($19) million; this forecast includes the impact of an incremental tax accounting charge of ($152) million.
  • Loss per share is expected to be approximately ($0.07), which includes ($0.52) per share from the tax accounting charge.
  • The Company estimates a GAAP basic and diluted share count of 289 million shares due to a forecasted net loss. If the Company reports net income instead of a net loss, diluted share count for calculating diluted earnings per share would be 292 million shares.

Operational metric:

  • Net bookings is expected to be approximately $1.375 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

Three Months Ending March 31, 2021
GAAP-Based Financial Data
GAAP
Guidance
Acquisition-
related
expenses
Change in
deferred net
revenue (online-
enabled games)
Stock-based
compensation
(in $ millions)
Total net revenue

1,317

-

58

-

Cost of revenue

302

-

-

-

Operating expense

837

(4

)

-

(114

)

Income before provision for income taxes

172

4

58

114

Net loss

(19

)

Number of shares used in computation:
Basic shares

289

Diluted shares

292

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2020.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on February 2, 2021 at 2:00 pm PT (5:00 pm ET) to review its results for the third fiscal quarter ended December 31, 2020 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 324-3683 (domestic) or (509) 844-0959 (international), using the conference code 3695237 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until February 16, 2021 at 855-859-2056 (domestic) or 404-537-3406 (international) using pin code 3695237. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2021 expectations under the heading “Business Outlook as of February 2, 2021,” and other information regarding EA's fiscal 2021 and fiscal 2022 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: the impact of the COVID-19 pandemic, sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2020.

These forward-looking statements are current as of February 2, 2021. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2020. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2020.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Medal of Honor, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and FIFA are the property of their respective owners and used with permission.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

Three Months Ended

Nine Months Ended

December 31,

December 31,

2020

2019

2020

2019

Net revenue

1,673

1,593

4,283

4,150

Cost of revenue

601

508

1,175

1,100

Gross profit

1,072

1,085

3,108

3,050

Operating expenses:

Research and development

451

389

1,310

1,157

Marketing and sales

216

202

493

464

General and administrative

149

126

418

364

Acquisition-related contingent consideration

2

5

Amortization of intangibles

5

5

16

16

Total operating expenses

821

724

2,237

2,006

Operating income

251

361

871

1,044

Interest and other income (expense), net

(6

)

13

(19

)

50

Income before provision for (benefit from) income taxes

245

374

852

1,094

Provision for (benefit from) income taxes

34

28

91

(1,527

)

Net income

211

346

761

2,621

Earnings per share

Basic

0.73

1.18

2.63

8.91

Diluted

0.72

1.18

2.61

8.85

Number of shares used in computation

Basic

290

292

289

294

Diluted

292

294

292

296

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on November 5, 2020 for the three months ended December 31, 2020 plus a comparison to the actuals for the three months ended December 31, 2019.

Three Months Ended December 31,

2020

2020

2019

Guidance

Variance

Actuals

Actuals

Net revenue

Net revenue

1,675

(2

)

1,673

1,593

GAAP-based financial data

Change in deferred net revenue (online-enabled games)1

675

52

727

428

Cost of revenue

Cost of revenue

599

2

601

508

GAAP-based financial data

Acquisition-related expenses

(5

)

Stock-based compensation

(1

)

(1

)

(1

)

Operating expenses

Operating expenses

840

(19

)

821

724

GAAP-based financial data

Acquisition-related expenses

(5

)

(5

)

(7

)

Stock-based compensation

(115

)

5

(110

)

(90

)

Income before tax

Income before tax

227

18

245

374

GAAP-based financial data

Acquisition-related expenses

5

5

12

Change in deferred net revenue (online-enabled games)1

675

52

727

428

Stock-based compensation

115

(4

)

111

91

Tax rate used for management reporting

18

%

18

%

18

%

Earnings per share

Basic

0.62

0.11

0.73

1.18

Diluted

0.61

0.11

0.72

1.18

Number of shares

Basic

290

290

292

Diluted

294

(2

)

