GRAVITY CO., LTD.
As filed with the Securities and Exchange Commission on
June 29, 2007
UNITED STATES SECURITIES AND
EXCHANGE COMMISSION
Washington, D.C.
20549
Form 20-F
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(Mark One)
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o
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REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR (g)
OF THE SECURITIES EXCHANGE ACT OF 1934
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or
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þ
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ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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For the fiscal year ended
December 31, 2006
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or
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o
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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or
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o
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SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF
THE SECURITIES EXCHANGE ACT OF 1934
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For the transition period
from to
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Commission file number: 000-51138
GRAVITY CO., LTD.
(Exact name of registrant as
specified in its charter)
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N/A
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The Republic of Korea
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(Translation of
registrants name into English)
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(Jurisdiction of incorporation
or organization)
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Meritz Tower 14F,
825-2
Yeoksam-Dong, Gangnam-Gu
Seoul
135-934
Korea
(Address of principal executive
offices)
Securities registered or to be registered pursuant to
Section 12(b) of the Act:
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Title of Each Class
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Name of Each Exchange on Which Registered
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Common stock, par value Won
500 per share*
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Nasdaq Global Market
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American depositary shares, each
representing
one-fourth of a share of common stock
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* |
Not for trading, but only in connection with the listing of
American depositary shares on the Nasdaq Global Market pursuant
to the requirements of the Securities and Exchange Commission.
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Securities registered or to be registered pursuant to
Section 12(g) of the Act:
None
Securities for which there is a reporting obligation pursuant
to Section 15(d) of the Act:
None
Indicate the number of outstanding shares of each of the
issuers classes of capital or common stock as of the close
of the last full fiscal year covered by this annual report:
6,948,900 shares of common stock, par value of Won 500 per
share
Indicated by check mark if the registrant is a well-known
seasoned issuer, as defined in Rule 405 of the Securities
Act. Yes o No þ
If this report is an annual or transition report, indicate by
check mark if the registrant is not required to file reports
pursuant to Section 13 or 15(d) of the Securities Exchange
Act of
1934. Yes o No þ
Indicate by check mark whether the registrant (1) has filed
all reports required to be filed by Section 13 or 15(d) of
the Securities Exchange Act of 1934 during the preceding
12 months (or for such shorter period that the registrant
was required to file such reports) and (2) has been subject
to such filing requirements for the past
90 days: Yes þ No o
Indicate by check mark whether the registrant is a large
accelerated filer, an accelerated filer, or a non-accelerated
filer. See definition of accelerated filer and large
accelerated filer in
Rule 12b-2
of the Exchange Act.
Large Accelerated
filer o Accelerated
filer þ Non-accelerated-filer o
Indicate by check mark which financial statement item the
registrant has elected to follow:
Item 17 o Item 18 þ
If this is an annual report, indicate by check mark whether the
registrant is a shell company (as defined in
Rule 12b-2
of the Exchange
Act). Yes o No þ
CERTAIN
DEFINED TERMS
Unless the context otherwise requires, references in this annual
report to:
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China or the PRC are to the
Peoples Republic of China;
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Government is to the government of The Republic of
Korea;
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GRAVITY, the Company, we,
us, our, or our company are
to GRAVITY Co., Ltd. and its subsidiaries.
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Japanese Yen or JPY are to the currency
of Japan;
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Korea or the Republic are to The
Republic of Korea;
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Taiwan or the ROC are to Taiwan, the
Republic of China;
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US$, U.S. dollar and
U.S. dollars are to the currency of the United
States; and
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Won or W are to the currency of the
Republic of Korea.
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For your convenience, this annual report contains translations
of certain Won amounts into U.S. dollars at the noon buying
rates of the Federal Reserve Bank of New York for Won in effect
on December 31, 2006, which was Won 930.0 to US$1.00.
Discrepancies in tables between totals and sums of the amounts
listed are due to rounding.
FORWARD-LOOKING
STATEMENTS
This annual report on
Form 20-F
for the year ended December 31, 2006 contains
forward-looking statements, as defined in
Section 27A of the U.S. Securities Act of 1933, as
amended (Securities Act), and Section 21E of
the U.S. Securities Exchange Act of 1934, as amended
(Exchange Act). All statements, other than
statements of historical facts, included in this annual report
that address activities, events or developments which we expect
or anticipate will or may occur in the future are
forward-looking statements. The words believe,
intend, expect, anticipate,
project, estimate, predict,
considering, depends, may,
could, should or could and
similar expressions are also intended to identify
forward-looking statements.
These forward-looking statements address, among others, such
issues as:
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future prices of and demand for our products;
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future earnings and cash flow;
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expansion and growth of our business and operations; and
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our prospective operational and financial information.
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These statements are based on assumptions and analyses made by
us in light of our experience and our perception of historical
trends, current conditions and expected future developments, as
well as other factors we believe are appropriate in particular
circumstances. However, whether actual results and developments
will meet our expectations and predictions depends on a number
of risks and uncertainties which could cause actual results to
differ materially from our expectations, including the risks set
forth in Item 3. Key Information Risk
Factors and the following:
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fluctuations in prices of our products;
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potential acquisitions and other business opportunities;
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general economic, market and business conditions; and
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other risks and factors beyond our control.
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Consequently, all of the forward-looking statements made in this
annual report are qualified by these cautionary statements. We
cannot assure you that the actual results or developments
anticipated by us will be realized or, even if substantially
realized, that they will have the expected effect on us or our
business or operations.
4
PART I
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ITEM 1.
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IDENTITY
OF DIRECTORS, SENIOR MANAGEMENT AND ADVISERS
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1.A.
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Directors
and Senior Management
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Not applicable.
Not applicable.
Not applicable.
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ITEM 2.
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OFFER
STATISTICS AND EXPECTED TIMETABLE
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Not applicable.
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3.A.
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Selected
Financial Data
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The following selected consolidated financial information is
derived from our consolidated financial statements as of each of
the dates and for each of the periods indicated below. This
information should be read in conjunction with our audited
consolidated financial statements and the related notes thereto,
included in this annual report. Our consolidated financial
statements and related notes thereto have been prepared in
accordance with accounting principles generally accepted in the
United States (US GAAP).
The consolidated statement of income data for the years ended
December 31, 2002, 2003, 2004, 2005 and 2006 are derived
from our audited consolidated financial statements. The
consolidated balance sheet data as of December 31, 2003,
2004, 2005 and 2006 are derived from our audited consolidated
financial statements.
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As of and for the Years Ended December 31,
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2002
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2003
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2004
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2005
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2006
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2006(1)
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(Unaudited)
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(In millions of Won and thousands of US$, except share and
per share data, operating data
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and percentage)
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Statement of
operations:
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Revenues:
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|
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|
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Online games
subscription revenue
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W
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7,310
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|
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W
|
18,560
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|
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W
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16,253
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|
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W
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11,249
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|
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W
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8,420
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US$
|
9,054
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Online games royalties
and license fees
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2,330
|
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29,727
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45,101
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37,375
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26,123
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28,089
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Mobile games
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43
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|
376
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1,664
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|
3,840
|
|
|
|
4,129
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Character merchandising, animation
and other revenue
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|
427
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1,185
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2,696
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3,096
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2,580
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2,774
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Total revenues
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10,067
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49,515
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64,426
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53,384
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40,963
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44,046
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Cost of revenues
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1,738
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6,958
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10,116
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16,038
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17,746
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19,082
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Gross profit
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8,329
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42,557
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54,310
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37,346
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23,217
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24,964
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Operating expenses:
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Selling, general and administrative
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4,870
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11,360
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13,660
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30,795
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27,555
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29,629
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Research and development
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815
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1,597
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2,029
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9,219
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9,239
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9,934
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5
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As of and for the Years Ended December 31,
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2002
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2003
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2004
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2005
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2006
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2006(1)
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(Unaudited)
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(In millions of Won and thousands of US$, except share and
per share data, operating data
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and percentage)
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Litigation charges
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4,648
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4,998
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Proceeds from the former chairman
due to fraud
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|
|
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|
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(4,947
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)
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(5,319
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)
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Gain in disposal of assets held for
sale
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|
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|
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|
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(1,081
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)
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(1,162
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)
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|
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|
|
|
|
|
|
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|
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|
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Operating income (loss)
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|
2,644
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29,600
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|
|
|
38,621
|
|
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(2,668
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)
|
|
|
(12,197
|
)
|
|
|
(13,116
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)
|
Other income (expense), net
|
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(2,424
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)
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|
|
(6,210
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)
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(4,879
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)
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|
|
(787
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)
|
|
|
2,265
|
|
|
|
2,435
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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Income (loss) before income tax
expenses, minority interest, and equity in loss of related joint
venture and partnership
|
|
|
220
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|
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23,390
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|
33,742
|
|
|
|
(3,455
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)
|
|
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(9,932
|
)
|
|
|
(10,681
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)
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Income tax expenses (benefit)
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|
|
542
|
|
|
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4,250
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|
|
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5,406
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|
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(817
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)
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|
12,069
|
|
|
|
12,977
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
Income (loss) before minority
interest and equity in loss of related joint venture and
partnership
|
|
|
(322
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)
|
|
|
19,140
|
|
|
|
28,336
|
|
|
|
(2,638
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)
|
|
|
(22,001
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)
|
|
|
(23,658
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)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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Minority interest
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|
|
|
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|
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(17
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)
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|
|
(2
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)
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|
|
7
|
|
|
|
8
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|
Equity in loss of related joint
venture and partnership
|
|
|
|
|
|
|
|
|
|
|
296
|
|
|
|
394
|
|
|
|
1,106
|
|
|
|
1,189
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|
Income (loss) before cumulative
effect of change in accounting principle
|
|
|
(322
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)
|
|
|
19,140
|
|
|
|
28,057
|
|
|
|
(3,030
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)
|
|
|
(23,114
|
)
|
|
|
(24,855
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)
|
Cumulative effect of change in
accounting principle, net of tax
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
849
|
|
|
|
913
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
Net income (loss)
|
|
W
|
(322
|
)
|
|
W
|
19,140
|
|
|
W
|
28,057
|
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
US$
|
(23,942
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
Earnings (loss) per share:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Before cumulative effect of change
in accounting principle
|
|
W
|
(96
|
)
|
|
W
|
3,730
|
|
|
W
|
5,056
|
|
|
W
|
(445
|
)
|
|
W
|
(3,326
|
)
|
|
US$
|
(3.58
|
)
|
Cumulative effect of change in
accounting principle
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
122
|
|
|
|
0.13
|
|
Basic and diluted per share
|
|
W
|
(96
|
)
|
|
W
|
3,730
|
|
|
W
|
5,056
|
|
|
W
|
(445
|
)
|
|
W
|
(3,204
|
)
|
|
US$
|
(3.45
|
)
|
Basic and diluted per ADS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(111
|
)
|
|
|
(801
|
)
|
|
|
(0.86
|
)
|
Weighted average number of shares
outstanding (basic and diluted)
|
|
|
3,355,616
|
|
|
|
5,130,895
|
|
|
|
5,548,900
|
|
|
|
6,803,147
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
Balance sheet data:
|
|
|
(Unaudited
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
560
|
|
|
W
|
5,405
|
|
|
W
|
16,405
|
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
US $
|
37,972
|
|
Total current assets
|
|
|
7,916
|
|
|
|
17,824
|
|
|
|
46,868
|
|
|
|
109,428
|
|
|
|
88,203
|
|
|
|
94,842
|
|
Property and equipment, net
|
|
|
2,254
|
|
|
|
5,417
|
|
|
|
14,760
|
|
|
|
11,863
|
|
|
|
8,472
|
|
|
|
9,110
|
|
Total assets
|
|
|
13,617
|
|
|
|
36,424
|
|
|
|
68,644
|
|
|
|
144,857
|
|
|
|
122,561
|
|
|
|
131,786
|
|
Total current liabilities
|
|
|
8,251
|
|
|
|
10,575
|
|
|
|
12,221
|
|
|
|
19,448
|
|
|
|
16,192
|
|
|
|
17,411
|
|
6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As of and for the Years Ended December 31,
|
|
|
|
2002
|
|
|
2003
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Won and thousands of US$, except share and
per share data, operating data
|
|
|
|
and percentage)
|
|
|
Total liabilities
|
|
|
13,707
|
|
|
|
13,960
|
|
|
|
18,209
|
|
|
|
24,073
|
|
|
|
24,419
|
|
|
|
26,257
|
|
Total shareholders equity
|
|
|
(90
|
)
|
|
|
22,464
|
|
|
|
50,435
|
|
|
|
120,762
|
|
|
|
98,113
|
|
|
|
105,498
|
|
Selected operating data and
financial ratios:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit margin(2)
|
|
|
82.7
|
%
|
|
|
85.9
|
%
|
|
|
84.3
|
%
|
|
|
70.0
|
%
|
|
|
56.7
|
%
|
|
|
56.7
|
%
|
Operating profit margin(3)
|
|
|
26.3
|
|
|
|
59.8
|
|
|
|
59.9
|
|
|
|
(5.0
|
)
|
|
|
(29.8
|
)
|
|
|
(29.8
|
)
|
Net profit margin(4)
|
|
|
(3.2
|
)
|
|
|
38.7
|
|
|
|
43.5
|
|
|
|
(5.7
|
)
|
|
|
(54.4
|
)
|
|
|
(54.4
|
)
|
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 930.0 to US$1.00. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each such period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each such
period. |
|
(4) |
|
Net profit margin for each period is calculated by dividing net
income (loss) by total revenues for each such period. |
Exchange
Rates
Fluctuations in the exchange rate between Won and
U.S. dollar may affect the market price of our ADSs. These
fluctuations will also affect the U.S. dollar conversion by
the depositary of any cash dividends paid in Won and the Won
proceeds received by the depositary from any sale of our common
shares represented by our ADSs.
In certain parts of this annual report, we have translated Won
amounts into U.S. dollars for convenience purposes only.
The noon buying rate is the rate in The City of New
York used for cable transfers in foreign currencies as certified
for customs purposes by the Federal Reserve Bank of New York.
Unless otherwise stated, all translations from Won to
U.S. dollars were made at Won 930.0 to US$1.00, which was
the noon buying rate in effect on December 31, 2006. The
translation is not a representation that the Won or
U.S. dollar amounts referred to herein could have been or
could be converted into U.S. dollars or Won, as the case
may be, at any particular rate, or at all. The table below sets
forth, for the periods indicated, information provided by the
Federal Reserve Bank of New York concerning the noon buying rate
for Won, expressed in Won per one U.S. dollar.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Period
|
|
At End of Period
|
|
|
Average(1)
|
|
|
High
|
|
|
Low
|
|
|
2002
|
|
|
1,186.3
|
|
|
|
1,250.4
|
|
|
|
1,332.0
|
|
|
|
1,160.6
|
|
2003
|
|
|
1,192.0
|
|
|
|
1,192.1
|
|
|
|
1,262.0
|
|
|
|
1,146.0
|
|
2004
|
|
|
1,035.1
|
|
|
|
1,139.3
|
|
|
|
1,195.1
|
|
|
|
1,035.1
|
|
2005
|
|
|
1,010.0
|
|
|
|
1,023.8
|
|
|
|
1,059.8
|
|
|
|
997.0
|
|
2006
|
|
|
930.0
|
|
|
|
954.3
|
|
|
|
1,002.9
|
|
|
|
913.7
|
|
December, 2006
|
|
|
930.0
|
|
|
|
925.0
|
|
|
|
931.6
|
|
|
|
913.7
|
|
January, 2007
|
|
|
941.0
|
|
|
|
936.8
|
|
|
|
942.2
|
|
|
|
925.4
|
|
February, 2007
|
|
|
942.3
|
|
|
|
936.9
|
|
|
|
942.3
|
|
|
|
932.5
|
|
March, 2007
|
|
|
941.1
|
|
|
|
942.9
|
|
|
|
949.1
|
|
|
|
937.2
|
|
April, 2007
|
|
|
931.0
|
|
|
|
930.7
|
|
|
|
937.0
|
|
|
|
926.1
|
|
May, 2007
|
|
|
927.4
|
|
|
|
925.0
|
|
|
|
934.0
|
|
|
|
922.3
|
|
Note:
|
|
|
(1) |
|
Annual and monthly averages are calculated using the average of
the daily rates during the relevant period. |
7
3.B. Capitalization
and Indebtedness
Not applicable.
3.C. Reasons
for the Offer and Use of Proceeds
Not applicable.
3.D. Risk
Factors
Risks
Relating to Our Business
We
currently depend on one product, Ragnarok Online, for most of
our revenues.
Most of our revenues have been and are currently derived from a
single product, Ragnarok Online, which was commercially
introduced in August 2002. In 2006, we derived Won
32,086 million (US$34,501 thousand) in revenues from
Ragnarok Online, representing approximately 78.3% of our total
revenues. We expect to continue to derive a substantial portion
of our revenues from Ragnarok Online for at least the next one
year. Our failure to maintain, improve, update or enhance
Ragnarok Online in a timely manner or successfully enter new
markets could reduce Ragnarok Onlines user base, decrease
its popularity, and reduce our revenues, which would materially
and adversely affect our business, financial condition and
results of operations. In addition, as Ragnarok Online has been
in the market for close to five years and we believe that this
game has reached a relative maturity in our principal markets,
its user base, popularity and revenues could continue to decline
despite our efforts to improve, update and enhance it, which
would materially and adversely affect our business, financial
condition and results of operations.
For example, in 2006 and 2005, our total revenues and net income
decreased significantly, primarily as a result of the declining
revenues from Ragnarok Online. Our total revenues decreased by
23.3% to Won 40,963 million (US$44,046 thousand) in 2006
from Won 53,384 million in 2005 and decreased by 17.1% to
Won 53,384 million in 2005 from Won 64,426 million in
2004. We recorded a net loss of Won 22,265 million
(US$23,942 thousand) in 2006 as compared to a net loss of
Won 3,030 million and net income of Won 28,057 million
in 2005 and 2004, respectively. The decrease in revenues in 2006
and 2005 was primarily attributed to a declining user base of
Ragnarok Online and the continued decline in the subscription
revenues and royalties from Ragnarok Online.
If we
are unable to consistently develop, acquire, license, launch,
market or operate commercially successful online games in
addition to Ragnarok Online, our business, financial condition
and results of operations may be materially and adversely
affected.
In order to improve our growth and profitability, we must
continually develop or publish commercially successful online
games in addition to Ragnarok Online that will retain our
existing users and attract new users. In addition to Ragnarok
Online, we currently offer two other massively multiplayer
online role playing games, R.O.S.E. Online and Time N Tales, and
two casual online games, Love Forty and TV Boyz, through
our casual online portal site, STYLIA. We are currently
developing two new massively multiplayer online role playing
games, Ragnarok Online II and Requiem, as well as three new
casual games, Pucca Racing, W Baseball and Bodycheck Online. We
have also entered into a license agreement with a third party
for the right to publish Emil Chronicle Online, a massively
multiplayer online role playing game, worldwide, except for
Japan. A games commercial success largely depends on
appealing to the tastes and preferences of a critical mass of
users as well as the willingness of such users to continue as
paying subscribers, all of which are difficult to predict prior
to a games development and introduction. No assurance can
be given that Ragnarok Online II, Requiem or any of the
other games we develop or purchase licensing rights to, will
gain popularity with the market or that we will generate
sufficient revenues from such games to justify the costs of
development
and/or
payment of licensing fees for such games.
Developing games internally requires substantial development
costs, including the costs of employing skilled developers and
acquiring or developing game engines which enable the creation
of products with the latest technological features. In order to
succeed, we must acquire, license or develop promising games at
an acceptable cost and ensure technical support for the
successful operation of such games. The online game publishing
market is highly competitive. And in order to successfully
distribute and operate a game, we also need a sizable game
management and support staff, continued investment in technology
and a substantial marketing budget. If we are
8
not able to consistently develop, acquire, license, launch,
market or operate commercially successful online games, we may
not be able to generate enough revenues to offset our initial
development, acquisition, licensing or marketing costs, and our
future business, financial condition and results of operations
will be materially and adversely affected.
For example, we are currently developing Ragnarok
Online II, the successor game to Ragnarok Online. Although
we have indicated our plan to introduce Ragnarok Online II
at various times in the past, the launch of this game has been
delayed for various reasons, including as a result of technical
difficulties. We currently intend to launch Ragnarok
Online II in the third quarter of 2007, although no
assurance can be given that we will be able to meet our current
anticipated launch date for this game. In addition, no assurance
can be given that when launched, Ragnarok Online II will
gain market acceptance and popularity. The success of Ragnarok
Online II will be subject to many factors, including the
quality, uniqueness and playability of the game and the launch
by our competitors of other games that may gain more market
acceptance than Ragnarok Online II. Our inability to launch
Ragnarok Online II, and if launched, the lack of popularity
or market acceptance of it, is likely to have a materially
adverse effect on our business, prospects, reputation, financial
condition and results of operations.
We
face the risks of changing consumer preferences and uncertainty
of market acceptance of our new games.
Online games are a new and evolving entertainment concept. The
level of demand and market acceptance of online games in
general, and of any one online game in particular, is subject to
a high degree of uncertainty. This uncertainty is particularly
relevant to our current situation, because we are currently
relying on one online game for most of our revenues. As the
consumer preferences and trends evolve, there is a high degree
of uncertainty about whether users will continue to value some
or all of the key features of our games, thereby encouraging
them to continue to play our games and pay subscription fees.
Further, entertainment from other sources, including movies,
cable TV and IPTV, among others, could erode the growth of the
online game industry. A decline in the popularity of online
games in general,
and/or the
online games we develop or publish in particular, will likely
have a materially adverse affect on our business and prospects.
As we
introduce new games, we face the risk that a significant number
of users of our existing games may migrate to our new games
without any net gains in the overall user base
We expect that as we introduce new games, certain number of our
existing users will migrate to the new games from our old games.
If the level of migration by our users from our existing games
to such new games is significantly higher than our expectations,
and the net gains in new users is significantly lower than our
expectations, then we may have to adjust our marketing, pricing
and other business plans and, as a result, our growth and
profitability could be materially and adversely affected.
In particular, there is a high degree of uncertainty about the
potential impact of the commercial launch of Ragnarok Online II
on the user base of Ragnarok Online. While we believe that the
game environment and the overall game experience of Ragnarok
Online II are meaningfully different from that of Ragnarok
Online such that it would attract a significant number of new
users in addition to a certain number of Ragnarok users, we
cannot provide assurances that the overall user base will grow
and that the net migration away from Ragnarok Online will not be
significant.
Our
inability to adequately address the operational, network and
system infrastructure and human resources challenges of managing
our business may have a negative impact on our ability to
implement our strategic initiatives.
Our growth to date has placed, and the anticipated further
expansion of our operations will continue to place, a
significant strain on our management, systems and resources. In
order to properly manage our business, we must improve our
operational systems, expand our network and system
infrastructure, retain, hire and train qualified
9
personnel and enhance the effectiveness of our operational
controls and procedures. We cannot assure you that we will be
able to efficiently or effectively manage our business,
including the growth of our operations, and any failure
10
to do so may limit our future growth and materially and
adversely affect our business, financial condition and results
of operations.
We
depend on license fees and royalty payments from our overseas
licensees for a substantial portion of our
revenues.
In markets other than Korea, the United States, Canada, Russia,
France and Belgium, we license our games to overseas operators
or distributors from whom we receive license fees and royalty
payments based on a percentage of such operators revenues
from our games. Such overseas license fees and royalty payments
represented 63.8% of our total revenues in 2006. In particular,
we are heavily dependent on two licensees for a significant
portion of our revenues, as we derived 37.7% of our total
revenues from GungHo Online Entertainment, Inc., our licensee in
Japan, and 10.0% of our total revenues from Soft-World
International Corporation, our licensee in Taiwan. Deterioration
in our relationship with our licensees, or material changes in
the terms of our license with such licensees, will likely have a
material adverse affect on our business, prospects, financial
condition and results of operations. In addition, as we are
heavily dependent on certain licensees, deterioration or any
adverse developments in the operations, including changes in
senior management, of our overseas licensees may materially and
adversely affect our business, financial conditions and results
of operations.
Our overseas licensees are responsible for remitting royalty
payments to us based on a percentage of sales from our games,
after deducting certain expenses. We generally receive royalties
earned by us from such licensee within 20 to 30 days
following the end of each month (except Europe, Chile and China,
where such payments are received up to 60 days after the
record date). Online payment systems in China and certain other
countries are still in a developmental stage and are not as
widely available or used. Payment for online game services in
these countries generally take the form of prepaid cards sold in
Internet cafés, convenience stores and other distribution
channels. Some of our overseas licensees rely heavily on a
multilayer distribution and payment network composed of third
party distributors for sales to, and collection of payments
from, users. Failure by our licensees to maintain a stable and
efficient billing, recording, distribution and payment
collection network in these markets may result in inaccurate
recording of sales or insufficient collection of payments from
these markets and may materially and adversely affect our
financial condition and results of operations. In addition,
although we have, pursuant to our license agreements, audit
rights to the database of our licensees to ensure that proper
payment amounts are being recorded and remitted, such activities
can be disruptive and time consuming and, as a result, to date,
we have not exercised such rights. Certain of our licensees in
the past have failed to accurately report amounts due to us and
have diverted certain payables to us to our former chairman, in
contravention of our license agreements.
In
many of our markets, we rely on our licensees to distribute,
market and operate our games.
Our reliance on third parties that we do not control exposes us
to certain risks that we would not encounter if we were to
operate or distribute directly in such markets. If our overseas
licensees fail to perform their contractual obligations or
suffer from management or other problems in their businesses,
our business operations in overseas markets and our ability to
collect royalty payments from such markets may be materially and
adversely affected. We may not be able to easily terminate our
license agreements with our overseas licensees as these
agreements do not specify particular financial or performance
criteria that need to be met by our licensees. As our overseas
licensees generally have the exclusive right to distribute our
games in their respective markets generally for a term of two
years, we may not be able to enter into a new license agreement
in a particular country for the term of the agreement unless it
is terminated earlier. Under the license arrangements, our
overseas licensees may operate or publish other online games
developed or offered by our competitors. Therefore, our overseas
licensees may devote greater time and resources to marketing
their proprietary games or those of our competitors than to
ours. In general, we may not unilaterally terminate our license
agreements. Furthermore, as a part of our license agreement with
our licensees, we must provide technical and other consulting
services to our licensees in order for them to offer our games
in their markets. Our inability to provide such technical and
other assistance may hinder our licensees efforts to gain
market share in their markets and affect users
satisfaction and loyalty as well as impact the number of users
in these markets for our games, which may lead to modifications
in the terms and conditions of our licensing agreements with our
licensees and, in certain circumstances, result in our licensees
terminating their relationship with us.
10
We
operate in a highly competitive industry and compete against
many large companies.
Many companies worldwide, including over 100 companies in
Korea alone, are dedicated to developing
and/or
operating online games. We expect more companies to enter the
online game industry and a wider range of online games to be
introduced in our current and future markets. Our competitors in
the massively multiplayer online role playing game industry vary
in size from small companies to very large companies with
dominant market shares such as NCsoft of Korea and Shanda of
China. We also compete with online casual game and game portal
companies such as NHN, Nexon, Neowiz and CJ Internet, all from
Korea. In addition, we may face stronger competition from
console game companies, such as Sony, Microsoft, Electronic
Arts, Nintendo and Sega, many of which have announced their
intention to expand their game services and offerings over the
Internet. For example, Electronic Arts co-developed and launched
FIFA online, a sports online game based on its
best-selling package sports game franchise FIFA
series, with Neowiz in 2006 and recently announced its
investment in Neowiz and further co-development plan for a
series of online games. Many of our competitors have
significantly greater financial, marketing and game development
resources than we have. As a result, we may not be able to
devote adequate resources to develop, acquire or license new
games, undertake extensive marketing campaigns, adopt aggressive
pricing policies or adequately compensate our or third-party
game developers to the same degree as certain of our competitors.
As the online game industry in many of our markets is relatively
new and rapidly evolving, our current or future competitors may
compete more successfully as the industry matures. In
particular, any of our competitors may offer products and
services that have significant performance, price, creativity or
other advantages over those offered by us. These products and
services may weaken the market strength of our brand name and
achieve greater market acceptance than ours. In addition, any of
our current or future competitors may be acquired by, receive
investments from or enter into other strategic relationships
with larger, longer-established and better-financed companies
and therefore obtain significantly greater financial, marketing
and game licensing and development resources than we have.
Increased competition in the online game industry in our markets
could make it difficult for us to retain existing users and
attract new users, and could reduce the number of hours users
spend playing our current or future games or cause us and our
licensees to reduce the fees charged to play our current or
future games. In some of the countries in which our games are
distributed, such as Korea and Taiwan, growth of the market for
online games has slowed while competition continues to be
strong. If we are unable to compete effectively in our principal
markets, our business, financial condition and results of
operations could be materially and adversely affected. See
Item 4.B. Business Overview
Competition.
Our
management has a limited operating experience in our relatively
new industry, which may make it difficult for you to evaluate
our business prospects.
Our senior management and employees have worked together at our
company for a relatively short period of time, including as a
result of frequent changes in senior management to date. In
addition, the online game industry is a relatively new industry.
The worlds first massively multiplayer online role playing
game to be introduced commercially was developed and distributed
by one of our competitors in 1996. Since then, only a limited
number of companies have successfully commercialized such online
games on an international scale. You must consider our business
prospects in light of the risks and difficulties we have
encountered and may encounter in the future in a new and rapidly
evolving industry. We may not be able to successfully address
these risks and difficulties, which could materially harm our
business prospects, financial condition and results of
operations.
Rapid
technological change may adversely affect our future revenues
and profitability.
The online game industry is subject to rapid technological
change in such areas as hardware, software and content
programming. We need to anticipate the emergence of new
technologies and games, assess their likely market acceptance,
and make substantial game development and related investments.
In addition, new technologies in online game programming or
operations could render our current or future games obsolete or
unattractive to our users, thereby limiting our ability to
recover game-related development, acquisition or licensing costs
and potentially materially and adversely affecting our business,
financial condition and results of operations.
11
If we
fail to retain and hire skilled and experienced game developers
or other key personnel in order to design and develop new online
games and additional game features, we may be unable to achieve
our business objectives.
In order to meet our business objectives and maintain our
competitiveness in the future, we will need to attract and
retain qualified employees, including skilled and experienced
online game developers. We compete to attract and retain these
key personnel with other companies in our industry, some of
which may offer superior compensation arrangements and career
opportunities. In addition, our ability to train and integrate
new employees into our operations may not meet the growing
demands of our business. We cannot assure you that we will be
able to attract or retain qualified game developers or other key
personnel, or successfully train and integrate them to achieve
our business objectives.
Undetected
programming errors or flaws in our games could harm our
reputation or decrease market acceptance of our games, which
would materially and adversely affect our business prospects,
reputation, financial condition and results of
operations.
Our current and future games may contain programming errors or
flaws, which may become apparent only after their release. In
addition, our online games are developed using programs and
engines developed by and licensed from third party vendors,
which may include programming errors or flaws over which we have
no control. If our users have a negative experience with our
games related to or caused by undetected programming errors or
flaws, they may be less inclined to continue or resume
subscriptions for our games or recommend our games to other
potential users. Undetected programming errors and game defects
can also harm our reputation, cause our users to cease playing
our games, divert our resources or delay market acceptance of
our games, any of which could materially and adversely affect
our business, financial condition and results of operations.
Unexpected
network interruptions, security breaches or computer virus
attacks could harm our business.
Any failure to maintain satisfactory performance, reliability,
security and availability of our network infrastructure, whether
maintained by us or by our overseas licensees, may cause
significant harm to our reputation and our ability to attract
and maintain users. Major risks relating to our network
infrastructure include:
|
|
|
|
|
any breakdowns or system failures, including from fire, flood,
earthquake, typhoon or other natural disasters, power loss or
telecommunications failure, resulting in a sustained shutdown of
all or a material portion of our servers;
|
|
|
|
any disruption or failure in the national or international
backbone telecommunications network, which would prevent users
in certain countries in which our games are distributed from
logging onto or playing our games for which the game servers are
all located in other countries; and
|
|
|
|
any security breach caused by hacking, loss or corruption of
data or malfunctions of software, hardware or other computer
equipment, and the inadvertent transmission of computer viruses.
|
From time to time, we detect users that gain an unfair advantage
by modifying our games execution files saved on the users
computers to facilitate the progression of their game
characters. Unauthorized character manipulation may negatively
impact the image and users perception of our games and
could limit the popularity of our games and damage our
reputation.
Any of the foregoing factors could reduce our users
satisfaction, harm our business and reputation and have a
material adverse effect on our financial condition and results
of operations.
Unauthorized
use of our intellectual property by third parties, and the
expenses incurred in protecting our intellectual property
rights, may adversely affect our business.
We regard our copyrights, service marks, trademarks, trade
secrets and other intellectual property as critical to our
success. Unauthorized use of the intellectual property used in
our business, whether owned by us or licensed to us, may
materially and adversely affect our business and reputation.
12
We rely on trademark and copyright law, trade secret protection
and confidentiality agreements with our employees, customers,
business partners and others to protect our intellectual
property rights. Despite certain precautions taken by us, it may
be possible for third parties to obtain and use our intellectual
property without authorization. For example, in April 2003, we
discovered that the server-end software of Ragnarok Online was
unlawfully released in Korea, China and the United States. This
enabled unauthorized third parties to set up local server
networks to operate Ragnarok Online, which may have resulted in
a diversion of a significant number of paying users. Since then,
we have designated certain employees to be responsible for
detecting these illegal servers and reporting them to the
relevant enforcement authority in Korea in charge of crimes on
the Internet. In overseas markets, we cooperate with and rely on
our overseas licensees to seek enforcement actions against
operators of illegal free servers. We may incur considerable
costs in the future to remedy software piracy and to enforce our
rights against the operators of unauthorized server networks.
The validity, enforceability, enforcement mechanisms and scope
of protection of intellectual property in Internet-related
industries are uncertain and evolving. In particular, the laws
and enforcement regime of Korea, Japan, Taiwan, Thailand, China
and certain other countries in which our games are distributed
are uncertain or do not protect intellectual property rights to
the same extent as do the laws and enforcement procedures of the
United States and other developed countries. Moreover,
litigation may be necessary in the future to enforce our
intellectual property rights. Such litigation could result in
substantial costs and diversion of our resources, including
diverting the time and effort of our senior management, and
could disrupt our business, as well as have a material adverse
effect on our business, prospects, financial condition and
results of operations.
We may
be subject to claims with respect to the infringement of
intellectual property rights of others, which could result in
substantial costs and diversion of our financial and management
resources.
We cannot be certain that our online games do not or will not
infringe upon patents, copyrights or other intellectual property
rights held by third parties. We may become subject to legal
proceedings and claims from time to time relating to the
intellectual property of others in the ordinary course of our
business. If we are found to have violated the intellectual
property rights of others, we may be enjoined from using such
intellectual property, and we may incur licensing fees or be
forced to develop alternative technology or obtain other
licenses. In addition, we may incur substantial expenses in
defending against these third party infringement claims,
regardless of their merit. In addition, certain of our employees
were recruited from other online game developers, including
certain of our current or potential competitors. To the extent
these employees have been and are involved in the development of
our games similar to the development in which they have been
involved at their former employers, we may become subject to
claims that such employees or we have improperly used or
disclosed trade secrets or other proprietary information.
Although we are not aware of any pending or threatened claims of
this type, if any such claims were to arise in the future,
litigation or other dispute resolution procedures might be
necessary to retain our ability to offer our current and future
games, which could result in substantial costs and diversion of
our financial and management resources.
Successful infringement or licensing claims against us may
result in substantial monetary damages, which may materially
disrupt the conduct of our business and have a material adverse
effect on our reputation, business, financial condition and
results of operations.
The
discontinuation of any of the preferential tax treatments
currently available to us in Korea could materially and
adversely affect our business, financial condition and results
of operations.
Under Korean law and regulations, small- and medium-sized
venture companies may be entitled to enjoy a preferential tax
treatment from the Korean government in the form of a 50%
reduction in corporate income tax rates for the year in which it
first generates taxable income and the following five years if
such company satisfies a number of financial and non-financial
criteria, including the maintenance of its status as a
designated venture company. In 2002, when we first generated
taxable income, we qualified for the preferential tax treatment
and enjoyed the 50% reduction in corporate income tax rates. In
2005, we also qualified for this preferential treatment and our
applicable corporate income tax rate (including resident surtax)
was 13.75% after the 50% reduction. A company that engages in
data processing or computer related businesses, including us,
may qualify as a small-and medium-sized enterprise under the
Framework Act on Small- and Medium-Sized Enterprises if, among
other
13
things, (i) we hire less than three hundred full-time
employees or (ii) our total revenue does not exceed Won
30 billion (US$32 million). In 2004, we failed to
satisfy both of these tests. However, even if a company fails to
satisfy both of the preceding requirements, it may continue to
enjoy its status as a small- and medium-sized enterprise for the
following three years so long as that company neither
(x) merges into, nor consolidates with, another company nor
(y) becomes an affiliate of certain large enterprises.
Accordingly, we believe that we qualify as a small- and
medium-sized company through September 2007 as long as we
satisfy such conditions. We will renew in the period from
July 23, 2007 to October 23, 2007 as the termination
date is September 23, 2007. However, after 2006, we may not
be able to qualify for the preferential tax treatment because
our status as a designated venture company is subject to renewal
in 2007 and there is no guarantee that we will so qualify based
on the non-financial criteria, which involve a relatively
subjective determination by the regulatory authority. A
designated venture company, including us, must qualify every one
year based on the evaluation described above. Accordingly, our
tax rate may increase substantially. The discontinuation of this
preferential tax treatment could materially and adversely affect
our net income. In addition, if the National Tax Service were to
audit us and determine that we were not entitled to such tax
benefit, we may be required to pay back-taxes and statutory
interest. See Item 5.A. Operating Results
Overview Income tax expenses.
We may
not be able to successfully implement our growth
strategies.
We are pursuing a number of growth strategies, including the
following
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distributing games developed in-house;
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publishing games acquired from third parties or developed by
third parties through licensing arrangements;
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offering our games in countries where we currently have little
or no presence;
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taking advantage of our popular online games to strengthen our
other lines of businesses, such as mobile games, animation and
character merchandising;
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selectively pursuing acquisitions of, investments in, or joint
ventures with, game development companies, technologies and
personnel that are complementary to our existing
business; and
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investing our capital in investment funds which target online
game industry, with the goal, among others, of increasing our
knowledge of, as well as building relationship with, potential
third party developers of online games.
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In addition, we have formulated a strategic vision to promote
our role as a hub for all things related to the online game
industry. As the hub for the online game industry, we will
endeavor to bring together in one place the capital, human
resources, technology and distribution channels necessary to
create online games and establish a system to facilitate the
publishing of online games. To this end, we will continue to
(i) strengthen our efforts to develop online games,
(ii) identify and implement opportunities for overseas
publishing of our games, (iii) establish strategic
alliances with major players in the online game industry in
Korea, (iv) enhance brand recognition for our key online
games and facilitate cross-selling of other products and
(v) promote our mobile games.
We cannot assure you that we will be successful in implementing
any of these strategies. Some of these strategies relate to new
services or products for which there are no established markets,
or in which we lack experience and expertise. If we are unable
to successfully implement our growth strategies, our revenues,
profitability and competitiveness may be materially and
adversely affected. Our growth potential in many of the markets
in which our games are currently distributed or which we intend
to enter may be limited since the penetration rate for personal
computers is relatively low and the cost of Internet access
relative to the per capita income is higher in such markets when
compared to some of our principal markets such as Korea and
Japan. If we decide to pursue acquisitions, investments or joint
ventures to achieve growth, the success of such acquisitions,
investments or joint ventures will depend on the availability of
suitable acquisition and investment candidates at an acceptable
cost, our ability to compete effectively to attract and reach
agreement with acquisition candidates or joint venture partners
on commercially reasonable terms, and the availability of
financing to complete such acquisitions, joint ventures or
investments. For example, in May 2006, we entered into a
contract to invest US$9 million in Perpetual Entertainment,
Inc., an online game developer based in the United States. In
December 2005, we
14
completed an acquisition of a controlling interest in NEOCYON,
Inc., a mobile Internet solutions provider in Korea. In December
2005, we also entered into an agreement with Movida Investment
Inc., SOFTBANK CORP. and eight other companies to invest in
Online Game Revolution Fund No. 1, with a
total capital commitment in the amount of Japanese Yen
1 billion (US$9,096 thousand), which represented 10% of the
aggregate size of the fund, and which currently represents
14.49% of the fund due to the withdrawal of some co-participants
in 2006. As of the date hereof, we have invested Japanese Yen
250 million (US$2,274 thousand), which represents 25% of
our total capital commitment. We cannot be certain that any
particular acquisition, investment or joint venture will produce
the intended benefits on a timely basis, or at all.
Mr. Il
Young Ryu, our chairman, chief executive officer and
representative director and also the representative director of
EZER Inc., our largest shareholder, has substantial control over
us and can delay or prevent a change in corporate
control.
Mr. Il Young Ryu, our chairman, chief executive officer and
representative director and also the representative director of
EZER Inc., our largest shareholder, beneficially owns
approximately 52.4% of our outstanding common shares. As a
result, Mr. Ryu exerts significant control over all matters
requiring shareholder approval, including the election of
directors and approval of significant corporate transactions,
including acquisitions, divestures, strategic relationships and
other matters. Mr. Ryu also has the power to prevent or
cause a change in control. In addition, the rights and
responsibilities of our shareholders and members of our board of
directors under Korean law may be different from those that
apply to shareholders and directors of a corporation
incorporated in the United States. While the facts and
circumstances of each case will differ, the duty of care
required of a director under Korean law may not be the same as
the fiduciary duty of a director of a corporation incorporated
in the United States. Holders of our ADSs may have more
difficulty protecting their interests against actions of our
management, members of our board of directors or controlling
shareholder than they would as shareholders of a corporation
incorporated in the United States.
We
have limited business insurance coverage in Korea.
The insurance industry in Korea is still at an early stage of
development. In particular, Korean insurance companies offer
limited business insurance products. As a result, we do not have
any business liability or disruption insurance coverage for our
operations in Korea. In 2005 and 2006, we derived 18.9% and
24.8% of our total revenues from Korea, respectively. Any
business disruption, litigation or natural disaster might result
in our incurring substantial costs and the diversion of our
resources.
Slow
growth or contractions in the Internet café industry in
Korea may affect our ability to target a core group of potential
users.
According to the 2005 report issued by the Korean Game
Development and Promotion Institute, which has recently changed
its name to Korea Game Industry Agency, the growth in the number
of active Internet cafés in Korea has stabilized since 2000
and the number of such cafés actually declined in 2003,
with no significant change to the number of active Internet
cafés from 2003 to 2005. We believe that there was no
significant change in the number of active Internet cafés
in 2006. Intensifying competition for users of online games, as
well as a more widespread availability of personal computers, or
PCs, and broadband Internet access in homes in Korea could
trigger further declines in the number of Internet cafés.
Future reductions in the number of Internet cafés operating
in Korea could adversely affect our ability to target a core
group of potential users, who tend to prefer playing online
games, in particular, massively multiplayer online role playing
games, at Internet cafés.
15
We may
be required to take significant actions that are contrary to our
business objectives in order to avoid being deemed an investment
company as defined under the Investment Company Act of 1940, as
amended.
Generally, the Investment Company Act of 1940, or the 1940 Act,
provides that a company is not an investment company and is not
required to register under the 1940 Act as an investment company
if:
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the company is primarily engaged, directly or through a
wholly-owned subsidiary or subsidiaries, in a business or
businesses other than that of investing, reinvesting, owning,
holding or trading in securities; and
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40% or less of the value of the companys assets (exclusive
of cash items and U.S. government securities) is
represented by investment securities as defined by
the 1940 Act.
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We believe that we are engaged primarily and directly in the
businesses of providing online game services, that less than 40%
of the fair market value of our assets (exclusive of our cash
items) is represented by investment securities and,
consequently, that we are not an investment company as that term
is defined under the 1940 Act. For this purpose, we treat a bank
deposit that may be withdrawn earlier than on its maturity date
upon demand without penalty against the principal amount of the
deposit as cash items even though such holdings may be
categorized, for financial reporting purposes, as short-term
financial instruments. In the future we may be required to take
actions to avoid the requirement to register as an investment
company, such as shifting a significant portion of our long- and
short-term investment portfolio into low-yielding bank deposits
or other short-term securities which are not considered to be
investment securities due to their liquidity and certain other
characteristics. These types of investments may reduce the
amount of interest on other income that we could otherwise
generate from our investment activities. In addition, we may
need to acquire additional income or loss generating assets that
we might not otherwise have acquired or forego opportunities to
acquire minority interests in companies that could be important
to our strategy.
The 1940 Act also contains regulations with respect to
investment companies, including restrictions on their capital
structure, operations, transactions with affiliates and other
matters which would be incompatible with our operations. If we
were to be deemed an investment company in the future, we would,
among other things, effectively be precluded from making public
offerings in the United States. We could also be subject to
administrative or legal proceedings and, among other things,
contracts to which we are a party might be rendered
unenforceable or subject to rescission.
We may
have been since our initial public offering, and may be in
subsequent years, a passive foreign investment company, which
could result in adverse U.S. tax consequences to
you.
In light of the nature of our business activities and our
holding of a significant amount of cash, short-term investments
and other passive assets after our initial public offering, we
may have been since our initial public offering, a passive
foreign investment company for U.S. federal income tax
purposes. If we are a passive foreign investment company for any
taxable year during which you hold our ADSs or common shares,
you could be subject to adverse U.S. federal income tax
consequences. You are urged to consult your tax advisors
concerning the U.S. federal income tax consequences of
holding our ADSs or common shares if we are considered a passive
foreign investment company in any taxable year. See
Item 10.E. Taxation U.S. federal
income tax considerations Passive foreign investment
companies.
We
have identified certain material weaknesses in our internal
controls over financial reporting. If we fail to achieve and
maintain an effective system of internal controls over financial
reporting, we may be unable to accurately report our financial
results on a timely basis or reduce our ability to prevent or
detect fraud, and investor confidence and the market price of
our ADSs may be adversely affected.
In connection with the audit of our financial statements
prepared under US GAAP for the year ended December 31,
2006, we have identified certain material weaknesses (as defined
under Standards of the Public Company Accounting Oversight Board
(United States)) in our system of internal controls over
financial reporting. In addition, our management assessed the
effectiveness of our internal controls over financial reporting
as of December 31, 2006 pursuant to section 404 of the
Sarbanes-Oxley Act of 2002 (Sarbanes-Oxley Act) and
related
16
SEC rules and concluded that our internal control over financial
reporting was not effective as of December 31, 2006.
Specifically, management identified four material weaknesses set
forth in our internal control over financial reporting as
defined under Standards of the Public Accounting Oversight
Standard Board (United States) as of December 31, 2006.
These material weaknesses could result in misstatements of any
of our financial statements that are not prevented or detected
which could result in a material misstatement to our annual
consolidated financial statements. After considering these
material weaknesses, among other matters, our chief executive
officer and chief financial officer have also concluded, most
recently as at December 31, 2006, that our disclosure
controls and procedures were not effective to provide reasonable
assurance that information required to be disclosed in the
reports we file and submit under the Exchange Act is recorded,
processed, summarized and reported as and when required.
Our management, in particular, our chief executive officer and
chief financial officer, along with the Audit Committee, is in
the process of addressing the material weaknesses and will seek
to put in place a system of internal control over financial
reporting which will remediate such material weaknesses as
expeditiously as possible. All disclosure controls and
procedures, no matter how well designed, however, have inherent
limitations including the possibility of human error and the
circumvention or overriding of the controls and procedures. A
companys internal control over financial reporting is a
process designed to provide reasonable, not absolute, assurance
regarding the reliability of financial reporting and the
preparation of financial statements for external purposes in
accordance with generally accepted accounting principles. A
companys internal control over financial reporting
includes those policies and procedures that (i) pertain to
the maintenance of records that, in reasonable detail,
accurately and fairly reflect the transactions and dispositions
of the assets of the company, (ii) provide reasonable
assurance that transactions are recorded as necessary to permit
the preparation of financial statements in accordance with
generally accepted accounting principles, and that receipts and
expenditures of the company are being made only in accordance
with authorizations of management and directors of the company
and (iii) provide reasonable assurance regarding prevention
or timely detection of unauthorized acquisition, use, or
disposition of the Companys assets that could have a
material effect on the financial statements. Because of its
inherent limitations, internal control over financial reporting
may not prevent or detect all misstatements. In addition,
projections of any evaluation of effectiveness to future periods
are subject to the risk that controls may become inadequate
because of changed conditions, or that the degree of compliance
with the policies or procedures may deteriorate.
Furthermore, we are subject to the Sarbanes-Oxley Act, which
requires us to, among other things, maintain an effective system
of internal controls over financial reporting, and requires our
management to provide a certification on the effectiveness of
our internal controls on an annual basis. Additionally, our
independent accountants must provide an independent attestation
report on our internal control over financial reporting
beginning from the fiscal year ending December 31, 2007. We
have not yet fully completed the establishment of a system of
internal controls appropriate for our anticipated reporting
requirements. No assurance can be given that we will be able to
establish such system in a timely manner and even if we do, that
our internal controls system will not fail in the future.
If we fail to create an effective system of internal controls
over financial reporting, we may be unable to accurately report
our financial results in a timely manner or prevent errors or
fraud, and investor confidence and the market price of our ADSs
may be adversely affected. See Item 15. Controls and
Procedures for additional discussion concerning our
material weaknesses.
Risks
Relating to Recent Developments at GRAVITY
Harm
from continued regulatory scrutiny and securities
litigation
We have received and continue to receive requests and inquiries
from the staff of the Securities and Exchange Commission, the
officials of Nasdaq, shareholders and others seeking information
regarding our financial condition and results of operations,
accounting and related internal controls over financial
reporting and details related to the investigation and the
restated financial statements arising from the embezzlement of
company funds by Mr. Jung Ryool Kim, our former Chairman.
We cannot predict if such inquiries will ultimately lead to
formal investigations and enforcement actions by the Securities
and Exchange Commission or Nasdaq, or other government agencies
or lead to lawsuits filed by our shareholders. If such formal
investigations or enforcement actions occur or lawsuits are
brought, we may be required to pay fines, consent to injunctions
on future conduct, be subject to other penalties or
17
be required to expend time and resources on defending against
such litigation, each of which could have a material adverse
effect on our business, financial condition and results of
operations.
In May 2005, a number of class action complaints were filed
against the Company and other defendants for alleged violation
of the United States federal securities law in the United States
District Court for the Southern District of New York (the
Court) in connection with the initial public
offering of the Companys ADSs in February 2005. The
actions were consolidated by an order of the Court entered on
December 12, 2005 as In Re Gravity Co., Ltd. Securities
Litigation,
No. 1:05-CV-4804-LAP
to be prosecuted on behalf of a class of those who purchased
ADSs between February 7, 2005 and November 10, 2005.
On July 10, 2006, the lead plaintiff filed a Consolidated
Amended Complaint (the CAC) which identifies the
Company and certain of its former individual directors and
officers as defendants, and claims that the Companys
registration statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements and omissions. On
October 17, 2006, the Company and certain other defendants
filed motions to dismiss the CAC. Pursuant to a mediation
session held in New York on April 25, 2007, the Company,
one other defendant and the plaintiffs agreed in principle to
settle the class action litigation for US$10 million. The
Companys share of the settlement is anticipated to be
US$5 million. Upon completion of this settlement, the
Company, its current and former directors and officers as well
as other third parties will be released from liability for the
claims asserted by the class. Costs associated with
administering the settlement, including the plaintiffs
attorneys fees and expenses will be paid out of the
US$10 million settlement amount before distributions are
made to the class members. While the parties have informed the
Court by written correspondence of their intention to settle the
dispute, the parties have not yet filed a stipulation with the
Court. The parties are expected to file such stipulation in July
2007. The proposed settlement is conditioned, among other
things, on various conditions being met and final approval by
the Court after notice to the plaintiff class and expiration of
the time for appeal from any order of the Court approving the
settlement.
In addition, certain of our minority shareholders in Korea and
outside of Korea have recently made various demands on our
management, including with respect to our corporate governance
practices. For example, certain of our minority shareholders
have formed a committee named The Gravity Committee for the Fair
Treatment of Minority Shareholders, or the Minority Shareholders
Committee, in March 2006 and have since made a number of
requests, including a request to inspect our financial documents
and review decisions made by our management concerning
transactions entered into with certain parties, and to pursue
legal action if the committee views such transactions to have
been entered into improperly. Our management may be required to
expend substantial time, effort and resources to respond to such
requests from our minority shareholders, including the Minority
Shareholders Committee, in the future, which may negatively
impact the ability of our management to address business
challenges and operational requirements facing us, and adversely
affect our business, financial condition and results of
operation.
Risks
Relating to Our Regulatory Environment
Our
operations are subject to the regulation of the Internet in
certain of the countries in which our games are distributed,
such as Korea, China, Taiwan, Japan and Thailand, the impact of
which is difficult to predict.
The regulatory and legal regimes in nearly all of the countries
in which our games are distributed have yet to establish a
sophisticated set of laws, rules or regulations designed to
regulate, among other things, the social, political and
financial risks relating to the online game industry. However,
in many of our principal markets, such as Korea, China, Taiwan
and Thailand, the legislators and regulators have, either
through public announcements or press releases, indicated their
intention to implement laws, rules or regulations regulating and
restricting this industry, which include laws or regulations
relating to issues such as user privacy, defamation, pricing,
advertising, taxation, promotions, financial market regulation,
consumer protection, content regulation, quality of products and
services, and intellectual property ownership and infringement
that may directly or indirectly impact our activities. In some
of these countries, distribution of information over the
Internet and electronic commerce are currently under legal and
regulatory review. Other countries in which our games are
distributed or which we intend to enter may adopt similar laws
and regulations. The impact of such laws and regulations on our
business and results of operations is difficult to predict.
However, as we might unintentionally violate such laws or such
laws may be
18
modified and new laws may be enacted in the future, any such
developments, or developments stemming from enactment or
modification of other laws, could increase the costs of
regulatory compliance, force changes in business practices or
otherwise have a material adverse effect on our business and
results of operations.
Our
online games may be subject to governmental restrictions or
rating systems, which could delay or prohibit the release of new
games or reduce the existing and potential range of our user
base.
Legislation is periodically introduced in many of the countries
in which our games are distributed to establish a system for
protecting consumers from the influence of graphic violence and
sexually explicit materials contained in various types of games.
For instance, Korean law requires online game companies to
obtain rating classifications and implement procedures to
restrict the distribution of online games to certain age groups.
Similar mandatory rating systems and other regulations affecting
the content and distribution of our games have also been adopted
or are under review in Taiwan, China, the United States and
other markets for our online games. In the future, we may be
required to modify our games or alter our marketing strategies
to comply with new governmental regulations or new ratings
assigned to our current or future games that may call for
restrictions or modifications to our game content or features,
which could delay or prohibit the release of new games or
upgrades and reduce the existing and potential range of our user
base. Moreover, uncertainties regarding governmental
restrictions or rating systems applicable to our business could
give rise to market confusion, thereby materially and adversely
affecting our business.
The
legal systems in some of the countries where our games are
distributed have uncertainties which could limit the legal
protections available to us.
The laws, regulations and legal requirements in many of the
countries in which our games are distributed are constantly
changing, and their interpretation and enforcement involve
uncertainties. These uncertainties could limit the legal
protections available to us. We cannot predict the effect of
future developments in the legal systems in these countries,
particularly with regard to the Internet, including the
promulgation of new laws, changes to existing laws or the
interpretation or enforcement thereof, or the preemption of
local regulations by national laws. If the cost of regulatory
compliance increases for our licensees as a result of regulatory
changes, our licensees may in the future seek to reduce
royalties and license fees payable to us, which may materially
and adversely affect our business, results of operations and
financial condition.
If our
licensee in Taiwan adopts the model consumer contract
promulgated by the ROC Ministry of Economic Affairs or the ROC
Ministry of Economic Affairs imposes additional regulatory
burdens on our licensee in Taiwan, our licensee in Taiwan may
require us to reduce the license fee or royalties, or share the
cost of regulatory compliance.
In 2005 and 2006, we derived 19.8% and 10.0%, respectively, of
our total revenues from our licensee in Taiwan. As a result of
increasing disputes between the online game companies and
consumers in Taiwan, on February 17, 2006, the ROC Ministry
of Economic Affairs of the Executive Yuan (the ROC
MOEA) has promulgated a model consumer contract that
online game companies are encouraged to adopt. In addition, the
ROC MOEA may, within its authority, further consider
promulgating certain standard provisions that must be included
in a consumer contract that online game companies must use in
order to operate in the future when necessary. If our licensee
in Taiwan adopts the above model consumer contract or these
standard provisions are implemented, the cost of regulatory
compliance may significantly increase for our Taiwanese
licensee. Our Taiwanese licensee may in the future seek to
reduce royalties and license fees, which may materially and
adversely affect our licensees business and our results of
operations and financial condition.
19
Our
business may be adversely affected by complexities,
uncertainties and changes in law and regulations of China and
Taiwan regulating Internet companies and businesses operating in
China and Taiwan, including those related to online
games.
In 2005 and 2006, we derived 2.2% and 1.3%, respectively, of our
total revenues from our licensee in China. The Chinese
government, through various regulatory authorities, heavily
regulates the Internet sector, which includes the online game
industry. These laws and regulations include the following:
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restrictions on content on the Internet, including restriction
on distribution of online games containing content that purports
to propagate obscenity, gambling or violence, instigate crime,
undermine public morality or the cultural traditions of China,
or compromise state security or secrets;
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license and permit requirements for companies in the Internet
industry, including for importing and operating online games,
from various regulatory authorities; and
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restrictions on and supervision of Internet cafés,
including closing of unlicensed Internet cafés and
requiring installation of security software to prevent access to
subversive sites.
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In addition, there are uncertainties in the interpretation and
application of existing Chinese laws, regulations and policies
regarding the businesses and activities of Internet companies
and businesses in China, including those related to our online
games. Any violations of the foregoing laws and regulations as
well as other laws and regulations to be introduced in the
future could materially and adversely affect the business and
results of operations of our Chinese licensee and us.
The Taiwanese government has recently proposed a draft Statutes
of Information-Entertainment Industry legislation and, according
to local press, alternatively, is considering amending the
Electronic Game Arcade Business Regulation Act, which may
limit the total number of Internet cafés and require
government approvals before their operation of business.
Restrictions
on currency exchange in certain of the countries in which our
games are distributed may limit our ability to receive and remit
revenues effectively.
The governments in certain countries, including Taiwan, Thailand
and China, in which our games are distributed, impose controls
on the convertibility of the local currency into foreign
currencies and, in some cases, the remittance of currency
outside of their countries. Under current foreign exchange
control regulations, shortages in the availability of foreign
currency may restrict the ability of our overseas licensees to
pay license fees and royalties to us in U.S. dollars.
Restrictions on our ability to receive license fees, royalties
and other payments from our overseas licensees would adversely
affect our financial condition and liquidity.
In
many of our markets, we rely heavily on our overseas licensees
to operate and distribute our games and to comply with
applicable laws and government regulations.
We rely on our overseas licensees for substantially all aspects
of our overseas operations, including:
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holding the required government licenses for the operation and
distribution of our games;
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publishing, advertising and marketing our games;
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establishing the pricing of our games after consultation with us;
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owning and operating the server network and other aspects of
game management and maintenance;
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providing customer service and trouble-shooting;
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maintaining network security and providing
back-up for
game data and software; and
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billing and collecting subscription fees from users and
remitting royalty payments to us.
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Our overseas licensees are responsible for complying with local
laws, including obtaining and maintaining the requisite
government licenses and permits. Failure by our overseas
licensees to do so may have a material adverse effect on our
business, financial condition and results of operations.
20
Restrictions
on currency exchange in Korea in certain emergency circumstances
may limit our ability to utilize effectively revenues generated
in Won to fund our business activities outside Korea or
expenditures denominated in foreign currencies.
The existing and any future restrictions on currency exchange in
Korea, including Korean exchange control regulations, may
restrict our ability to convert Won into foreign currencies
under certain emergency circumstances, such as an outbreak of
natural calamities, wars, conflict of arms or grave and sudden
changes in domestic or foreign economic circumstances,
difficulties in Koreas international balance of payments
and international finance and obstacles in carrying out currency
policies, exchange rate policies and other macroeconomic
policies of Korea. Such restrictions may limit our ability to
utilize effectively revenues generated in the Won to fund our
business activities outside Korea or expenditures denominated in
foreign currencies.
Adverse
changes in the withholding tax rates in the countries from which
we receive license fees and royalties could adversely affect our
net income.
We may be subject to income withholding in countries where we
derive revenues. Such withholding is made by our overseas
licensees at the current withholding rates in such countries. To
the extent Korea has a tax treaty with any such country, the
withholding rate prescribed by such tax treaty will apply. Under
the Corporation Tax Law of Korea, we are entitled to, and
recognize, a tax credit computed based on the amount of income
withheld overseas when filing our income tax return in Korea, up
to a limited amount. Accordingly, the amount of taxes withheld
overseas may be offset against tax payable in Korea. Adverse
changes in tax treaties between Korea and the countries from
which we receive license fees and royalties, in the rate of
withholding tax in the countries in which our games are
distributed or in Korean tax law enabling us to recognize tax
credits for taxes withheld overseas could adversely affect our
net income.
Risks
Relating to Our Market Environment
Our
businesses may be adversely affected by developments affecting
the economies of the countries in which our games are
distributed.
Our future performance will depend in large part on the future
economic growth of our principal markets. Our top markets in
terms of revenues generated were Japan, Korea, Taiwan, U.S. and
Thailand, representing 41.3%, 24.8%, 10.0%, 7.0% and 6.2%,
respectively, of our total revenues in 2006. Accordingly, our
business, financial condition, results of operations and
prospects are subject to the economic, political, legal and
regulatory conditions and developments in these countries.
Adverse developments in such markets may have an adverse effect
on the number of our subscribers and results of operations,
which could have a material adverse effect on our business.
A deterioration in the economies of the countries in which our
games are distributed can also occur as a result of
deterioration in global economic conditions. The worldwide
economy has experienced periods of economic weakness since the
beginning of 2001, which has been exacerbated by the terrorist
attacks in the United States on September 11, 2001, recent
developments in the Middle East, including the war in Iraq and
terrorist attacks and threats across the globe and rising oil
prices. In addition, if investors perceive that there is a
crisis in Asia, such as due to economic difficulties similar to
those that Asian economies experienced in the late 1990s,
companies and economies in that region may be adversely affected
irrespective of their economic soundness.
Any future deterioration in global economic conditions, or a
significant adverse change in politics and economies in Asia or
a loss of investor confidence in the financial systems of
emerging and other markets could have a material adverse effect
on our business, financial condition and results of operations.
Fluctuations
in exchange rates could result in foreign currency exchange
losses.
In 2006, approximately 75.2% of our revenues were denominated in
foreign currencies, primarily in the U.S. dollar and the
Japanese Yen. In most of the countries in which our games are
distributed, other than the United States, Japan and
Europe, the revenues generated by our licensees in those markets
are denominated in local currencies, which include the NT
dollar, the Baht and the Renminbi. Depreciation of these local
currencies against
21
the U.S. dollar will result in reduced license fees and
monthly royalty payments in U.S. dollar terms and may
materially and adversely affect our financial condition and
results of operations.
While we receive our monthly royalty revenues from our overseas
licensees in foreign currencies, primarily the U.S. dollar,
the Japanese Yen and the Euro, substantially all of our costs
are denominated in Won. Our financial statements are also
prepared and presented in the Won. We receive monthly royalty
payments from our overseas licensees based on a percentage of
revenues confirmed and recorded at the end of each month
applying the foreign exchange rate applicable on such date. We
generally receive these royalty payments 20 to 30 days
after such record date (except in Europe, Chile and China, where
such payments are received up to 60 days after the record
date). Appreciation of the Won against these foreign currencies
during this period will result in foreign currency losses that
may materially and adversely affect our financial condition and
results of operations.
As of December 31, 2006, there is no outstanding foreign
currency forward exchange contract entered into by us. We may
enter into hedging transactions in the future to mitigate our
exposure to foreign currency exchange risks, but we may not be
able to do so in a timely or cost-effective manner, or at all.
Increased
tensions with North Korea could adversely affect us and the
price of our ADSs.
Relations between Korea and North Korea have been tense over
most of Koreas history. The level of tension between Korea
and North Korea has fluctuated and may increase or change
abruptly as a result of current and future events, including
ongoing contacts at the highest levels of the governments of
Korea and North Korea and increased hostility between North
Korea and the United States. In December 2002, North Korea
removed the seals and surveillance equipment from its Yongbyon
nuclear power plant and evicted inspectors from the United
Nations International Atomic Energy Agency, and has reportedly
resumed activity at its Yongbyon power plant. In January 2003,
North Korea announced its intention to withdraw from the Nuclear
Non-Proliferation Treaty, demanding that the United States sign
a non-aggression pact as a condition to North Korea dismantling
its nuclear program. In August 2003, representatives of Korea,
the United States, North Korea, China, Japan and Russia held
multilateral talks in an effort to resolve issues relating to
the nuclear weapons program of North Korea. In February 2005,
North Korea announced that it possessed nuclear weapons. In
September 2005, North Korea agreed to end its nuclear weapons
program, and the six participating nations signed a draft
preliminary accord pursuant to which North Korea agreed to
dismantle its existing nuclear weapons, abandon efforts to
produce new future weapons and readmit international inspectors
to its nuclear facilities. In return, the other five nations
participating in the talks, China, Japan, Korea, Russia and the
United States, expressed willingness to provide North Korea with
energy assistance and other economic support. The six parties
agreed to hold further talks in November 2005. However, one day
after the joint statement was released, North Korea announced
that it would not dismantle its nuclear weapons program unless
the United States agreed to provide civilian nuclear reactors in
return, a demand that the United States rejected.
In July 2006, North Korea conducted several missile tests, which
increased tensions in the region and raised strong objections
from Japan and the United States. In response, the United
Nations Security Council passed a resolution condemning such
missile tests and banning any United Nations member state from
conducting transactions with North Korea in connection with
material or technology related to missile development or weapons
of mass destruction. On October 9, 2006, North Korea
announced that it had successfully conducted a nuclear test,
which increased tensions in the region and raised strong
objections from Korea, the United States, Japan, China and other
nations worldwide. In response, the United Nations Security
Council passed a resolution which prohibits any United Nations
member state from conducting transactions with North Korea in
connection with any large-scale arms and material or technology
related to missile development or weapons of mass destruction,
providing luxury goods to North Korea, and imposes freezing of
assets and an international travel ban on persons associated
with North Koreas weapons programs, and calls upon all
United Nations member states to take cooperative action,
including through inspection of cargo to or from North Korea.
In February 2007, the six parties entered a new accord whereby
North Korea would begin to disable its nuclear facilities in
return for fuel oil and aid. After several months of alleged
non-compliance
by North Korea and other related disputes among the
parties, North Korea announced in June 2007 that it
has agreed to begin disabling its nuclear facilities in the
subsequent several weeks. We cannot assure you that these recent
events constitute a final
22
agreement on North Koreas nuclear program, including
critical details such as implementation, timing and
verification, or that North Korea will fulfill its obligations
under such accord.
In addition, in October 2004, the United States proposed plans
to withdraw approximately one-third of the 37,500 troops
stationed in Korea by the end of 2008. However, details
regarding the timing and other aspects of the proposed reduction
in U.S. troops are not yet finalized and talks between the
governments of the United States and Korea are ongoing.
Any further increase in tensions, resulting for example from a
break-down in contacts, test of long-range nuclear missiles,
coupled with continuing nuclear programs by North Korea or an
outbreak in military hostilities, could adversely affect our
business, prospects, financial condition and results of
operations and could lead to a decline in the market value of
our ADSs.
Disruptions
in Taiwans political environment could seriously harm our
business and operations in Taiwan.
The government of China asserts sovereignty over mainland China
and Taiwan and does not recognize the legitimacy of the
government of Taiwan. The government of China has indicated that
it may use military force to gain control over Taiwan if Taiwan
declares independence or a foreign power interferes in
Taiwans internal affairs. On the other hand, the
government of Taiwan promulgated the Referendum Law on
December 31, 2003 and as last amended on May 30, 2006
allowing referenda on a range of issues to be proposed and voted
upon. The law allows a referendum on key constitutional issues
in the event that Taiwan comes under military attack from a
foreign power and its sovereignty is threatened. In 2005 and
2006, we derived 19.8% and 10.0% of our total revenues from our
licensee in Taiwan, respectively. Deteriorations in the
relationship between Taiwan and China and other factors
affecting Taiwans political environment may materially and
adversely affect our Taiwanese licensees business and our
results of operations.
The
economic, political and social conditions, as well as government
policies in China, could adversely affect our operations in
China.
In 2005 and 2006, we derived 2.2% and 1.3% of our total revenues
from our licensee in China, respectively. While the Chinese
economy has experienced significant growth in the past twenty
years, growth has been uneven, both geographically and among
various sectors of the economy. The Chinese government has
implemented various measures to encourage economic growth and
guide the allocation of resources. Some of these measures
benefit the overall Chinese economy, but may also have a
negative effect on us. For example, our financial condition and
results of operations may be adversely affected by government
control over capital investments or changes in tax regulations
that are applicable to us or our licensees.
The Chinese economy has been transitioning from a planned
economy to a more market-oriented economy. Although the Chinese
government has implemented measures since the late 1970s
emphasizing the utilization of market forces for economic
reform, the reduction of state ownership of productive assets
and the establishment of sound corporate governance in business
enterprises, a substantial portion of productive assets in China
is still owned by the Chinese government. In addition, the
Chinese government continues to play a significant role in
regulating industry development by imposing industrial policies.
The Chinese government also exercises significant control over
Chinas economic growth through the allocation of
resources, controlling payment of foreign currency-denominated
obligations, setting monetary policy and providing preferential
treatment to particular industries or companies.
Risks
Relating to Our American Depositary Shares
The
public shareholders of our ADSs may have more difficulty
protecting their interests than they would as shareholders of a
U.S. corporation.
Our corporate affairs are governed by our articles of
incorporation and by the laws and regulations governing Korean
corporations. The rights and responsibilities of our
shareholders and members of our board of directors under Korean
law may be different from those that apply to shareholders and
directors of a U.S. corporation. For
23
example, minority shareholder rights afforded under Korean law
often require the minority shareholder to meet minimum
shareholding requirements in order to exercise certain rights.
Under applicable Korean law, a shareholder must own at least
(i) one percent of the total issued shares to bring a
shareholders derivative lawsuit, (ii) three percent
to demand an extraordinary meeting of shareholders, demand
removal of directors or inspect the books and related documents
of a company, (iii) 10 percent to apply to the court for
dissolution if there is gross improper management or a deadlock
in corporate affairs likely to result in a significant and
irreparable injury to the company or to apply to the court for a
reorganization in the case of an insolvency and
(iv) 20 percent to block a small-scale share exchange
that may be approved only by a board resolution. In addition,
while the facts and circumstances of each case will differ, the
duty of care required of a director under Korean law may not be
the same as the fiduciary duty of a director of a
U.S. corporation. Although the concept of business
judgment rule exists in Korea, there is insufficient case
law or precedent to provide guidance to the management and
shareholders as to how it should be applied or interpreted in a
particular circumstance. Holders of our ADSs may have more
difficulty protecting their interests against actions of our
management, members of our board of directors or controlling
shareholder than they would as shareholders of a
U.S. corporation.
Any
dividends paid on our common shares will be in the Won and
fluctuations in the exchange rate between the Won and the
U.S. dollar may affect the amount received by
you.
If and when we declare cash dividends, the dividends will be
paid to the depositary for the ADSs in Won and then converted by
the depositary into U.S. dollars in connection with the
deposit agreement. Fluctuations in the exchange rate between the
Won and the U.S. dollar will affect, among other things,
the U.S. dollar amounts you will receive from the
depositary as dividends. Holders of ADSs may not receive
dividends if the depositary does not believe it is reasonable or
practicable to do so. In addition, the depositary may collect
certain fees and expenses, at the sole discretion of the
depositary, by billing the holders of ADSs for such charges or
by deducting such charges from one or more cash dividends or
other cash distributions from us to be distributed to the
holders of ADSs.
Your
ability to deposit or withdraw common shares underlying the ADSs
into and from the depositary facility may be limited, which may
adversely affect the value of your investment.
Under the terms of our deposit agreement, holders of our common
shares may deposit such shares with the depositarys
custodian in Korea and obtain ADSs, and holders of our ADSs may
surrender the ADSs to the depositary and receive our common
shares. However, to the extent that a deposit of common shares
exceeds the difference between:
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the aggregate number of common shares we have consented to be
deposited for the issuance of ADSs (including deposits in
connection with offerings of ADSs and stock dividends or other
distributions relating to ADSs); and
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the number of common shares on deposit with the custodian for
the benefit of the depositary at the time of such proposed
deposit
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such common shares will not be accepted for deposit unless
(i) our consent with respect to such deposit has been
obtained or (ii) such consent is no longer required under
Korean laws and regulations or under the terms of the deposit
agreement.
Under the terms of the deposit agreement, no consent is required
if the common shares are obtained through a dividend, free
distribution, rights offering or reclassification of such
shares. Under the terms of the deposit agreement, we have
consented to any deposit to the extent that, after the deposit,
the aggregate number of deposited common shares does not exceed
3,552,229 common shares or any greater number of common shares
we determine from time to time (i.e., as a result of a
subsequent offering, stock dividend or rights offer), unless the
deposit is prohibited by applicable laws or violates our
articles of incorporation; provided, however, that in the case
of any subsequent offer by us or our affiliates, the limit on
the number of common shares on deposit shall not apply to such
offer and the number of common shares issued, delivered or sold
pursuant to the offer (including common shares in the form of
ADSs) shall be eligible for deposit under the deposit agreement,
except to the extent such deposit is prohibited by applicable
laws or violates our articles of incorporation, or, in the case
of any subsequent offer by us or our affiliates, we determine
with the depositary to limit the number of common shares so
offered that would be
24
eligible for deposit under the deposit agreement in order to
maintain liquidity of the shares in Korea as may be requested by
the relevant Korean authorities. We might not consent to the
deposit of any additional common shares. As a result, if a
holder surrenders ADSs and withdraws common shares, it may not
be able to deposit the common shares again to obtain ADSs.
You
may not be able to exercise preemptive rights or participate in
rights offerings and may experience dilution of your
holdings.
The Korean Commercial Code and our articles of incorporation
require us to offer shareholders the right to subscribe for new
common shares in proportion to their existing ownership
percentages whenever new common shares are issued, except under
certain circumstances as provided in our articles of
incorporation. See Item 10.B. Articles of
Incorporation Preemptive rights and issuance of
additional shares.
Such exceptions include offering of new shares:
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through a general public offering;
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to the members of the employee stock ownership association;
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upon exercise of a stock option;
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in the form of depositary receipts;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of Korea;
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for the purpose of raising funds on an emergency basis;
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as necessary for the inducement of technology to certain
companies under an alliance arrangement with us; or
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by a public offering or subscribed for by the underwriters for
the purpose of listing on the Korean public stock markets.
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Accordingly, if we issue new shares to non-shareholders based on
such exception, a holder of our ADSs will be diluted. If none of
the above exemptions is available under Korean law, we may be
required to grant subscription rights when issuing additional
common shares. However, under U.S. law, we would not be
able to make those rights available in the United States unless
we register the securities to which the rights relate or an
exemption from the registration requirements of the Securities
Act is available. Under the deposit agreement governing the
ADSs, if we offer rights to subscribe for additional common
shares, the depositary under the deposit agreement, after
consultation with us, may make such rights available to you or
dispose of such rights on behalf of you and make the net
proceeds available to you or, if the depositary is unable to
take such actions, it may allow the rights to lapse with no
consideration to be received by you. The depositary is generally
not required to make available any rights under any
circumstances. We are under no obligation to file a registration
statement under the Securities Act to enable you to exercise
preemptive rights in respect of the common shares underlying the
ADSs, and we cannot assure you that any registration statement
would be filed or that an exemption from the registration
requirement under the Securities Act would be available.
Accordingly, you may not be entitled to exercise preemptive
rights and may thereby suffer dilution of your interests in us.
You
will not be treated as our shareholder and you will not have
shareholder rights such as the voting rights of a holder of
common shares.
As an ADS holder, we will not treat you as one of our
shareholders and you will not have the rights of a shareholder.
Korean law governs shareholder rights. The depositary will be
the shareholder of the common shares underlying your ADSs. As a
holder of ADSs, you will have ADS holder rights. A deposit
agreement among us, the depositary and you, as an ADS holder,
sets out ADS holder rights as well as the rights and obligations
of the depositary. New York law governs the deposit agreement
and the ADSs. Upon receipt of the necessary voting materials,
you may instruct the depositary to vote the number of shares
your ADSs represent. The depositary will notify you of
shareholders meetings and arrange to deliver our voting
materials to you only when we deliver them
25
to the depositary with sufficient time under the terms of the
deposit agreement. If there is a delay, we cannot ensure that
you will receive voting materials or otherwise learn of an
upcoming shareholders meeting in time to ensure that you
may instruct the depositary to vote your shares. In addition,
the depositary and its agents are not responsible for failing to
carry out voting instructions or for the manner of carrying out
voting instructions.
You
would not be able to exercise dissent and appraisal rights
unless you have withdrawn the underlying common shares from the
depositary facility and become our direct
shareholders.
In some limited circumstances, including the transfer of the
whole or any significant part of our business, our acquisition
of a part of the business of any other company having a material
effect on our business, our merger or consolidation with another
company, dissenting shareholders have the right to require us to
purchase their shares under Korean law. However, if you hold our
ADSs, you will not be able to exercise such dissent and
appraisal rights unless you have withdrawn the underlying common
shares from the depositary facility and become our direct
shareholder prior to the record date for the shareholders
meeting at which the relevant transaction is to be approved.
We may
amend the deposit agreement and the ADRs without your consent
for any reason and, if you disagree, your option will be limited
to selling the ADSs or withdrawing the underlying
securities.
We may agree with the depositary to amend the deposit agreement
and the American depositary receipts, or ADRs, without your
consent for any reason. If an amendment adds or increases fees
or charges, except for taxes and other governmental charges or
expenses of the depositary, for registration fees, facsimile
costs, delivery charges or similar items, or prejudices a
substantial right of ADS holders, it will not become effective
for outstanding ADRs until 30 days after the depositary
notifies ADS holders of the amendment. At the time an amendment
becomes effective, you are considered, by continuing to hold
your ADSs, to agree to the amendment and to be bound by the ADRs
and the deposit agreement as amended. If you do not agree with
an amendment to the deposit agreement or the ADRs, your option
is limited to selling the ADSs or withdrawing the underlying
securities. No assurance can be given that the sale of ADSs
would be made at a price satisfactory to you in such
circumstances. In addition, the common shares underlying the
ADSs are not listed on any stock exchange in Korea. Your ability
to sell the underlying common shares following withdrawal and
the liquidity of the common shares may be limited.
You
may be subject to Korean withholding tax.
Under Korean tax law, if you are a U.S. investor, you may
be subject to Korean withholding taxes on capital gains and
dividends in respect of the ADSs unless an exemption or a
reduction under the income tax treaty between the United States
and Korea is available. Under the
Korea-United
States tax treaty, capital gains realized by holders that are
residents of the United States eligible for treaty benefits will
not be subject to Korean taxation upon the disposition of the
ADSs. However, under the
Korea-United
States tax treaty, the following holders are not eligible for
such tax treaty benefits: (i) in case the holder is a
United States corporation, if by reason of any special measures,
the tax imposed on such holder by the United States with respect
to such capital gains is substantially less than the tax
generally imposed by the United States on corporate profits, and
25% or more of the holders capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States and (ii) in case the holder
is an individual, if such holder maintains a fixed base in Korea
for a period or periods aggregating 183 days or more during
the taxable year and the holders ADSs or common shares
giving rise to capital gains are effectively connected with such
fixed base or such holder is present in Korea for a period or
periods of 183 days or more during the taxable year.
You
may have difficulty bringing an original action or enforcing any
judgment obtained outside Korea against us, our directors and
officers who are not U.S. persons.
We are organized under the law of Korea, and all of our
directors and officers reside in Korea. All or a significant
portion of our assets and the assets of such persons are located
outside of the United States. As a result, it may not be
possible for you to effect service of process within the United
States upon these persons or to enforce against them or us court
judgments obtained in the United States that are predicated upon
the civil liability provisions of the federal securities laws of
the United States or of the securities laws of any state of the
United
26
States. We have, however, irrevocably appointed an agent in New
York to receive service of process in any proceedings in the
State of New York relating to our ADSs. Notwithstanding the
foregoing, there is doubt as to the enforceability in Korea,
either in original actions or in actions for enforcement of
judgments of United States courts, of civil liabilities
predicated on the federal securities laws of the United States
or the securities laws of any state of the United States.
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ITEM 4.
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INFORMATION
ON THE COMPANY
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4.A. History
and Development of the Company
History
and Development of the Company
We were incorporated as a company with limited liability under
Korean law on April 4, 2000 under the legal name of GRAVITY
Co., Ltd. In March 2003, we established GRAVITY Interactive,
LLC, our wholly-owned subsidiary in the United States. The name
of GRAVITY Interactive, LLC was changed on January 1, 2006
to GRAVITY Interactive, Inc. In January 2004, we acquired 50% of
the voting shares of GRAVITY Entertainment Corporation, formerly
RO Production Co., Ltd., our subsidiary in Japan. In October
2004, we obtained from GungHo Online Entertainment, Inc., then
the other 50% shareholder of RO Production Co., Ltd, their
ownership interest in RO Production Co., Ltd., which made
GRAVITY Entertainment our wholly-owned subsidiary. RO Production
changed its corporate name to GRAVITY Entertainment Corporation
on February 5, 2005. In April and May 2005, we acquired an
aggregate of 88.15% equity interest in TriggerSoft Corporation,
which developed our R.O.S.E. Online game. In November and
December 2005, we acquired an aggregate of 96.11% of the total
shares of NEOCYON, Inc., which provides mobile multimedia and
online game distribution services in Korea and Russia. In August
2006, the Company founded Gravity EU SASU, a wholly owned
Europe-based subsidiary, and in September 2006, the Company
acquired 100% of the voting shares of Gravity CIS, Inc.,
formerly Mados, Inc., from Cybermedia International, Inc. a
subsidiary of NEOCYON, Inc. In May 2007, the Company established
Gravity Middle East & Africa FZ-LLC, a wholly owned
subsidiary in Dubai.
Our registered office is located at Meritz Tower 14F,
825-2
Yeoksam-Dong, Gangnam-Gu, Seoul
135-934
Korea. Our telephone number is
(822) 2019-6000.
Our address for service of process in the United States is
Gravity Interactive, Inc., located at 4505 Glencoe Ave,
2nd Floor, Marina Del Ray, California.
For the year ended December 31, 2004, 2005 and 2006, we
expended Won 12,324 million, Won 8,459 million and Won
2,858 million (US$3,073 thousand) for capital expenditures
(including capitalized interest) in connection with purchase of
property and equipment.
4.B. Business
Overview
Overview
We are a leading developer and publisher of online games in
Japan, Thailand, the Philippines, Indonesia, Malaysia and
Singapore based on the number of peak concurrent users. We are
based in Korea and our principal product, Ragnarok Online, is
commercially offered in 20 countries. R.O.S.E. Online is
commercially offered in the Philippines, the United States and
Canada. STYLIA and Time N Tales are commercially offered in
Korea. We also offer a number of mobile games and license the
merchandizing rights of character-related products based on our
online games. We intend to diversify our online game offering by
developing online games internally as well as publishing
additional online games developed by third parties. We have
produced a televised animation series and intend to create other
animation products for international distribution in the future.