292

294

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

December 31, 2020

March 31, 20202

ASSETS

Current assets:

Cash and cash equivalents

4,772

3,768

Short-term investments

1,938

1,967

Receivables, net

778

461

Other current assets

233

321

Total current assets

7,721

6,517

Property and equipment, net

467

449

Goodwill

1,896

1,885

Acquisition-related intangibles, net

37

53

Deferred income taxes, net

1,924

1,903

Other assets

375

305

TOTAL ASSETS

12,420

11,112

LIABILITIES AND STOCKHOLDERS’ EQUITY

Current liabilities:

Accounts payable

89

68

Accrued and other current liabilities

1,423

1,052

Deferred net revenue (online-enabled games)

1,380

945

Senior notes, current, net

600

599

Total current liabilities

3,492

2,664

Senior notes, net

397

397

Income tax obligations

296

373

Deferred income taxes, net

1

1

Other liabilities

271

216

Total liabilities

4,457

3,651

Stockholders’ equity:

Common stock

3

3

Retained earnings

8,054

7,508

Accumulated other comprehensive loss

(94

)

(50

)

Total stockholders’ equity

7,963

7,461

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

12,420

11,112

2Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

Three Months Ended
December 31,

Nine Months Ended
December 31,

2020

2019

2020

2019

OPERATING ACTIVITIES

Net income

211

346

761

2,621

Adjustments to reconcile net income to net cash provided by operating activities:

Depreciation, amortization and accretion

46

39

123

111

Stock-based compensation

111

91

326

256

Change in assets and liabilities

Receivables, net

(348

)

59

(309

)

(176

)

Other assets

85

43

(28

)

76

Accounts payable

(77

)

(84

)

29

(33

)

Accrued and other liabilities

341

176

245

264

Deferred income taxes, net

14

7

(18

)

(1,793

)

Deferred net revenue (online-enabled games)

741

427

434

(27

)

Net cash provided by operating activities

1,124

1,104

1,563

1,299

INVESTING ACTIVITIES

Capital expenditures

(30

)

(28

)

(93

)

(100

)

Proceeds from maturities and sales of short-term investments

670

582

2,088

1,375

Purchase of short-term investments

(640

)

(637

)

(2,056

)

(2,621

)

Net cash used in investing activities

(83

)

(61

)

(1,346

)

FINANCING ACTIVITIES

Proceeds from issuance of common stock

13

1

56

34

Cash dividends paid

(49

)

(49

)

Cash paid to taxing authorities for shares withheld from employees

(67

)

(31

)

(144

)

(86

)

Repurchase and retirement of common stock

(326

)

(305

)

(404

)

(916

)

Payment of contingent consideration

(26

)

(90

)

Net cash used in financing activities

(429

)

(361

)

(541

)

(1,058

)

Effect of foreign exchange on cash and cash equivalents

18

3

43

Change in cash and cash equivalents

713

663

1,004

(1,105

)

Beginning cash and cash equivalents

4,059

2,940

3,768

4,708

Ending cash and cash equivalents

4,772

3,603

4,772

3,603

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

Q3

Q4

Q1

Q2

Q3

YOY %

FY20

FY20

FY21

FY21

FY21

Change

Net revenue

Net revenue

1,593

1,387

1,459

1,151

1,673

5

%

GAAP-based financial data

Change in deferred net revenue (online-enabled games)1

428

(131

)

(69

)

(241

)

727

Gross profit

Gross profit

1,085

1,118

1,171

865

1,072

(1

%)

Gross profit (as a % of net revenue)

68

%

81

%

80

%

75

%

64

%

GAAP-based financial data

Acquisition-related expenses

5

3

Change in deferred net revenue (online-enabled games)1

428

(131

)

(69

)

(241

)

727

Stock-based compensation

1

1

1

2

1

Operating income

Operating income

361

401

471

149

251

(30

%)

Operating income (as a % of net revenue)

23

%

29

%

32

%

13

%

15

%

GAAP-based financial data

Acquisition-related expenses

12

9

5

6

5

Change in deferred net revenue (online-enabled games)1

428

(131

)