In all the countries in which our games are serviced, our
overseas licensees are responsible for the marketing, operation,
billing and customer service in their respective markets in
close cooperation with us, except in Korea, the United States,
Canada, Russia, France and Belgium. Our license agreements
generally have two years for the initial term and subject to
renewal every year once the initial term expires. We rely, as a
significant portion of our revenue, on the initial license fees
and the ongoing royalties from our overseas licensees. The
ongoing royalties are based on a percentage of revenues
generated by our overseas licensees from the subscription to
Ragnarok Online in their respective markets. In Korea, we
directly manage game operations, while in the United States and
Canada, our wholly-owned subsidiary, GRAVITY Interactive, Inc.,
is responsible for all aspects of the operation in such
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countries. We also have Gravity CIS, Inc. and Gravity EU SASU,
our wholly-owned subsidiaries, for the game operations in Russia
and CIS countries and in France and Belgium, respectively.
The table below provides for the periods indicated, the peak
concurrent users and average concurrent users of Ragnarok Online
since August 1, 2002, in each of our principal markets.
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Taiwan & Hong Kong
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Thailand
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Japan
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China
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Korea
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USA & Canada
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PCU(1)
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ACU(2)
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PCU
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ACU
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PCU
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ACU
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PCU
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ACU
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PCU
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ACU
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PCU
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ACU
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3Q 2002
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73,274
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31,338
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|
24,966
|
|
|
|
13,880
|
|
|
|
|
|
|
|
|
|
4Q 2002
|
|
|
112,823
|
|
|
|
53,134
|
|
|
|
40,807
|
|
|
|
25,451
|
|
|
|
56,033
|
|
|
|
33,875
|
|
|
|
|
|
|
|
|
|
|
|
31,294
|
|
|
|
14,930
|
|
|
|
|
|
|
|
|
|
1Q 2003
|
|
|
158,695
|
|
|
|
79,410
|
|
|
|
65,100
|
|
|
|
22,519
|
|
|
|
58,785
|
|
|
|
34,076
|
|
|
|
|
|
|
|
|
|
|
|
28,598
|
|
|
|
15,758
|
|
|
|
|
|
|
|
|
|
2Q 2003
|
|
|
184,436
|
|
|
|
83,762
|
|
|
|
60,600
|
|
|
|
37,025
|
|
|
|
75,582
|
|
|
|
32,146
|
|
|
|
112,844
|
|
|
|
73,100
|
|
|
|
29,103
|
|
|
|
14,687
|
|
|
|
|
|
|
|
|
|
3Q 2003
|
|
|
206,904
|
|
|
|
91,620
|
|
|
|
66,700
|
|
|
|
36,048
|
|
|
|
75,026
|
|
|
|
40,634
|
|
|
|
125,183
|
|
|
|
87,577
|
|
|
|
33,491
|
|
|
|
17,554
|
|
|
|
9,000
|
|
|
|
|
|
4Q 2003
|
|
|
250,030
|
|
|
|
168,913
|
|
|
|
72,200
|
|
|
|
31,757
|
|
|
|
83,880
|
|
|
|
47,086
|
|
|
|
118,257
|
|
|
|
81,725
|
|
|
|
27,931
|
|
|
|
14,430
|
|
|
|
7,484
|
|
|
|
5,641
|
|
1Q 2004
|
|
|
342,228
|
|
|
|
220,448
|
|
|
|
82,385
|
|
|
|
43,609
|
|
|
|
89,111
|
|
|
|
50,306
|
|
|
|
147,059
|
|
|
|
97,547
|
|
|
|
30,059
|
|
|
|
15,439
|
|
|
|
9,456
|
|
|
|
6,995
|
|
2Q 2004
|
|
|
339,843
|
|
|
|
176,976
|
|
|
|
86,133
|
|
|
|
56,465
|
|
|
|
101,983
|
|
|
|
50,132
|
|
|
|
116,208
|
|
|
|
81,240
|
|
|
|
22,051
|
|
|
|
11,236
|
|
|
|
11,230
|
|
|
|
8,477
|
|
3Q 2004
|
|
|
352,592
|
|
|
|
193,132
|
|
|
|
107,798
|
|
|
|
64,935
|
|
|
|
100,503
|
|
|
|
50,699
|
|
|
|
100,002
|
|
|
|
78,509
|
|
|
|
26,508
|
|
|
|
13,023
|
|
|
|
12,965
|
|
|
|
8,919
|
|
4Q 2004
|
|
|
325,351
|
|
|
|
241,170
|
|
|
|
130,148
|
|
|
|
81,312
|
|
|
|
104,559
|
|
|
|
56,091
|
|
|
|
78,302
|
|
|
|
63,767
|
|
|
|
20,597
|
|
|
|
10,179
|
|
|
|
10,011
|
|
|
|
7,108
|
|
1Q 2005
|
|
|
344,534
|
|
|
|
283,553
|
|
|
|
116,672
|
|
|
|
88,475
|
|
|
|
106,195
|
|
|
|
59,345
|
|
|
|
76,993
|
|
|
|
62,006
|
|
|
|
22,403
|
|
|
|
10,569
|
|
|
|
9,190
|
|
|
|
6,457
|
|
2Q 2005
|
|
|
326,848
|
|
|
|
231,980
|
|
|
|
111,959
|
|
|
|
74,087
|
|
|
|
96,119
|
|
|
|
50,253
|
|
|
|
64,970
|
|
|
|
46,840
|
|
|
|
15,784
|
|
|
|
7,153
|
|
|
|
8,997
|
|
|
|
5,378
|
|
3Q 2005
|
|
|
213,006
|
|
|
|
146,467
|
|
|
|
102,716
|
|
|
|
71,097
|
|
|
|
93,954
|
|
|
|
52,213
|
|
|
|
58,253
|
|
|
|
41,756
|
|
|
|
16,516
|
|
|
|
8,124
|
|
|
|
8,219
|
|
|
|
5,426
|
|
4Q 2005
|
|
|
134,869
|
|
|
|
104,702
|
|
|
|
75,373
|
|
|
|
57,948
|
|
|
|
95,706
|
|
|
|
49,647
|
|
|
|
35,336
|
|
|
|
23,734
|
|
|
|
13,520
|
|
|
|
6,401
|
|
|
|
7,433
|
|
|
|
4,922
|
|
1Q 2006
|
|
|
132,539
|
|
|
|
107,141
|
|
|
|
69,997
|
|
|
|
52,404
|
|
|
|
75,302
|
|
|
|
36,362
|
|
|
|
28,248
|
|
|
|
21,909
|
|
|
|
13,145
|
|
|
|
6,342
|
|
|
|
8,338
|
|
|
|
5,222
|
|
2Q 2006
|
|
|
115,261
|
|
|
|
90,536
|
|
|
|
58,502
|
|
|
|
42,780
|
|
|
|
80,800
|
|
|
|
37,208
|
|
|
|
24,530
|
|
|
|
19,275
|
|
|
|
9,627
|
|
|
|
4,653
|
|
|
|
8,495
|
|
|
|
5,518
|
|
3Q 2006
|
|
|
122,978
|
|
|
|
86,985
|
|
|
|
116,331
|
|
|
|
36,361
|
|
|
|
83,632
|
|
|
|
35,551
|
|
|
|
36,290
|
|
|
|
17,220
|
|
|
|
9,796
|
|
|
|
4,837
|
|
|
|
8,128
|
|
|
|
5,381
|
|
4Q 2006
|
|
|
80,226
|
|
|
|
55,216
|
|
|
|
48,514
|
|
|
|
28,276
|
|
|
|
105,350
|
|
|
|
34,057
|
|
|
|
13,620
|
|
|
|
9,673
|
|
|
|
10,296
|
|
|
|
5,042
|
|
|
|
8,033
|
|
|
|
4,569
|
|
1Q 2007
|
|
|
78,516
|
|
|
|
45,993
|
|
|
|
27,491
|
|
|
|
19,061
|
|
|
|
78,053
|
|
|
|
34,504
|
|
|
|
25,419
|
|
|
|
8,526
|
|
|
|
10,338
|
|
|
|
5,177
|
|
|
|
6,538
|
|
|
|
4,042
|
|
Notes:
|
|
|
(1) |
|
PCU, or peak concurrent users, represents the highest number of
users of Ragnarok Online during the specified time period as
recorded on the servers for the various countries. |
|
(2) |
|
ACU, or average concurrent users, represents the average number
of concurrent users of Ragnarok Online during the specified time
period as recorded on the servers for the various countries. |
|
(3) |
|
We believe that the number of users as measured by PCU or ACU
(i) is reflective of our active user base and (ii) is
co-related to revenues as revenues from an online game depend on
the numbers of users as well as the time spend playing the game.
However, PCU and ACU are not measures under accounting
principles generally accepted in Korea
(K-GAAP)
or US GAAP and should not be construed as an alternative to
operating income or another measure of performance determined in
accordance with K-GAAP or US GAAP . Other companies may
determine PCU or ACU differently than we do. |
28
The following table sets forth a summary of our consolidated
statement of operations as a percentage of total revenues for
the periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2004
|
|
|
2005
|
|
|
2006(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Ragnarok Online, R.O.S.E. Online
and Time N Tales revenues(2):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subscriptions:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Korea
|
|
W
|
12,725
|
|
|
|
19.7
|
%
|
|
W
|
8,548
|
|
|
|
16.0
|
%
|
|
W
|
5,650
|
|
|
US$
|
6,075
|
|
|
|
13.8
|
%
|
United States/Canada
|
|
|
3,528
|
|
|
|
5.5
|
|
|
|
2,701
|
|
|
|
5.1
|
|
|
|
2,770
|
|
|
|
2,979
|
|
|
|
6.7
|
|
Royalties and license fees:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Japan
|
|
|
17,009
|
|
|
|
26.4
|
|
|
|
15,447
|
|
|
|
28.9
|
|
|
|
15,388
|
|
|
|
16,546
|
|
|
|
37.6
|
|
Taiwan/Hong Kong
|
|
|
14,350
|
|
|
|
22.3
|
|
|
|
9,770
|
|
|
|
18.3
|
|
|
|
4,050
|
|
|
|
4,355
|
|
|
|
9.9
|
|
Thailand
|
|
|
5,335
|
|
|
|
8.3
|
|
|
|
4,817
|
|
|
|
9.0
|
|
|
|
2,505
|
|
|
|
2,694
|
|
|
|
6.1
|
|
Others
|
|
|
8,407
|
|
|
|
13.0
|
|
|
|
7,341
|
|
|
|
13.8
|
|
|
|
4,180
|
|
|
|
4,494
|
|
|
|
10.2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sub-total
|
|
|
45,101
|
|
|
|
70.0
|
|
|
|
37,375
|
|
|
|
70.0
|
|
|
|
26,123
|
|
|
|
28,089
|
|
|
|
63.8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mobile games
|
|
|
376
|
|
|
|
0.6
|
|
|
|
1,664
|
|
|
|
3.1
|
|
|
|
3,840
|
|
|
|
4,129
|
|
|
|
9.4
|
|
Character merchandising and other
revenue
|
|
|
2,696
|
|
|
|
4.2
|
|
|
|
3,096
|
|
|
|
5.8
|
|
|
|
2,580
|
|
|
|
2,774
|
|
|
|
6.3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenues
|
|
W
|
64,426
|
|
|
|
100.0
|
%
|
|
W
|
53,384
|
|
|
|
100.0
|
%
|
|
W
|
40,963
|
|
|
US$
|
44,046
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 930.0 to US$1.00. |
|
(2) |
|
Revenues from STYLIA represented a nominal amount of the total
revenues in 2006. |
Our
products
We currently have four product lines: massively multiplayer
online role playing games, casual online games, mobile games,
and animation and character-based merchandise. Revenues from our
principal product, Ragnarok Online, accounted for 88.3% of our
revenue in 2005 and 78.3% of our revenue in 2006. We are seeking
to diversify our revenue sources by offering additional
massively multiplayer online role playing games, casual online
games, and other products and services, including mobile games.
Massively
multiplayer online role playing games
Currently, we commercially offer three massively multiplayer
online role playing games, Ragnarok Online, R.O.S.E. Online and
Time N Tales. In addition, we are currently in the process of
developing two additional massively multiplayer online role
playing games, Ragnarok Online II and Requiem, and intend
to publish Emil Chronicle Online which is licensed from a third
party developer.
29
The following table summarizes the massively multiplayer online
role playing games that we are either currently offering or in
the process of developing, as well as publishing games licensed
from third parties we are planning to offer in the near future.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of Commercial
|
Title
|
|
Description
|
|
Game source
|
|
Launch/Testing(2)
|
|
Ragnarok Online
|
|
Action adventure with 99 levels of
skill upgrades, which features two- dimensional characters in
three-dimensional backgrounds(1)
|
|
Developed in-house
|
|
Launched in August 2002
|
Ragnarok Online II
|
|
Three-dimensional sequel to
Ragnarok Online
|
|
Developed in-house
|
|
Currently in development with open
beta testing since May 2007 and expect to commercially launch in
the third quarter 2007
|
Requiem
|
|
Three-dimensional action adventure
|
|
Developed in-house
|
|
Currently in development with open
beta testing scheduled for the third quarter 2007 and expect to
commercially launch in the fourth quarter 2007
|
R.O.S.E. Online
|
|
Three-dimensional action adventure
with seven independent storylines
|
|
Licensed from third party developer
|
|
Launched in January 2005
|
Time N Tales
|
|
Two-dimensional real- time
tactical game
|
|
Licensed from third party developer
|
|
Launched in July 2006
|
Emil Chronicle Online
|
|
Three-dimensional action adventure
|
|
Licensed from third party developer
|
|
Currently in open beta testing and
expect to commercially launch in the third quarter 2007
|
Notes:
|
|
|
(1) |
|
A game with such features is generally referred to as a 2.5
dimensional game. |
|
(2) |
|
The actual date of commercial launch of games are dependent on a
variety of factors, including technical viability and
durability, availability of in-house development capability,
market conditions, beta testing results and availability of
licensing partners in various jurisdictions, among others. |
Massively
multiplayer online role playing games currently
offered
Ragnarok
Online
Ragnarok Online represented 78.3% of our total revenues or Won
32,086 million (US$34,501 thousand) in 2006, compared with
88.3% of our total revenues or Won 47,151 million in 2005.
Ragnarok Online is offered commercially in 20 markets.
30
Revenues of Ragnarok Online
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenues
|
|
Countries
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
12,725
|
|
|
W
|
7,913
|
|
|
W
|
5,339
|
|
|
US $
|
5,741
|
|
|
|
United States/Canada
|
|
|
3,528
|
|
|
|
2,665
|
|
|
|
2,163
|
|
|
|
2,326
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
16,253
|
|
|
|
10,578
|
|
|
|
7,502
|
|
|
|
8,067
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license
fees
|
|
Taiwan/Hong Kong
|
|
|
14,350
|
|
|
|
9,770
|
|
|
|
4,050
|
|
|
|
4,355
|
|
|
|
Japan
|
|
|
17,009
|
|
|
|
14,874
|
|
|
|
14,099
|
|
|
|
15,160
|
|
|
|
Thailand
|
|
|
5,335
|
|
|
|
4,817
|
|
|
|
2,505
|
|
|
|
2,693
|
|
|
|
Philippines
|
|
|
2,639
|
|
|
|
2,297
|
|
|
|
1,020
|
|
|
|
1,096
|
|
|
|
China
|
|
|
2,840
|
|
|
|
1,178
|
|
|
|
516
|
|
|
|
555
|
|
|
|
Indonesia
|
|
|
1,350
|
|
|
|
1,107
|
|
|
|
594
|
|
|
|
639
|
|
|
|
Europe
|
|
|
441
|
|
|
|
650
|
|
|
|
534
|
|
|
|
574
|
|
|
|
Singapore/Malaysia
|
|
|
1,103
|
|
|
|
894
|
|
|
|
224
|
|
|
|
241
|
|
|
|
Australia/New Zealand
|
|
|
34
|
|
|
|
214
|
|
|
|
155
|
|
|
|
167
|
|
|
|
Brazil
|
|
|
|
|
|
|
772
|
|
|
|
749
|
|
|
|
805
|
|
|
|
India
|
|
|
|
|
|
|
|
|
|
|
118
|
|
|
|
127
|
|
|
|
Chile
|
|
|
|
|
|
|
|
|
|
|
20
|
|
|
|
22
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
45,101
|
|
|
|
36,573
|
|
|
|
24,584
|
|
|
|
26,434
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
61,354
|
|
|
W
|
47,151
|
|
|
W
|
32,086
|
|
|
US $
|
34,501
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 930.0 to US$1.00. |
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production
of online games, animation and character merchandising. We paid
Mr. Lee an initial license fee of Won 40 million and
are required to pay royalties based on a percentage of adjusted
revenues (net of value-added taxes and certain other expenses)
or net income generated from the use of the Ragnarok brand,
including the operation or licensing of Ragnarok Online through
January 2033.
Ragnarok Online is an action adventure-based massively
multiplayer online role playing game that combines cartoon-like
characters, community-oriented themes and combat features in a
virtual world within which thousands of players can interact
with one another. Furthermore, we believe that the highly
interactive and community-oriented nature of Ragnarok Online,
such as marriages and organization of guilds, are important to
users who appreciate social interaction in a virtual setting.
Other key features of Ragnarok Online include the following:
|
|
|
|
|
players may assume an ongoing role, or alter-ego, of a
particular game character, each with different strengths and
weaknesses. In Ragnarok Online, the user starts as a
novice and undergoes training in a specialized
mapped game zone to become familiar with the game features. Once
that stage is completed, the user can choose from six basic
characters, each with a distinct combination of different traits;
|
|
|
|
as each game character advances in challenge levels, the
character can enter into a greater range of mapped game zones
and morph into a more sophisticated game character in terms of
game attributes and special powers;
|
31
|
|
|
|
|
Ragnarok Online characters may visually express the users
mood and emotions by using emotive icons that appear within a
bubble above the characters heads. We believe that this
feature significantly expands the interface for user interaction
and elevates the level of social reality of the game;
|
|
|
|
game features may be traded or sold within the game, and game
characters may simulate real-life experiences such as marriage,
group fights and joining a guild. In addition, players may
communicate with each other through in-game chatting or instant
messaging;
|
|
|
|
special events are held from time to time to stimulate community
formations. For example, we periodically host fortress
raids for which players are encouraged to organize
themselves into a team to compete against other teams to capture
a fortress within a set time; and
|
|
|
|
the game has no preordained ending and is designed to
continuously evolve in terms of plots, mapped game zones and
character attributes through enhancements from time to time.
|
We believe that the personal computer, or PC, configurations
required to run Ragnarok Online are lower than or on par with
many other competing massively multiplayer online role playing
games, which we believe has facilitated our successful entry
into and continued expansion of Ragnarok Online in many of the
developing countries in which Ragnarok Online is distributed. As
we were developing and preparing to launch Ragnarok Online in
Korea and overseas markets, we carefully balanced perceived
demand for sophisticated three-dimensional graphics with
prevailing computer processing and graphics capabilities in such
markets. Based on these considerations, we opted to launch
Ragnarok Online based on a combination of two-dimensional
characters with a three-dimensional background, which would
require lower PC configurations than three-dimensional massively
multiplayer online role playing games. The recommended minimum
PC configuration for Ragnarok Online is Pentium III
1.6 GHz, 256 MB RAM and 32 MB graphic card.
Ragnarok Online can be accessed through a
dial-up
modem as well as broadband Internet.
R.O.S.E.
Online
R.O.S.E. Online, which was commercially launched in January
2005, represented 5.4% of our total revenues or Won
2,198 million (US$2,363 thousand) in 2006.
Revenues of R.O.S.E. Online
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenues
|
|
Countries
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
635
|
|
|
W
|
52
|
|
|
US$
|
56
|
|
|
|
United States/Canada
|
|
|
36
|
|
|
|
607
|
|
|
|
652
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
671
|
|
|
|
659
|
|
|
|
708
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license
fees
|
|
Japan
|
|
|
573
|
|
|
|
1,289
|
|
|
|
1,386
|
|
|
|
Europe
|
|
|
101
|
|
|
|
|
|
|
|
|
|
|
|
Philippines
|
|
|
128
|
|
|
|
250
|
|
|
|
269
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
802
|
|
|
|
1,539
|
|
|
|
1,655
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,473
|
|
|
W
|
2,198
|
|
|
US$
|
2,363
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 930.0 to US$1.00. |
R.O.S.E. Online, a three-dimensional game, is the first online
game developed by a third party that we published pursuant to an
exclusive publishing license agreement. R.O.S.E. Online was
developed by TriggerSoft
32
Corporation, in close coordination with our in-house game
development team. In May 2005, we acquired control of
TriggerSoft to enhance our ability to update and improve
R.O.S.E. Online more effectively and on a timelier basis. In
January and February 2005, we entered into arrangements with
three licensees to distribute R.O.S.E. Online in Japan, Taiwan,
Hong Kong, Macao and the Philippines. In June 2005 we commenced
open beta testing of R.O.S.E. Online in Taiwan, Hong Kong and
Macao, and in March 2007 we chose to terminate and no longer
commercialize the game in these markets. We have been offering
commercial service of R.O.S.E. Online in the Philippines, the
United States and Canada since 2005. In March 2007, we
terminated the publishing business of R.O.S.E. Online in Japan
and transferred all the rights of R.O.S.E. Online to Faith, Inc.
in Japan. We terminated its service in Korea in April 2007.
Time N
Tales
We commercially launched Time N Tales in July 2006 under a
publishing agreement entered into with Ndoors Corp., a Korean
online game developer, in November 2005. Time N Tales allows
gamers to embark on exciting time travel through numerous
scenarios and game systems with a wide variety of characters.
Game users will bring up their characters by solving
individually composed omnibus type episodes one after another.
Time N Tales allows gamers to get involved in real-time battles
between large number of characters by formulating parties
comprised of up to five or six heroes and mercenaries. The
amount of revenues from Time N Tales in 2006 represented less
than 1% of our total revenues.
Expected
future release of massively multiplayer online role playing
games
Ragnarok
Online II
We expect that Ragnarok Online II will offer substantially
the same gaming experience as Ragnarok Online with respect to
storyline and other central features of the game, but in a more
dynamic three-dimensional format. We currently have 40
designers, 12 programmers and 10 game planners dedicated to the
development of Ragnarok Online II.
Requiem
Unlike Ragnarok Online, which we believe did not emphasize
violent themes, we are designing Requiem to prominently feature
user-to-user
combat. In addition, we are using advanced game development
engines for enhanced graphics and to capture the games
speedy and streamlined action movements. We currently have
43 designers, 10 programmers and 11 game planners dedicated
to the development of Requiem.
Emil
Chronicle Online
Emil Chronicle Online is the first online game developed by
GungHo Online Entertainment, Inc., the publisher of Ragnarok
Online in Japan. Emil Chronicle Online has been commercially
offered for service in Japan since 2005 and has maintained a
very steady pool of players in Japan. We have entered into a
software licensing agreement for the right to publish Emil
Chronicle Online worldwide, except for Japan. We entered into
license and distribution agreements for Emil Chronicle Online in
the Southeast Asian and Oceania market with Infocomm Asia
Holdings Pte Ltd. in November 2006 and in China with a wholly
owned subsidiary of The9 Limited in January 2007. We are
planning to commence commercialization of Emil Chronicle Online
outside of Japan in the third quarter of 2007. Thailand is the
first of Southeast Asia countries where the open beta testing
started in June 2007.
Casual
online games
Currently, we commercially offer two casual online games, Love
Forty and TV Boys, through our casual online game portal
site, STYLIA. In addition, we are currently in the process of
developing three additional casual games, Pucca Racing,
W Baseball and Bodycheck Online.
33
The following table summarizes the casual online games that we
are either currently offering or in the process of developing or
are planning to offer in the near future.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of Commercial
|
Title
|
|
Description
|
|
Game source
|
|
Launch/Testing
|
|
STYLIA
|
|
Casual online game portal site
|
|
Licensed from third party developer
|
|
Launched in June 2006
|
Pucca Racing
|
|
Casual online racing game
|
|
Developed in-house
|
|
Currently in development with open
beta testing scheduled for the third quarter 2007 and expect to
commercially launch in the fourth quarter 2007
|
W Baseball
|
|
Casual online baseball game
|
|
Developed in-house
|
|
Currently in development with open
beta testing scheduled for the third quarter 2007 and expect to
commercially launch in the fourth quarter 2007
|
Bodycheck Online
|
|
Casual online ice hockey game
|
|
Developed in-house
|
|
Currently in development with open
beta testing scheduled for the third quarter 2007 and expect to
commercially launch in the fourth quarter 2007
|
Casual
games currently offered
STYLIA
Through STYLIA, we are currently offering two casual games, Love
Forty, an online tennis game and TV Boyz, a three-dimensional
action game. The amount of revenues from STYLIA in 2006
represented less than 1% of our total revenues.
Expected
future release of casual online games
Pucca
Racing
Pucca Racing is being co-developed by us and Vooz Co., Ltd.
which originally designed Pucca characters. The most
distinguishing characteristic of the game is its simple game
play based on classic bike racing, allowing players of all age
groups to freely enjoy the game. Players can apply various
control techniques to achieve fast acceleration and lively
movements based on performance differences across a wide
selection of bikes. Furthermore, we believe the use of famous
race tracks from countries around the world makes the game even
more fun to play.
W
Baseball
With W baseball, gamers can obtain lively batting experience
using a simple mouse-based control as well as realistic scenery
of the worlds famous baseball stadiums through dynamic
camera effects and support for a 16:9 wide screen setting.
Gamers can also decorate their own unique characters by applying
a variety of casual uniforms and accessories on up to seven
types of male/female characters. W Baseball adopted a
motion-based character development system allowing gamers to
select from over 200 famous baseball players styles and
develop them based on the styles chosen.
34
Bodycheck
Online
Bodycheck Online boasts its futuristic settings and highlights
upgraded equipments and daring actions based on crashing,
smashing and speeding rather than adopting the complex rules and
fixed uniforms associated with real life ice hockey games.
Bodycheck Online, the first online ice hockey game, paves a new
ground in the online sports game industry by combining realistic
environments with the movements of a real hockey game, one of
the fastest and most intense sports.
Mobile
games currently offered
As compared to massively multiplayer online role playing games,
mobile games, which are played using mobile phones and other
mobile devices, have shorter game playtime and less complex
user-game interaction. We believe that mobile games, due to such
characteristics, provide less-experienced users with a means to
become familiar with both game playing and the game culture
without making a substantial commitment in time and resources.
As a result, we believe that mobile games allow us to target a
broader audience of users, help us to expand the online game
culture beyond Internet cafés and users homes and act
as an effective marketing tool to attract new users to our
massively multiplayer online role playing games.
Revenues from our mobile business
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Korea
|
|
|
W363
|
|
|
|
W1,237
|
|
|
|
W3,722
|
|
|
US$
|
4,002
|
|
|
|
96.9
|
%
|
Japan
|
|
|
11
|
|
|
|
67
|
|
|
|
59
|
|
|
|
63
|
|
|
|
1.5
|
|
United States/Canada
|
|
|
|
|
|
|
|
|
|
|
39
|
|
|
|
42
|
|
|
|
1.0
|
|
Others
|
|
|
2
|
|
|
|
360
|
|
|
|
20
|
|
|
|
22
|
|
|
|
0.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
W376
|
|
|
|
W1,664
|
|
|
|
W3,840
|
|
|
US$
|
4,129
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 930.0 to US$1.00. |
Our
game-related products and services
Animation
GRAVITY Entertainment, our Japanese subsidiary, entered into an
agreement with G&G Entertainment Inc. and three other
Japanese media and entertainment companies for the production
and distribution of 26
half-hour
episode animation series based on the storyline and characters
of Ragnarok Online. The series was broadcasted on television in
Korea, Japan, the Philippines, Indonesia, Taiwan, Hong Kong,
Malaysia and Brazil. We have also entered into agreement to
broadcast such series in China, Thailand and Singapore. We
intend to expand the distribution of Ragnarok animation to other
countries in North and South America, Europe and elsewhere in
which Ragnarok Online is in service and create other animation
products for international distribution. In addition to the
potential revenue generated from the sale of broadcasting
rights, videos, DVDs and Internet viewing, we believe that our
animation products will enhance the brand recognition of
Ragnarok Online and facilitate cross-selling of other products.
Our revenues from our animation business was Won 24 million
(US$26 thousand) in 2006 and Won 614 million in 2005.
Game
character merchandising
In order to take advantage of the commercial opportunities
presented by the popularity generated by our games and game
characters, we and our licensees have been marketing dolls,
stationery and other character-based merchandise, as well as
game manuals, monthly magazines and other publications, based on
Ragnarok Online characters. We market the merchandise mostly
through convenience stores where, in China and many Southeast
Asian countries, prepaid game cards for our games are sold.
35
We have entered into arrangements with seven Korean vendors and
five overseas vendors to license Ragnaroks animation
characters in Korea, Japan, Taiwan, Hong Kong, China, Thailand,
the Philippines, Indonesia, Singapore, Malaysia and Brazil. In
2006, the total amount of licensing fees from our contracts with
Korean vendors was approximately Won 201 million (US$216
thousand) and the total amount of licensing fees from our
contracts with overseas vendors was approximately Won
1,182 million (US$1,271 thousand). We intend to expand our
character marketing to other countries in Asia, North and South
America and Europe.
Revenues of game character merchandising
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Korea
|
|
W
|
230
|
|
|
W
|
204
|
|
|
W
|
201
|
|
|
US$
|
216
|
|
|
|
14.5
|
%
|
Japan
|
|
|
1,175
|
|
|
|
1,430
|
|
|
|
1,075
|
|
|
|
1,156
|
|
|
|
77.7
|
|
Taiwan/Hong Kong
|
|
|
216
|
|
|
|
198
|
|
|
|
34
|
|
|
|
37
|
|
|
|
2.5
|
|
Others
|
|
|
186
|
|
|
|
19
|
|
|
|
73
|
|
|
|
78
|
|
|
|
5.3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,807
|
|
|
W
|
1,851
|
|
|
W
|
1,383
|
|
|
US$
|
1,487
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 930.0 to US$1.00. |
Our
markets
In terms of revenue, Japan, Korea, Taiwan, the United States and
Thailand were our biggest markets in 2006.
Operations
by geographic area
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Japan
|
|
W
|
18,372
|
|
|
W
|
17,246
|
|
|
W
|
16,913
|
|
|
US$
|
18,186
|
|
|
|
41.3
|
%
|
Korea
|
|
|
13,524
|
|
|
|
10,093
|
|
|
|
10,155
|
|
|
|
10,919
|
|
|
|
24.8
|
|
Taiwan/Hong Kong
|
|
|
14,643
|
|
|
|
10,582
|
|
|
|
4,092
|
|
|
|
4,400
|
|
|
|
10.0
|
|
United States/Canada
|
|
|
3,528
|
|
|
|
2,701
|
|
|
|
2,868
|
|
|
|
3,084
|
|
|
|
7.0
|
|
Thailand
|
|
|
5,504
|
|
|
|
4,933
|
|
|
|
2,545
|
|
|
|
2,737
|
|
|
|
6.2
|
|
Others
|
|
|
8,855
|
|
|
|
7,829
|
|
|
|
4,390
|
|
|
|
4,720
|
|
|
|
10.7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
64,426
|
|
|
W
|
53,384
|
|
|
W
|
40,963
|
|
|
US$
|
44,046
|
|
|
|
100.00
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in
U.S. dollars at the rate of Won 930.0 to US$1.00. |
Korea
In Korea, we commercially launched Ragnarok Online and began to
charge subscribers in August 2002. Ragnarok Online subscribers
in Korea consist of individual PC account subscribers and
Internet café subscribers. Individual PC account
subscribers are individuals who log on to our game servers from
places other than Internet cafés, such as from home or
work, whereas Internet café subscribers are commercial
businesses operating Internet café outlets equipped with
multiple PCs that provide broadband Internet access to their
customers who typically prefer to play the most
up-to-date
versions of online games. Most Internet cafés charge their
customers PC usage and Internet access fees that generally range
from Won 500 to Won 1,500 per hour and subscribe to various
online games. As of May 31, 2007, over 10,000 Internet
cafés offered Ragnarok Online in Korea according to our
internal
36
data. In order to offer our games, including Ragnarok Online, an
Internet café typically purchases from us minimum game
hours. In 2006, the subscription collected from Internet
cafés accounted for 10.1% of our subscription revenues in
Korea.
We commercially launched STYLIA in June 2006 and Time N
Tales in July 2006 in Korea.
Overseas
markets
Ragnarok Online is commercially offered in 19 overseas markets:
Taiwan, Japan, China, United States, Canada, Singapore,
Malaysia, Thailand, the Philippines, Indonesia, Germany,
Austria, Switzerland, Italy, Turkey, Brazil, India, Russia and
Vietnam. We are currently conducting open beta testing for
Ragnarok Online in France and Belgium. In addition, we currently
plan to conduct closed beta testing of Ragnarok Online in the
following 12 countries: United Arab Emirates, Saudi Arabia,
Kuwait, Qatar, Bahrain, Oman, Yemen, Iraq, Egypt, Israel,
Lebanon and Jordan. Except in the United States, Canada, Russia,
France and Belgium, Ragnarok Online is distributed through local
game operators and distributors.
The following table lists the overseas countries in which
Ragnarok Online is commercially offered through our licensees,
names of our licensees, where applicable, the dates of license
agreements, commercial launch and expiry of the license
agreements.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of
|
|
Date of
|
|
|
|
|
|
|
License
|
|
Commercial
|
|
|
Country
|
|
Licensee
|
|
Agreement
|
|
Launch
|
|
Date of Expiry
|
|
Japan
|
|
GungHo Online Entertainment, Inc.
|
|
July 2002
|
|
December 2002
|
|
August 2009(1)
|
Taiwan/Hong Kong(2)
|
|
Soft-World International Corporation
|
|
May 2002
|
|
October 2002
|
|
October 2007(3)
|
Thailand
|
|
Asiasoft International Company Ltd.
|
|
June 2002
|
|
March 2003
|
|
March 2007(4)
|
China
|
|
Shengqu Information Technology
(Shanghai) Co., Ltd(5)
|
|
August 2005
|
|
May 2003
|
|
July 2008
|
Singapore/Malaysia(2)
|
|
Game Flier (Malaysia) Sdn. Bhd.(6)
|
|
May 2003
|
|
April 2004
|
|
October 2007(7)
|
Philippines
|
|
Level Up! Inc.
|
|
March 2003
|
|
September 2003
|
|
August 2008(8)
|
Indonesia
|
|
PT. Lyto Datarindo Fortuna(9)
|
|
February 2003
|
|
November 2003
|
|
February 2007(10)
|
Europe(11)
|
|
Burda Interactive Communities GmbH
|
|
November 2003
|
|
April 2004
|
|
April 2007(12)
|
Brazil
|
|
Level Up! Interactive S.A.
|
|
August 2004
|
|
February 2005
|
|
February 2007(13)
|
India
|
|
Level Up! Network India Pvt. Ltd.
|
|
May 2004
|
|
March 2006
|
|
March 2008
|
Spain and 25 countries(14)
|
|
Gamer Pro SA
|
|
September 2005
|
|
December 2006
|
|
December 2008
|
Vietnam
|
|
VinaGame Software Service JSC(15)
|
|
December 2004
|
|
April 2007
|
|
April 2009
|
Notes:
|
|
|
(1) |
|
Renewed in August 2006. |
|
(2) |
|
Governed under a single license agreement covering both markets. |
|
(3) |
|
Renewed in October 2006. |
|
(4) |
|
License Agreement with Asiasoft International expired in March
2007. We are considering extending the term of the expired
license agreement with Asiasoft International. Although there is
no license agreement in effect, Asiasoft currently continues to
service our game in Thailand. |
37
|
|
|
(5) |
|
Shengqu is a wholly owned subsidiary of Shanda Interactive
Entertainment Ltd., previously with different licensee. |
|
(6) |
|
Game Flier (Malaysia) Sdn. Bhd. is a wholly-owned subsidiary of
Soft-World International Corporation. |
|
(7) |
|
Renewed in April 2006. |
|
(8) |
|
Renewed in March 2006. |
|
(9) |
|
Previously with a different licensee. |
|
(10) |
|
License Agreement with PT. Lyto Datarindo Fortuna expired in
February 2007. We are considering extending the term of the
expired license agreement with PT. Lyto Datarindo Fortuna.
Although there is no license agreement in effect, PT. Lyto
Datarindo Fortuna currently continues to service our game in
Indonesia. |
|
(11) |
|
Represents massively multiplayer online role playing game
operations in Germany, Austria, Switzerland, Italy and Turkey. A
single operator services these five countries under one license
agreement. |
|
(12) |
|
License Agreement with Burda Holdings International GmbH expired
in April 2007. We currently contemplate extending the term of
the expired license agreement with Burda through April 2008.
Although there is no license agreement in effect, Burda
currently continues to service our game in Europe. |
|
(13) |
|
License Agreement with Level Up! Interactive expired in
February 2007. We are considering extending the term of the
expired license agreement with Level Up! Interactive.
Although there is no license agreement in effect, Level Up!
Interactive Fortuna currently continues to service our game in
Brazil. |
|
(14) |
|
25 countries are Mexico, Guatemala, El Salvador, Nicaragua,
Panama, Honduras, Belize, Cuba, Jamaica, Haiti, the Dominican
Republic, Costa Rica, Puerto Rico, Ecuador, Colombia, Peru,
Venezuela, Guyana, Surinam, French Guiana, Chile, Bolivia,
Paraguay, Argentina and Uruguay. Through our licensee, we
commercially launched Ragnarok Online in these 25 markets in
December 2006, but terminated such services in
May 2007. Despite such termination, the license agreement
with Gamer Pro SA remains valid. We are currently pursuing
various other options in these markets and expect to find an
alternative licensee in the near future. |
|
(15) |
|
Previously with a different licensee. |
R.O.S.E. Online is currently commercially offered in the
Philippines, the United States and Canada. In the Philippines
R.O.S.E is commercially offered under a license agreement with
Level UP! Inc. We entered a license agreement with
Level UP! Inc. in February 2005 for 2 years after
commercialization.
Our licensees pay us:
|
|
|
|
|
an initial license fee for initial
set-up
costs, technical support and advisory services that we provide
until commercial launch; and
|
|
|
|
ongoing royalty payments based on a percentage of revenues
generated from subscription of the game they service in the
respective overseas markets.
|
In addition, if the license agreement is renewed, we typically
negotiate a renewal license fee. The license agreements may be
terminated in the event of bankruptcy or a material breach by
either party, including by us, the licensee fails to pay royalty
fees in a timely manner.
Pricing
Our overseas licensees generally develop, after consultation
with us, a retail pricing structure for the users of the game
they service in their respective markets. Pricing structures are
determined primarily based on the cost of publishing and
operating the game, the playing and payment patterns of the
users, the pricing of competing games in a given market and the
purchase power parity of consumers in that market. Since the
launch of Ragnarok Online in August 2002, we have tracked and
accumulated user data generated from our user base, which
provide us with an extensive database to analyze user patterns
and establish pricing for other markets. The pricing for
Ragnarok Online has remained generally stable in each of our
markets since the respective date of Ragnarok Onlines
commercial launch in those markets. In December 2006, we started
to apply micro-transaction system, or sale of virtual in-game
items model, as an additional business model, by providing
virtual item shops in the games where players can
38
purchase a wide array of items to customize, personalize and
enhance their characters and game playing experiences. It
started in Japan followed by Taiwan, Hong Kong, China, Thailand
and Korea. In these countries, we offer our game services with
two pricing models together subscription and
micro-transaction models. We intend to extend our
micro-transaction model to other markets.
Korea
Individual PC subscribers in Korea can choose from a number of
alternative payment options, including charges made through
mobile or fixed telephone service provider payment systems,
prepaid cards, gift certificates, online credit card payments
and bank transfers. We pay a commission in the range of 8% to
15% to third parties to process payments. These third parties
bear the delinquency risk associated with payments from
subscribers.
Subscription-based
fee model
We determine the pricing plan for Ragnarok Online in Korea. We
offer separate pricing plans to Internet cafés and
individual PC account subscribers. Our subscribers have an
option to pay an hourly fee or a flat monthly fee. The following
table sets forth our published pricing plans in Korea for
Ragnarok Online access as of December 31, 2006, although we
provide discounts based on the volume of business generated.
|
|
|
|
|
|
|
|
|
Subscription Fees
|
|
|
Individual PC
users
|
|
|
|
|
|
|
Flat-fee rate
|
|
1 month
|
|
W
|
22,000
|
|
|
|
2 months
|
|
|
41,800
|
|
|
|
3 months
|
|
|
59,400
|
|
|
|
6 months
|
|
|
112,200
|
|
Hourly-fee rate
|
|
5 hours
|
|
|
3,300
|
|
|
|
20 hours
|
|
|
8,800
|
|
|
|
|
|
|
|
|
|
|
|
|
Flat Fee per
|
|
|
|
Number of PCs
|
|
PC
|
|
|
Internet
cafés(1)
|
|
|
|
|
|
|
Monthly flat-fee
|
|
1-4 PCs
|
|
W
|
33,000
|
|
|
|
5-10 PCs
|
|
|
31,350
|
|
|
|
11-20 PCs
|
|
|
30,250
|
|
|
|
21-30 PCs
|
|
|
29,700
|
|
|
|
over 30 PCs
|
|
|
28,700
|
|
Hourly-fee rate
|
|
300 hours
|
|
|
77,000
|
|
|
|
600 hours
|
|
|
154,000
|
|
|
|
1,000 hours
|
|
|
238,700
|
|
|
|
2,000 hours
|
|
|
455,400
|
|
Approximately 89.9% of our revenues from Ragnarok Online in
Korea in 2006 were derived from subscriptions by individual PC
users and the remaining 10.1% was derived from Internet
cafés.
Micro-transaction
model
We applied a micro-transaction model in Korea since April 2007.
Game users buy RO Cash, the currency of the money used in
Ragnarok Online which enables them to buy game items. The price
range of the game items is between Won 500 and 4,500.
Note:
|
|
|
(1) |
|
Actual monthly and hourly-rate fees may vary depending on volume
of use by the subscriber. |
39
Overseas
markets
The pricing for Ragnarok Online in our principal overseas
markets, Japan, Taiwan, China, Thailand and the United States,
is as follows:
Japan
Users in Japan typically pay for access to Ragnarok Online with
credit cards or cyber money, which is increasingly becoming a
popular payment method in Japan.
Subscription-based
fee model
Our licensee in Japan, GungHo Online Entertainment, offers only
one rate for Ragnarok Online and charges Japanese Yen
1,500 per 30 days of unlimited use.
Micro-transaction
model
We applied a micro-transaction model in Japan since December
2006. Game users buy Points which enables them to buy game
items. The range of the game items is between JPY 100 and
2,000(1).
|
|
|
|
|
Points
|
|
Retail Price(1)
|
|
|
10,000 points
|
|
|
JPY 1,000
|
|
21,000 points
|
|
|
2,000
|
|
32,500 points
|
|
|
3,000
|
|
55,000 points
|
|
|
5,000
|
|
112,000 points.
|
|
|
10,000
|
|
Note:
|
|
|
(1) |
|
As of December 31, 2006, the noon buying rate of Japanese
yens to U.S. dollars quoted by the Federal Reserve Bank of
New York was JPY119.02 to US$1.00. |
Taiwan
In Taiwan, most users purchase prepaid debit point cards to
access Ragnarok Online. The prepaid cards can be purchased
online, by mobile phones or at convenience stores, Internet
cafés and at other locations. Taiwan also has websites
dedicated to selling prepaid cards for various uses, including
online game payments.
Subscription-based
fee model
Our licensee in Taiwan, Soft-World International, typically does
not offer a separate subscription plan for Internet café
outlets. Our licensee in Taiwan currently offers approximately
200 different rates for Ragnarok Online. The following table
sets forth our licensees published basic pricing for
Ragnarok Online access in Taiwan as of December 31, 2006:
|
|
|
|
|
Points(1) or Days
|
|
Retail Price(2)
|
|
|
150 points
|
|
NT$
|
150
|
|
350 points
|
|
|
350
|
|
400 points
|
|
|
400
|
|
450 points
|
|
|
450
|
|
500 points
|
|
|
500
|
|
1,000 points
|
|
|
1,000
|
|
30 days
|
|
|
350
|
|
40
Micro-transaction
model
We applied a micro-transaction model in Taiwan since December
2006. Game users buy Points which enables them to buy game
items. The range of the game items is between NT$100 and 2,000.
Notes:
|
|
|
(1) |
|
Each time a user logs onto Ragnarok Online, 20 points are
deducted. After a users playtime exceeds 12 hours,
additional 20 points are deducted for every 12 hours of use. |
|
(2) |
|
As of December 31, 2006, the noon buying rate of NT dollars
to U.S. dollars quoted by the Federal Reserve Bank of New
York was NT$32.59 to US$1.00. |
China
Our licensee in China, Shanda Interactive Entertainment Limited,
operates and offers Ragnarok Online through Shengqu Information
Technology (Shanghai) Co., Ltd, its wholly-owned subsidiary. In
China, Ragnarok Online can be accessed through prepaid cards.
The prepaid card system was introduced to take account of the
limited availability of online and credit card payment systems
in China. A majority of Ragnarok Online players purchase prepaid
debit point cards at Internet cafés or retail game outlets
or purchase prepaid online credits by directly paying at
Internet cafés, which in turn purchase online credits from
our China licensee. Each prepaid card contains a network access
password to access Ragnarok Online from a PC at home or at an
Internet café.
Subscription-based
fee model
Ragnarok Online access prices were set significantly lower in
China than in Korea to take into account the prevailing pricing
structure of other online games in the Chinese market as well as
relatively low consumer spending levels. Our licensee in China
currently offers approximately 200 different rates for Ragnarok
Online. The following table sets forth our licensees
published basic pricing for Ragnarok Online access in China as
of December 31, 2006:
|
|
|
|
|
Points(1)
|
|
Retail Price(2)
|
|
|
500 points
|
|
|
CNY 5
|
|
1,000 points
|
|
|
10
|
|
3,000 points
|
|
|
30
|
|
4,500 points
|
|
|
45
|
|
10,000 points
|
|
|
100
|
|
50,000 points
|
|
|
500
|
|
Micro-transaction
model
We applied a micro-transaction model in China since January
2007. Game users buy Points which enables them to buy game
items. The range of the game items is between CNY 100 and
2,000(2).
Notes:
|
|
|
(1) |
|
Six points are deducted for every hour of use. |
|
(2) |
|
As of December 31, 2006, the noon buying rate of Chinese
Yuan to U.S. dollars quoted by the Federal Reserve Bank of
New York was CNY 7.80 to US$1.00. |
Thailand
Our licensee in Thailand, Asiasoft International, permits users
to access Ragnarok Online through prepaid cards. Each prepaid
card has a specified maximum number of hours or days of use.
Users can purchase prepaid cards from automated teller machines,
Internet cafés or convenience stores.
41
Subscription-based
fee model
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Thailand as of
December 31, 2006:
|
|
|
|
|
|
|
|
|
Hours or Days
|
|
Points
|
|
|
Retail Price(1)
|
|
|
2 hours
|
|
|
2,800
|
|
|
|
THB 28
|
|
20 hours
|
|
|
5,500
|
|
|
|
55
|
|
40 hours
|
|
|
8,900
|
|
|
|
89
|
|
15 days
|
|
|
15,900
|
|
|
|
159
|
|
20 days
|
|
|
18,900
|
|
|
|
189
|
|
30 days
|
|
|
34,900
|
|
|
|
349
|
|
3 months
|
|
|
88,800
|
|
|
|
888
|
|
Micro-transaction
model
We applied a micro-transaction model in Thailand since February
2007. Game users buy Points which enables them to buy game
items. The range of the game items is between THB 300 and
34,900(1).
Note:
|
|
|
(1) |
|
As of December 31, 2006, the noon buying rate of the Thai
Bahts to U.S. dollars quoted by the Federal Reserve Bank of
New York was THB 36.10 to US$1.00. |
The
United States
GRAVITY Interactive, Inc., our wholly-owned subsidiary in the
United States, permits users to access Ragnarok Online through
credit cards, money orders, and wire
and/or bank
transfers. The following table sets forth our licensees
published basic pricing for Ragnarok Online access in the United
States as of December 31, 2006:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail Price
|
|
Hours or Month
|
|
Money Order
|
|
|
Wire/Bank Transfer
|
|
|
Credit Card/Debit Card
|
|
|
30 hours
|
|
US$
|
9.99
|
|
|
US$
|
8.99
|
|
|
US$
|
7.99
|
|
1 month
|
|
|
13.99
|
|
|
|
12.99
|
|
|
|
12.00
|
|
3 months
|
|
|
35.98
|
|
|
|
33.99
|
|
|
|
32.00
|
|
6 months
|
|
|
63.48
|
|
|
|
59.99
|
|
|
|
57.00
|
|
Game
development and publishing
We expect the online game industry to be characterized by
increasing demand for sophisticated or original games with the
most
up-to-date
technologies
and/or
innovative game design. In response, we intend to expand our
game offerings by continuing to develop in-house additional high
quality games with the latest technologies
and/or
innovative game design and by publishing such new games
developed by us or licensed or acquired from renowned third
party developers.
To prepare for the commercial launch of a new game, we conduct
closed beta testing for the game to eliminate
technical problems, which is followed by open beta
testing in which we allow registered users to play the
game free of charge. During these testing periods, users provide
us with feedback and our technical team seeks to address any
technical problems and programming flaws that may compromise a
stable and consistent game environment.
In-house
game development
We developed Ragnarok Online in-house. In order to remain
competitive, we are focusing our in-house game development
efforts on enhancing the Ragnarok Online experience and on
developing new massively multiplayer online role playing games
incorporating the latest technologies. Also, as casual online
games are becoming popular
42
among the younger generations and female users, we have been
developing a casual online game
line-up. We
currently have two massively multiplayer online role playing
games, Ragnarok Online II and Requiem, and several casual
online games under in-house development. Our game development
department is divided into four development teams: two of them
are dedicated to the massively multiplayer online role playing
games and the other two are dedicated to the casual online games
in operation or under development. As of May 31, 2007, we
employed a total of 254 game developers.
Publishing
In line with our product diversification strategy, we intend to
publish more games developed by third parties. For details
concerning new games to be offered by us in the future, see
Our products.
Our publishing and licensing process includes the following:
|
|
|
|
|
Preliminary screening. Our preliminary
screening process for a game typically includes our preliminary
review and testing of the game and discussions with the game
developer regarding technological and operational questions.
|
|
|
|
In-depth examination, analysis and commercial
negotiation. Once a game passes the preliminary
screening, we thoroughly review and test the game, conduct a
cost analysis, develop operational and financial projections and
formulate a preliminary game operating plan. We then begin
commercial negotiations with the developer.
|
|
|
|
Game rating and regulatory registration and
approval. Once a license agreement for a game is
signed, we submit an application to the Game Rating Board to
obtain a game rating. This process generally takes approximately
15 days. We also typically register our intellectual
property rights with respect to our license agreements with the
relevant Korean government agency. We or our licensees follow
similar procedures in the respective markets where our games are
commercially offered.
|
|
|
|
Testing and marketing. Once the required
registration and approvals are obtained, we conduct closed beta
testing and open beta testing of the new game and assist the
licensor with the development of the game. Closed beta testing
usually takes 6-12 months for massively multiplayer online
role playing games but may take significantly more time if
material problems are detected. Open beta testing of massively
multiplayer online role playing games usually takes three to six
months before commercial launch. We generally commence our other
marketing activities for the game during the open beta testing
stage. For overseas markets, we also localize the language and
content of our games to tailor to the local cultural preferences.
|
Marketing
We employ a variety of traditional and online marketing programs
and promotional activities, including in-game events, in-game
marketing and offline events. Due to the close-knit nature of
the online game community, we believe that
word-of-mouth
is an important medium for the promotion of our games.
In Korea, seven independent promotional agents currently promote
our online games to Internet cafés pursuant to agency
agreements. Under these agreements, each promotional agent is
granted non-exclusive promotion rights within a specified
geographical area. The agent is generally paid a monthly base
commission of 30% of revenues received from Internet cafés
in the allocated area.
We conduct a variety of marketing programs and online and
offline events to target potential subscribers accessing the
Internet from home. Our main marketing efforts include
advertising on website portals and in online game magazines,
conducting online promotional events, participating in trade
shows and entering into promotional alliances with Internet
service providers. We spent Won 4,614 million in 2004, Won
6,273 million in 2005 and Won 3,744 million (US$4,026
thousand) in 2006 on advertising and promotions.
We frequently organize in-game events, such as fortress
raids for our users, which we believe encourages the
development of virtual communities among our users and increases
user interest in our games. We also host from time to time
in-game tournaments in which users can compete against each
other either as a team or individually. In addition, we use
in-game events to introduce users to new features of our games.
We organized 18 in-game events
43
for Ragnarok Online users in 2005 and 17 in-game events in 2006.
In August 2006, we hosted in Korea Gravity
Festival, the advanced form of Ragnarok
Festival, an offline event for the Ragnarok Online users
who have played the game for four years or more, at which about
70 users and licensees from 14 countries were invited. The event
was visited by approximately 35,000 visitors and was broadcasted
over one of Koreas cable television channels.
In most of our overseas markets, marketing activities are
principally conducted by our overseas licensees and typically
consist of advertising on website game portals and online game
magazines and through television commercials, as well as hosting
online and offline promotional events. The licensees are
responsible for the costs associated with such advertising and
promotional activities. From time to time our licensees also
market our games through sponsoring promotional events jointly
with other local game publishers in order to reach a broader
local audience.
Our licensees are selected in part on the basis of their
marketing capabilities, including the size and scope of their
distribution networks. In regions where we have a limited
network or presence, we believe that conducting marketing
through our licensees is more effective and cost-efficient than
direct marketing by us in light of the established brand
recognition and marketing networks of our licensees and their
comparative advantage in identifying and taking advantage of the
cultural and other local preferences of overseas users. However,
in more strategic markets where we anticipate considerable
growth, we also believe that it is important to enhance our own
direct publishing network for online game services.
Game
support and customer service
We are committed to providing superior customer service to our
users directly and through our licensees. As of May 31,
2007, 54 employees were game masters, or persons who are in
charge of testing, updating and providing server maintenance for
online games, as well as dealing with customer complaints,
48 employees were members of our domestic customer service
team and 84 employees were members of our overseas customer
support team. With the diversification of our game offering and
in order to better serve our users, we expect to continue to
expand the size of our customer service team.
In Korea, we provide customer service for our online games
through in-game bulletin boards, call centers, email and
facsimile and at our walk-in customer service center. Our
in-game bulletin boards allow our customers to post questions
to, and receive responses from, other users and our support
staff. In our overseas markets, our licensees administer
customer service through varying combinations of in-game
bulletin boards, call centers, email and facsimile, with
assistance, from time to time, from our overseas customer
support staff.
In addition to providing customer service to our users, our
customer service staff also collect user comments with respect
to our games and generate daily and weekly reports for our
management and operations that summarize important issues raised
by users as well as how such issues have been addressed.
Network
and technology infrastructure
We have designed and assembled a game server network and
information management system in Korea to allow centralized game
management on a global basis. Our system network is designed to
speedily accommodate a growing subscriber base and demand for
faster game performance. Our game server architecture runs
multiple servers on a parallel basis to readily accommodate
increased user traffic through deployment of connection to
servers, which permits us to route users in the same country to
servers with less user traffic. Each of these servers is linked
to our information systems network to ensure rapid
implementation of game upgrades and to facilitate game
monitoring and supervision.
We maintain our server hardware in a single climate-controlled
facility at Korea Internet Data Center in Yeoksam-Dong,
Gangnam-Gu, Seoul, Korea and our other system hardware in our
offices in Seoul. As of May 31, 2007, our server network
for our game operations in Korea consisted of a total of 680
servers.
In overseas markets, our overseas licensees own or lease the
servers necessary to establish the server network for the online
games and we assist our overseas licensees with initial assembly
and installation of operating game servers and optimizing their
systems network for game operations in their respective markets.
While the overseas
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system architectures are modeled on our system architecture in
Korea, they are also tailored to meet the specific needs of each
market. When we install and initialize a game in an overseas
market, we generally dispatch network engineers and database
technicians from Korea to assist with assembly and operation of
the system network and game servers. Following installation, we
typically station two to five of our technicians and customer
support staff in that market to assist with
on-site game
operation and technical support. Our overseas licensees are
responsible for providing database and other game information
backup.
Our game management software can program the game content to
include localized features such as virtual map zones specific to
each market. These features can be updated at the host country
level in order to encourage development of a communal spirit
among the users from the same country.
Competition
We compete primarily with other massively multiplayer online
role playing game developers and distributors in each of our
markets. In addition, we compete against providers of games on
various platforms, such as console games, handheld games, arcade
games and mobile games. We compete primarily on the basis of the
quality of the online game experience offered by us to our
users, which depends on a number of factors, including our
ability to do the following:
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hire and retain creative personnel to develop games that appeal
to our users;
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maintain online game platform that is stable and is not prone to
server shutdowns, connection problems or other technical
difficulties;
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provide timely and responsive customer service; and
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establish payment systems that are secure and efficient.
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Competition
in Korea
The online game market in Korea is comprised of the massively
multiplayer online game market, the casual online games market,
which includes casual sports games, and the portal-based online
games market, which includes online card games. Currently, the
leading providers of massively multiplayer online games in Korea
are NCsoft Corporation, Neowiz and CJ Internet Corporation based
on the number of peak concurrent users. NCsoft released
Lineage II, a sequel to the original Lineage in July 2003.
Lineage II is an enhanced version of the original Lineage
game released in 1998, which gained dominant popularity in
Korea. Neowiz released Special Force, a massively multiplayer
online first person shooter, in July 2004 and FIFA Online, which
was co-developed with Electronic Arts, in 2006. CJ Internet
commercially launched Sudden Attack, a very popular massively
multiplayer online first person shooter, in July 2006. In the
market for casual online games, Nexon, which is renowned for
Kart Rider, an extremely popular online racing game and Yedang
Online, whose online dance game Audition has gained a large user
base, are among the leading companies. The leading providers of
portal-based online games in Korea are NHN Corporation,
operating under the brand portal of Hangame, CJ Internet,
operating under the brand portal of NetMarble and Neowiz
Corporation, operating under the brand portal of Pmang. Many of
our competitors have significantly greater financial, marketing
and game development resources than we have.
While the number of domestic massively multiplayer online game
developers in Korea may increase in the future, we expect the
online game industry will consolidate into a small number of
leading massively multiplayer online role playing game companies
as the high cost of game development, marketing and distribution
networks drives a greater number of unsuccessful massively
multiplayer online role playing game providers to go out of
business or be acquired.
Competition
in overseas markets
In each of the overseas markets in which Ragnarok Online is
distributed, we face strong competitive pressures. For example,
Japans large game market is primarily driven by console
games although online games are gaining popularity among
Japanese game users. Our major competitors in Japan are Square
Enix Co., Ltd., well-known for its Final Fantasy games, and
Nexon Corporation. Taiwans online game industry has
demonstrated significant
45
growth in recent years with the market dominated by games
developed in Korea. Our principal competitors in Taiwan include
Blizzard Entertainment, NCsoft Corporation and Nexon
Corporation. Thailand is also a fast growing online game market
in Asia, where we believe that Ragnarok Online is the dominant
online game based on the number of peak concurrent users. There
are many online game developers and distributors in China such
as The9 Limited, which publishes the World of Warcraft, and
Shanda Interactive Entertainment.
Competition
from other game platforms
We also compete against PC- and console-based game developers
that produce popular package games, such as Electronic Arts,
Sony Computer Entertainment, Blizzard Entertainment and Namco,
and game console manufacturers such as Microsoft, Sony Computer
Entertainment and Nintendo. In 2002, Microsoft and Sony
introduced Internet-enabled video consoles and we believe that
they plan to enhance their respective game platforms to provide
online games. For example, Sony Computer Entertainment started
distributing the PlayStation 2 game consoles, equipped with a
network adapter to enable online game beginning in May 2002, and
Microsoft started an online game service on Xbox Live consoles
beginning in November 2002. Several PC-based game developers are
introducing online features to their PC-packaged games, such as
team plays or
users-to-users
combat features. In 2005 and 2006, they launched enhanced
version of their console platforms. Microsofts Xbox360 was
launched in November 2005, followed by Sony Computer
Entertainments PlayStation 3 and Nintendos Wii in
November 2006. Moreover, handheld game console is also getting
popular among game users. In November 2004, Nintendo launched
Nintendo DS, a sequel to Gameboy Advance, and Sony Computer
Entertainments PlayStation Portable was released in
December 2004.
Competition in the online game market is and is expected to
remain intense as established game companies with significant
financial resources seek to enter the industry. For a discussion
of risks relating to competition, see Item 3.D. Risk
Factors Risks Relating to Our Business
We operate in a highly competitive industry and compete against
many large companies.
Insurance
We maintain medical and accident insurance for our employees to
the extent required under Korean law, and we also maintain fire
and general commercial insurance with respect to our facilities.
We do not have any business liability or disruption insurance
coverage for our operations in Korea. We maintain a
directors and officers liability insurance policy
covering certain potential liabilities of our directors and
officers.
Intellectual
property
Our intellectual property is an essential element of our
business operations. We rely on copyright, trademark, trade
secret and other intellectual property law, as well as
non-competition, confidentiality and license agreements with our
employees, suppliers, licensees, business partners and others to
protect our intellectual property rights. Our employees are
generally required to sign agreements acknowledging that all
inventions, trade secrets, works of authorship, developments and
other processes generated by them on our behalf are our
property, and assigning to us any ownership rights that they may
claim in those works. With respect to copyrights and computer
program rights created by our employees within their employment
scope and which are made public bearing our name, we are not
required to pay any additional compensation to our employees.
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production of online
games, animation and character merchandising. See Item 4.B.
Business Overview Our products
Massively multiplayer online role playing games
Massively multiplayer online role playing games currently
offered Ragnarok Online above.
We are the registered owner of six registered software
copyrights to six games: Ragnarok Online, Ragnarok
Online II, R.O.S.E. Online, Pucca Racing Requiem and
Arcturus, each of which has been registered with the Program
Deliberation and Mediation Committee of Korea. We no longer
commercially offer Arcturus, a PC-based, stand-alone game. As of
December 31, 2006, we owned over 93 registered domain
names, including our official website and domain names
registered in connection with each of the games we offer. We
also had registered trademarks and trademark pending at patent
and trademark offices in 42 countries covering 22 discrete
trademarks,
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three design patents and two analogous design patents, which are
variations of the 11 design patents, registered with the Korea
Intellectual Property Office, and registered copyrights covering
11 game characters, in each case as of December 31, 2006.
Seasonality
Usage of our online games has typically increased around the New
Years holiday and other Korean holidays, in particular
during winter and summer school holidays.
Laws and
Regulations
Korea
The Korean game industry and online game companies operating in
Korea are subject to the following law and regulations:
The Act
on Promotion of the Game Industry
In January 2007, the National Assembly amended the Act on
Promotion of the Game Industry (the Promotion Act),
which became effective on April 20, 2007. Under the amended
Article 21 of the Promotion Act, online games are
classified into four categories: suitable for users of all
ages, suitable for users 12 years of age or
older, suitable for users 15 years or
older and suitable for users 18 years of age or
older. Ragnarok Online, R.O.S.E. Online and TV Boyz,
a game offered through our casual online game portal site,
STYLIA, have been classified as suitable for users
12 years of age or older. Time N Tales and Love
Forty, a game offered through STYLIA, has been classified as
suitable for users of all ages. The amendment
includes for the first time the definition of the term
speculative game. A speculative game refers to a
game that offers monetary loss or profit, the purpose of which
is betting or allocating money and the result of which is
determined by chance. A game provider shall report any
modification in the content of a game to the Game Rating Board,
which may require the game to be reclassified depending on the
scope of the modification. If the Game Rating Board determines
that the game is speculative, it can deny any classification, in
which case the game will be prohibited. This amendment may
adversely affect our business in the sense that it could delay
or even bar the release of new games or upgrades and that it may
reduce the existing and potential range of our user base.
The
Telecommunications Business Act
Report of business operation. Under this Act
we are classified as a value-added communications service
provider. A person who intends to run a value-added
communications business shall report to the relevant
Commissioner of Communications Office to which the Minister of
Information and Communication, or MIC, has delegated its
authority to accept and monitor such reports.
Report of operation status. We, as a
value-added communications service provider, are required to
prepare and submit statistical reports regarding, among others,
the current status of facilities by telecommunications service,
subscription records, current status of users, etc., to the MIC
upon its request. The MIC is responsible for information and
telecommunications policies under this Act. In addition, we are
required to report any transfer, takeover, suspension or closing
of our business activities to the MIC. The MIC may cancel our
registration or order us to suspend our business for a period of
up to one year if we fail to comply with its rules and
regulations.
The Act
on Consumer Protection for Transactions through Electronic
Commerce
Protection of consumer information for electronic settlement
services. Under this Act, we are required to take
necessary measures to maintain the security of consumer
information related to our electronic settlement services. We
are also required to notify consumers when electronic payments
are made and to indemnify consumers for damages resulting from
misappropriation of consumer information by third parties.
We believe that we have instituted appropriate safety measures
to protect consumers against data misappropriation. To date, we
have not experienced material disputes or claims in this area.
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The Act
on Promotion of Information and Communications Network
Utilization and Information Protection
Protection of personal information for users of information
and communications services. Under this Act, we
are permitted to gather personal information relating to our
subscribers within the scope of their consent. We are, however,
generally prohibited from using personal information or
providing it to third parties beyond the purposes disclosed in
our subscriber agreements. Disclosure of personal information
without consent from a subscriber is permitted if:
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it is necessary for the settlement of information and
communication service charges;
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it involves personal information necessary for the
implementation of the agreement on the provision of information
and communication services, and it is significantly difficult to
obtain the subscribers consent due to economic or
technological reasons; or
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it is expressly permitted by this or any other statute.
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We are required to indemnify users for damages occurring as a
result of our violation of the foregoing restrictions, unless we
can prove the absence of willful misconduct or negligence on our
part. We believe that we have instituted appropriate measures
and are in compliance with all material restrictions regarding
internal mishandling of personal information.
The
Korean Civil Code and the Telecommunication Framework
Act
Protection of interests of online game users under
20 years of age. Pursuant to the Korean
Civil Code, contracts entered into with persons under
20 years of age without parental consent may be
invalidated. Under the Telecommunication Framework Act, the
Korea Communications Commission, or KCC, a regulatory agency of
the MIC, was established for, among others, deliberating issues
related to fair competition and consumer protection with respect
to telecommunication services and arbitrating disputes involving
telecommunication service carriers and their users. As a result,
telecommunication service contracts and online game user
agreements are required to specifically set forth procedures for
rescinding service contracts, which may be entered into by
persons under 20 years of age without parental consent.
In November 2003, the KCC issued an order addressed to 15 major
online game companies in Korea, including us, to regulate
certain business practices relating to the settlement of service
charges involving persons under 20 years of age. The KCC
raised concerns about the ability of persons under 20 years
of age to subscribe to online game services without parental
consent by settling charges payable to online game companies
through settlement systems operated by fixed-line or broadband
service providers. The order required online game companies to
implement more specific and effective procedures to ensure,
where relevant, that parental consent has been specifically
obtained.
Although only a small number of our current subscribers are
using the settlement options mentioned in the KCC order, we are
enhancing our age verification and parental consent procedures
for players using the relevant settlement options. We do not
expect compliance with the KCC order to be burdensome.
The
Special Tax Treatment Control Law
Taxation. We are currently entitled to a
reduced corporate income tax rate of 13.75%, which is 50% of the
statutory tax rate, under this Law. This reduced tax rate
applies to certain designated small- and medium- sized venture
companies operating in Korea for six years. We are entitled to
such reduced tax rate for the fiscal year ended
December 31, 2006. We also believe that we will continue to
be entitled to this reduced tax rate in 2007. See Item 5.A.
Operating Results Overview Income
tax expenses.
Other
related laws and regulations
Even though there are no mandatory filing or reporting
obligations, since online games generally consist of animation
based on computer program software, the Copyright Act and the
Computer Programs Protection Act also apply to online games.
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Taiwan
Consumer
protection
As a result of increasing disputes between online game companies
and consumers in Taiwan, on February 17, 2006, the ROC MOEA
promulgated a model consumer contract that online game companies
are encouraged to adopt and the ROC MOEA may, within its
authority, further consider promulgating certain standard
provisions that must be included in a consumer contract, which
governs the relationship between a consumer and an online game
company in the future when necessary. In general, the above
model contract and these standard provisions, once adopted by or
applied to online game companies, as the case may be, will
impose more responsibilities and liabilities on the online game
companies. Deviations from this model contract or these standard
provisions may cause certain clauses to be invalidated.
Regulations
of Internet content and game software
Pursuant to the Children and Juvenile Welfare Act, it is illegal
to transmit or provide children under 18 years of age with,
among other things, computer software, Internet, electronic
signal, DVD and compact disk, that contain content which
propagates violence, obscenity or similar material that may
undermine the mental health of a minor. Any person or entity
violating this Act may be subject to a fine
and/or the
enterprise may be forced to cease to operate for up to one year.
In addition, according to this Act and the Regulations for the
Rating of Internet Content, or the Regulations, promulgated on
April 26, 2004 and last amended on October 17, 2005,
under this Act, Internet content shall not violate any mandatory
law and shall be classified as restricted and
therefore shall not be viewed by the children and juvenile under
age 18, if such content meets, among others, any of the
following circumstances and harms the physical or mental
development of children or juvenile:
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Excessive depiction of gambling, drug abuse, drug trafficking,
robbery, burglary, kidnapping, homicide, or other criminal
offenses;
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Excessive depiction of the process of suicide;
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Plot involving terror, bloodshed, cruelty, or perversion, which
is presented in an intense manner, yet is still acceptable to
adults in general; or
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Depiction of sexual acts or sexual obscenity, or exposure of
genitals, through action, image, language, text, dialogue,
sound, picture, photograph, or any other form, yet which does
not embarrass or disgust adults in general.
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In addition, the Regulations suggest that the Internet content
that is not rated as restricted is better to be viewed by
children under the guidance of the parents, guardians, or others
taking care of them. Internet content rated as restricted shall
be labeled in accordance with the Regulations.
Internet
café regulation
Currently, there is no mandatory national legislation
specifically covering the operation of Internet cafés.
However, several municipalities and counties such as Taipei City
and Taipei County have promulgated specific ordinances imposing
restrictions on Internet cafés, which relate to the
location, building structure, facilities, business hours, age
limit of customers and the classification of Internet content.
Currently, an Internet cafés may be set up by registering
with the competent authority. However, according to the latest
public news, the ROC MOEA is considering to amend the Electronic
Game Arcade Business Regulation Act so that the Internet
cafés may be set up only after obtaining the approval of
the authority in the future. Furthermore, according to the
public news, the ROC MOEA is considering limiting the total
numbers of the Internet cafés. Alternatively, the ROC MOEA
has also proposed draft Statutes of Information-Entertainment
Industry legislation that, if implemented, would regulate all
Internet cafés located in the ROC. It is unclear, however,
whether or when the above Act and draft legislation will be
amended or passed by the Legislative Yuan. In addition, pursuant
to the Public Order Maintenance Act, Internet cafés may be
subject to a fine
and/or a
business suspension or shut-down if minors are found at Internet
cafés during late hours.
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Privacy
protection
The ROC government has promulgated the Computer-Processed
Personal Data Protection Act to regulate the collection
processing, usage and transmission of computer-processed
personal data. Generally, an Internet content provider, or ICP,
will not be subject to this Act if it does not collect or
process the personal data through the computer as its main
business activity. However, an ICP may become liable for the
loss of any data so collected.
Japan
Online game companies in Japan are not currently subject to any
national government regulations targeted specifically at the
industry.
Protection
of personal information.
Businesses in Japan are subject to certain statutory
requirements with respect to personal information acquired
during the course of business. Pursuant to these statutory
requirements, businesses must set up procedures to appropriately
protect personal information from use for any purpose other than
the initial purpose.
Regulations
on sound upbringing of minors
In Japan, Internet and game software content is generally
regulated at the local, rather than the national, level. Many
local governments have ordinances for sound upbringing of
minors, which, among other things, empower competent authorities
to designate game software as detrimental to the sound
upbringing of minors and prohibit the sale or distribution to
minors of such designated game software. In addition, the
Computer Entertainment Rating Organization, or CERO, a nonprofit
organization, offers rating services for home-use games,
including online games. Game developers may request a rating for
their game software from CERO, which will then review such
software and assign one of the following five ratings:
suitable for users of all ages, suitable for
users 12 years old or older, suitable for users
15 years old or older, suitable for users
17 years old or older, and suitable only for
users 18 years old or older. The rating is based on,
among others, the degree of sex, violence and anti-social
expression in the game software content. Once a rating is
assigned, the relevant game software must prominently display
such rating.
Thailand
There is no specific law or regulation that directly governs
online games, online game companies or the industry. The online
game industry in Thailand operates under a legal regime that
generally regulates vendors of Internet cafés and game
shops rather than online game operators. Several of the
governmental agencies in Thailand work in cooperation with one
another in regulating the industry. The Thai government,
principally through the ICT Ministry with the cooperation
of the Ministry of Culture, is making efforts to regulate the
fast-growing Internet business, in particular the online game
industry. The Thai government has, since 2004, proposed measures
that would affect the online game industry, including the
restriction on the playing time of game users under
18 years of age to three hours per day, prohibition of
gambling, lottery or game item trading via online games and
mandatory Internet café registration. These measures are
pending legislative approval. The Ministry of Commerce in
Thailand is also responsible for regulating online businesses by
requiring registration.
Registration
of Internet cafés and online game operators
There is no specific legislation that regulates online game
operators, Internet cafés or online game shops. The
Ministry of Commerce in Thailand, however, requires that online
game operators that offer online games over websites or Internet
portals to register for
e-business
registration and also requires Internet cafés and online
game shops to register under the Commercial Registration Act.
Regulation
of business hours
Under the Control of Business Relating to Tape Cassette and
Television Material Act, computer game vendors and shops are
required to obtain a license to broadcast tape cassette and
television material, which includes
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CD-ROMS or
digital videodiscs. A condition to this license restricts the
business hours of game shops to generally from 10:00 a.m.
to 10:00 p.m. In addition, game users under
18 years of age would be restricted from playing for more
than three hours a day under the pending legislative proposals.
The Ministry of Culture is responsible for granting licenses.
The Act is currently applicable to only offline game shops that
use CD-ROMs, hard discs or digital videodiscs.
Restriction
on access by children
Under the Child Protection Act, the Royal Thai Police has the
authority to set restricted hours for children at game shops to
limit their time spent at such shops. Under this Act, the Royal
Thai Police also prohibits any person from forcing, threatening,
inducing, advocating, causing or permitting children to
misbehave or engage in misconduct. In addition, under this Act,
the ICT Minister requests online game operators to close access
to its game server after curfew hours. Users over 18 years
of age, however, are permitted password protected access to
certain online game servers even during curfew hours by
obtaining a password available at the post office. The
ICT Minister has also implemented the Goodnet project,
which recommends that members of the computer and Internet
service provider community cooperate in restricting their
business hours to prevent children under the age of 18 from
entering their place of business during curfew hours.
Intellectual
property
Under the Copyright Act, online games are classified as
copyrightable work in the category of computer program or
software, and, therefore, automatically protected in Thailand
without requiring further registration with or notification to
any governmental agency. Despite the lack of mandatory
registration or notification requirements, it is recommended
that copyright owners of online games notify the Department of
Intellectual Property, the Ministry of Commerce of their online
games to ensure that their names officially and publicly appear
in the listing of copyrighted computer software. The copyright
owner has the exclusive right to copy, modify and publish its
copyrighted work.
China
The online game industry in China operates under a legal regime
that consists of the State Council, which is the highest
authority of the executive branch of the PRC central government,
and various ministries and agencies under its leadership. These
ministries and agencies include:
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the Ministry of Information Industry;
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the Ministry of Culture;
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the State Press and Publications Administration;
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the State Copyright Bureau;
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the Ministry of Public Security; and
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the Bureau of State Secrecy.
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The State Council and these ministries and agencies have issued
a series of rules that regulate a number of different
substantive areas of our business, which are discussed below.
Licenses. Online game companies are required
to obtain licenses from a variety of PRC regulatory authorities.
As an ICP business, online game companies are required to hold a
value-added telecommunications business operation license, or
ICP license, issued by the Ministry of Information Industry or
its local offices. Moreover, ICP operators providing ICP
services in multiple provinces, autonomous regions and centrally
administered municipalities may be required to obtain an
inter-regional ICP license.
Each ICP license holder that engages in the supply and servicing
of Internet cultural products, which include online games, must
obtain an additional Internet culture business operations
license from the Ministry of Culture.
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The State Press and Publications Administration and the Ministry
of Information Industry jointly impose a license requirement for
any company that intends to engage in Internet publishing,
defined as any act by an Internet information service provider
to select, edit and process content or programs and to make such
content or programs publicly available on the Internet.
Furthermore, the Ministry of Information Industry has
promulgated rules requiring ICP license holders that provide
online bulletin board services to register with, and obtain an
approval from, the relevant telecommunications authorities.
Regulation of Internet content. The PRC
government has promulgated measures relating to Internet content
through a number of ministries and agencies, including the
Ministry of Information Industry, the Ministry of Culture and
the State Press and Publications Administration. These measures
specifically prohibit Internet activities, which includes the
operation of online games, that result in the publication of any
content which is found to, among other things, propagate
obscenity, gambling or violence, instigate crimes, undermine
public morality or the cultural traditions of the PRC, or
compromise State security or secrets. If an ICP license holder
violates these measures, the PRC government may revoke its ICP
license and shut down its websites.
Regulation of information security. Internet
content in China is also regulated and restricted from a State
security standpoint. The National Peoples Congress,
Chinas national legislative body, has enacted a law that
may subject to criminal punishment in China any effort to:
(i) gain improper entry into a computer or system of
strategic importance; (ii) disseminate politically
disruptive information; (iii) leak State secrets;
(iv) spread false commercial information or
(v) infringe intellectual property rights.
The Ministry of Public Security has promulgated measures that
prohibit use of the Internet in ways which, among other things,
result in a leakage of State secrets or a spread of socially
destabilizing content. The Ministry of Public Security has
supervision and inspection rights in this regard. If an ICP
license holder violates these measures, the PRC government may
revoke its ICP license and shut down its websites.
Import regulation. Licensing online games from
abroad and importing them into China is regulated in several
ways. Any license agreement with a foreign licensor that
involves import of technologies, including online game software
into China, is required to be registered with the Ministry of
Commerce. Without that registration, a licensee cannot remit
licensing fees out of China to any foreign game licensor. In
addition, the Ministry of Culture requires the licensee to
submit for its content review and approval any online games to
be imported. If a licensee imports games without that approval,
the Ministry of Culture may impose penalties, including revoking
the Internet culture business operations license required for
the operation of online games in China. Moreover, imported
online games are required to be registered with the Ministry of
Information Industry or its designated agencies pursuant to the
Measures Concerning Administration of Software Products before
they can be operated in China. Furthermore, the State Copyright
Bureau requires the licensee to register copyright license
agreements relating to imported software. Without the State
Copyright Bureau registration, a licensee cannot remit licensing
fees out of China to any foreign game licensor and is not
allowed to publish or reproduce the imported game software in
China.
Intellectual property rights. The State
Council and the State Copyright Bureau have promulgated various
regulations and rules relating to protection of software in
China. Under these regulations and rules, software owners,
licensees and transferees may register their rights in software
with the State Copyright Bureau or its local branches and obtain
software copyright registration certificates. Although such
registration is not mandatory under PRC law, software owners,
licensees and transferees are encouraged to go through the
registration process and registered software rights may receive
better protection.
Internet café and online game
regulation. Internet cafés are required to
obtain a license from the Ministry of Culture and the State
Administration of Industry and Commerce, and are subject to
requirements and regulations with respect to minimum registered
capital, location, size, number of computers, age limit of
customers and business hours. The PRC government has published a
series of rules in recent years to intensify its regulation of
Internet cafés. In February 2007, 14 PRC governmental
agencies, including the Ministry of Information Industry, the
State Press and Publications Administration and Ministry of
Public Security jointly promulgated a notice regarding further
strengthening the administration work on Internet cafes and
online games. According to the notice, no new Internet café
should be approved in 2007 and the regulation of existing cafes
should be strengthened.
52
In April 2007, eight PRC governmental agencies, including the
Ministry of Education, the Ministry of Information Industry, the
State Press and Publications Administration and the Ministry of
Public Security jointly promulgated a notice regarding the
implementation of online game anti-addiction system to protect
the physical and psychological health of minors. According to
the notice, online game operators are required to develop and
implement anti-addiction system to all online games from
July 16, 2007, and the corresponding identity
authentication scheme of the anti-addiction system shall be put
into operation at the same time. Otherwise, the online games may
not be approved by or filed with the relevant authorities or may
not carry out open beta testing for operational
purposes.
Privacy protection. PRC law does not prohibit
Internet content providers from collecting and analyzing
personal information from their users. PRC law prohibits
Internet content providers from disclosing to any third parties
any information transmitted by users through their networks
unless otherwise permitted by law. If an Internet content
provider violates these regulations, the Ministry of Information
Industry or its local bureaus may impose penalties and the
Internet content provider may be liable for damages caused to
its users.
While we believe that our licensee is in compliance with the
applicable laws and regulations governing the online game
industry in China, we cannot assure you that our operation of
our games in China will not be found to be in violation of any
current or future Chinese laws and regulations. Failure by our
overseas licensees to comply with laws and regulations in China,
including obtaining and maintaining the requisite government
licenses and permits, may have a material adverse effect on our
business, financial condition and results of operations. See
Item 3.D. Risk Factors Risks Relating to
Our Business In many of our markets, we rely on our
licensees to distribute, market and operate our games.
United
States
The content of video game software is not subject to federal
regulation in the United States. However, many video game
software publishers comply with the standardized rating system
established by the Entertainment Software Rating Board, or ESRB,
a non-profit, self-regulatory body established in 1994 by the
Entertainment Software Association (ESA). ESRB rates video
games, websites and online games submitted by video game
publishers. It also monitors the content of advertisements and
the demographics the advertisements target. Although submitting
a game to the ESRB is voluntary, many retailers will not sell
games without an ESRB rating. Once a game has been submitted
for rating, game producers are required to disclose the entirety
of the gaming code to the ESRB, including code not meant for
play; a failure to disclose can be sanctioned by the ESRB. ESRB
ratings must be displayed on both the front and back of game
packaging in compliance with ESRB requirements and must also
contain both a symbol for age appropriateness (e.g.,
E for Everyone or M for Mature) and
content descriptors (e.g., Blood and Gore or
Intense Violence). The ESRB may sanction game
producers for failing to properly label their product. In
addition, the Federal Trade Commission may conclude that a
failure to disclose to the public the contents of a video game
may be a deceptive trade practice.
Several bills are pending in Congress to regulate the
interactive entertainment software industry, including one that
would forbid the ESRB to rate a game without viewing all of its
content. State laws that would regulate game industry content
and marketing have, to date, been declared unconstitutional. The
Federal Trade Commission has issued reports with respect to the
marketing of M rated games to minors. Consumer
advocacy groups have also opposed sales of interactive
entertainment software containing graphic violence, profanity or
sexually explicit material by pressing for legislation in these
areas (including legislation prohibiting the sale of certain
M rated video games to minors) and by engaging in
public demonstrations and media campaigns. If any groups
(including international, national and local political and
regulatory bodies) were to target M rated titles, or
if any legislation regulating the sale of such titles were to be
enacted into law and survive constitutional challenge, sales
practices regarding such titles could be affected or producers
might be required to alter their contents.
53
4.C. Organizational
Structure
The following is our organizational structure as of May 31,
2007:
4.D. Property,
Plants and Equipment
As of December 31, 2006, our property and equipment mainly
consisted of (i) game engines, (ii) network servers
and (iii) personal computers. As of December 31, 2006,
the net book value of our property and equipment was Won
8,472 million (US$9,110 thousand). Because our main
business is to develop and distribute online game services, we
do not own any factories or facilities that manufacture
products. There are no factories currently under construction,
and we have no plans to build any factories in the future.