(69

)

(241

)

727

Stock-based compensation

91

91

102

113

111

Net income

Net income

346

418

365

185

211

(39

%)

Net income (as a % of net revenue)

22

%

30

%

25

%

16

%

13

%

GAAP-based financial data

Acquisition-related expenses

12

9

5

6

5

Change in deferred net revenue (online-enabled games)1

428

(131

)

(69

)

(241

)

727

Stock-based compensation

91

91

102

113

111

Tax rate used for management reporting

18

%

18

%

18

%

18

%

18

%

Diluted earnings per share

1.18

1.43

1.25

0.63

0.72

(39

%)

Number of diluted shares used in computation

Basic

292

290

288

289

290

Diluted

294

292

292

293

292

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q3

Q4

Q1

Q2

Q3

YOY %

FY20

FY20

FY21

FY21

FY21

Change

QUARTERLY NET REVENUE PRESENTATIONS

Net revenue by composition

Full game downloads

286

211

223

163

347

21

%

Packaged goods

403

145

136

119

375

(7

%)

Full game

689

356

359

282

722

5

%

Live services and other

904

1,031

1,100

869

951

5

%

Total net revenue

1,593

1,387

1,459

1,151

1,673

5

%

Full game

43

%

26

%

25

%

25

%

43

%

Live services and other

57

%

74

%

75

%

75

%

57

%

Total net revenue %

100

%

100

%

100

%

100

%

100

%

GAAP-based financial data

Full game downloads

31

(21

)

(5

)

(2

)

53

Packaged goods

60

(67

)

(67

)

(14

)

83

Full game

91

(88

)

(72

)

(16

)

136

Live services and other

337

(43

)

3

(225

)

591

Total change in deferred net revenue (online-enabled games) by composition1

428

(131

)

(69

)

(241

)

727

Net revenue by platform

Console

1,163

928

932

714

1,191

2

%

PC & Other

261

274

325

249

326

25

%

Mobile

169

185

202

188

156

(8

%)

Total net revenue

1,593

1,387

1,459

1,151

1,673

5

%

GAAP-based financial data

Console

388

(143

)

(108

)

(201

)

619

PC & Other

24

7

15

(24

)

73

Mobile

16

5

24

(16

)

35

Total change in deferred net revenue (online-enabled games) by platform1

428

(131

)

(69

)

(241

)

727

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

In fiscal 2021, EA changed the way in which it presents net revenue. Periods prior to the first quarter of fiscal 2021 have been recast for comparability to align with these changes. For more information please see the Financial Reporting FAQ on our Investor Relations Website.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q3

Q4

Q1

Q2

Q3

YOY %

FY20

FY20

FY21

FY21

FY21

Change

CASH FLOW DATA

Operating cash flow

1,104

498

378

61

1,124

2

%

Operating cash flow - TTM

1,898

1,797

2,017

2,041

2,061

9

%

Capital expenditures

28

40

38

25

30

7

%

Capital expenditures - TTM

135

140

133

131

133

(1

%)

Repurchase and retirement of common stock

305

291

78

326

7

%

Cash dividends paid

49

100

%

DEPRECIATION

Depreciation expense

29

31

31

32

37

28

%

BALANCE SHEET DATA

Cash and cash equivalents

3,603

3,768

4,013

4,059

4,772

Short-term investments

1,999

1,967

1,947

1,972

1,938

Cash and cash equivalents, and short-term investments

5,602

5,735

5,960

6,031

6,710

20

%

Receivables, net

798

461

507

423

778

(3

%)

STOCK-BASED COMPENSATION

Cost of revenue

1

1

1

2

1

Research and development

60

59

66

74

74

Marketing and sales

10

10

11

12

11

General and administrative

20

21

24

25

25

Total stock-based compensation

91

91

102

113

111

Category: Company News

Contacts:

Chris Evenden
Vice President, Investor Relations
650-628-0255
cevenden@ea.com

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