Korea
Our principal executive and administrative offices are located
at Meritz Tower 14F,
825-2
Yeoksam-Dong, Gangnam-Gu,
Seoul 135-934
Korea. We currently occupy 97,767 square feet of office
space, which we lease from Meritz Fire and Marine Insurance Co.,
Ltd., pursuant to a lease that will expire on December 4,
2007 and which is renewable for one additional year. The annual
lease payment amounts to Won 3,123 million (US$3,358
thousand).
We believe that our existing facilities are adequate for our
current requirements and that additional space can be obtained
on commercially reasonable terms to meet our future requirements.
United
States
The offices of GRAVITY Interactive, Inc., our wholly-owned
subsidiary in the United States, are located at 4505 Glencoe
Ave, 2nd Floor, Marina Del Ray, California. GRAVITY
Interactive currently occupies 5,815 square feet of office
space, leased from a third party. The annual lease payment
amounts to US$80.4 thousand. We believe that the existing
facilities of GRAVITY Interactive are adequate for its current
requirements and that additional space can be obtained on
commercially reasonable terms to meet its future requirements.
France
The offices of GRAVITY EU SASU, our wholly-owned subsidiary in
France, are located at 1 Place de la Coupole, Tour Areva 30
Floor, Paris La Defense. GRAVITY EU currently occupies
581 square feet of office space, leased from a third party.
The annual lease payment amounts to EUR 64.8 thousand
(US$85.3 thousand)(1). We believe that the existing facilities
of GRAVITY EU are adequate for its current requirements and that
additional space can be obtained on commercially reasonable
terms to meet its future requirements.
Note:
|
|
|
(1) |
|
As of December 31, 2006, the noon buying rate of EMU euros
to U.S. dollars quoted by the Federal Reserve Bank of New York
was EUR 0.76 to US$1.00. |
Russia
The offices of GRAVITY CIS, Inc., our wholly-owned subsidiary in
Russia, are located at 1275549 Altufevskoe shosse build. 64,
Moscow. GRAVITY CIS currently occupies 1,163 square feet of
office space, leased from a third party. The annual lease
payment amounts to Russian ruble 1,914 million (US$73
thousand)(1). We believe that the existing facilities of GRAVITY
CIS are adequate for its current requirements and that
additional space can be obtained on commercially reasonable
terms to meet its future requirements.
Note:
|
|
|
(1) |
|
As of December 31, 2006, the rate of Russian rubles to U.S.
dollars quoted by Russian Central Bank was Russian ruble 26.3 to
US$1.00. |
54
Dubai
The offices of GRAVITY Middle East & Africa FZ-LLC,
our wholly-owned subsidiary in Dubai are located at Dubai
Internet City Office No. 6, Building No. 11, Ground
Floor, Dubai, United Arab Emirates. GRAVITY Middle
East & Africa currently occupies 552 square feet
of office space, leased from a third party. The annual lease
payment amounts to AED 80 thousand (US$22 thousand)(1). We
believe that the existing facilities of GRAVITY Middle
East & Africa are adequate for its current
requirements and that additional space can be obtained on
commercially reasonable terms to meet its future requirements.
Note:
|
|
|
(1) |
|
The United Arab Emirates Dirham is tied to the U.S. dollar at a
steady exchange rate of AED 3.671 to US$1.00. |
|
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ITEM 5.
|
OPERATING
AND FINANCIAL REVIEW AND PROSPECTS
|
You should read the following discussion together with our
consolidated financial statements and the related notes which
appear elsewhere in this report. The following discussion is
based on our consolidated financial statements, which have been
prepared in accordance with US GAAP. Our historic
performance may not be indicative of our future results of
operations and capital requirements and resources.
5.A. Operating
Results
Overview
We are based in Korea and are a leading developer and
distributor of online games in Japan, Thailand, the Philippines,
Indonesia, Malaysia and Singapore based on the number of peak
concurrent users. From our inception in April 2000 to the
commercialization of our first online game, Ragnarok Online in
August 2002, our operating activities were limited primarily to
developing Ragnarok Online and rolling out a free test, or
beta-test, version of Ragnarok Online in November 2001.
Since Ragnarok Onlines initial commercial launch in August
2002, we have experienced significant growth in revenues and net
income until 2004. However, in 2006 and 2005, revenues and net
income decreased significantly. Our revenues decreased by 23.3%
to Won 40,963 million (US$44,046 thousand) in 2006 from Won
53,384 million in 2005 and decreased by 17.1% to Won
53,384 million in 2005 from Won 64,426 million in
2004. We recorded a net loss of Won 22,265 million
(US$23,942 thousand) in 2006 as compared to a net loss of Won
3,030 million and net income of Won 28,057 million in
2005 and 2004, respectively. Our gross profit margin also
decreased from 84.3% in 2004 to 70.0% in 2005 and to 56.7% in
2006, and our operating margin decreased from negative 5.0% in
2005 to negative 29.8% in 2006. We attribute our revenue growth
until 2004 largely to our early entry into additional markets
since Ragnarok Onlines commercial launch and the
continuing popularity of Ragnarok Online among users in the
existing markets. Once a game is launched and the initial
development and marketing costs have been expensed, relatively
low marginal costs are incurred to expand into additional
markets through licensing arrangements. The decrease in revenues
in 2006 and 2005 was primarily due to the continuing decline in
subscription revenues and royalties from Ragnarok Online arising
from it reaching a relative maturity in our principal markets.
Our operating expenses for 2006 decreased as compared to 2005
primarily as a result of (i) the expenses related to the
investigation into accounting irregularities committed by the
former Chairman in 2005 did not recur, (ii) the
reimbursement by the former Chairman for certain of the costs
and expenses incurred by the Company in connection with the
investigation of the former Chairmans diversion of
revenues otherwise due to the Company and (iii) gain on
disposal of asset from the sale of the Companys building
in May 2006. Our revenue trend may be adversely affected in the
future by the popularity of online games introduced by our
competitors. Our future success depends largely on our ability
to develop or publish commercially successful new online games.
In June 2006, we commercially launched STYLIA, our casual online
game portal site, followed by Time N Tales, a
massively multi player online role playing game, in July 2006.
Revenues of STYLIA and Time N Tales were Won 2 million
(US$2 thousand) and Won 257 million (US$276 thousand) in
2006, respectively. Despite our commercial launch of these
games, our revenues and net income declined in 2006 as compared
to 2005.
55
Our income tax rate in 2006 was 13.75%. As we were designated as
a venture company and were entitled to a 50% reduction in
corporate income tax in September 2005, we enjoyed such income
tax rate reduction for the fiscal year ended December 31,
2006.
Revenues
We derive, and expect to continue to generate, most of our
revenues from online game subscription fees paid by users in
Korea, the United States and Canada, and royalties and license
fees paid by our licensees in our overseas markets. Our revenues
can be classified into the following four categories:
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online games subscription revenue;
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online games royalties and license fees;
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mobile games; and
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character merchandising, animation and other revenue.
|
Online
games subscription revenue
Prepaid online game subscription fees are deferred and
recognized as revenue on a monthly basis in proportion to the
number of days lapsed or based on actual hours used.
Online
games royalties and license fees
We license the right to market and distribute our games in
various countries for a license fee and receive monthly
royalties based on a percentage of the licensees revenues
from our games. We generally are advised by each of our
licensees as to the amount of royalties earned by us from such
licensee within 15 to 25 days following the end of each
month.
The initial license fees are deferred and recognized ratably as
revenue over the license period, which generally does not exceed
two years. The guaranteed minimum royalty payments are deferred
and recognized as the relevant royalty is earned. For a table
setting forth details of each license agreement, see
Item 4.B. Business Overview Our
markets Overseas markets. In addition, if the
license agreements are renewed upon the expiration of their
terms, we generally receive renewal license fees, which are
deferred and recognized ratably over the new license period.
We also receive royalty revenues from our licensees based on an
agreed percentage of the licensees revenues from our
games. Royalty revenues are recognized on a monthly basis after
the licensee confirms its revenues based on the licensees
sales from our games during the month.
Mobile
games revenue
Mobile games are played using mobile phones and other mobile
devices. Mobile game revenues are derived from contract prices
and a percentage of the per-download fees that users pay.
Contract prices are recognized when the products or services
have been delivered or rendered and the customers can begin its
exploitation or sale in accordance with the contractual terms,
and per-download fees are recognized in a monthly basis as they
are earned by the licensee.
Character
merchandising, animation and other revenue
We license the right to commercialize or distribute our games
characters or animation in exchange for contract prices. These
contract prices are recognized when the products or services
have been delivered or rendered and the customers can begin its
exploitation or sale in accordance with the contractual terms.
In addition, we receive royalty payment based on a specified
percentage of the licensees sales.
56
Breakdown of revenues
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Year Ended December 31,
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2004
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2005
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2006
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(In millions of Korean Won and percentages)
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Online games-subscription revenue
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W
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16,253
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|
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25.2
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%
|
|
W
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11,249
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21.1
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%
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W
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8,420
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20.6
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%
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Online games-royalties and license
fees
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45,101
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70.0
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|
|
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37,375
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|
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70.0
|
|
|
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26,123
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|
|
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63.8
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Mobile games
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376
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|
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0.6
|
|
|
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1,664
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|
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3.1
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|
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3,840
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|
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9.4
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Character merchandising, animation
and other revenue
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2,696
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4.2
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|
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3,096
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5.8
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2,580
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6.2
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|
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Total
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W
|
64,426
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|
|
|
100.0
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%
|
|
W
|
53,384
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|
|
|
100.0
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%
|
|
W
|
40,963
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|
|
|
100.0
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%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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Cost
of revenues
Our cost of revenues consists principally of the following:
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operational expenses, server depreciation expenses, server
maintenance costs and related personnel costs and amortization
of development-related costs as described in
Critical accounting policies
Capitalized software development costs; and
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royalty payments to Mr. Myoung-Jin Lee, on whose cartoon
series our game Ragnarok Online is based.
|
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production of online
games, animation and character merchandising. In return, we paid
Mr. Lee an initial license fee of 40 million and are
required to pay royalties based on 1.0% or 1.5% of adjusted
revenues (net of value-added taxes and certain other expenses)
or 2.5%, 5% or 10% of net income generated from the use of the
Ragnarok brand, depending on the type of revenues received from
the operation or licensing of Ragnarok Online.
The cost of revenues from the payments to Mr. Myoung-Jin
Lee was Won 542 million for 2005 and Won 361 million
for 2006. This agreement expires in January 2033.
Selling,
general and administrative expenses
Selling, general and administrative expenses consist of sales
commissions paid to independent promotional agents that
distribute our online games to our Internet café
subscribers in Korea, commissions paid to payment settlement
providers, administrative expenses and related personnel
expenses of executive and administrative staff, and marketing
and promotional expenses and related personnel expenses.
Research
and development expenses
Research and development expenses consist primarily of payroll
and other overhead expenses which are all expensed as incurred
until technological feasibility of a game is reached. Once
technological feasibility of a game is reached, these costs are
capitalized and, once commercial operation commences, amortized
as cost of revenues. See Critical accounting
policies Capitalized software development
costs.
Interest
expense
In February and April 2002, we entered into agreements with YNK
Korea, an online game publisher in Korea, pursuant to which we
granted it the exclusive right to distribute Ragnarok Online for
a contractual period of three years from the date Ragnarok
Online was first commercialized. In consideration, we received a
lump sum payment in the amount of Won 7,000 million at the
inception of these agreements, which we recorded as debt on our
balance sheets beginning from such year. As there is no interest
rate stated in the agreement with YNK Korea, the interest is
imputed based on the difference between the principal amount of
the loan and the total payments expected to be made pursuant to
the agreement. Accordingly, the repayment of principal balance
to YNK Korea is variable each year in accordance with the amount
of annual revenues generated from distribution of Ragnarok
Online and deduction of annual interest expense allocated using
the interest rate method. As of December 31, 2005, the
outstanding balance of our debt payable to YNK Korea was nil as
our agreement with YNK Korea expired in July
57
2005. Pursuant to the expiration of our agreement with YNK Korea
in July 2005, we are no longer obligated to make payments to YNK
Korea for the period subsequent to the date of expiration for
revenues attributable to Ragnarok Online. In accordance with
such agreement, we recognized payments in the amount of Won
7,037 million and Won 3,406 million for years 2004 and
2005, respectively, to YNK Korea. Of such payments, Won
2,391 million and Won 1,150 million were allocated to
principal, and Won 4,646 million and Won 2,256 million
were allocated to interest, respectively.
We recorded interest expense of Won 4,732 million, Won
2,158 million and Won 95 million (US$102 thousand) in
2004, 2005 and 2006, respectively.
Foreign
currency effects
In 2006, 75.2% of our revenues were denominated in foreign
currencies, primarily in U.S. dollars and Japanese Yen. In
most of the countries in which our games are distributed, other
than the United States, Japan and European countries, the
revenues generated by our licensees are denominated in local
currencies, which include the NT dollar, the Thai Baht and the
Renminbi, and converted into the U.S. dollar for remittance
of monthly royalty payments to us. Depreciation of these local
currencies against the U.S. dollar will result in reduced
monthly royalty payments in U.S. dollar terms, thereby
having a negative impact on our revenues.
Although we receive our monthly royalty revenues from our
overseas licensees in foreign currencies, primarily in
U.S. dollar and Japanese Yen, in the case of the
U.S. and Japan and other local currencies, such as the NT
dollar, the Thai Baht and the Renminbi in our other principal
markets, substantially all of our costs are denominated in Won.
We receive monthly royalty payments from our overseas licensees
based on a percentage of revenues confirmed and recorded at the
end of each month applying the foreign exchange rate applicable
on such date. We generally receive these royalty payments 20 to
30 days after such record date (except in Europe, Chile and
China, where such payment could be received up to 60 days
after the record date). Appreciation or depreciation of the Won
against these foreign currencies during this period will result
in foreign currency losses or gains and affect our net income in
dollar terms.
In 2005, we began entering into derivatives arrangements to
hedge against the risk of foreign currency fluctuations. As of
December 31, 2005 and 2006, we had no foreign currency
forward contracts outstanding. See Item 11.
Quantitative and Qualitative Disclosures about Market
Risk.
Income
tax expenses
Income tax expenses in 2004 was Won 5,406 million. In 2005,
we had income tax benefit, which amounted to Won
817 million. In 2006, income tax expenses was Won
12,069 million (US$12,977 thousand).
Recent
Accounting Changes
No material change.
Critical
Accounting Policies
Our discussion and analysis of our financial condition and
results of operations are based upon our financial statements,
which have been prepared in accordance with accounting
principles generally accepted in the United States. The
preparation of these financial statements requires us to make
estimates, judgments and assumptions that affect the reported
amounts of assets and liabilities, contingent liabilities, and
revenue and expenses during the reporting period. We evaluate
our estimates on an ongoing basis based on historical experience
and other assumptions we believe are reasonable under the
circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities
that are not readily apparent from other sources. The policies
discussed below are considered by our management to be critical
because they are not only important to the portrayal of our
financial condition and results of operations but also because
application and interpretation of these policies require both
judgment and estimates of matters that are inherently uncertain
and unknown. As a result, actual results may differ materially
from our estimates.
58
Revenue
recognition
We derive, and expect to continue to generate, most of our
revenues from online game subscription fees paid by users in
Korea, and royalties and license fees paid by our licensees in
overseas markets. Our revenues can be classified into the
following four categories: (i) online games
subscription revenue; (ii) online games
royalties and license fees; (iii) mobile games; and
(iv) character merchandising, animation and other revenue.
For details, see Overview Revenue
recognition.
We recognize revenue in accordance with accounting principles
generally accepted in the United States, as set forth in
Securities and Exchange Commission Staff Accounting
Bulletin No. 104, Revenue Recognition, Statement of
Position
97-2,
Software Revenue Recognition and other related
pronouncements.
Allowances
for doubtful accounts
We maintain allowances for doubtful accounts receivable for
estimated losses that result from the inability of our customers
to make required payments. We base our allowances on the
likelihood of recoverability of accounts receivable based on
past experience and current collection trends. We record
allowances for doubtful accounts based on historical payment
patterns of our customers and increase our allowances as the
length of time such receivables become past due increases.
Subsequent to June 2003, pursuant to agreements with various
payment gateway providers, the payment gateway providers are
responsible for remitting to us the full subscription revenues
generated in Korea after deducting their fixed service fees and
charges, which range from approximately 8% to 15% and risk of
loss or delinquencies are borne by such payment gateway
providers so that we no longer assume any collection risk.
Capitalized
software development costs
We account for capitalized software development costs in
accordance with Statement of Financial Accounting Standards
(SFAS) No. 86, Accounting for the Costs of
Computer Software to be Sold, Leased, or Otherwise Marketed.
Software development costs incurred prior to the
establishment of technological feasibility are expensed when
incurred and treated as research and development, or R&D,
expenses. Once the game has reached technological feasibility,
all subsequent software development costs for that product are
capitalized until it is released for sale. Technological
feasibility is evaluated on a
product-by-product
basis, but generally occurs once the online game has a proven
ability to operate on a massively multi-player level. After the
game is commercially released, the capitalized product
development costs are amortized and expensed over the
games estimated useful life, which is deemed to be three
years. This expense is recorded as a component of cost of
revenues.
We evaluate the recoverability of capitalized software
development costs on a product-by product basis. Capitalized
costs for those products whose further development or sale is
terminated are expensed in the period of cancellation. In
addition, a charge to cost of revenues is recorded when
managements forecast for a particular game indicates that
unamortized capitalized costs exceed the net realizable value of
that asset.
Significant management judgments and estimates are required to
assess the timing of technological feasibility as well as the
ongoing recoverability of capitalized costs.
Impairment
of goodwill and other intangible assets
Goodwill represents the excess of the purchase price over the
fair value of the identifiable net assets acquired in our
acquisition of TriggerSoft and NEOCYON. As of December 31,
2006, residual goodwill reflected on our balance sheet was Won
1,451 million (US$1,560 thousand). At the time of such
acquisition, we estimated that Won 8,505 million
(US$9,145 thousand) of intangible assets were acquired from
TriggerSoft and NEOCYON, comprising of contract-based intangible
assets. We evaluate goodwill on an annual basis for possible
impairment, in accordance with SFAS No. 142,
Goodwill and Other Intangible Assets
(SFAS 142), using fair value techniques and
market comparables. We assess impairment of our definite-lived
other intangible assets in accordance with the provisions of
SFAS No. 144, Accounting for the Impairment or
Disposal of Long-lived Assets (SFAS 144),
whenever events or changes in circumstance indicate the carrying
amount may not be recoverable.
59
The assessment of impairments under SFAS 142 and 144
requires significant judgment and requires estimates to assess
fair values. A percentage difference in cash flow projections or
discount rate used would not likely result in an impairment
write-down.
Impairment
of Investments
Our investments are comprised of equity securities accounted for
under both the cost and equity method of accounting. If it has
been determined that an investment has sustained an
other-than-temporary decline in its value, the investment is
written down to its fair value by a charge to earnings. We
regularly evaluate our investments to identify
other-than-temporary impairments of individual securities.
Factors that are considered by us in determining whether an
other-than-temporary decline in value has occurred include: the
length of time and extent to which the market value of the
security has been less than its original cost, the financial
condition, operating results, business plans, milestones and
estimated future cash flows of investee, other specific factors
affecting the market value. We have evaluated our investment in
Online Game Revolution Fund No. 1 and Perpetual
Entertainment Inc. as of December 31, 2006 and concluded
that the investments were not impaired based on the
investees business plan, milestone activities, near term
prospects and other third party financing information.
Significant management judgment is involved in the evaluation.
Any changes in assumptions could significantly affect the
valuation and timing of recognition of valuation losses.
Income
taxes
We account for income taxes under the provisions of
SFAS No. 109, Accounting for Income Taxes.
Under SFAS No. 109, income taxes are accounted for
under the asset and liability method.
Management judgment is required in determining our provision for
income taxes, deferred tax assets and liabilities and the extent
to which deferred tax assets can be recognized. A valuation
allowance is provided for deferred tax assets to the extent that
it is more likely than not that such deferred tax assets will
not be realized. Realization of future tax benefits related to
the deferred tax assets is dependent on many factors, including
our ability to generate taxable income within the period during
which the temporary differences reverse, the outlook for the
economic environment in which the business operates, and the
overall future industry outlook. As of December 31, 2006,
we have concluded that a full valuation allowance on our
deferred tax assets will be required based on our historical and
projected net and taxable income.
As described in Overview Income
tax expenses, we enjoyed in 2006 a reduced tax rate of
13.75%, which is 50% of the statutory tax rate and applied to
certain designated venture companies. In 2007, while we will
reapply for our designation as a venture company (as the reduced
tax rate is valid until 2006), it is uncertain as to whether we
will obtain this designation. However, even if we cease to enjoy
the 50% reduction in corporate income tax rate in 2007, we will
instead be entitled to a special tax exemption of 10% of the
statutory corporate income tax rate for the fiscal year 2007 by
virtue of being a small- and medium-sized company. Accordingly,
deferred income taxes as of December 31, 2006 were
calculated based on the rate of 24.75% and 27.50% for the
amounts expected to be realized during the fiscal year 2007 and
2008, respectively.
60
Results
of Operations
2006
Compared to 2005
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games
subscription revenue
|
|
W
|
11,249
|
|
|
W
|
8,420
|
|
|
US$
|
9,054
|
|
|
|
(25.1
|
)%
|
Online games royalties
and license fees
|
|
|
37,375
|
|
|
|
26,123
|
|
|
|
28,089
|
|
|
|
(30.1
|
)
|
Mobile games
|
|
|
1,664
|
|
|
|
3,840
|
|
|
|
4,129
|
|
|
|
130.8
|
|
Character merchandising, animation
and other revenue
|
|
|
3,096
|
|
|
|
2,580
|
|
|
|
2,774
|
|
|
|
(16.7
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
53,384
|
|
|
|
40,963
|
|
|
|
44,046
|
|
|
|
(23.3
|
)
|
Cost of revenue
|
|
|
16,038
|
|
|
|
17,746
|
|
|
|
19,082
|
|
|
|
10.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
37,346
|
|
|
|
23,217
|
|
|
|
24,964
|
|
|
|
(37.8
|
)
|
Gross profit margin(2)
|
|
|
70.0
|
%
|
|
|
56.7
|
%
|
|
|
56.7
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
30,795
|
|
|
|
27,555
|
|
|
|
29,629
|
|
|
|
(10.5
|
)
|
Research and development
|
|
|
9,219
|
|
|
|
9,239
|
|
|
|
9,934
|
|
|
|
0.2
|
|
Litigation charges
|
|
|
|
|
|
|
4,648
|
|
|
|
4,998
|
|
|
|
N/M
|
|
Proceeds from the former chairman
due to fraud
|
|
|
|
|
|
|
(4,947
|
)
|
|
|
(5,319
|
)
|
|
|
N/M
|
|
Gain on disposal of assets held
for sale
|
|
|
|
|
|
|
(1,081
|
)
|
|
|
(1,162
|
)
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
40,014
|
|
|
|
35,414
|
|
|
|
38,080
|
|
|
|
(11.5
|
)
|
Operating income (loss)
|
|
|
(2,668
|
)
|
|
|
(12,197
|
)
|
|
|
(13,116
|
)
|
|
|
357.2
|
|
Operating profit margin(3)
|
|
|
(5.0
|
)%
|
|
|
(29.8
|
)%
|
|
|
(29.8
|
)%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,850
|
|
|
|
2,973
|
|
|
|
3,197
|
|
|
|
4.3
|
|
Interest expense
|
|
|
(2,158
|
)
|
|
|
(95
|
)
|
|
|
(102
|
)
|
|
|
(95.6
|
)
|
Foreign currency losses, net
|
|
|
(614
|
)
|
|
|
(728
|
)
|
|
|
(783
|
)
|
|
|
18.6
|
|
Gain (Loss) on Foreign currency
forward transaction
|
|
|
(853
|
)
|
|
|
151
|
|
|
|
162
|
|
|
|
117.7
|
|
Others, net
|
|
|
(12
|
)
|
|
|
(36
|
)
|
|
|
(39
|
)
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other expense
|
|
|
(787
|
)
|
|
|
2,265
|
|
|
|
2,435
|
|
|
|
(387.8
|
)
|
Income (loss) before income tax
expenses (benefit), minority interest, and equity loss of joint
venture
|
|
|
(3,455
|
)
|
|
|
(9,932
|
)
|
|
|
(10,681
|
)
|
|
|
187.5
|
|
Income tax expenses (benefit)
|
|
|
(817
|
)
|
|
|
12,069
|
|
|
|
12,977
|
|
|
|
(1,577.2
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before minority
interest and equity in loss of related joint venture and
partnership
|
|
|
(2,638
|
)
|
|
|
(22,001
|
)
|
|
|
(23,658
|
)
|
|
|
734.0
|
|
Minority interest(4)
|
|
|
(2
|
)
|
|
|
7
|
|
|
|
8
|
|
|
|
N/M
|
|
Equity loss of joint venture and
partnership(5)
|
|
|
394
|
|
|
|
1,106
|
|
|
|
1,189
|
|
|
|
180.7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before cumulative
effect of change in accounting principle
|
|
|
(3,030
|
)
|
|
|
(23,114
|
)
|
|
|
(24,855
|
)
|
|
|
662.8
|
|
Cumulative effect of change in
accounting principle, net of tax
|
|
|
|
|
|
|
849
|
|
|
|
913
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
US$
|
(23,942
|
)
|
|
|
634.8
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
61
N/M = not
meaningful
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 930.0 to US$1.00. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each
period. |
|
(4) |
|
In 2005 and 2006, represents the minority interest in NEOCYON,
Inc., a 96.11% held subsidiary purchased in December 2005. |
|
(5) |
|
In 2005, represents the losses from our 30% equity investment in
Animation Production Committee, a Japanese joint venture formed
in order to produce and market Ragnarok the Animation through
GRAVITY Entertainment Corporation, our Japanese subsidiary. In
2006, represents the losses from our 30% equity investment in
Animation Production Committee and 14.49% equity investment in
Online Game Revolution Fund No. 1, a
limited liability partnership (Revolution Fund),
formed in order to invest online game. These investments were
accounted for using the equity method of accounting. |
Revenues
Our total revenues decreased by 23.3% to Won 40,963 million
(US$44,046 thousand) in 2006 from Won 53,384 million
in 2005, primarily due to:
|
|
|
|
|
a 30.1% decrease in royalties and license fees to Won
26,123 million (US$28,089 thousand) in 2006 from Won
37,375 million in 2005, which primarily resulted from a
decrease in royalties and license fees attributable to our
Ragnarok Online game resulting from increasing competition and
as a result of the relative maturity of such game in our
principal overseas markets. Royalties and license fees from
Ragnarok Online decreased from Won 36,573 million in 2005
to Won 24,584 million (US$26,434 thousand) in 2006;
|
|
|
|
a 25.1% decrease in subscription revenue to Won
8,420 million (US$9,054 thousand) in 2006 from
Won 11,249 million in 2005. This 25.1% decrease
resulted primarily from a 32.5% decrease in subscription revenue
in Korea from Ragnarok Online to Won 5,339 million
(US$5,741 thousand) in 2006 from Won 7,913 million in
2005, and a 18.8% decrease in the subscription revenue for
Ragnarok Online in the United States and Canada to Won
2,163 million (US$2,326 thousand) in 2006 from Won
2,665 million in 2005, due to a decrease in playing time by
our users of Ragnarok Online resulting from increasing
competition and as a result of the relative maturity of such
game; and
|
|
|
|
a 16.7% decrease in character merchandising, animation and other
revenue to Won 2,580 million (US$2,774 thousand) in 2006
from Won 3,096 million in 2005, which resulted primarily
from a 25.3% decrease in technical support revenue to Won
349 million (US$375 thousand) in 2006 from Won
467 million in 2005 and 96.1% decrease in animation revenue
to Won 24 million (US$26 thousand) in 2006 from Won
614 million in 2005.
|
Such decreases in revenues were partially offset by:
|
|
|
|
|
a 130.8% increase in mobile games revenue to Won
3,840 million (US$4,129 thousand) in 2006 from
Won 1,664 million in 2005. This 130.8% increase
resulted primarily from acquisition of NEOCYON, which was made
in November and December in 2005, and thereby in 2005, the
revenue of NEOCYON are reflected only for the period after the
acquisition whereas in 2006, the full year. Mobile revenues of
NEOCYON were Won 429 million and Won 3,359 million in
2005 and 2006.
|
62
Cost of
revenues
Our cost of revenues increased by 10.6% to Won
17,746 million (US$19,082 thousand) in 2006 from
Won 16,038 million in 2005, primarily due to:
|
|
|
|
|
a 151.8% increase in amortization on intangible assets to Won
2,437 million (US$2,620 thousand) in 2006 from Won
968 million in 2005. Acquisition of NEOCYON was made in
November and December in 2005, and for intangible assets
recognized then, amortization expense only for the period after
the acquisition is reflected in 2005 whereas in 2006, such
expense is reflected for the full year; and
|
|
|
|
a 141.9% increase in outsourcing fee to Won 958 million
(US$1,030 thousand) in 2006 from Won 396 million in
2005 primarily resulted from the effect of the acquisition of
NEOCYON, which was made in November and December in 2005, and
thereby in 2005, outsourcing fee of NEOCYON are reflected only
for the period after the acquisition whereas in 2006, such fee
is reflected for the full year.
|
Such increases in cost of revenues were partially offset by:
|
|
|
|
|
a 60.3% decrease in stock option plan compensation expense to
Won 320 million (US$344 thousand) in 2006 from Won
806 million in 2005, as a result of a decrease of personnel
in 2006.
|
Gross
profit and margin
As a result of the foregoing, our gross profit decreased by
37.8% to Won 23,217 million (US$24,964 thousand) in 2006
from Won 37,346 million in 2005. Our gross profit margin
decreased to 56.7% in 2006 from 70.0% in 2005.
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses decreased by 10.5% to Won 27,555 million
(US$29,629 thousand) in 2006 from Won 30,795 million in
2005, primarily due to:
|
|
|
|
|
a 45.4% decrease in fee payments to Won 5,229 million
(US$5,623 thousand) in 2006 from Won 9,570 million in
2005, for fees and expenses incurred in connection with the
investigation and subsequent restatement of the financial
statements in 2005;
|
|
|
|
a 40.3% decrease in advertising expenses to Won
3,744 million (US$4,026 thousand) in 2006 from
Won 6,273 million in 2005, as a result of our
participation in the Tokyo Game Show in September 2005, our
participation in the G-star Game Show in November 2005,
advertising for Ragnarok Online II and increase in
marketing expenses related to the introduction of STYLIA in
2005, which did not recur in 2006; and
|
|
|
|
a 28.7% decrease in taxes and dues to Won 997 million
(US$1,072 thousand) in 2006 from Won 1,398 million in
2005, resulting from back-taxes in the amount of Won
1,060 million, representing the amount of tax benefits
granted to us in respect of the building and land at Shinsa-Dong
in July 2004 for research and development purposes, which did
not recur in 2006.
|
Such decreases in selling, general and administrative expenses
were partially offset by:
|
|
|
|
|
a 216.3% increase in rent to Won 2,461 million (US$2,646
thousand) in 2006 from Won 778 million in 2005, primarily
as a result of an increase in rent fee due to moving the head
office in 2005; and
|
|
|
|
a 41.4% increase in salaries to Won 8,054 million (US$8,660
thousand) in 2006 from Won 5,694 million in 2005, primarily
as a result of an increase in the number of employees for
administrative and other support functions.
|
Research and development expenses. Our
research and development expenses increased 0.2% to
Won 9,239 million (US$9,934 thousand) in 2006 from Won
9,219 million in 2005.
Litigation charges. Our litigation charges
increased to Won 4,648 million (US$4,998 thousand) in 2006
from nil in 2005. See Item 8.A Financial
Information Legal Proceedings.
Proceeds from the former chairman due to
fraud. Our proceeds from the former chairman due
to fraud increased to Won 4,947 million (US$5,319 thousand)
in 2006 from nil in 2005.
63
Gain on disposal of assets held for sale. Our
gain on disposal of assets held for sale increased to
Won 1,081 million (US$1,162 thousand) in 2006 from nil
in 2005.
Operating
income and operating margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating loss of
Won 12,197 million (US$13,116 thousand) in 2006
compared to operating loss of Won 2,668 million in 2005.
Net other
income (expense)
Our net other expense decreased 387.8% to other income of Won
2,265 million (US$2,435 thousand) in 2006 from other
expense Won 787 million in 2005 primarily due to:
|
|
|
|
|
a 95.6% decrease in interest expense from Won 2,158 million
in 2005 to Won 95 million (US$102 thousand) in 2006 as a
result of reduction in payments in connection with the loan from
YNK Korea, due to the expiration of the term of the contract
with YNK Korea in July 2005; and
|
|
|
|
an increase in gain on foreign currency forward transaction from
loss of Won 853 million in 2005, to gain of Won
151 million (US$162 thousand) in 2006.
|
Income
tax expenses (benefit)
We recorded income tax expense of Won 12,069 million
(US$12,977 thousand) in 2006, as compared to income tax benefit
of Won 817 million in 2005 primarily due to recognizing a
full valuation on allowances from deferred tax assets. In
assessing the realizability of deferred tax assets, we
considered whether it was more likely than not some portion or
all of the deferred tax assets would not be realized. However,
it is possible that these income tax expenses could be treated
as income tax benefit if any taxable income becomes realizable
in the future. For the year ended December 31, 2006, we
recorded a full valuation allowance on our deferred tax assets,
as we determined that it was more likely than not that none of
the deferred tax assets were realizable in the near future.
Minority
interest
Minority interest represents the net income (loss) from NEOCYON,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired 96.11% of voting equity of NEOCYON in 2005.
Equity
loss of joint venture and partnership
Equity loss of joint venture and partnership represents the 30%
of the net loss incurred from our 30% equity investment in
Animation Production Committee, a Japanese animation joint
venture which we invested through GRAVITY Entertainment
Corporation, our Japanese subsidiary and 14.49% of the net loss
incurred from 14.49% partnership interest in Revolution Fund.
These investments were accounted for using the equity method of
accounting.
Net
income (loss)
As a result of the cumulative effects of the reasons stated
above, our net income recorded net loss of
Won 22,265 million (US$23,942 thousand) in 2006 as
compared to net loss of Won 3,030 million in 2005.
64
2005
Compared to 2004
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2004
|
|
|
2005
|
|
|
2005(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games
subscription revenue
|
|
W
|
16,253
|
|
|
W
|
11,249
|
|
|
US$
|
11,138
|
|
|
|
(30.8
|
)%
|
Online games royalties
and license fees
|
|
|
45,101
|
|
|
|
37,375
|
|
|
|
37,005
|
|
|
|
(17.1
|
)
|
Mobile games
|
|
|
376
|
|
|
|
1,664
|
|
|
|
1,648
|
|
|
|
342.6
|
|
Character merchandising, animation
and other revenue
|
|
|
2,696
|
|
|
|
3,096
|
|
|
|
3,065
|
|
|
|
14.8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenues
|
|
|
64,426
|
|
|
|
53,384
|
|
|
|
52,856
|
|
|
|
(17.1
|
)
|
Cost of revenues
|
|
|
10,116
|
|
|
|
16,038
|
|
|
|
15,879
|
|
|
|
58.5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
54,310
|
|
|
|
37,346
|
|
|
|
36,977
|
|
|
|
(31.2
|
)
|
Gross profit margin(2)
|
|
|
84.3
|
%
|
|
|
70.0
|
%
|
|
|
70.0
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
13,660
|
|
|
|
30,795
|
|
|
|
30,490
|
|
|
|
125.4
|
|
Research and development
|
|
|
2,029
|
|
|
|
9,219
|
|
|
|
9,128
|
|
|
|
354.4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
15,689
|
|
|
|
40,014
|
|
|
|
39,618
|
|
|
|
155.0
|
|
Operating income (loss)
|
|
|
38,621
|
|
|
|
(2,668
|
)
|
|
|
(2,641
|
)
|
|
|
(106.9
|
)
|
Operating profit margin(3)
|
|
|
59.9
|
%
|
|
|
(5.0
|
)%
|
|
|
(5.0
|
)%
|
|
|
|
|
Other income (expense):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
479
|
|
|
|
2,850
|
|
|
|
2,822
|
|
|
|
495.0
|
|
Interest expense
|
|
|
(4,732
|
)
|
|
|
(2,158
|
)
|
|
|
(2,137
|
)
|
|
|
(54.4
|
)
|
Foreign currency gains (losses),
net
|
|
|
(625
|
)
|
|
|
(614
|
)
|
|
|
(608
|
)
|
|
|
(1.8
|
)
|
Foreign currency forward
transaction, net
|
|
|
|
|
|
|
(853
|
)
|
|
|
(845
|
)
|
|
|
N/M
|
|
Others, net
|
|
|
(1
|
)
|
|
|
(12
|
)
|
|
|
(12
|
)
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other expense
|
|
|
(4,879
|
)
|
|
|
(787
|
)
|
|
|
(780
|
)
|
|
|
(83.9
|
)
|
Income (loss) before income tax
expenses, minority interest, and equity in loss of related joint
venture
|
|
|
33,742
|
|
|
|
(3,455
|
)
|
|
|
(3,421
|
)
|
|
|
(110.2
|
)
|
Income tax expenses (benefit)
|
|
|
5,406
|
|
|
|
(817
|
)
|
|
|
(809
|
)
|
|
|
(115.1
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before minority
interest and equity in loss of related joint venture
|
|
|
28,336
|
|
|
|
(2,638
|
)
|
|
|
(2,612
|
)
|
|
|
(109.3
|
)
|
Minority interest(4)
|
|
|
(17
|
)
|
|
|
(2
|
)
|
|
|
(2
|
)
|
|
|
N/M
|
|
Equity in loss of related joint
venture(5)
|
|
|
296
|
|
|
|
394
|
|
|
|
390
|
|
|
|
33.1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
28,057
|
|
|
W
|
(3,030
|
)
|
|
US$
|
(3,000
|
)
|
|
|
(110.8
|
)%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/M = not
meaningful
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 1,010.0 to US$1.00. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each
period. |
|
(4) |
|
In 2004, represents the minority interest in GRAVITY
Entertainment Corporation, our Japanese subsidiary. We acquired
the remaining 50% of voting equity interest in RO Production
(the predecessor name of |
65
|
|
|
|
|
GRAVITY Entertainment Corporation) in October 2004,
resulting in RO Production becoming our wholly-owned subsidiary.
In 2005, represents the minority interest in NEOCYON, Inc., a
96.11% held subsidiary purchased in December 2005. |
|
(5) |
|
Represents the losses from our 30% equity investment in
Animation Production Committee, a Japanese joint venture formed
in order to produce and market Ragnarok the Animation through
GRAVITY Entertainment Corporation, our Japanese subsidiary. This
investment was accounted for using the equity method of
accounting. |
Revenues
Our total revenues decreased by 17.1% to Won 53,384 million
(US$52,856 thousand) in 2005 from Won 64,426 million
in 2004, primarily due to:
|
|
|
|
|
a 17.1% decrease in royalties and license fees to Won
37,375 million (US$37,005 thousand) in 2005 from Won
45,101 million in 2004, which primarily resulted from a
decrease in royalties and license fees attributable to our
Ragnarok Online game resulting from increasing competition and
as a result of the relative maturity of such game in our
principal overseas markets. Royalties and license fees from
Ragnarok Online decreased from Won 45,101 million in 2004
to Won 36,574 million (US$36,212 thousand) in 2005; and
|
|
|
|
a 30.8% decrease in subscription revenue to Won
11,249 million (US$11,138 thousand) in 2005 from
Won 16,253 million in 2004. This 30.8% decrease
resulted primarily from a 37.8% decrease in subscription revenue
in Korea from Ragnarok Online to Won 7,913 million
(US$7,835 thousand) in 2005 from Won 12,724 million in
2004, and a 24.5% decrease in the subscription revenue for
Ragnarok Online in the United States and Canada to Won
2,665 million (US$2,639 thousand) in 2005 from Won
3,528 million in 2004, due to a decrease in playing time by
our users of Ragnarok Online resulting from increasing
competition and as a result of the relative maturity of such
game.
|
Such decreases in revenues were partially offset by:
|
|
|
|
|
an increase in the subscription revenue from R.O.S.E Online to
Won 671 million (US$664 thousand) in 2005, as such game was
commercially launched in January 2005;
|
|
|
|
a 14.8% increase in character merchandising, animation and other
revenue to Won 3,096 million (US$3,065 thousand) in 2005
from Won 2,696 million in 2004, which resulted primarily
from a 47.78% increase in technical support revenue to Won
467 million (US$462 thousand) from Won 316 million in
2004 and 148.58% increase in animation revenue to Won
614 million (US$608 thousand) from Won 247 million in
2004; and
|
|
|
|
a 342.6% increase in mobile games revenue to Won
1,664 million (US$1,648 thousand) in 2005 from
Won 376 million in 2004, which resulted primarily from
increase in sales of mobile games in Taiwan, Japan, the
Philippines, Singapore, Malaysia and Thailand and sales of Won
429 million resulting from the acquisition of NEOCYON, Inc.
in November and December 2005.
|
Cost of
revenues
Our cost of revenues increased by 58.5% to Won
16,038 million (US$15,879 thousand) in 2005 from
Won 10,116 million in 2004, primarily due to:
|
|
|
|
|
a 53.5% increase in salaries and wages to Won 6,759 million
(US$6,692 thousand) in 2005 from Won 4,403 million in
2004, as a result of increased hiring of game developers and
overseas support staff from 174 as of December 31,
2004 to 193 as of December 31, 2005 and payment of
incentives for the success of Ragnarok Online and 16% increase
in average salaries paid to our employees which became effective
as of June 2005;
|
|
|
|
a 18.9% increase in fee payments to Won 2,250 million
(US$2,228 thousand) in 2005 from Won 1,893 million in
2004, as a result of an increase in fees we pay to Korea
Internet Data Center for server housing fees due to the
commercial launch of R.O.S.E. Online in January 2005;
|
66
|
|
|
|
|
a 55.4% increase in depreciation to Won 2,422 million
(US$2,398 thousand) in 2005 from Won 1,559 million in 2004,
as a result of the addition of servers and software in 2005 to
better service Ragnarok Online and the addition of servers and
software for the introduction of R.O.S.E Online; and
|
|
|
|
a 2,778.6% increase in stock option plan compensation expense to
Won 806 million (US$798 thousand) in 2005 from Won
28 million in 2004, which resulted from the increased
amortization period to full year from 8 days in 2004.
|
Gross
profit and margin
As a result of the foregoing, our gross profit decreased by
31.2% to Won 37,346 million (US$36,977 thousand) in 2005
from Won 54,310 million in 2004. Our gross profit margin
decreased to 70.0% in 2005 from 84.3% in 2004.
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses increased by 125.4% to Won 30,795 million
(US$30,490 thousand) in 2005 from Won 13,660 million in
2004, primarily due to:
|
|
|
|
|
a 261.4% increase in fee payments to Won 9,570 million
(US$9,475 thousand) in 2005 from Won 2,648 million in
2004, for fees and expenses incurred in connection with the
investigation and subsequent restatement of the financial
statements;
|
|
|
|
a 36.0% increase in advertising expenses to Won
6,273 million (US$6,211 thousand) in 2005 from
Won 4,614 million in 2004, as a result of our
participation in the Tokyo Game Show in September 2005, our
participation in the G-star Game Show in November 2005,
advertising for Ragnarok Online II and increase in
marketing expenses related to the introduction of STYLIA;
|
|
|
|
a 80.4% increase in salaries and wages to Won 5,694 million
(US$5,638 thousand) in 2005 from Won 3,156 million in
2004, primarily as a result of an increase in the number of
employees for administrative and other support functions from
148 in 2004 to 161 in 2005 and 16% increase in average salaries
paid to our employees which became effective as of June 2005;
|
|
|
|
an increase in impairment on intangible assets to Won
1,547 million (US$1,532 thousand) in 2005 from nil in 2004,
as a result of recognition of impairment losses for the
remaining balance of intangible assets recognized in connection
with the business combination with TriggerSoft in 2005; and
|
|
|
|
a 779.2% increase in tax and dues to Won 1,398 million
(US$1,384 thousand) in 2005 from Won 159 million in 2004,
as a result of having to pay back-taxes in the amount of Won
1,060 million, representing the amount of tax benefits
granted to us in respect of the building and land at Shinsa-Dong
in July 2004 for research and development purposes.
|
Research and development expenses. Our
research and development expenses increased 354.4% to
Won 9,219 million (US$9,128 thousand) in 2005 from Won
2,029 million in 2004, primarily due to the payment of the
consideration for the right to publish STYLIA and Time N Tales
upon completion of game development, including salaries and
wages, and provision for severance indemnities, relating to the
development of Requiem and Ragnarok Online II, as such games
were in the pre-commercialization stage and not yet considered
to be technologically feasible.
Operating
income and operating margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating loss of Won 2,668 million
(US$2,641 thousand) in 2005 compared to operating income of Won
38,621 million in 2004, and our operating margin recorded
to 59.9% in 2004 but we recorded operating loss in 2005.
67
Net other
income (expense)
Our net other expense decreased 83.9% to Won 787 million
(US$780 thousand) in 2005 from Won 4,879 million in 2004
primarily due to:
|
|
|
|
|
a 54.4% decrease in interest expense from Won 4,732 million
in 2004 to Won 2,158 million (US$2,137 thousand) in 2005 as
a result of reduction in payments in connection with the loan
from YNK Korea, due to the significant decrease in Ragnarok
Online revenues and the expiration of the term of the contract
with YNK Korea in July 2005; and
|
|
|
|
an increase in interest income from Won 479 million in
2004, to Won 2,850 million (US$2,822 thousand) in 2005
resulting from an increase in short-term financial instruments
in 2005;
|
which was partially offset by
|
|
|
|
|
an increase in net loss on foreign currency forward transactions
of Won 853 million (US$845 thousand) in 2005 from nil in
2004.
|
Income
tax expenses (benefit)
We recorded income tax benefit of Won 817 million (US$809
thousand) in 2005, as compared to income tax expense of Won
5,406 million in 2004. Income tax benefit in 2005 was due
to increase in deferred income tax assets, which resulted from
foreign tax credit carryforwards in the amount of Won
4,275 million and tax credit carryforwards for research and
human resource development in the amount of Won
1,286 million in connection with decrease in our taxable
income, in particular, subscription revenue and royalties and
license fees.
Minority
interest
Minority interest represents the net loss from GRAVITY
Entertainment Corporation, our Japanese subsidiary, and NEOCYON,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired the remaining minority interest in GRAVITY
Entertainment Corporation in October 2004 and acquired 96.11% of
voting equity of NEOCYON in 2005.
Equity in
loss of related joint venture
Equity in loss of related joint venture represents the 30% of
the net loss incurred from our 30% equity investment in
Animation Production Committee, a Japanese animation joint
venture which we invested through GRAVITY Entertainment
Corporation, our Japanese subsidiary. This investment was
accounted for using the equity method of accounting.
Net
income
As a result of the cumulative effects of the reasons stated
above, our net income recorded net loss of
Won 3,030 million (US$3,000 thousand) in 2005 as
compared to net income of Won 28,057 million in 2004.
Impact
of inflation
We believe that inflation in Korea and our other principal
markets has not had a material impact on our results of
operations. Inflation in Korea was 3.6% in 2004, 2.7% in 2005
and 2.1% in 2006.
Impact
of foreign currency fluctuations
See Item 11. Quantitative and Qualitative Disclosures
about Market Risk.
Government,
Economic, Fiscal, Monetary or Political Policies or
Factors
See Item 3.D. Risk Factors Risks Relating
to our Regulatory Environment and Risks Relating to our Market
Environment, Item 4.B. Business
Overview Laws and Regulations and
Item 10.E. Taxation.
68
5.B. Liquidity
and Capital Resources
Liquidity
The following table sets forth the summary of our cash flows for
the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Cash and cash equivalents at
beginning of period
|
|
W
|
5,405
|
|
|
W
|
16,405
|
|
|
W
|
25,874
|
|
|
US$
|
27,821
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in)
operating activities
|
|
|
32,642
|
|
|
|
17,928
|
|
|
|
(830
|
)
|
|
|
(892
|
)
|
Net cash provided by (used in)
investing activities
|
|
|
(19,007
|
)
|
|
|
(79,046
|
)
|
|
|
11,031
|
|
|
|
11,861
|
|
Net cash provided by (used in)
financing activities
|
|
|
(2,635
|
)
|
|
|
70,587
|
|
|
|
(761
|
)
|
|
|
(818
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net increase in cash and cash
equivalents
|
|
|
11,000
|
|
|
|
9,469
|
|
|
|
9,440
|
|
|
|
10,151
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents at end
of period
|
|
W
|
16,405
|
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
US$
|
37,972
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 930.0 to US$1.00. |
Prior to the commercial launch of Ragnarok Online in August
2002, our principal sources of liquidity were cash from equity
financing and incurrence of debt, including the debt we incurred
from YNK Korea. Following the commercial launch of Ragnarok
Online, our principal sources of liquidity have been cash flows
from our operating activities and equity financing and, to a
lesser extent, short-term borrowings. Net cash used in investing
activities have consisted primarily of investments in
acquisition of interests in companies which develop online games
or which provide related products and services. See Note 6
to the notes to our consolidated financial statements included
in this annual report. However, our net property and equipment
decreased from Won 11,863 million as of December 31,
2005 to Won 8,472 million (US$9,110 thousand) as of
December 31, 2006 due to the impairment of machinery and
software of total Won 788 million (US$847 thousand).
Our cash investment policy emphasizes liquidity and preservation
of principal over other portfolio considerations. We deposit our
cash in demand deposits, short-term financial instruments, which
primarily consist of time deposits with maturity of one year or
less, and money market funds with a rolling maturity of
90 days or less. Our short-term financial instruments
increased from Won 8,900 million as of December 31,
2004 to Won 59,900 million as of December 31, 2005.
But short-term financial instruments decreased to Won
45,835 million (US$49,285 thousand) as of December 31,
2006 as compared 2005, primarily as a result of use of such
proceeds in connection with working capital requirements and
other expenses.
Cash received in the form of initial license fees are recognized
as revenues on a monthly basis over the life of our license
agreements as described in Item 5.A.
Overview Revenue
recognition. The portion of initial license fees not yet
recognized as revenues are reflected in our balance sheet as
deferred income. Our total deferred income, both short-term and
long-term, increased from Won 7,597 million as of
December 31, 2004 to Won 8,227 million as of
December 31, 2005 and to Won 11,909 million (US$12,805
thousand) as of December 31, 2006 primarily due to our
recognizing an increased portion of initial license fees that we
received in 2004, 2005 and 2006, respectively.
Cash flows from operating activities. The
decrease in net cash provided by our operating activities from
2004 to 2006 were primarily the result of our recording net
income in 2004 compared to net losses in 2005 and 2006. Our
decrease in net cash provided by our operating activities in
2005 as compared to 2004 reflected an adjustment of (i) Won
6,232 million for deferred income taxes and (ii) Won
2,288 million for payment of severance benefits. This
decrease was partially offset by Won 7,482 million in
misappropriated funds receivable, Won 7,349 million in
accounts payable and Won 5,370 million in depreciation and
amortization that we recorded in 2005. Our decrease in net cash
provided by operating activities in 2006 as compared to 2005
reflected an adjustment of (i) Won 6,811 million
(US$7,324 thousand) in account payable and (ii) Won
1,081 million (US$1,162 thousand) in gain on disposal of
assets held for sale. This decrease was partially offset by
(i) Won 8,366 million (US$8,996 thousand) for
69
deferred income taxes and (ii) Won 7,457 million
(US$8,018 thousand) in depreciation and amortization that we
recorded in 2006.
Cash flows from investing activities. Our
decrease in net cash provided by investing activities from 2004
to 2005 reflected purchases of property and equipment in these
years in connection with the general growth of our businesses
and the increase in payment of leasehold deposits. Our increase
in net cash provided by investing activities in 2006 reflected
(i) Won 14,118 million (US$15,181 thousand) for
maturity of short-term financial instruments and (ii) Won
9,559 million (US$10,278 thousand) for disposal of property
and equipment in 2006. Our net cash (used in) provided by
investing activities in 2005 and 2006 also reflected the
following:
|
|
|
|
|
our investment in short-term financial instruments in the amount
of Won 7,300 million in 2004 and
Won 50,969 million in 2005;
|
|
|
|
our investment in Perpetual Entertainment of Won
8,619 million (US$9,000 thousand) in 2006;
|
|
|
|
our investment in TriggerSoft Corporation and NEOCYON, Inc. of
Won 9,193 million in 2005; and
|
|
|
|
our purchase of Emil Chronicle Online for Won 6,073 million
in 2005.
|
Cash flows from financing activities. Our net
cash provided by financing activities has been primarily
affected by the issuance of common shares in connection with our
initial public offering in February 2005 in which we received
net proceeds of Won 71,837 million from the sale of
1,400,000 common shares at US$13.50 per ADS (four ADSs are
equivalent to one share of our common stock).
Capital
resources
As our overseas operations are conducted primarily through our
subsidiaries and our overseas licensees, our ability to finance
our operations and any debt that we or our subsidiaries may
incur depends, in part, on the payment of royalties and other
fees by our overseas licensees and, to a lesser extent, the flow
of dividends from our subsidiaries.
As of December 31, 2006, our primary source of liquidity
was Won 35,314 million (US$37,972 thousand) of cash and
cash equivalents. We believe that our available cash and cash
equivalents and net cash provided by operating activities, will
be sufficient to meet our capital needs through at least the
first quarter of 2008. However, we cannot assure you that our
business or operations will not change in a manner that would
consume available capital resources more rapidly than
anticipated. We may require additional cash resources due to
changed business conditions or other future developments,
including any significant investments or acquisitions. If these
sources are insufficient to satisfy our cash requirements, we
may seek to sell additional securities either in the form of
equity or debt. In the past, we raised cash resources through
the issuance of common shares. See note 11 to our audited
consolidated financial statements as of December 31, 2005
and 2006 and for the years ended December 31, 2004, 2005
and 2006. The sale of additional equity securities or
convertible debt securities could result in additional dilution
to our shareholders. In the past, we also raised cash by
entering into indebtedness arrangements such as the transaction
entered into with YNK Korea as described in Item 5.A.
Overview Interest expense.
In addition, we may seek to incur indebtedness through the
issuance of debt securities or by obtaining a credit facility.
The incurrence of indebtedness would result in increased debt
service obligations and could result in operating and financial
covenants that would restrict operations. As of
December 31, 2006, we have general borrowing facilities
with a limit of Won 949 million and have an outstanding
balance of borrowing amounting to Won 683 million (US$734
thousand).
We expect to have capital expenditure requirements for the
ongoing expansion into other markets, including hardware
expenditures for continuous expansions and upgrades to our
existing server equipment, and also for game development,
acquiring and publishing third party game developers or games
developed by them and continuing to invest in enhancing our
technological, marketing, distribution and service capabilities.
We believe that our internal cash flow from operations, together
with our proceeds from our initial public offering in February
2005 will be sufficient to satisfy our working capital
requirements through at least the first quarter of 2008,
including our new game development expenditures for Requiem and
Ragnarok Online II.
70
5.C. Research
and Development, Patents and Licenses, etc.
To remain competitive, we have continued to focus on our
research and development efforts. For the past three years, our
research and development efforts and plans have consisted of the
following:
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|
|
|
|
Strategy and planning overall game design and
review of technical feasibility, market feasibility and the game
development process.
|
|
|
|
Graphics designing game characters and game
environments, with the objective of optimizing the overall
gaming experience;
|
|
|
|
Server programming server design and
development, handling interconnections, validation, security,
character data and game process coordination and facilitating
online communication among players;
|
|
|
|
Client programming enhancing the visual and
sound experience and movement simulation of game
characters; and
|
Our research and development expenditures were Won
2,029 million, Won 9,219 million, and Won
9,239 million (US$9,934 thousand) in 2004, 2005 and 2006,
respectively.
See Item 4.B. Business Overview Game
development and publishing for our research and
development and Item 4.B. Business Overview
Intellectual property for our intellectual property.
5.D. Trend
Information
Trends, uncertainties and events which could have a material
impact on our sales, operating revenues and liquidity and
capital resources are discussed above in Item 5.A.
Operating Results and Item 5.B.
Liquidity and Capital Resources.
5.E. Off-Balance
Sheet Arrangements
There are no off-balance sheet arrangements that have or are
reasonably likely to have a current or future effect on our
financial condition, changes in financial condition, revenues or
expenses, results of operations, liquidity, capital expenditure
or capital resources that is material to investors.
5.F. Contractual
Obligations
The following table sets forth a summary of our contractual cash
obligations due by period as of December 31, 2006.
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Payments Due by Period
|
|
|
|
|
|
|
Between 1
|
|
|
Between 3
|
|
|
Beyond
|
|
|
|
|
|
|
Up to 1 Year
|
|
|
and 3 Years
|
|
|
and 5 Years
|
|
|
5 Years
|
|
|
Total
|
|
|
|
(In millions of Won)
|
|
|
Long-term debt obligations
|
|
W
|
81
|
|
|
W
|
286
|
|
|
W
|
273
|
|
|
W
|
68
|
|
|
W
|
708
|
|
Operating lease obligations
|
|
|
3,306
|
|
|
|
12
|
|
|
|
|
|
|
|
|
|
|
|
3,318
|
|
Purchase obligations
|
|
|
1,600
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1,600
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
4,987
|
|
|
W
|
298
|
|
|
W
|
273
|
|
|
W
|
68
|
|
|
W
|
5,626
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term debt obligations. We have financed
our operations primarily through incurrence of debt from
financial institutions, cash flows from operations as well as
equity investments by our founder and current shareholders.
Operating lease obligations. With respect to
our operating lease obligations, the lease payments due by
December 31, 2007 are Won 3,156 million, Won
48 million, Won 63 million and Won 39 million for
our principal offices in Seoul, offices for our subsidiary in
the United States, offices for our subsidiary in France and
offices for our subsidiary in Russia, respectively. The lease
terms expire in December 2007, April 2007, December 2007 and
July 2007, respectively, for our principal offices in Seoul,
offices for our subsidiary in the United States, offices for
71
our subsidiary in France and offices for our subsidiary in
Russia, respectively. The renewal terms in all of the leases are
subject to market conditions.
Purchase obligations. Our purchase obligations
consist of acquiring exclusive distribution rights of the online
games. In 2005, we entered into publishing agreements to acquire
exclusive distribution rights of the online games, STYLIA and
Time N Tales which were under development by Sonnori Co., Ltd.
and Ndoors Corp., respectively. The purchase obligations due by
December 31, 2006 are Won 500 million and Won
1,100 million for STYLIA and Time N Tales, respectively.
In December 2005, we entered into an agreement with Movida
Investment Inc., SOFTBANK CORP. and other eight companies to
invest in Online Game Revolution
Fund No. 1 amounting to Japanese Yen
1,000 million as a limited partner with 10% interest of the
total fund and paid initial payment of Japanese Yen
100 million and Yen 150 million in 2005 and 2006,
respectively. In 2006, some of the co-participants of
Online Game Revolution Fund No. 1 withdrew
and our interest of the total fund rose from 10% to 14.49% of
the aggregate size of the fund. However, it does not imply that
our total capital commitment changed. Upon 30 days
prior written notice by general partner, Movida Investment Inc.,
we shall pay the outstanding portion of contribution. At
December 31, 2006, we do not estimate the time of notice.
Therefore, the above table does not include the investment
obligation of Japanese Yen 750 million due as of
December 31, 2006. In accordance with the agreement, the
investment term is five years from the effective date, which is
January 1, 2006.
For a description of our commercial commitments and contingent
liabilities, see note 10 of the Notes to our consolidated
financial statements included elsewhere in this annual report.
For a description of our legal proceedings, see Item 8.A.
Financial Information Legal Proceedings.
|
|
ITEM 6.
|
DIRECTORS,
SENIOR MANAGEMENT AND EMPLOYEES
|
6.A. Directors
and Senior Management
The following table sets forth certain information relating to
our directors and executive officers as of May 31, 2007.
The business address of all of our directors and executive
officers is our registered office at Meritz Tower 14F,
825-2
Yeoksam-Dong, Gangnam-Gu, Seoul
135-934
Korea.
|
|
|
Name
|
|
Position
|
|
Il Young Ryu
|
|
Chairman, President,
Representative Director and Chief Executive Officer
|
Seung Taik Baik
|
|
Executive Director and Chief
Operating Officer
|
William Woojae Hahn
|
|
Independent Director and Audit
Committee member
|
Jungil Lee
|
|
Independent Director and Audit
Committee member
|
Kwangsuk Lee
|
|
Independent Director and Audit
Committee member
|
Kyu Hyeong Lee
|
|
Senior Executive Vice President of
Human Resources and Chief Compliance Officer
|
Jonathan J. Lee
|
|
Chief Financial Officer and
Investor Relations Officer
|
Il Young Ryu, our chairman of the board of directors and
president, has served as our chief executive officer since
September 21, 2005. Mr. Il Young Ryu is also currently
the chief executive officer of EZER Inc, our largest
shareholder. In 2004, he founded CJ Internet Japan and served as
its chief executive officer. In 2003, Mr. Ryu held
Online Game Fantasy Star event with the Softbank
group. In 2002, Mr. Ryu formed an alliance between Techno
Blood Inc. and Dasan Venture and managed Techno
Blood & Dasan, the first Korea-Japan IT Fund. In 2001,
he organized a Korea/Japan Bridging Business for Cultural
Exchange between Korea & Japan. In 1999, Mr. Ryu
founded Techno Blood Inc.
72
Seung Taik Baik, our chief operating officer, has served
as a director since December 2005 and executive director since
March 31, 2006. Mr. Baik has also served as the chief
executive officer of NEOCYON, Inc. from 2000. Mr. Baik
served as the local representative for Northeast Asia of
Entrepreneurs Organization in 2004, and has served as the
president of the Korea branch of Entrepreneurs Organization
since 2005.
William Woojae Hahn was elected as our independent
director and member of the audit committee at our
shareholders meeting in March 2007. Mr. Hahn
currently serves as Managing Director of the Investment Banking
Group at Bookook Securities Co., Ltd. Mr. Hahn was a
Managing Director of the Investment Banking Group at Meritz
Securities Co., Ltd. from 2004 to 2006. In 2002, Mr. Hahn
was the Executive Vice President and Chief Financial Officer of
TG Ubase, Inc. He was the President and Chief Executive Officer
of Littauer Technologies, Inc. from 2000 to 2001 and the
Co-Founder and Chief Investment Officer of AsiaNet Corporation,
Ltd. from 1998 to 2000. Mr. Hahn worked as an Analyst in
Corporate Strategy at AXA Equitable from 1994 to 1998.
Jungil Lee was elected as our independent director and
member of the audit committee at our shareholders meeting
in March 2006. Mr. Lee is currently the managing attorney
of Daesung International Law Office. Mr. Lee is a member of
both the Korean and New York bar associations. Mr. Lee is a
member of Committee to review the Citizens Request for
Audit based on Article 40 of Anti-Corruption Act at the
Board of Audit and Inspection of Korea since February 2006.
Mr. Lee was an outside director of Pyeong Hwa Automotive
Co., Ltd. from March 2002 to March 2005.
Kwangsuk Lee was elected as our independent director and
member of the audit committee at our shareholders meeting
in March 2007. Mr. Lee currently serves as the Chief
Executive Officer of Incruit Corporation, a company he founded
in 1998. Mr. Lee created one of the first on-line
recruiting systems in Korea and Incruit Corporation is now one
of the leading recruiting companies in Korea.
Kyu Hyeong Lee has served as our senior executive vice
president of human resources since April 2005 and chief
compliance officer since February 2006. Mr. Lee worked as a
human resources consultant for the Interim Management Service, a
management consulting company, from August 2004 to April 2005
and as a director of human resources at Cisco Systems
Corp./Korea from June 2002 to August 2004. Mr. Lee also
worked at Tyco International Ltd./Asia Region from June 1999 to
April 2002.
Jonathan J. Lee has served as our chief financial officer
since March 2007. Before joining us, Mr. Lee was head of
the Alternative Investments Division (Investment Banking) at
Meritz Securities Co., Ltd. from 2004 to 2006. Mr. Lee was
a Vice President of Investments at Littauer Technologies Co.,
Ltd. from 2000 to 2001, Vice President at AsiaNet Corporation,
Ltd. from 1999 to 2000, and was also associated with the
M&A Group at Dresdner Kleinwort Wasserstein.
6.B. Compensation
We have not extended any loans or credit to any of our directors
or executive officers, and we have not provided guarantees for
borrowings by any of these persons. For the year ended
December 31, 2006, the aggregate amount of compensation
paid by us to all directors and executive officers was Won
996 million (US$1,071 thousand), which excludes Won
189 million (US$203 thousand) set aside or accrued to
provide for retirement or similar benefits to our executive
officers. At our general meeting of shareholders held on
March 31, 2007, our shareholders approved an aggregate
amount of up to Won 1.4 billion as compensation for our
directors for 2007.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, we are required to pay a severance amount to
eligible employees, who voluntarily or involuntarily terminate
their employment with us, including through retirement. The
severance amount for our officers and directors equals the
monthly salary at the time of his or her departure, multiplied
by the number of continuous years of service, and further
multiplied by a discretionary number set forth in our severance
payment regulation, which depending on the position of the
officer or director ranges from two to three. As of
December 31, 2006, we provided Won 649 million (US$698
thousand), being 100% of our severance liability as of such date.
We maintain a directors and officers liability
insurance policy covering certain potential liabilities of our
directors and officers.
73
6.C. Board
Practices
Board of
directors
Our board of directors has the ultimate responsibility for the
administration of our affairs. Our articles of incorporation, as
currently in effect, provide for a board of directors comprised
of not less than three directors and also provide for an audit
committee, a compensation committee and a director nomination
committee. We currently have five members serving as members of
our board of directors. The directors are elected at a
shareholders meeting by a majority vote of the
shareholders present or represented, which majority is not less
than one-fourth of all issued and outstanding shares with voting
rights, so long as not less than one third of all issued and
outstanding shares with voting rights are present at the
shareholders meeting.
Each of our directors is elected for a term of three years,
which may be extended until the close of the annual general
meeting of shareholders convened in respect to the last fiscal
year of such directors term. However, directors may serve
any number of consecutive terms and may be removed from office
at any time by a special resolution adopted at a general meeting
of shareholders.
The terms of Il Young Ryu expire on September 20, 2008,
those of Seung Taik Baik and Jung Il Lee on March 30, 2009,
and those of William Woojae Hahn and Kwangsuk Lee on
March 21, 2010, respectively.
The board of directors elects one or more representative
directors from its members. A representative director is
authorized to represent and act on behalf of such company and
has the authority to bind such company. A company may have
(i) one sole representative director, (ii) two or more
co-representative directors or (iii) two or more joint
representative directors. The powers and authorities of a sole
representative director and any co-representative directors are
exactly the same while the only distinction for joint
representative directors is that they must act jointly (i.e.,
all of the joint representative directors must act together in
order to bind the company while co-representative directors may
act independently). Currently our board of directors has elected
Il Young Ryu as our representative director. Under the Korean
Commercial Code and our articles of incorporation, any director
with special interest in an agenda of a board meeting may not
exercise his voting rights in such board meeting.
Independent
directors
Our ADSs are listed on Nasdaq and we are subject to the Nasdaq
listing requirements applicable to
non-U.S. companies.
Under the Nasdaq listing requirements, we are required to
appoint a minimum of three independent directors, unless we
receive an exemption from Nasdaq to appoint a lesser number. Our
board of directors has determined that Messrs. William
Woojae Hahn, Jungil Lee and Kwangsuk Lee are independent
directors under Nasdaq Marketplace Rule 4200.
Committees
of the board of directors
Under our articles of incorporation, we currently have three
committees that serve under our board of directors:
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|
|
the audit committee;
|
|
|
|
the director nomination committee; and
|
|
|
|
the compensation committee.
|
Audit
committee
To comply with the Securities and Exchange Commission rules and
regulations and the Nasdaq listing requirements regarding the
need for, and composition of, an audit committee, we established
an audit committee at our extraordinary shareholders meeting in
December 2004.
The audit committee currently consists of the following
directors: William Woojae Hahn, Jungil Lee and Kwangsuk Lee, all
of whom are independent directors within the meaning of Nasdaq
Marketplace Rule 4200 and meet the criteria for
independence as set forth in
Rule 10A-3(b)(1)
of the Securities and Exchange Act of 1934. All of our
independent directors are financially literate and have
accounting or related financial management expertise. Our board
of directors has determined that William Woojae Hahn is an
audit committee financial expert, as such
74
term is defined by the regulations of the Securities and
Exchange Commission issued pursuant to Section 407 of the
Sarbanes-Oxley Act. The audit committee is responsible for
examining internal transactions and potential conflicts of
interest and reviewing accounting and other relevant matters.
Under the Korean Commercial Code, if a company establishes an
audit committee, such company is not permitted to have a
statutory auditor. The audit committee is chaired by William
Woojae Hahn.
Director
nomination committee
The Director nomination committee consists of the following
three directors, Jungil Lee, William Woojae Hahn and Kwangsuk
Lee, all of whom are independent as set forth in the Nasdaq
listing requirements. This committee will be responsible for
recommending and nominating candidates for our director
positions and related matters. The committee is currently
chaired by Jungil Lee.
Compensation
committee
The Compensation committee consists of following three
directors, Kwangsuk Lee, William Woojae Hahn and Jungil Lee, all
of whom are independent as set forth in the Nasdaq listing
requirements. This committee is responsible for reviewing and
approving the managements evaluation and compensation
programs. The committee is currently chaired by Kwangsuk Lee.
6.D. Employees
As of May 31, 2007, we had 536 full-time employees, of
whom 515 were located in Korea and 21 were stationed overseas,
either working with our subsidiaries or supporting our overseas
licensees. The following table sets forth the number of our
employees by department as of the dates indicated.
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31,
|
|
|
May 31,
|
|
|
|
2003
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
Senior management
|
|
|
4
|
|
|
|
7
|
|
|
|
8
|
|
|
|
5
|
|
|
|
5
|
|
Finance
|
|
|
4
|
|
|
|
8
|
|
|
|
13
|
|
|
|
15
|
|
|
|
13
|
|
Marketing
|
|
|
18
|
|
|
|
27
|
|
|
|
43
|
|
|
|
25
|
|
|
|
49
|
|
Game development and support
|
|
|
225
|
|
|
|
357
|
|
|
|
443
|
|
|
|
470
|
|
|
|
469
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
251
|
|
|
|
399
|
|
|
|
507
|
|
|
|
515
|
|
|
|
536
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We do not have a labor union and none of our employees are
covered by collective bargaining agreements. We have a
labor-management council as required under the Act on the
Promotion of Workers Participation and Cooperation. We
believe that we maintain a good working relationship with our
employees and we have not experienced any significant labor
disputes or work stoppages.
As of May 31, 2007, GRAVITY Interactive, Inc. employed
20 employees in the United States (including three
employees seconded from us), NEOCYON employed 37 employees,
Gravity CIS employed 20 employees (including two employees
seconded from us) and Gravity EU employed 6 employees. None
of the employees of GRAVITY Interactive, NEOCYON, Gravity CIS or
Gravity EU are represented by a labor union or covered by a
collective bargaining agreement.
We have entered into a standard annual employment contract with
most of our officers, managers and employees. These contracts
include a covenant that prohibits the officer, manager or
employee from engaging in any activities that compete with our
business during, and for six months after, the period of their
employment with our company.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, employees with more than one year of service with
us are entitled to receive a lump sum payment upon voluntary or
involuntary termination of their employment. The amount of the
benefit equals the employees monthly salary, calculated by
averaging the employees daily salary for the three months
prior to the date of the employees departure, multiplied
by the number of continuous years of employment. In addition, we
provide our registered directors with a lump sum payment upon
75
voluntary or involuntary termination of their employment in the
amount of two to three times the monthly salary of the departing
registered directors at the time of termination of employment.
Pursuant to the Korean National Pension Law, we are required to
pay 4.5% of each employees annual wages to the National
Pension Corporation. Our employees are also required to pay 4.5%
of their annual wages to the National Pension Corporation. Our
employees are entitled to receive an annuity in the event they
lose, in whole or in part, their wage earning capability. The
total amount of contributions we made to the National Pension
Corporation in 2004, 2005 and 2006 was Won 537 million, Won
910 million and Won 1,205 million (US$1,296 thousand),
respectively.
6.E. Share
Ownership
Some of our current directors and officers beneficially own our
common shares. See Item 7.A. Major Shareholders.
Stock
option plan
Under our articles of incorporation and the Act on Special
Measures for the Promotion of the Venture Business, we may grant
options for the purchase of our shares to certain qualified
directors, officers, employees and third parties. Set forth
below are the details of our stock option plan as currently
contained in our articles of incorporation.
|
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|
|
Stock options may be granted to our officers and employees who
have contributed or are qualified to contribute to our
establishment, management, overseas business and technical
innovation. Notwithstanding the foregoing, no stock options may
be granted to any executive officer or employee who is
(i) our largest shareholder, (ii) a holder of 10% or
more of our shares outstanding, (iii) certain specially
related persons of the person set forth in (i) and
(ii) above, or (iv) a shareholder who would own 10% or
more of our shares upon exercise of options granted under the
stock option plan.
|
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|
|
Stock options may be granted by a special resolution of our
shareholders with the aggregate number of shares issuable not to
exceed 50% of the total number of our then issued and
outstanding common shares.
|
|
|
|
Upon exercise of stock options, we deliver our common shares or
pay in cash the difference between the market price of our
shares and the option exercise price.
|
|
|
|
Stock option granted under the stock option plan, in case new
shares are issued, have a minimum exercise price equal to the
higher of (i) the market price of our shares calculated
pursuant to the method under the Inheritance and Gift Tax Law
and (ii) the par value of our shares, and in other cases,
have a minimum exercise price equal to or higher than the market
price of our shares calculated pursuant to the method under the
Inheritance and Gift Tax Law.
|
|
|
|
Stock options can vest after two years from the stock option
grant date and can be exercised up to five years from the
vesting date. The stock option may be cancelled by a resolution
of our board of directors if (i) the officer or employee
who holds the option voluntarily resigns or is discharged from
office prior to the vesting date; (ii) the officer or
employee who holds the option causes material damage to us by
willful misconduct or negligence; (iii) we are unable to
deliver our shares or pay the prescribed amount due to
bankruptcy or dissolution, or (iv) the occurrence of any
cause for cancellation of stock options specified in the stock
option agreement.
|
On December 24, 2004, our shareholders approved the
implementation of our employee stock option plan and the
granting of stock options under this plan to our directors,
officers and employees.
Each stock option confers the right on the grantee to purchase
one share of our common stock at the exercise price. The
exercise price for these stock options is, in the case of some
senior employees, Won 55,431 per share, representing the price
per share of our common shares (or ADS equivalent) offered to
the public in our initial public offering of February 2005, and
in the case of all other eligible employees, Won 45,431 per
share, representing the price per share offered to the public
less Won 10,000 per share. A total of 122,670 shares of
stock options were outstanding, representing 1.77% of our total
number of shares issued as of December 31, 2006, consisting
of (i) 9,000 shares issued to directors and officers
and (ii) 113,670 shares issued to a total of 145
eligible employees.
76
None of our current directors or executive officers has options
to purchase our common shares.
|
|
ITEM 7.
|
MAJOR
SHAREHOLDERS AND RELATED PARTY TRANSACTIONS
|
7.A. Major
Shareholders
The following table sets forth information known to us with
respect to the beneficial ownership of our common shares as of
May 31, 2007, by each person known to us to own
beneficially 5% or more of our common shares based on 6,948,000
of our common shares outstanding. None of our common shares
entitles the holder to any preferential voting rights.
Beneficial ownership is determined in accordance with the rules
of the Securities Exchange Commission, and includes the power to
direct the voting or the disposition of the securities or to
receive the economic benefit of the ownership of the securities.
|
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|
|
|
|
|
|
|
|
|
Number of
|
|
|
|
|
|
|
Shares
|
|
|
Percentage
|
|
|
|
Beneficially
|
|
|
Beneficially
|
|
Name
|
|
Owned
|
|
|
Owned
|
|
|
EZER, Inc.(1)
|
|
|
3,640,619
|
|
|
|
52.4
|
%
|
Ramius Capital Group, L.L.C.(2)
|
|
|
642,772
|
|
|
|
9.2
|
%
|
Moon Capital Master
Fund Ltd.(3)
|
|
|
590,896
|
|
|
|
8.5
|
%
|
Government of Singapore Investment
Corporation Pte Ltd(4)
|
|
|
416,541
|
|
|
|
6.0
|
%
|
LaGrange Capital Administration,
L.L.C.(5)
|
|
|
349,770
|
|
|
|
5.0
|
%
|
Notes:
|
|
|
(1) |
|
On August 30, 2005, Mr. Jung Ryool Kim, our former
controlling shareholder and Chairman, sold all of our shares
that Mr. Kim and his family members owned to EZER Inc., a
Japanese Company (EZER), pursuant to a stock
purchase agreement by and among Jung Ryool Kim, Ji Young Kim,
Young Joon Kim, Ji Yoon Kim and EZER dated August 30, 2005.
Pursuant to the share sale transaction, EZER became our largest
shareholder. EZER, which is 100% owned by our Chairman and CEO,
Il Young Ryu, is the operator of an investment fund established
pursuant to a contractual relationship known in Japan as a
tokumei kumiai (TK Relationship) with
Techno Groove, Inc. a Japanese company and a wholly-owned
subsidiary of Asian Groove, Inc., a Japanese company
(Asian Groove). The TK Relationship, which is
governed by the Commercial Code of Japan, is used in Japan as a
means of making and managing investments, and under the
investment fund agreement for the TK Relationship (the TK
Agreement), EZER acts as the operator of a fund,
established in Japan under the name of Asian Star
Fund, using the capital contribution made by Techno Groove
as an investor in the fund. Asian Star Fund was established for
the sole purpose of investing in our shares. |
|
|
|
In accordance with a Schedule 13/D filed by Techno Grove,
among others, their investment in the Asian Star Fund was
financed through a loan from Son Assets Management Inc.
(SAM), a Japanese company, in the amount of Japanese
Yen 40 billion. In exchange, Asian Groove, a Japanese
company and the parent company of Techno Groove, pledged all of
its shares of GungHo Entertainment Online, Inc.
(GungHo) in custody with Techno Groove, which in
turn pledged such shares to SAM. |
|
|
|
Under the terms of the TK Agreement, EZER, as the operator of
Asian Star Fund, exercises the sole right, with respect to
ownership and voting right of common shares of companies
invested in by the Asian Star Fund. Asian Star Funds sole
investment is in our shares. Techno Groove has no voting or
investment power with respect to the securities held by Asian
Star Fund. The term of the TK is one year, subject to automatic
one-year renewals, unless terminated by either party upon three
months prior notice. Upon such termination, the assets of Asian
Star Fund must be distributed to Techno Groove by EZER. |
|
|
|
We have in the ordinary course of business, entered into various
contracts with GungHo. See Item 4.B. Information on
the Company Business Overview Our
markets Overseas markets and Item 10.C.
Additional Information Material
Contracts. |
|
(2) |
|
As reported in Schedule 13D/A filed on November 20,
2006. Consists of shares beneficially owned by Starboard Value
and Opportunity Master Fund Ltd., Parche LLC, RCG Ambrose Master
Fund, Ltd., RCG Halifax Fund, Ltd., Ramius Master Fund,
Ltd., Admiral Advisors, LLC, Ramius Advisors, LLC, Safe Harbor |
77
|
|
|
|
|
Master Fund, L.P., Safe Harbor Investment Ltd., Ramius Capital
Group, L.L.C., C4S & Co., L.L.C.,Peter A. Cohen,
Morgan B. Stark, Thomas W. Strauss and Jeffrey M. Solomon. |
|
(3) |
|
As reported in a Schedule 13D/A filed on November 20,
2006. Consists of shares beneficially owned by Moon Capital
Master Fund Ltd., Moon Capital Leveraged Master
Fund Ltd., Moon Capital Management LP, JWM Capital LLC
and John W. Moon. |
|
(4) |
|
As reported in Schedule 13G/A filed on January 18,
2006. Consists of shares beneficially owned by Government of
Singapore Investment Corporation Pte Ltd., Government of
Singapore and Monetary Authority of Singapore. |
|
(5) |
|
As reported in Schedule 13G filed on February 5, 2007.
Consists of shares beneficially owned by LaGrange Capital
Partners, L.P., LaGrange Capital Partners Offshore Fund, Ltd.,
LaGrange Capital Administration, L.L.C. and Frank LaGrange
Johnson. |
To the best of our knowledge, as of December 31, 2006,
approximately 42.4% of our common shares were held in the United
States (in the form of common shares or ADSs). Also to the best
of our knowledge, we had approximately 1,000 beneficial holders
of our shares (in the form of ADSs) in the United States as of
December 31, 2006.
7.B. Related
Party Transactions
Until December 31, 2005, we leased our headquarters space
from Mr. Jung Ryool Kim, our former largest shareholder and
chairman, at a monthly rent of Won 33 million and a monthly
management fee of approximately Won 20 million, together
with a security deposit of Won 3.8 billion. Under customary
practice in Korea, the security deposit refers to a lump-sum
refundable deposit, which essentially has the economics of an
interest-free loan, that the lessee gives to the lessor at the
beginning of the lease term in exchange for an elimination or
reduction of periodic rental payments. At the end of the lease
term, the security deposit is returned to the lessee. Normally,
the amount of the security deposit is significantly greater than
the monthly rent and therefore is entitled to protection under
Korean law in order for the lessee to secure refund of the
security deposit from the lessor. In order to secure the return
of the security deposit, we have obtained and registered a
security interest in the leased building under Korean law. This
lease was entered into on August 1, 2004 and terminated on
December 31, 2005.
Upon EZERs purchase of our shares owned by the former
Chairman and his family on August 30, 2005, we no longer
consider the former Chairman to be a related party of Gravity.
We have not, in any event, entered into any material agreements
with the former Chairman or his family members subsequent to
such change of control.
Relationship
with GRAVITY Interactive, Inc.
In April 2003, we entered into an agreement with GRAVITY
Interactive, Inc., formerly known as Gravity Interactive, LLC,
for the service and distribution of Ragnarok Online in the
United States and Canada pursuant to which GRAVITY Interactive,
Inc. agreed to remit dividends to us based on a percentage of
earnings. After Gravity Interactive changed their form as
incorporated company in January 2006, GRAVITY Interactive, Inc.
agreed to remit royalty to us instead of dividends.
Relationship
with GRAVITY Entertainment Corporation and the Animation
Production Committee
From March to June 2004, we provided a series of loans in the
aggregate amount of Japanese Yen 35 million, at an annual
interest rate of 9%, to GRAVITY Entertainment Corporation,
formerly RO Production Co., Ltd., our then 50%-owned subsidiary
in Japan, for the production and marketing of Ragnarok the
Animation and for working capital purposes. These loans have
been fully repaid as of December 2004. In October 2004, we
purchased from GungHo Online Entertainment, Inc., which at the
time owned the remaining 50% interest in GRAVITY Entertainment,
their ownership interest in GRAVITY Entertainment for a purchase
price of zero, making us the 100% shareholder of GRAVITY
Entertainment. GungHo Online Entertainment, Inc. is our licensee
in Japan for Ragnarok Online.
Under a consortium agreement which became effective in April
2004 between GRAVITY Entertainment and other parties to
Animation Production Committee, a Japanese joint venture for the
production and marketing of
78
Ragnarok the Animation, GRAVITY Entertainment was obligated to
contribute Japanese Yen 117 million plus a 5% tax,
amounting to Japanese Yen 123 million, to the joint
venture. As a shareholder of GRAVITY Entertainment, we funded
this contribution amount in full in the form of additional
capital injection.
On October 1, 2004, we granted to the joint venture the
license for Ragnarok Online, in order for the joint venture to
produce animation based on Ragnarok Online.
Pursuant to an arrangement between GRAVITY Entertainment and the
joint venture, GRAVITY Entertainment is required to remit 70% of
the revenues from its animation business to the joint venture.
As of December 31, 2006, the amount due and payable to the
joint venture by GRAVITY Entertainment amounted to Japanese Yen
1 million.
Pursuant to an export and copyright authorization agreement,
effective in April 2004, between GRAVITY Entertainment and
us, we have the exclusive license to sell Ragnarok the
Animation, produced by the joint venture in which GRAVITY
Entertainment participates, to countries in Southeast Asia,
which include Vietnam, Laos, Cambodia, Thailand, Malaysia,
Singapore, Indonesia, the Philippines, Taiwan, China and Hong
Kong.
Relationship
with TriggerSoft Corporation
We acquired 88.15% of the outstanding common shares of
TriggerSoft for an aggregate purchase price of
Won 1,627 million in April and May 2005. We made loans
in the amount of Won 1,050 million and Won 940 million
to TriggerSoft Corporation, the developer of R.O.S.E. Online
game, at an annual interest rate of 9% payable monthly in
arrears in 2005 and 2006, respectively. We have made additional
loans in the amount of Won 185 million in 2007.
Relationship
with NEOCYON, Inc.
We acquired 96.11% of the outstanding common stocks of NEOCYON
for an aggregate purchase price of Won 7,716 million
in cash pursuant to a series of share purchase transactions
which took place in November and December 2005. Mr. Seung
Taik Baik, our director and chief operating officer, has been
the chief executive officer of NEOCYON. In September 2006, we
entered into an agreement regarding mobile publishing with
NEOCYON and they have been remitting royalties to us.
Relationship
with
Rople-net
In August 2004, we acquired tangible assets totaling Won
53 million from
Rople-net.
Rople-net.,
in turn, under the control of the former Chairman, is no longer
deemed to be our affiliate as a result of the sale of our shares
by the former Chairman to EZER.
Relationship
with Gravity EU SASU
In August 2006, we founded Gravity EU SASU, a wholly owned
Europe-based subsidiary. Mr. Seung Taik Baik, our director
and chief operating officer, has been the chief executive
officer of Gravity EU.
Relationship
with Gravity CIS, Inc.
In September 2006 we acquired 100% of the voting shares of
Gravity CIS, Inc., formerly Mados, Inc., from Cybermedia
International, Inc., the subsidiary of NEOCYON, Inc. We extended
a loan in the amount of US$1.5 million to Gravity CIS on
February 28, 2006 and made additional loan in the amount of
US$0.5 million on February 10, 2007 at an annual
interest rate of 4.9% payable monthly in arrears.
Relationship
with Gravity Middle East & Africa FZ-LLC
In May 2007, we founded Gravity Middle East & Africa
FZ-LLC, a wholly owned Dubai-based subsidiary. Mr. Seung
Taik Baik, our director and chief operating officer, has been
the chief executive officer of Gravity Middle East &
Africa.
79
7.C. Interests
of Experts and Counsel
Not applicable
|
|
ITEM 8.
|
FINANCIAL
INFORMATION
|
8.A. Consolidated
Statements and Other Financial Information
Financial
Statements
All relevant financial statements are included in
Item 18. Financial Statements.
Legal
Proceedings
Class
action complaints
In May 2005, a number of class action complaints were filed
against the Company and other defendants for alleged violation
of the United States federal securities law in the United States
District Court for the Southern District of New York (the
Court) in connection with the initial public
offering of the Companys ADSs in February 2005. The
actions were consolidated by an order of the Court entered on
December 12, 2005 as In Re Gravity Co., Ltd. Securities
Litigation,
No. 1:05-CV-4804-LAP
to be prosecuted on behalf of a class of those who purchased
ADSs between February 7, 2005 and November 10, 2005.
On July 10, 2006, the lead plaintiff filed a Consolidated
Amended Complaint (the CAC) which identifies the
Company and certain of its former individual directors and
officers as defendants, and claims that the Companys
registration statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements and omissions. On
October 17, 2006, the Company and certain other defendants
filed motions to dismiss the CAC. Pursuant to a mediation
session held in New York on April 25, 2007, the Company,
one other defendant and the plaintiffs agreed in principle to
settle the class action litigation for US$10 million. The
Companys share of the settlement is anticipated to be
US$5 million. Upon completion of this settlement, the
Company, its current and former directors and officers as well
as other third parties will be released from liability for the
claims asserted by the class. Costs associated with
administering the settlement, including the plaintiffs
attorneys fees and expenses will be paid out of the
US$10 million settlement amount before distributions are
made to the class members. While the parties have informed the
Court by written correspondence of their intention to settle the
dispute, the parties have not yet filed a stipulation with the
Court. The parties are expected to file such stipulation in July
2007. The proposed settlement is conditioned, among other
things, on various conditions being met and final approval by
the Court after notice to the plaintiff class and expiration of
the time for appeal from any order of the Court approving the
settlement.
Dividend
Policy
Since our inception, we have not declared or paid any dividends
on our common shares. Any decision to pay dividends in the
future will be subject to a number of factors, including cash
requirements for future capital expenditures and investments,
and other factors our board of directors may deem relevant. We
have no intention to pay dividends in the near future.
Consequently, we cannot give any assurance that any dividends
may be declared and paid in the future.
Holders of outstanding common shares on a dividend record date
will be entitled to the full dividend declared without regard to
the date of issuance of the common shares or any subsequent
transfer of the common shares. Payment of annual dividends in
respect of a particular year, if any, will be made in the
following year after approval by our shareholders at the annual
general meeting of shareholders, and payment of interim
dividends, if any, will be made in the same year after approval
by our board of directors, in each case, subject to certain
provisions of our articles of incorporation and the Korean
Commercial Code. See Item 10.B. Articles of
Incorporation Dividends.
Subject to the terms of the deposit agreement for the ADSs, you
will be entitled to receive dividends on common shares
represented by ADSs to the same extent as the holders of common
shares, less the fees and expenses payable under the deposit
agreement in respect of, and any Korean tax applicable to, such
dividends. See Item 10.E.
80
Taxation Korean Taxation. The depositary
will generally convert the Won it receives into
U.S. dollars and distribute the U.S. dollar amounts to
you. For a description of the U.S. federal income tax
consequences of dividends paid to our shareholders, see 10.E.
Taxation U.S. Federal Income Tax
Consideration.
8.B. Significant
Changes
Not Applicable.
|
|
ITEM 9.
|
THE
OFFER AND LISTING
|
9.A. Offer
and Listing Details
Common
Stock
Our common shares are not listed on any stock exchange or
organized trading market, including in Korea. There is no public
market for our common shares, although a small number of our
common shares are traded in off-market transactions involving
private sales primarily in Korea.
ADSs
Following our initial public offering on February 8, 2005,
the ADSs have been issued by The Bank of New York as depositary
and are listed on the Nasdaq Stock Markets the Nasdaq
Global Market, formerly the Nasdaq National Market, under the
symbol GRVY. Each ADS represents one-fourth of one
share of our common stock. As of May 31, 2007, 11,557,144
ADSs representing 2,889,286 shares of our common stock were
outstanding.
81
The table below shows the high and low trading prices on the
Nasdaq for the outstanding ADSs since February 1, 2005.
Each ADS represents one-quarter of one share of our common stock.
|
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|
|
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|
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|
Price
|
|
Period
|
|
High
|
|
|
Low
|
|
|
|
(In US$)
|
|
|
2005
|
|
|
|
|
|
|
|
|
First Quarter
|
|
|
13.77
|
|
|
|
8.04
|
|
January
|
|
|
N/A
|
|
|
|
N/A
|
|
February
|
|
|
13.77
|
|
|
|
10.30
|
|
March
|
|
|
11.90
|
|
|
|
8.04
|
|
Second Quarter
|
|
|
9.72
|
|
|
|
5.30
|
|
April
|
|
|
9.50
|
|
|
|
8.02
|
|
May
|
|
|
9.72
|
|
|
|
5.30
|
|
June
|
|
|
8.70
|
|
|
|
6.30
|
|
Third Quarter
|
|
|
12.14
|
|
|
|
5.90
|
|
July
|
|
|
10.05
|
|
|
|
6.01
|
|
August
|
|
|
12.14
|
|
|
|
5.90
|
|
September
|
|
|
10.95
|
|
|
|
7.70
|
|
Fourth Quarter
|
|
|
8.64
|
|
|
|
6.10
|
|
October
|
|
|
8.64
|
|
|
|
6.71
|
|
November
|
|
|
7.15
|
|
|
|
6.24
|
|
December
|
|
|
7.25
|
|
|
|
6.10
|
|
2006
|
|
|
|
|
|
|
|
|
First Quarter
|
|
|
9.75
|
|
|
|
5.75
|
|
January
|
|
|
7.87
|
|
|
|
6.63
|
|
February
|
|
|
7.58
|
|
|
|
6.65
|
|
March
|
|
|
9.75
|
|
|
|
5.75
|
|
Second Quarter
|
|
|
9.88
|
|
|
|
6.83
|
|
April
|
|
|
9.88
|
|
|
|
8.10
|
|
May
|
|
|
9.05
|
|
|
|
7.50
|
|
June
|
|
|
8.03
|
|
|
|
6.83
|
|
Third Quarter
|
|
|
7.29
|
|
|
|
5.46
|
|
July
|
|
|
7.29
|
|
|
|
5.84
|
|
August
|
|
|
7.25
|
|
|
|
5.77
|
|
September
|
|
|
6.87
|
|
|
|
5.46
|
|
Fourth Quarter
|
|
|
7.38
|
|
|
|
4.80
|
|
October
|
|
|
6.00
|
|
|
|
4.80
|
|
November
|
|
|
7.38
|
|
|
|
4.86
|
|
December
|
|
|
6.00
|
|
|
|
5.48
|
|
2007 (through May 31, 2007)
|
|
|
|
|
|
|
|
|
First Quarter
|
|
|
6.55
|
|
|
|
5.42
|
|
January
|
|
|
6.36
|
|
|
|
5.42
|
|
February
|
|
|
6.55
|
|
|
|
5.85
|
|
March
|
|
|
6.45
|
|
|
|
5.66
|
|
Second Quarter (through
May 31, 2007)
|
|
|
7.15
|
|
|
|
5.57
|
|
April
|
|
|
6.65
|
|
|
|
5.57
|
|
May
|
|
|
7.15
|
|
|
|
6.35
|
|
82
9.B. Plan
of Distribution
Not applicable.
9.C. Markets
See Item 9.A. Offering and Listing Details.
9.D. Selling
Shareholders
Not applicable.
9.E. Dilution
Not applicable.
9.F. Expenses
of the Issue
Not applicable.
|
|
ITEM 10.
|
ADDITIONAL
INFORMATION
|
10.A. Share
Capital
See Item 10.B. Articles of Incorporation.
10.B. Articles
of Incorporation
The section below provides summary information relating to the
material terms of our capital stock and our articles of
incorporation. It also includes a brief summary of certain
provisions of the Korean Commercial Code and related Korean law,
all as currently in effect.
General
Our total authorized share capital is 40,000,000 shares,
which consists of common shares and non-voting preferred shares,
each with a par value of Won 500 per share. Under our articles
of incorporation, holders of non-voting preferred shares are
entitled to dividends of not less than 1% and up to 15% of the
par value of such shares, the exact rate to be determined by our
board of directors at the time of issuance, provided that the
holders of preferred shares shall be entitled to receive
dividends at a rate not lower than that determined for holders
of common shares. Under our articles of incorporation, we may
not issue any class of shares which are redeemable.
Under our articles of incorporation, we are authorized to issue
non-voting preferred shares up to 2,000,000 shares.
As of the date hereof, 6,948,900 common shares were issued and
outstanding. We have not issued any equity securities other than
common shares. All of the issued and outstanding shares are
fully paid and non-assessable and are in registered form.
Pursuant to our articles of incorporation, we may issue
additional common shares without further shareholder approval.
The unissued shares remain authorized until an amendment to our
articles of incorporation changes the status of the authorized
shares to unauthorized shares.
Dividends
We may pay dividends to our shareholders in proportion to the
number of shares owned by each shareholder. The common shares
represented by the ADSs have the same dividend rights as our
other common shares.
We may declare dividends at the annual general meeting of
shareholders which is held within three months after the end of
each fiscal year. We pay the annual dividend shortly after the
annual general meeting declaring such dividends. We may
distribute the annual dividend in cash or in shares. However, a
dividend in shares must be distributed at par value, and
dividends in shares may not exceed one-half of the annual
dividends.
83
Under the Korean Commercial Code, we may pay an annual dividend
only out of the excess of our net assets, on a non-consolidated
basis, over the sum of (i) our stated capital,
(ii) the total amount of our capital surplus reserve and
legal reserve accumulated up to the end of the relevant dividend
period and (iii) the legal reserve to be set aside for the
annual dividend. We may not pay an annual dividend unless we
have set aside as legal reserve an amount equal to at least 10%
of the cash portion of the annual dividend, or unless we have an
accumulated legal reserve of not less than one-half of our
stated capital. We may not use our legal reserves to pay cash
dividends but may transfer amounts from our legal reserves to
capital stock or use our legal reserves to reduce an accumulated
deficit.
In addition to annual dividends, under the Korean Commercial
Code and our articles of incorporation, we may pay interim
dividends once during each fiscal year in case we earn more
retained earning as of the end of the first half of such year
than the retained earning not disposed of at the time of the
general shareholder meeting with respect to the immediately
preceding fiscal year. Unlike annual dividends, the decision to
pay interim dividends can be made by a resolution of the board
of directors and is not subject to shareholder approval. Any
interim dividends must be paid in cash to the shareholders of
record as of June 30 of the relevant fiscal year.
The total amount of interim dividends payable in a fiscal year
shall not be more than the net assets on the balance sheet of
the immediately preceding fiscal year, after deducting
(i) our capital in the immediately preceding fiscal year,
(ii) the aggregate amount of our capital reserves and legal
reserves accumulated up to the immediately preceding fiscal
year, (iii) the amount of earnings for dividend payments
confirmed at the general meeting of shareholders with respect to
the immediately preceding fiscal year, (iv) the amount of
voluntary reserves accumulated up to the immediately preceding
fiscal year for special purposes pursuant to our articles of
incorporation or a resolution by our shareholders and
(v) the amount of legal reserves that should be set aside
for the current fiscal year following the interim dividend
payment. Furthermore, the rate of interim dividends for
non-voting preferred shares must be the same as that for our
common shares.
We have no obligation to pay any dividend unclaimed for five
years from the dividend payment date.
Since our inception, we have not declared or paid any dividends
on our common shares. Any decision to pay dividends in the
future will be subject to a number of factors, including cash
requirements for future capital expenditures and investments,
and other factors our board of directors may deem relevant. We
currently have no intention to pay dividends in the near future.
Distribution
of free shares
In addition to paying dividends in shares out of our retained or
current earnings, we may also distribute to our shareholders an
amount transferred from our capital surplus or legal reserve to
our stated capital in the form of bonus shares issued free of
charge, or free shares. We must distribute such free shares to
all our shareholders in proportion to their existing
shareholdings. Since our inception, we have not distributed any
free shares. We currently have no intention to make such
distribution in the near future.
Preemptive
rights and issuance of additional shares
We may issue authorized but unissued shares at the times and,
unless otherwise provided in the Korean Commercial Code, on such
terms as our board of directors may determine. We must offer new
shares on uniform terms to all shareholders who have preemptive
rights and are listed on our shareholders register as of
the relevant record date.
We may issue new shares pursuant to a board resolution to
persons other than existing shareholders, who in these
circumstances will not have preemptive rights if the new shares
are issued:
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|
|
through a general public offering pursuant to a resolution of
the board of directors of no more than 50% of the total number
issued and outstanding shares;
|
|
|
|
to the members of the employee stock ownership association;
|
|
|
|
upon exercise of a stock option in accordance with our articles
of incorporation;
|
|
|
|
in the form of depositary receipts of no more than 50% of the
total number issued and outstanding shares;
|
84
|
|
|
|
|
to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of no more
than 50% of the total number issued and outstanding shares;
|
|
|
|
to domestic or overseas financial institutions, corporations or
individuals for the purpose of raising funds on an emergency
basis;
|
|
|
|
as necessary for the inducement of technology, to certain
companies under an alliance arrangement with us; or
|
|
|
|
by a public offering or subscribed for by the underwriters for
the purpose of listing on the Stock Market Division or KOSDAQ
Market Division of the Korea Exchange of no more than 50% of the
total number issued and outstanding shares.
|
We must give public notice of preemptive rights regarding new
shares and their transferability at least two weeks before the
relevant record date. We will notify the shareholders who are
entitled to subscribe for newly issued shares of the deadline
for subscription at least two weeks prior to such deadline. If a
shareholder fails to subscribe by the deadline, the
shareholders preemptive rights lapse. Our board of
directors may determine how to distribute fractional shares or
shares for which preemptive rights have not been exercised.
In the case of ADS holders, the depositary will be treated as
the shareholder entitled to preemptive rights.
General
meeting of shareholders
We hold the annual general meeting of shareholders within three
months after the end of each fiscal year. Subject to a board
resolution or court approval, we may hold an extraordinary
general meeting of shareholders:
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as necessary,
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at the request of shareholders holding an aggregate of 3% or
more of our outstanding shares, or
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at the request of our audit committee.
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We must give shareholders written notice or electronic document
setting out the date, place and agenda of the meeting at least
two weeks prior to the general meeting of shareholders. The
agenda of the general meeting of shareholders is determined at
the meeting of the board of directors. In addition, a
shareholder holding an aggregate of 3% or more of the
outstanding shares may propose an agenda for the general meeting
of shareholders. Such proposal should be made in writing at
least six weeks prior to the meeting. The board of directors may
decline such proposal if it is in violation of the relevant law
and regulations or our articles of incorporation. Shareholders
not on the shareholders register as of the record date are
not entitled to receive notice of the general meeting of
shareholders or attend or vote at the meeting. Holders of
non-voting preferred shares, unless enfranchised, are not
entitled to receive notice of or vote at general meeting of
shareholders.
Our shareholders meetings are held in Seoul, Korea or
other adjacent areas as deemed necessary.
Voting
rights
Holders of our common shares are entitled to one vote for each
common share. However, common shares held by us (i.e., treasury
shares) or by any corporate entity in which we have, directly or
indirectly, greater than a 10% interest, do not have voting
rights. Unless the articles of incorporation explicitly state
otherwise, the Korean Commercial Code permits cumulative voting
pursuant to which each common share entitles the holder thereof
to multiple voting rights equal to the number of directors to be
elected at such time. A holder of common shares may exercise all
voting rights with respect to his or her shares cumulatively to
elect one director. However, our shareholders have decided not
to adopt cumulative voting.
Our shareholders may adopt resolutions at a general meeting by
an affirmative majority vote of the voting shares present or
represented at the meeting, where the affirmative votes also
represent at least one-third of our total voting shares then
issued and outstanding. However, under the Korean Commercial
Code and our articles of incorporation, the following matters
require approval by the holders of at least two-thirds of the
voting shares
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present or represented at the meeting, where the affirmative
votes also represent at least one-third of our total voting
shares then issued and outstanding:
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amending our articles of incorporation;
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removing a director;
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effecting a capital reduction;
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effecting any dissolution, merger or consolidation with respect
to us;
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transferring all or any significant part of our business;
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acquiring all of the business of any other company or a part of
the business of any other company having a material effect on
our business;
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issuing new shares at a price below the par value; or
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any other matters for which such resolution is required under
relevant law and regulations.
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In general, holders of non-voting preferred shares (other than
enfranchised non-voting preferred shares) are not entitled to
vote on any resolution or receive notice of any general meeting
of shareholders. However, in the case of amendments to our
articles of incorporation, any merger or consolidation, capital
reductions or in some other cases that affect the rights or
interests of the non-voting preferred shares, approval of the
holders of such class of shares is required. We must obtain the
approval, by a resolution, of holders of at least two-thirds of
the non-voting preferred shares present or represented at a
class meeting of the holders of such class of shares, where the
affirmative votes also represent at least one-third of the total
issued and outstanding shares of such class. In addition, if we
are unable to pay dividends on non-voting preferred shares as
provided in our articles of incorporation, the holders of
non-voting preferred shares will become enfranchised and will be
entitled to exercise voting rights until the dividends are paid.
The holders of enfranchised non-voting preferred shares have the
same rights as holders of voting shares to request, receive
notice of, attend and vote at a general meeting of shareholders.
Shareholders may exercise their voting rights by proxy. Under
our articles of incorporation, the person exercising the proxy
does not have to be a shareholder. A person with a proxy must
present a document evidencing its power of attorney in order to
exercise voting rights.
Holders of ADSs will exercise their voting rights through the
ADS depositary. Subject to the provisions of the deposit
agreement, holders of ADSs will be entitled to instruct the
depositary how to vote the common shares underlying their ADSs.
Rights of
dissenting shareholders
In some limited circumstances, including the transfer of all or
any significant part of our business and our merger or
consolidation with another company, dissenting shareholders have
the right to require us to purchase their shares. To exercise
this right, shareholders must submit to us a written notice of
their intention to dissent before the applicable general meeting
of shareholders. Within 20 days after the relevant
resolution is passed, the dissenting shareholders must request
us in writing to purchase their shares. We are obligated to
purchase the shares of dissenting shareholders within two months
after receiving such request. The purchase price for the shares
is required to be determined through negotiations between the
dissenting shareholders and us. If an agreement is not attained
within 30 days since the receipt of the request, we or the
shareholder requesting the purchase of shares may request the
court to determine the purchase price. Holders of ADSs will not
be able to exercise dissenters rights unless they withdraw
the underlying common shares and become our direct shareholders.
Register
of shareholders and record dates
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office in Seoul, Korea. It registers
transfers of shares on the register of shareholders on
presentation of the share certificates.
The record date for annual dividends is December 31 of each
year. For the purpose of determining shareholders entitled to
annual dividends, the register of shareholders will be closed
for the period from January 1 to January 31
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of each year. Further, for the purpose of determining the
shareholders entitled to some other rights pertaining to the
shares, we may, on at least two weeks public notice, set a
record date
and/or close
the register of shareholders for not more than three months. The
trading of shares and the delivery of share certificates may
continue while the register of shareholders is closed.
Annual
report
At least one week before the annual general meeting of
shareholders, we must make our annual business report,
auditors report and audited non-consolidated financial
statements available for inspection at our principal office and
at all of our branch offices. In addition, copies of such
reports, financial statements and any resolutions adopted at the
general meeting of shareholders will be available to our
shareholders.
Transfer
of shares
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there is
no restriction on transfer or sale of our shares applicable to
our shareholders or holders of ADSs under our articles of
incorporation and the relevant laws.
Under the Korean Commercial Code, the transfer of shares is
effected by delivery of share certificates. However, to assert
shareholders rights against us, the transferee must have
his name and address registered on our register of shareholders.
For this purpose, a shareholder is required to file his name,
address and seal with our transfer agent. A non-Korean
shareholder may file a specimen signature in place of a seal,
unless he is a citizen of a country with a sealing system
similar to that of Korea. In addition, a non-resident
shareholder must appoint an agent authorized to receive notices
on his or her behalf in Korea and file a mailing address in
Korea. The above requirement does not apply to the holders of
ADSs.
Under current Korean regulations, Korean securities companies
and banks, including licensed branches of non-Korean securities
companies and banks, investment trust companies, futures trading
companies, internationally recognized foreign custodians and the
Korea Securities Depository may act as agents and provide
related services for foreign shareholders. Certain foreign
exchange controls and securities regulations apply to the
transfer of shares by non-residents or non-Koreans. See
Item 10.D. Exchange Controls.
Our transfer agent is Hana Bank, located at
101-1,
Euljiro 1-Ga, Jung-Gu, Seoul, Korea.
Acquisition
of our shares
We may not acquire our own common shares except in limited
circumstances, such as reduction of capital and acquisition of
our own common shares for the purpose of granting stock options
to our officers and employees. Under the Korean Commercial Code,
except in the case of a capital reduction (in which case we must
retire the common shares immediately), we must resell any common
shares acquired by us to a third party (including to a stock
option holder who exercised his or her stock option) within a
reasonable time. Except in limited circumstances, corporate
entities in which we own a 50% or greater equity interest may
not acquire our common shares.
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there
exists no provision which limits the rights to own our shares or
exercise voting rights on our shares due to their status as a
non-resident or non-Korean under our articles of incorporation
and the applicable Korean laws.
Liquidation
rights
In the event of our liquidation, after payment of all debts,
liquidation expenses and taxes, our remaining assets will be
distributed among shareholders in proportion to their
shareholdings.
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Other
provisions
Under our articles of incorporation, there exists no provision
(i) which may delay or prevent a change in control of us
and that is triggered only in the event of a merger, acquisition
or corporate restructuring, (ii) which requires disclosure
of ownership above a certain threshold or (iii) that
governs the change in capital that is more stringent than
required by the applicable laws in Korea.
10.C. Material
Contracts
We have not entered into any material contracts other than in
the ordinary course of business and other than those described
below or otherwise as described in Item 4.
Information on the Company or elsewhere in this
annual report.
Agreement,
dated October 7, 2004, between Myoung-Jin Lee and GRAVITY
Co., Ltd.
On October 7, 2004, we entered into an agreement with
Myoung-Jin Lee, under which the royalty payment schedule set
forth in the Agreement on Ragnarok Game Services and Related
Matters, dated January 22, 2003, between Mr. Lee and
us, was amended, among others, to reduce the rates of royalty
payable to Mr. Lee as percentages of the revenues we derive
from the sale or licensing of Ragnarok-related products.
Series D
Preferred Stock Purchase Agreement dated May 11, 2006 by
and between Perpetual Entertainment, Inc. and GRAVITY Co.,
Ltd.
On May 11, 2006, we entered into a stock purchase agreement
with Perpetual Entertainment, Inc. (Perpetual), an
online game developer based in the United States, whereby we
agreed to purchase Series D Preferred Stock issued by
Perpetual for US$9 million. Pursuant to the agreement, we
were granted the right to appoint one member to the board of
directors of Perpetual.
Real
Estate Sale Agreement dated May 22, 2006 by and between
Yahoh Communication and GRAVITY Co., Ltd. for the sale of
the Gravity Building
On May 22, 2006, we entered into a real estate sale
agreement with Yahoh Communication, a Korean company, to sell
our building located at
619-4
Shinsa-Dong, Gangnam-Gu, Seoul, Korea. We received Won
9,500 million (US$10,215 thousand) as the proceeds of sale
from the transaction.
Fourth
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated April 20, 2005 between
Level Up! Inc. (licensee in Brazil) and GRAVITY Co.,
Ltd.
Under this amendment, the term was extended for two more years
from the commercial service date.
Fifth
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated March 22, 2006 between
Level Up! Inc. (licensee in the Philippines) and GRAVITY
Co., Ltd.
Under this amendment, the term was extended for two more years
to August 31, 2008.
Exclusive
Ragnarok Online Software License Agreement dated April 9,
2006 between Game Flier (Malaysia) Sdn. Bhd. (licensee in
Malaysia and Singapore) and GRAVITY Co., Ltd.
Under this agreement, we granted Game Flier (Malaysia) Sdn. Bhd.
an exclusive right to license from us, and sublicense to third
parties approved by us, the distribution right for Ragnarok
Online in Malaysia and Singapore.
3rd
Amendment to the Exclusive Ragnarok License and Distribution
Agreement dated April 15, 2006 between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and GRAVITY Co., Ltd.
Under this amendment, the term was extended for one more year to
April 14, 2007.
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2nd
Renewal of Ragnarok License and Distribution Agreement dated
September 29, 2006 between GungHo Online Entertainment,
Inc. (licensee in Japan) and GRAVITY Co., Ltd.
Under this renewal agreement, the term was extended for three
years from the effective date.
Agreement
on Changes of the Global Publishing Contract dated
October 9, 2006 between Ndoors Corporation (developer of
Time N Tales) and GRAVITY Co., Ltd.
Under this amendment, the share earnings arrangement was revised.
Amendment
to the Exclusive Ragnarok Online License and Distribution
Agreement dated October 22, 2006 between Soft-World
International Corporation (licensee in Taiwan) and GRAVITY Co.,
Ltd.
Under this amendment, the term was extended for one year to
October 22, 2007.
Agreement
on Changes of the Lease Contract dated January 8, 2007
between Meritz Fire & Marine Insurance Co., Ltd. and
GRAVITY Co., Ltd.
Under this agreement, the lease was renewed for one year to
December 4, 2007 with increases in lease security deposit,
in monthly rental fee and in monthly maintenance fee.
10.D. Exchange
Controls
General
The Foreign Exchange Transaction Law and the Presidential Decree
and regulations under such Law and Decree, or the Foreign
Exchange Transaction Laws, regulate investment in Korean
securities by non-residents and issuance of securities outside
Korea by Korean companies. Under the Foreign Exchange
Transaction Laws, non-residents may invest in Korean securities
only to the extent specifically allowed by such laws or
otherwise permitted by the Foreign Exchange authorities,
including the Minister of Finance and Economy, or the MOFE. The
Financial Supervisory Commission, or FSC, has also adopted,
pursuant to its authority under the Korean Securities and
Exchange Act, regulations that restrict investment by foreigners
in Korean securities and regulate issuance of securities outside
Korea by Korean companies.
Under the Foreign Exchange Transaction Laws, (i) if the
Korean government deems that it is inevitable due to the
outbreak of natural calamities, wars, conflict of arms or grave
and sudden changes in domestic or foreign economic circumstances
or other situations equivalent thereto, the MOFE may temporarily
suspend payment, receipt or the whole or part of transactions to
which the Foreign Exchange Transaction Laws apply, or impose an
obligation to safe-keep, deposit or sell means of payment in or
to certain Korean governmental agencies or financial
institutions; and (ii) if the Korean government deems that
the international balance of payments and international finance
are confronted or are likely to be confronted with serious
difficulty or the movement of capital between Korea and abroad
brings or is likely to bring on serious obstacles in carrying
out currency policies, exchange rate policies and other
macroeconomic policies, the MOFE may take measures to require
any person who intends to perform capital transactions to obtain
permission or to require any person who performs capital
transactions to deposit part of the means of payment acquired in
such transactions in certain Korean governmental agencies or
financial institutions, in each case subject to certain
limitations thereunder.
Filing
with the Korean government in connection with the issuance of
ADSs
In order for us to issue common shares represented by ADSs in an
amount exceeding US$30 million, we are required to file a
prior report of the issuance with the MOFE through the
designated foreign exchange bank. No further Korean governmental
approval is necessary for the initial offering and issuance of
the ADSs.
Under current Korean law and regulations, the depositary is
required to obtain our prior consent for the number of common
shares to be deposited in any given proposed deposit which
exceeds the difference between (i) the aggregate number of
common shares deposited by us for the issuance of ADSs
(including deposits in connection with the initial and all
subsequent offerings of ADSs and stock dividends or other
distributions related to these
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ADSs), and (ii) the number of common shares on deposit with
the depositary at the time of such proposed deposit. We have
agreed to consent to any deposit so long as the deposit would
not violate our articles of incorporation or applicable Korean
law and the total number of our common shares on deposit with
the depositary would not exceed.
Furthermore, prior to making an investment of 10% or more of the
outstanding voting shares of a Korean company, foreign investors
are generally required under the Foreign Investment Promotion
Law to submit a report to a Korean bank (including a Korean
branch of a foreign bank). Subsequent sales of such shares by
foreign investors will also require a prior report to such
Korean bank.
Certificates
of the shares must be kept in custody with an eligible
custodian
Under Korean law, certificates evidencing shares of Korean
companies must be kept in custody with an eligible custodian in
Korea, which certificates may in turn be required to be
deposited with the Korea Securities Depository, or KSD, if they
are designated as being eligible for deposit with the KSD. Only
the KSD, foreign exchange banks (including domestic branches of
foreign banks), securities companies (including domestic
branches of foreign securities companies), asset management
companies established under the Indirect Investment Asset
Management Business Act (IIAMBA), futures trading
companies and internationally recognized foreign custodians are
eligible to act as a custodian of shares for a non-resident or
foreign investor. However, a foreign investor may be exempted
from complying with this deposit requirement with the approval
of the Governor of the Financial Supervisory Service in
circumstances where such compliance is made impracticable,
including cases where such compliance would contravene the laws
of the home country of such foreign investor.
A foreign investor may appoint one or more standing proxies from
among the Korea Securities Depository, foreign exchange banks
(including domestic branches of foreign banks), securities
companies (including domestic branches of foreign securities
companies), asset management companies established under the
IIAMBA, futures trading companies and internationally recognized
foreign custodians, which have obtained a license to act as a
standing proxy to exercise shareholders rights or perform
any matters related thereto if the foreign investor does not
perform these activities himself. However, a foreign investor
may be exempted from complying with these standing proxy rules
with the approval of the Governor of the Financial Supervisory
Service in circumstances where such compliance is made
impracticable, including cases where such compliance would
contravene the laws of the home country of such foreign investor.
Restrictions
on ADSs and shares
Once the report to the MOFE is filed in connection with the
issuance of ADSs, no further Korean governmental approval is
necessary for the sale and purchase of ADSs in the secondary
market outside Korea or for the withdrawal of shares underlying
ADSs and the delivery inside Korea of shares in connection with
such withdrawal. In addition, persons who have acquired shares
as a result of the withdrawal of shares underlying the ADSs may
exercise their preemptive rights for new shares, participate in
free distributions and receive dividends on shares without any
further governmental approval.
A foreign investor may receive dividends on the shares and remit
the proceeds of the sale of the shares through a foreign
currency account and a Won account exclusively for stock
investments by the foreign investor which are opened at a
foreign exchange bank designated by the foreign investor without
being subject to any procedural restrictions under the Foreign
Exchange Transaction Laws. No approval is required for
remittance into Korea and deposit of foreign currency funds in
the foreign currency account. Foreign currency funds may be
transferred from the foreign currency account at the time
required to place a deposit for, or settle the purchase price
of, a stock purchase transaction to a Won account opened at a
securities company. Funds in the foreign currency account may be
remitted abroad without any governmental approval.
Dividends on shares are paid in Won. No Korean governmental
approval is required for foreign investors to receive dividends
on, or the Won proceeds of the sale of, any such shares to be
paid, received and retained in Korea. Dividends paid on, and the
Won proceeds of the sale of, any such shares held by a
non-resident of Korea must be deposited either in a Won account
with the investors securities company or his Won account.
Funds in the investors Won account may be transferred to
his foreign currency account or withdrawn for local living
expenses up to certain limitations. Funds in the investors
Won account may also be used for future investment in shares or
for payment of
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the subscription price of new shares obtained through the
exercise of preemptive right. See Item 12.D. American
Depositary Shares Dividends and other
distributions.
Securities companies are allowed to open foreign currency
accounts with foreign exchange banks exclusively for
accommodating foreign investors securities investments in
Korea. Through such accounts, these securities companies may
enter into foreign exchange transactions on a limited basis,
such as conversion of foreign currency funds and Won funds,
either as a counterparty to or on behalf of foreign investors,
without such investors having to open their own Won and foreign
currency accounts with foreign exchange banks.
10.E. Taxation
Korean
taxation
The following is a discussion of material Korean tax
consequences to owners of our ADSs and common shares that are
non-resident individuals or non-Korean corporations without a
permanent establishment in Korea to which the relevant income is
attributable. Such non-resident individuals or non-Korean
corporations will be referred to as non-resident holders below.
The statements regarding Korean tax laws set forth below are
based on the laws in force and as interpreted by the Korean
taxation authorities as of the date hereof. This discussion is
not exhaustive of all possible tax considerations which may
apply to a particular investor, and prospective investors are
advised to satisfy themselves as to the overall tax consequences
of the acquisition, ownership and disposition of our common
shares, including specifically the tax consequences under Korean
law, the laws of the jurisdiction of which they are resident,
and any tax treaty between Korea and their country of residence,
by consulting their own tax advisors.
Dividends
on the shares or ADSs
We will deduct Korean withholding tax from dividends paid to you
(whether in cash or in shares) at a rate of 27.5% (including
resident surtax). If you are a resident of a country that has
entered into a tax treaty with Korea, you may qualify for an
exemption or a reduced rate of Korean withholding tax according
to the tax treaty. If we distribute to you free distributions of
shares representing a capitalization of certain capital surplus
reserves or asset revaluation reserves, such distribution may be
subject to Korean withholding taxes.
In order to obtain a reduced rate of withholding tax pursuant to
an applicable tax treaty, you must submit to us, prior to the
dividend payment date, such evidence of tax residence as the
Korean tax authorities may require in order to establish your
entitlement to the benefits of the applicable tax treaty. See
Item 12.D. American Depositary Shares
Payment of taxes. If you hold ADSs, evidence of tax
residence may be submitted to us through the depositary. Please
see the discussion under Tax treaties
below for discussion on treaty benefits.
Taxation
of capital gains
In general, capital gains earned by you upon the transfer of our
common shares or ADSs are subject to Korean withholding tax at
the lower of (i) 11% (including resident surtax) of the
gross proceeds realized and (ii) 27.5% (including resident
surtax) of the net realized gains (subject to the production of
satisfactory evidence of the acquisition costs and the
transaction costs), unless you are exempt from Korean income
taxation under the applicable Korean tax treaty with your
country of tax residence. Please see Tax
treaties below for a discussion on treaty benefits. Even
if you do not qualify for any exemption under a tax treaty, you
will not be subject to the foregoing withholding tax on capital
gains if you qualify for the relevant Korean domestic tax law
exemptions discussed in the following paragraphs.
With respect to our common shares, you will not be subject to
Korean income taxation on capital gains realized upon the
transfer of such common shares, (i) if our common shares
are listed on either the Market Division of the Korea Exchange
or the KOSDAQ Division of the Korea Exchange, (ii) if you
have no permanent establishment in Korea and (iii) if you
did not own or have not owned (together with any shares owned by
any entity which you have a certain special relationship with
and possibly including the shares represented by the ADSs) 25%
or more of our total issued and outstanding shares at any time
during the calendar year in which the sale occurs and during the
five calendar years prior to the calendar year in which the sale
occurs.
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With respect to ADSs, there are uncertainties as to whether they
should be viewed as securities separate from our common shares
underlying such ADSs or as the underlying shares themselves for
capital gains tax purposes, as discussed in more detail in the
following paragraph. However, in either case, you will be
eligible for exemptions for capital gains available under Korean
domestic tax law (in addition to the exemption afforded under
income tax treaties) if certain conditions discussed below are
satisfied. Under a tax ruling issued by the Korean tax authority
in 1995 (the 1995 tax ruling), ADSs are treated as
securities separate from the underlying shares represented by
such ADSs and, based on such ruling (i) capital gains
earned by you from the transfer of ADSs to another non-resident
(other than to such transferees permanent establishment in
Korea) have not been subject to Korean income taxation and
(ii) capital gains earned by you (regardless whether you
have a permanent establishment in Korea) from the transfer of
ADSs outside Korea have been exempt from Korean income taxation
by virtue of the Special Tax Treatment Control Law of Korea, or
the STTCL, provided that the issuance of the ADSs is deemed to
be an overseas issuance under the STTCL.
However, according to a recent tax ruling issued in 2004 by the
Korean tax authorities regarding the securities transaction tax
(the 2004 tax ruling), depositary receipts
constitute share certificates the transfer of which is subject
to the securities transaction tax. Even though the 2004 tax
ruling addresses the securities transaction tax and not the
income tax on capital gains, it gives rise to a question as to
whether depositary shares (such as ADSs) should be viewed as the
underlying shares for capital gains tax purposes. In that case,
exemptions afforded under domestic Korean tax law to capital
gains from transfers of ADSs based on the treatment of ADSs as
securities separate from the underlying shares would no longer
apply (including those referred to in the 1995 tax ruling), but,
instead, exemptions for capital gains from transfers of
underlying shares would apply. Under such an exemption relevant
to this case, capital gains from transfers of ADSs should be
exempt from Korean income tax under the STTCL if (i) the
ADSs are listed on an overseas securities market that is similar
to the Market Division of the Korea Exchange or the KOSDAQ
Division of the Korea Exchange and (ii) the transfer of
ADSs is made through such securities market. We believe that
Nasdaq would satisfy the condition described in (i) above.
If you are subject to tax on capital gains with respect to the
sale of ADSs, or of our common shares which you acquired as a
result of a withdrawal, the purchaser or, in the case of the
sale of common shares on the KRX or through a licensed
securities company in Korea, the licensed securities company, is
required to withhold Korean tax from the sales price in an
amount at the lower of (i) 11% (including resident surtax)
of the gross realization proceeds and (ii) 27.5% (including
resident surtax) of the net realized gains (subject to the
production of satisfactory evidence of acquisition costs and the
transaction costs for the common shares or the ADSs) and to make
payment of these amounts to the Korean tax authority, unless you
establish your entitlement to an exemption under an applicable
tax treaty or domestic tax law. To obtain the benefit of an
exemption from tax pursuant to a tax treaty, you must submit to
the purchaser or the securities company, or through the ADS
depositary, as the case may be, prior to or at the time of
payment, such evidence of your tax residence as the Korean tax
authorities may require in support of your claim for treaty
benefits. Please see the discussion under Tax
treaties below for an additional explanation on claiming
treaty benefits.
Tax
treaties
Korea has entered into a number of income tax treaties with
other countries (including the United States), which would
reduce or exempt Korean withholding tax on dividends on, and
capital gains on transfer of, our common shares or ADSs. For
example, under the
Korea-United
States income tax treaty, reduced rates of Korean withholding
tax of 16.5% or 11.0% (respectively, including resident surtax,
depending on your shareholding ratio) on dividends and an
exemption from Korean withholding tax on capital gains are
available to residents of the United States that are beneficial
owners of the relevant dividend income or capital gains.
However, under Article 17 (Investment or Holding Companies)
of the
Korea-United
States income tax treaty, such reduced rates and exemption do
not apply if (i) you are a United States corporation,
(ii) by reason of any special measures, the tax imposed on
you by the United States with respect to such dividends or
capital gains is substantially less than the tax generally
imposed by the United States on corporate profits, and
(iii) 25% or more of your capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States. Also, under Article 16
(Capital Gains) of the
Korea-United
States income tax treaty, the exemption on capital gains does
not
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apply if you are an individual, and (a) you maintain a
fixed base in Korea for a period or periods aggregating
183 days or more during the taxable year and your ADSs or
common shares giving rise to capital gains are effectively
connected with such fixed base or (b) you are present in
Korea for a period or periods of 183 days or more during
the taxable year.
You should inquire for yourself whether you are entitled to the
benefit of an income tax treaty with Korea. It is the
responsibility of the party claiming the benefits of an income
tax treaty in respect of dividend payments or capital gains to
submit to us, the purchaser or the securities company, as
applicable, a certificate as to its tax residence. In the
absence of sufficient proof, we, the purchaser or the securities
company, as applicable, must withhold tax at the normal rates.
Further, effective from July 1, 2002, in order for you to
obtain the benefit of a tax exemption on certain Korean source
income (e.g., dividends and capital gains) under an applicable
tax treaty, Korean tax law requires you (or your agent) to
submit the application for tax exemption along with a
certificate of your tax residency issued by a competent
authority of your country of tax residence. Such application
should be submitted to the relevant district tax office by the
ninth day of the month following the date of the first payment
of such income.
Furthermore, with the amendments of
Article 2-2
of the International Tax Adjustment Law,
Article 98-5
of the Corporate Tax Law and
Article 156-4
of the Personal Income Tax Law, Korea adopted the New
Anti-Treaty Shopping Rules (New Rules), which will
take effect on July 1, 2006. According to the New Rules,
even if a tax treaty provides for either an exemption from or
reduction of the applicable income tax, the company or person
paying dividends, interest, royalty or consideration for share
purchase to an offshore entity established in a tax haven
jurisdiction designated by the Minister of Finance and Economy,
or MOFE, must initially withhold the applicable tax on such
income under the applicable tax law. If, however, the National
Tax Service of Korea has granted prior approval upon application
for an exemption or reduction of tax pursuant to a relevant tax
treaty, the withholding requirement under the New Rules will not
apply. So far, the MOFE has not designated the tax haven
jurisdictions under the New Rules. So far, the MOFE has
designated only one district, Labuan in Malaysia, as a tax haven
jurisdiction under the New Rules as of June 30, 2006.
Inheritance
tax and gift tax
Korean inheritance tax is imposed upon (i) all assets
(wherever located) of the deceased if he or she was domiciled in
Korea at the time of his or her death and (ii) all property
located in Korea which passes on death (irrespective of the
domicile of the deceased). Gift tax is imposed in similar
circumstances to the above (based on the donees place of
domicile in the case of (i) above). The taxes are imposed
if the value of the relevant property is above a limit and vary
from 10% to 50% at sliding scale rate according to the value of
the relevant property and the identity of the parties involved.
Under the Korean inheritance and gift tax laws, shares issued by
Korean corporations are deemed located in Korea irrespective of
where the share certificates are physically located or by whom
they are owned. If the tax authoritys interpretation of
treating depositary receipts as the underlying share
certificates under the 2004 tax ruling applies in the context of
inheritance and gift taxes as well, you may be treated as the
owner of the common shares underlying the ADSs.
At present, Korea has not entered into any tax treaty relating
to inheritance or gift taxes.
Securities
transaction tax
If you transfer the common shares and the common shares are
listed on neither the Market Division of the Korea Exchange or
the KOSDAQ Division of the Korea Exchange, you will be subject
to securities transaction tax at the rate of 0.5%.
With respect to transfers of ADSs, depositary receipts (which
the ADSs fall under) constitute share certificates subject to
the securities transaction tax according to the 2004 tax ruling;
provided that, under the Securities Transaction Tax Law, the
transfer of depositary receipts listed on, among others, the New
York Stock Exchange or Nasdaq is exempt from the securities
transaction tax.
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According to tax rulings issued by the Korean tax authorities in
2000 and 2002, foreign stockholders are not subject to
securities transaction tax upon the deposit of underlying share
and receipt of depositary securities or upon the surrender of
depositary securities and withdrawal of the originally deposited
underlying share, but there remained uncertainties as to whether
holders of ADSs other than initial holders will not be subject
to securities transaction tax when they withdraw common shares
upon surrendering the ADSs. However, the holding of the 2004 tax
ruling referred to above seems to view the ADSs as the
underlying shares at least for the purpose of the securities
transaction tax and, though not specifically stated, could be
read to imply that the securities transaction tax should not
apply to deposits of common shares in exchange of ADSs or
withdrawals of common shares upon surrender of the ADSs
regardless of whether the holder is the initial holder because
the transfer of ADSs by the initial holder to a subsequent
holder would have already been subject to securities transaction
tax under such tax ruling.
In principle, the securities transaction tax, if applicable,
must be paid by the transferor of the shares or the rights to
subscribe to such shares. When the transfer is effected through
a securities settlement company, such settlement company is
generally required to withhold and pay the tax to the tax
authorities. When such transfer is made through a securities
company only, such securities company is required to withhold
and pay the tax. Where the transfer is effected by a
non-resident without a permanent establishment in Korea, other
than through a securities settlement company or a securities
company, the transferee is required to withhold and pay the
securities transaction tax.
U.S.
federal income tax considerations
The following summary describes certain U.S. federal income
tax consequences of the purchase, ownership or disposition of
our common shares and ADSs as of the date hereof. The discussion
set forth below is applicable to U.S. Holders (as defined
below) (i) who are residents of the United States for
purposes of the current
Korea-United
States income tax treaty, (ii) whose common shares or ADSs
are not, for purposes of the treaty, effectively connected with
a permanent establishment in Korea and (iii) who otherwise
qualify for the full benefits of the treaty. Except where noted,
it deals only with our common shares and ADSs held as capital
assets and does not deal with special situations, such as those
of:
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dealers in securities or currencies;
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financial institutions;
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regulated investment companies;
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real estate investment trusts;
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tax-exempt entities;
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insurance companies;
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traders in securities that elect to use the mark-to-market
method of accounting for their securities;
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persons holding our common shares or ADSs as part of a hedging,
integrated, conversion or constructive sale transaction or a
straddle;
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persons owning (or treated as owning) 10% or more of our voting
stock;
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persons liable for alternative minimum tax;
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investors in pass-through entities; or
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persons whose functional currency is not the United
States dollar.
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The discussion below is based upon the provisions of the
Internal Revenue Code of 1986, as amended (the
Code), and regulations, rulings and judicial
decisions thereunder as of the date hereof, and such authorities
may be repealed, revoked or modified so as to result in
U.S. federal income tax consequences different from those
discussed below. In addition, this summary assumes that the
deposit agreement, and all other related agreements, will be
performed in accordance with their terms.
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Persons considering the purchase, ownership or disposition of
our common shares or ADSs should consult their own tax advisors
concerning U.S. federal income tax consequences in light of
their particular situation as well as any other tax consequences
arising under the laws of any taxing jurisdiction.
As used herein, the term U.S. Holder means a
beneficial holder of our common share or ADS that is for
U.S. federal income tax purposes:
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an individual citizen or resident of the United States;
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a corporation (or other entity treated as a corporation for
U.S. federal income tax purposes) created or organized in
or under the laws of the United States, any state thereof or the
District of Columbia;
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an estate the income of which is subject to U.S. federal
income taxation regardless of its source; or
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a trust:
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that is subject to the primary supervision of a court within the
United States and the control of one or more United States
persons as described in section 7701(a)(30) of the
Code, or
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that has a valid election in effect under applicable
U.S. Treasury regulations to be treated as a United States
person.
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If a partnership holds our common shares or ADSs, the tax
treatment of a partner will generally depend upon the status and
the activities of the partner and the partnership. If you are a
partner of a partnership holding our common shares or ADSs, you
should consult your tax advisors.
ADSs
If you hold our ADSs, for U.S. federal income tax purposes,
you generally will be treated as the owner of the underlying
common shares that are represented by such ADSs. Accordingly,
deposits or withdrawals of our common shares for ADSs generally
will not be subject to U.S. federal income tax.
Taxation
of dividends
Subject to the passive foreign investment company rules
described below, the gross amount of distributions on our ADSs
or common shares (including amounts withheld to reflect Korean
withholding taxes) will be taxable as dividends, to the extent
paid out of our current or accumulated earnings and profits, as
determined under U.S. federal income tax principles. Such
income (including withheld taxes) will be includable in your
gross income as ordinary income on the day actually or
constructively received by you, in the case of our common
shares, or by the depositary, in the case of our ADSs. Such
dividends will not be eligible for the dividends received
deduction allowed to corporations under the Code. With respect
to non-corporate U.S. Holders, certain dividends received
in taxable years beginning before January 1, 2011 from a
qualified foreign corporation may be subject to reduced rates of
taxation. A qualified foreign corporation includes a foreign
corporation (other than a passive foreign investment company)
that is eligible for the benefits of a comprehensive income tax
treaty with the United States which the United States Treasury
Department determines to be satisfactory for these purposes and
which includes an exchange of information provision. The United
States Treasury Department has determined that the current
Korea-United
States income tax treaty meets these requirements. A foreign
corporation (other than a foreign passive investment company) is
also treated as a qualified foreign corporation with respect to
dividends paid by that corporation on shares (or ADSs backed by
such shares) that are readily tradable on an established
securities market in the United States. Our common shares
generally will not be considered readily tradable for these
purposes. Under the United States Treasury Department guidance
our ADSs, which are currently listed on Nasdaq, generally will
be considered readily tradable on an established securities
market in the United States. There can be no assurance that our
ADSs will be considered readily tradable on an established
securities market in later years. Non-corporate holders that do
not meet a minimum holding period requirement during which they
are not protected from the risk of loss or that elect to treat
the dividend income as investment income pursuant to
section 163(d)(4) of the Code will not be eligible for the
reduced rates of taxation regardless of our status as a
qualified foreign corporation. In addition, the rate reduction
will not apply to dividends if the recipient of a dividend is
obligated to make related
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payments with respect to positions in substantially similar or
related property. This disallowance applies even if the minimum
holding period has been met.
The amount of any dividend paid in Won will equal the United
States dollar value of the Won received calculated by reference
to the exchange rate in effect on the date the dividend is
received by you, in the case of our common shares, or by the
Depositary, in the case of our ADSs, regardless of whether the
Won are converted into United States dollars. If the Won
received as a dividend are not converted into United States
dollars on the date of receipt, you will have a basis in the Won
equal to their United States dollar value on the date of
receipt. Any gain or loss realized on a subsequent conversion or
other disposition of the Won generally will be treated as
U.S. source ordinary income or loss.
Subject to certain conditions and limitations, Korean
withholding taxes on dividends may be treated as foreign taxes
eligible for credit against your U.S. federal income tax
liability. Instead of claiming a credit, you may, at your
election, deduct such otherwise creditable Korean taxes in
computing your taxable income, subject to generally applicable
limitations under U.S. federal income tax law. For purposes
of calculating the foreign tax credit, dividends paid on our
ADSs or common shares generally will be treated as income from
sources outside the United States and generally will constitute
passive category income. Further, in certain
circumstances, if you:
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have held our ADSs or common shares for less than a specified
minimum period during which you are not protected from risk of
loss; or
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are obligated to make payments related to the dividends;
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you will not be allowed a foreign tax credit for foreign taxes
imposed on dividends paid on our ADSs or common shares. The
rules governing the foreign tax credit are complex. You are
urged to consult your tax advisors regarding the availability of
the foreign tax credit under your particular circumstances.
To the extent that the amount of any distribution exceeds our
current and accumulated earnings and profits for a taxable year,
as determined under U.S. federal income tax principles, the
distribution will first be treated as a tax-free return of
capital, causing a reduction in the adjusted basis of our ADSs
or common shares (thereby increasing the amount of gain, or
decreasing the amount of loss, to be recognized by you on a
subsequent disposition of our ADSs or common shares), and the
balance in excess of adjusted basis will be taxed as capital
gain recognized on a sale or exchange. Consequently, such
distributions in excess of our current and accumulated earnings
and profits would generally not give rise to foreign source
income and you would generally not be able to use the foreign
tax credit arising from any Korean withholding tax imposed on
such distribution unless such credit can be applied (subject to
applicable limitations) against U.S. federal income tax due
on other foreign source income in the appropriate category for
foreign tax credit purposes.
Distributions of our ADSs, common shares or preemptive rights to
subscribe for our common shares that are received as part of a
pro rata distribution to all of our common shareholders
generally will not be subject to U.S. federal income tax.
Consequently such distributions will not give rise to foreign
source income, and you will not be able to use the foreign tax
credit arising from any Korean withholding tax imposed on such
distributions unless such credit can be applied (subject to
applicable limitations) against U.S. federal income tax due
on other income derived from foreign sources. The basis of our
new ADSs, common shares or rights so received will generally be
determined by allocating your adjusted basis in our old ADSs or
common shares between our old ADSs or common shares and our new
ADSs, common shares or rights received, based on their relative
fair market values on the date of distribution. However, the
basis of the rights to subscribe our common shares generally
will be zero if:
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the fair market of such rights is less than 15 percent of
the fair market value of our old ADSs or common shares at the
time of distribution, unless you elect to determine the basis of
our old ADSs or common shares and of such rights by allocating
your adjusted basis of our old ADSs or common shares between our
old ADSs or common shares and such rights, based on their
relative fair market values on the date of distribution; or
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such rights are not exercised and thus expire.
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Taxation
of capital gains
Subject to the passive foreign investment company rules
described below, for U.S. federal income tax purposes, you
will recognize taxable gain or loss on any sale or other
disposition of our ADSs or common shares in an amount equal to
the difference between the amount realized for our ADSs or
common shares and your tax basis in our ADSs or common shares.
Such gain or loss will generally be capital gain or loss.
Capital gains of individuals derived with respect to capital
assets held for more than one year are eligible for reduced
rates of taxation. The deductibility of capital losses is
subject to limitations. Any gain or loss recognized by you will
generally be treated as United States source gain or loss.
Any Korean securities transaction tax imposed on the sale or
other disposition of our common shares or ADSs will not be
treated as a creditable foreign tax for U.S. federal income
tax purposes, although you may be entitled to deduct such tax,
subject to applicable limitations under the Code.
Passive
foreign investment companies
In general, we will be a passive foreign investment company
(PFIC) for U.S. federal income tax purposes for
any taxable year in which:
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at least 75% of our gross income is passive income; or
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on average at least 50% of the value (determined on a quarterly
basis) of our assets is attributable to assets that produce or
are held for the production of passive income.
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For this purpose, passive income generally includes dividends,
interest, royalties, rents (other than rents and royalties
derived in the active conduct of a trade or business and not
derived from a related person). If we own, directly or
indirectly, at least 25% by value of the stock of another
corporation, we will be treated, for purposes of the PFIC tests,
as owning our proportionate share of the other
corporations assets and receiving our proportionate share
of the other corporations income.
The determination of whether we are a PFIC is made annually at
the end of each taxable year and is dependent upon a number of
factors, some of which are uncertain or beyond our control,
including the value of our assets, ADSs and common shares and
the amount and type of our income. In light of the nature of our
business activities and our holding of a significant amount of
cash, short-term investments and other passive assets after our
initial public offering, we may have been since our initial
public offering, and may be in subsequent years, a PFIC. If we
are a PFIC for any taxable year during which you hold our ADSs
or our common shares, you could be subject to adverse
U.S. federal income tax consequences as discussed below.
If we are a PFIC for any taxable year during which you hold our
ADSs or common shares, you will be subject to special tax rules
with respect to any excess distribution received and
any gain realized from a sale or other disposition (including a
pledge) of our ADSs or common shares. Distributions received in
a taxable year that are greater than 125% of the average annual
distributions received during the shorter of the three preceding
taxable years or your holding period for our ADSs or common
shares will be treated as excess distributions. Under these
special tax rules:
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the excess distribution or gain will be allocated ratably over
your holding period for our ADSs or common shares;
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the amount allocated to the current taxable year, and any
taxable year prior to the first taxable year in which we were a
PFIC, will be treated as ordinary income; and
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the amount allocated to each other year will be subject to tax
at the highest tax rate in effect for that year and the interest
charge generally applicable to underpayments of tax will be
imposed on the resulting tax attributable to each such year.
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In addition, non-corporate U.S. Holders will not be
eligible for reduced rates of taxation on any dividends received
from us prior to January 1, 2011, if we are a PFIC in the
taxable year in which such dividends are paid or in the
preceding taxable year. If we are a PFIC, you will be required
to file Internal Revenue Service Form 8621 for
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each taxable year in which, among other circumstances, you
receive a distribution from, or recognize gain from a sale or
other disposition of, our ADSs or common shares.
In certain circumstances, in lieu of being subject to the excess
distribution rules discussed above, a shareholder may make an
election to include gain on the stock of a PFIC as ordinary
income under a mark-to-market method provided that such stock is
regularly traded on a qualified exchange. Under current law, the
mark-to-market election may be available for holders of our ADSs
because our ADSs will be listed on Nasdaq which constitutes a
qualified exchange as designated in the Internal Revenue Code,
although there can be no assurance that our ADSs will be
regularly traded for purposes of the mark-to-market
election. The mark-to-market election may not be available for
holders of our common shares.
If you make an effective mark-to-market election, you will
include in each year as ordinary income the excess of the fair
market value of our ADSs or common shares at the end of the year
over your adjusted tax basis in our ADSs or common shares. You
will be entitled to deduct as an ordinary loss each year the
excess of your adjusted tax basis in our ADSs or common shares
over their fair market value at the end of the year, but only to
the extent of the net amount previously included in income as a
result of the mark-to-market election. In addition, any gain or
(subject to the foregoing limitation) loss from a sale or other
disposition of our ADSs or common shares generally will be
ordinary rather than capital.
Your adjusted tax basis in our ADSs or common shares will be
increased by the amount of any income inclusion and decreased by
the amount of any deductions under the mark-to-market rules. If
you make a mark-to-market election it will be effective for the
taxable year for which the election is made and all subsequent
taxable years unless our ADSs or common shares are no longer
regularly traded on a qualified exchange or the Internal Revenue
Service consents to the revocation of the election. You are
urged to consult your tax advisor about the availability of the
mark-to-market election, and whether making the election would
be advisable in your particular circumstances.
Alternatively, the rules described above could be avoided if an
election to treat us as a qualified electing fund
under section 1295 of the Code were available. This option
is not available to you because we do not intend to comply with
the requirements necessary to permit you to make this election.
You are urged to consult your own tax advisors concerning the
U.S. federal income tax consequences of holding our ADSs or
common shares if we are considered a PFIC in any taxable year.
Information
reporting and backup withholding
In general, information reporting will apply to dividends
(including distributions of interest on shareholders
equity) in respect of our ADSs or common shares and the proceeds
from the sale, exchange or redemption of our ADSs or common
shares that are paid to you within the United States (and in
certain cases, outside the United States), unless you are an
exempt recipient such as a corporation. A backup withholding tax
may apply to such payments if you fail to provide a taxpayer
identification number or certification of exempt status or fail
to report in full dividend and interest income. Any amounts
withheld under the backup withholding rules will be allowed as a
refund or a credit against your U.S. federal income tax
liability provided the required information is furnished to the
Internal Revenue Service.
10.F. Dividends
and Paying Agents
See Item 8.A. Consolidated Statements and Other
Financial Information Dividend Policy,
Item 10.B. Articles of Incorporation
Dividends and Item 12.D. American Depositary
Shares Dividends and other distributions.
The Bank of New York, as depositary of the ADSs, has agreed to
pay to the holders of ADSs the cash dividends or other
distributions it or the custodian receives on shares or other
deposited securities, after deducting its fees and expenses. See
Item 12.D. American Depositary Shares
Dividends and other distributions.
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10.G. Statement
by Experts
Not applicable.
10.H. Documents
on Display
We have filed this annual report on
Form 20-F,
including exhibits, with the Securities and Exchange Commission.
As allowed by the Securities and Exchange Commission, in
Item 19 of this annual report, we incorporate by reference
certain information we filed with the Securities and Exchange
Commission. This means that we can disclose important
information to you by referring you to another document filed
separately with the Securities and Exchange Commission. The
information incorporated by reference is considered to be part
of this annual report. You may inspect and copy this annual
report, including exhibits, and documents that are incorporated
by reference in this annual report at the Public Reference Room
maintained by the Securities and Exchange Commission at
100 F Street, N.E., Washington, D.C. 20549.
Please call the Securities and Exchange Commission at
1-800-SEC-0330
for further information on the operation of the Public Reference
Room. Any filings we make electronically will be available to
the public over the Internet at the website of the Securities
and Exchange Commission at
http://www.sec.gov.
10.I. Subsidiary
Information
Not applicable.
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ITEM 11.
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QUANTITATIVE
AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
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11.A. Quantitative
Information about Market Risk
In the normal course of our business, we are subject to market
risk associated with currency movements on non-Won denominated
assets and liabilities and license and royalty revenues and
interest rate movements.
Foreign
currency risk
We conduct our business primarily in Won, which is also our
functional and reporting currency. However, we have exposure to
some foreign currency exchange-rate fluctuations on cash flows
from our overseas licensees. The primary foreign currencies to
which we are exposed are the U.S. dollar, the Japanese Yen,
and the NT dollar. Fluctuations in these exchange rates may
affect our revenues from license fees and royalties and result
in exchange losses and increased costs in Won terms.
As of December 31, 2006, we had Japanese Yen denominated
accounts receivable of Won 138 million, which represented
6.08% of our total consolidated accounts receivable balance, and
U.S. dollar denominated accounts receivable of Won
592 million, which represented 26.08% of our total
consolidated accounts receivable balance. We also had Japanese
Yen denominated accounts payable of Won 164 million, which
represented 3.59% of our total consolidated accounts payable
balance, and U.S. dollar denominated accounts payable of
Won 287 million, which represented 6.31% of our total
consolidated accounts payable balance. As these balances all
have short maturities, exposure to foreign currency fluctuations
on these balances is not significant. For example, a
hypothetical 10% appreciation of the Won against the Japanese
Yen, the U.S. dollar and the NT dollar, in the aggregate,
would reduce our cash flows by Won 28 million.
In 2006, Won 30,809 million of our revenue was derived from
currencies other than the Won: primarily the Japanese Yen, Won
16,913 million; the NT dollar, Won 4,092 million; the
Thai Baht, Won 2,545 million; and the U.S. dollar, Won
2,868 million. A hypothetical 10% depreciation in the
exchange rates of these foreign currencies against the Won in
2006 would have reduced our revenue by Won 2,642 million.
Since 2005, we have begun entering into derivatives arrangements
to hedge against the risk of foreign currency fluctuation. As of
May 31, 2007, we had no foreign currency forward contracts
outstanding. We may in the future continue to enter into hedging
transactions in an effort to reduce our exposure to foreign
currency exchange risks, but we may not be able to successfully
hedge our exposure at all. In addition, our currency exchange
losses may be
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magnified by Korean exchange control regulations that restrict
our ability to convert the Won into U.S. dollars, Japanese
Yen or the Euro under certain emergency circumstances.
Interest
rate risk
Our exposure to risk for changes in interest rates relates
primarily to our investments in short-term financial instruments
and other investments. Investments in both fixed rate and
floating rate interest earning instruments carry some interest
rate risk. The fair value of fixed rate securities may fall due
to a rise in interest rates, while floating rate securities may
produce less income than expected if interest rates fall. As
substantially all of our cash equivalents consist of bank
deposits and short-term money market instruments, we do not
expect any material change with respect to our net income as a
result of a 10% hypothetical interest rate change. We do not
believe that we are subject to any material market risk exposure
on our short-term financial instruments, as they are readily
convertible to cash and have short maturities. We do not have
any derivative financial instruments.
The above discussion and the estimated amounts generated from
the sensitivity analyses referred to above include
forward-looking statements, which assume for
analytical purposes that certain market conditions may occur.
Accordingly, such forward-looking statements should not be
considered projections by us of future events or losses.
11.B. Qualitative
Information about Market Risk
See Item 11.A. Quantitative Information about Market
Risk.
11.C. Interim
Periods
Not applicable.
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ITEM 12.
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DESCRIPTION
OF SECURITIES OTHER THAN EQUITY SECURITIES
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12.A. Debt
Securities
Not applicable.
12.B. Warrants
and Rights
Not applicable.
12.C. Other
Securities
Not applicable.
12.D. American
Depositary Shares
The Bank of New York, as depositary, executes and delivers the
American Depositary Receipts, or ADRs. Each ADR is a certificate
evidencing a specific number of American Depositary Shares, also
referred to as ADSs. Each ADS will represent one fourth of one
common share (or a right to receive one fourth of one common
share) deposited with Korea Securities Depository, as custodian
for the depositary in Korea. Each ADS will also represent any
other securities, cash or other property which may be held by
the depositary under the deposit agreement referred to below.
The depositarys office at which the ADRs will be
administered is located at 101 Barclay Street, New York, New
York 10286.
A holder of ADSs may hold ADSs either directly (by having an ADR
registered in its name) or indirectly through its broker or
other financial institution. If a holder of ADSs holds ADSs
directly, it is an ADS holder. This description assumes the
holders of ADSs hold their ADSs directly. If the holders of ADSs
hold the ADSs indirectly, they must rely on the procedures of
their broker or other financial institution to assert the rights
of ADS holders described in this section. The holders of ADSs
should consult with their broker or financial institution to
find out what those procedures are.
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We will not treat the holders of ADSs as one of our shareholders
and they will not have shareholder rights. Korean law governs
shareholder rights. The depositary will be the holder of the
shares underlying the ADSs. A holder of ADSs will have ADS
holder rights. A deposit agreement among us, the depositary, ADS
holders and the beneficial owners of ADSs set out ADS holder
rights as well as the rights and obligations of the depositary.
New York law governs the deposit agreement and the ADSs.
The following is a summary of the material provisions of the
deposit agreement. For more complete information, holders of
ADSs should read the entire deposit agreement and the form of
ADR. Directions on how to obtain copies of those documents are
provided elsewhere in this annual report under the caption
Where You Can Find More Information.
Dividends
and other distributions
How
will a holder of ADSs receive dividends and other distributions
on the shares?
The depositary has agreed to pay to holders of ADSs the cash
dividends or other distributions it or the custodian receives on
shares or other deposited securities, after deducting its fees
and expenses. Holders of ADSs will receive these distributions
in proportion to the number of shares their ADSs represent.
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Cash. The depositary will convert any cash
dividend or other cash distribution we pay on the shares into
U.S. dollars, if it can do so on a reasonable basis and can
transfer the U.S. dollars to the United States. If that is
not possible or if any government approval is needed and cannot
be obtained, the deposit agreement allows the depositary to
distribute the foreign currency only to those ADS holders to
whom it is possible to do so. It will hold the foreign currency
it cannot convert for the account of the ADS holders who have
not been paid. It will not invest the foreign currency and it
will not be liable for any interest.
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Before making a distribution, the depositary will deduct any
withholding taxes that must be paid. See Item 10.E.
Taxation Korean taxation. It will
distribute only whole U.S. dollars and cents and will round
fractional cents to the nearest whole cent. If the exchange
rates fluctuate during a time when the depositary cannot convert
the foreign currency, holders of ADSs may lose some or all of
the value of the distribution.
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Shares. The depositary may distribute
additional ADSs representing any shares we distribute as a
dividend or free distribution. The depositary will only
distribute whole ADSs. It will try to sell shares which would
require it to deliver a fractional ADS and distribute the net
proceeds in the same way as it does with cash. If the depositary
does not distribute additional ADRs, the outstanding ADSs will
also represent the new shares.
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Rights to purchase additional shares. If we
offer holders of our securities any rights to subscribe for
additional shares or any other rights, the depositary may make
these rights available to holders of ADSs. If the depositary
decides it is not legal and practical to make the rights
available but that it is practical to sell the rights, the
depositary may sell the rights and distribute the proceeds in
the same way as it does with cash. The depositary will allow
rights that are not distributed or sold to lapse. In that case,
holders of ADSs will receive no value for them.
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If the depositary makes rights available to holders of ADSs, it
will exercise the rights and purchase the shares on their
behalf. The depositary will then deposit the shares and deliver
ADSs to holders of ADSs. It will only exercise rights if holders
of ADSs pay it the exercise price and any other charges the
rights require them to pay.
U.S. securities laws may restrict transfers and
cancellation of the ADSs represented by shares purchased upon
exercise of rights. For example, holders of ADSs may not be able
to trade these ADSs freely in the United States. In this case,
the depositary may deliver restricted depositary shares that
have the same terms as the ADRs described in this section except
for changes needed to put the necessary restrictions in place.
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Other Distributions. The depositary will send
to holders of ADSs anything else we distribute on deposited
securities by any means it thinks is legal, fair and practical.
If it cannot make the distribution in that way, the depositary
has a choice. It may decide to sell what we distributed and
distribute the net proceeds, in the same way as it does with
cash. Or, it may decide to hold what we distributed, in which
case ADSs will also represent the newly distributed property.
However, the depositary is not required to distribute any
securities
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(other than ADSs) to holders of ADSs unless it receives
satisfactory evidence from us that it is legal to make that
distribution.
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The depositary is not responsible if it decides that it is
unlawful or impractical to make a distribution available to any
ADS holders. We have no obligation to register ADSs, shares,
rights or other securities under the Securities Act. We also
have no obligation to take any other action to permit the
distribution of ADRs, shares, rights or anything else to ADS
holders. This means that holders of ADSs may not receive the
distributions we make on our shares or any value for them if it
is illegal or impractical for us to make them available to
holders of ADSs.
Deposit
and withdrawal
How
are ADSs issued?
The depositary will deliver ADSs if holders of ADSs or their
brokers deposit shares or evidence of rights to receive shares
with the custodian. Upon payment of its fees and expenses and of
any taxes or charges, such as stamp taxes or stock transfer
taxes or fees, the depositary will register the appropriate
number of ADSs in the names holders of ADSs request and will
deliver the ADRs at its office to the persons holders of ADSs
request.
Holders of ADSs may deposit common shares with the custodian for
the depositary and obtain ADSs, and may surrender ADSs to the
depositary and receive common shares, subject in each case to
certain conditions. However, under current Korean laws and
regulations, the depositary is required to obtain our prior
consent for a deposit to the extent that, after giving effect to
the deposit, the total number of common shares on deposit would
exceed the maximum amount previously approved by us. As of the
date of this annual report, such maximum amount approved by us
is the total number of common shares representing the ADSs
issued in the initial public offering.
How do
ADS holders cancel an ADR and obtain shares?
Holders of ADSs may surrender their ADRs at the
depositarys office. Upon payment of its fees and expenses
and of any taxes or charges, such as stamp taxes or stock
transfer taxes or fees, the depositary will deliver the shares
and any other deposited securities underlying the ADR to holders
of ADSs or persons holders of ADSs designate at the office of
the custodian. Or, at the request, risk and expense of holders
of ADSs, the depositary will deliver the deposited securities at
its office, if feasible.
Voting
rights
How do
holders of ADSs vote?
Upon receipt of the necessary voting materials, holders of ADSs
may instruct the depositary to vote the number of shares their
ADSs represent. The depositary will notify holders of ADSs of
shareholders meetings and arrange to deliver our voting
materials to holders of ADSs when we deliver them to the
depositary with sufficient time under the terms of the deposit
agreement. Those materials will describe the matters to be voted
on and explain how holders of ADSs may instruct the depositary
how to vote. For instructions to be valid, they much reach the
depositary by a date set by the depositary.
The depositary will try, as far as practical, subject to Korean
law and the provisions of our constitutive documents, to vote
the number of shares or other deposited securities represented
by the ADSs of their holders as they instruct. The depositary
will only vote or attempt to vote as holders of ADSs instruct.
If there is a delay, we cannot ensure that holders of ADSs will
receive voting materials or otherwise learn of an upcoming
shareholders meeting in time to ensure that they can
instruct the depositary to vote their shares. In addition, the
depositary and its agents are not responsible for failing to
carry out voting instructions or for the manner of carrying out
voting instructions.
Payment
of taxes
The depositary may deduct the amount of any taxes owed from any
payments to holders of ADSs. It may also sell deposited
securities, by public or private sale, to pay any taxes owed.
Holders of ADSs will remain liable if the proceeds of the sale
are not enough to pay the taxes. If the depositary sells
deposited securities, it will, if appropriate,
102
reduce the number of ADSs to reflect the sale and pay to holders
of ADSs any proceeds, or send to them any property, remaining
after it has paid the taxes.
Reclassifications,
recapitalizations and mergers
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If We:
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Then:
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Change the
nominal or par value of our shares
Reclassify, split up or consolidate any
of the deposited securities
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The cash, shares or other
securities received by the depositary will become deposited
securities. Each ADS will automatically represent its equal
share of the new deposited securities.
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Distribute
securities on the shares that are not distributed to holders of
ADSs
Recapitalize, reorganize, merge,
liquidate, sell all or substantially all of our assets, or take
any similar action
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The depositary may distribute some
or all of the cash, shares or other securities it received. It
may also deliver new ADRs or ask holders of ADSs to surrender
their outstanding ADRs in exchange for new ADRs identifying the
new deposited securities.
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Fees and
expenses
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Persons Depositing Shares or ADR Holders Must Pay:
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For:
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US$5.00 (or less) per 100 ADSs (or
portion of 100 ADSs)
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Issuance of ADSs, including
issuances resulting from a distribution of shares or rights or
other property
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Cancellation of ADSs for the
purpose of withdrawal, including if the deposit agreement
terminates
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US$.02 (or less) per ADS
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Any cash distribution to holders
of ADSs
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A fee equivalent to the fee that
would be payable if securities distributed to holders of ADSs
had been shares and the shares had been deposited for issuance
of ADSs
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Distribution of securities
distributed to holders of deposited securities which are
distributed by the depositary to ADR holders
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US$.02 (or less) per ADSs per
calendar year (if the depositary has not collected any cash
distribution fee during that year)
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Depositary services (The
depositary may collect these fees at the sole discretion of the
depositary, by billing the holders of ADSs for such charge or by
deducting such charge from one or more cash dividends or other
cash distributions.)
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Registration or transfer fees
Expenses of the depositary in converting foreign currency to
U.S. dollars
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Transfer and registration of
shares on our share register to or from the name of the
depositary or its agent when holders of ADSs deposit or withdraw
shares
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Expenses of the depositary
Taxes and other governmental charges the depositary or the
custodian have to pay on any ADR or share underlying an ADR, for
example, stock transfer taxes, stamp duty or withholding taxes
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Cable, telex and facsimile
transmissions (when expressly provided in the deposit agreement)
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Any charges incurred by the
depositary or its agents for servicing the deposited securities
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No charges of this type are
currently made in the Korean market (The depositary may collect
these fees at the sole discretion of the depositary, by billing
the holders of ADSs for such charge or by deducting such charge
from one or more cash dividends or other cash distributions.)
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103
Amendment
and termination
How
may the deposit agreement be amended?
We may agree with the depositary to amend the deposit agreement
and the ADRs without consent of holders of ADSs for any reason.
If an amendment adds or increases fees or charges, except for
taxes and other governmental charges or expenses of the
depositary for registration fees, facsimile costs, delivery
charges or similar items, or prejudices a substantial right of
ADR holders, it will not become effective for outstanding ADRs
until 30 days after the depositary notifies ADR holders of
the amendment. At the time an amendment becomes effective,
holders of ADSs are considered, by continuing to hold their
ADSs, to agree to the amendment and to be bound by the ADRs and
the deposit agreement as amended.
How
may the deposit agreement be terminated?
The depositary will terminate the deposit agreement if we ask it
to do so. The depositary may also terminate the deposit
agreement if the depositary has told us that it would like to
resign and we have not appointed a new depositary bank within
60 days. In either case, the depositary must notify holders
of ADSs at least 30 days before termination.
After termination, the depositary and its agents will do the
following under the deposit agreement but nothing else:
(1) advise holders of ADSs that the deposit agreement is
terminated, (2) collect distributions on the deposited
securities, (3) sell rights and other property, and
(4) deliver shares and other deposited securities upon
surrender of ADRs. One year or more after termination, the
depositary may sell any remaining deposited securities by public
or private sale. After that, the depositary will hold the money
it received on the sale, as well as any other cash it is holding
under the deposit agreement for the pro rata benefit of
the ADR holders that have not surrendered their ADRs. It will
not invest the money and has no liability for interest. The
depositarys only obligations will be to account for the
money and other cash. After termination our only obligations
will be to indemnify the depositary and to pay fees and expenses
of the depositary that we agreed to pay.
Limitations
on obligations and liability
Limits
on our obligations and the obligations of the depositary; limits
on liability to holders of ADSs
The deposit agreement expressly limits our obligations and the
obligations of the depositary. It also limits our liability and
the liability of the depositary. We and the depositary:
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are only obligated to take the actions specifically set forth in
the deposit agreement without negligence or bad faith;
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are not liable if we or the depositary is prevented or delayed
by law or circumstances beyond our or its control from
performing our or its obligations under the deposit agreement;
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are not liable if we or the depositary exercises discretion
permitted under the deposit agreement;
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have no obligation to become involved in a lawsuit or other
proceeding related to the ADRs or the deposit agreement on
behalf of holders of ADSs or on behalf of any other person; and
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may rely upon any documents we or the depositary believes in
good faith to be genuine and to have been signed or presented by
the proper party.
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In the deposit agreement, we agree to indemnify the depositary
for acting as depositary, except for losses caused by the
depositarys own negligence or bad faith, and the
depositary agrees to indemnify us for losses resulting from its
negligence or bad faith.
104
Requirements
for depositary actions
Before the depositary will deliver or register a transfer of an
ADR, make a distribution on an ADR, or permit withdrawal of
shares or other property, the depositary may require:
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payment of stock transfer or other taxes or other governmental
charges and transfer or registration fees charged by third
parties for the transfer of any shares or other deposited
securities;
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satisfactory proof of the identity and genuineness of any
signature or other information it deems necessary; and
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compliance with regulations it may establish, from time to time,
consistent with the deposit agreement, including presentation of
transfer documents.
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The depositary may refuse to deliver ADRs or register transfers
of ADRs generally when the transfer books of the depositary or
our transfer books are closed or at any time if the depositary
or we think it advisable to do so.
ADS
holders right to receive the shares underlying its
ADSs
Holders of ADSs have the right to cancel their ADSs and withdraw
the underlying shares at any time except:
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When temporary delays arise because: (i) the depositary has
closed its transfer books or we have closed our transfer books;
(ii) the transfer of shares is blocked to permit voting at
a shareholders meeting; or (iii) we are paying a
dividend on our shares.
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When holders of ADSs seeking to withdraw shares owe money to pay
fees, taxes and similar charges.
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When it is necessary to prohibit withdrawals in order to comply
with any laws or governmental regulations that apply to ADSs or
to the withdrawal of shares or other deposited securities.
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This right of withdrawal may not be limited by any other
provision of the deposit agreement.
Pre-release
of ADRs
The deposit agreement permits the depositary to deliver ADRs
before deposit of the underlying shares. This is called a
pre-release of the ADR. The depositary may also deliver shares
upon surrender of pre-released ADRs (even if the ADRs are
surrendered before the pre-release transaction has been closed
out). A pre-release is closed out as soon as the underlying
shares are delivered to the depositary. The depositary may
receive ADRs instead of shares to close out a pre-release. The
depositary may pre-release ADRs only under the following
conditions: (1) before or at the time of the pre-release,
the person to whom the pre-release is being made represents to
the depositary in writing that it or its customer (a) owns
the shares or ADRs to be deposited, (b) assigns all
beneficial right, title and interest in such shares or ADRs to
the depositary for the benefit of the owners and (c) will
not take any action with respect to such shares or ADRs that is
inconsistent with the transfer of beneficial ownership;
(2) the pre-release is fully collateralized with cash or
other collateral that the depositary considers appropriate; and
(3) the depositary must be able to close out the pre-
release on not more than five business days notice. In
addition, the depositary will limit the number of ADSs that may
be outstanding at any time as a result of pre-release, although
the depositary may disregard the limit from time to time, if it
thinks it is appropriate to do so.
PART II
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ITEM 13.
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DEFAULTS,
DIVIDEND ARREARAGES AND DELINQUENCIES
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Not applicable.
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ITEM 14.
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MATERIAL
MODIFICATIONS TO THE RIGHTS OF SECURITY HOLDERS AND USE OF
PROCEEDS
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Not applicable.
105
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ITEM 15T.
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CONTROLS
AND PROCEDURES
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Evaluation
of Disclosure Controls and Procedures
The Company, under the supervision and with the participation of
the Companys current management, including the
Companys Chief Executive Officer (the CEO) and
Chief Financial Officer (the CFO) (the CEO and the
CFO, collectively, the Certifying Officers) in
consultation with the Companys accounting and other
management team, conducted an evaluation of the effectiveness of
the Companys disclosure controls and procedures (as such
term is defined in
Rules 13a-15(e)
and
15d-15(e)
under the Securities Exchange Act of 1934, as amended (the
Exchange Act)), as of December 31, 2006. Based
on this evaluation and as a result of the material weaknesses
discussed below, the Companys Chief Executive Officer and
Chief Financial Officer have concluded that, as of
December 31, 2006, the Companys disclosure controls
and procedures were not effective. The Companys disclosure
controls and procedures are designed to ensure that information
required to be disclosed in reports filed or submitted under the
Exchange Act is recorded, processed, summarized and reported
within the time periods specified in the SECs rules and
forms, and that such information is accumulated and communicated
to the Companys management, including the Chief Executive
Officer and Chief Financial Officer, as appropriate, to allow
timely discussions regarding required disclosure. Due to the
material weakness described below, we performed additional
analysis and other post-closing procedures to ensure that the
Companys consolidated financial statements were prepared
in accordance with generally accepted accounting principles.
Accordingly, management believes that the financial statements
included in this report fairly present in all material respects
our financial condition, results of operations and cash flows
for the periods presented.
Managements
Report on Internal Control over Financial Reporting
Management of the Company is responsible for establishing and
maintaining adequate internal control over financial reporting,
as such term is defined in Exchange Act
Rules 13a-15(f)
and
15d-15(f).
The Companys internal control over financial reporting is
a process designed to provide reasonable assurance regarding the
reliability of financial reporting and the preparation of
financial statements for external purposes in accordance with
applicable generally accepted accounting principles.
Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
The Companys management has evaluated the effectiveness of
the Companys internal control over financial reporting
based upon criteria established in Internal
Control Integrated Framework issued by the
Committee of Sponsoring Organizations of the Treadway Commission
(COSO).
A material weakness is a control deficiency, or combination of
control deficiencies, that results in more than a remote
likelihood that a material misstatement of the annual or interim
financial statements, as applicable, will not be prevented or
detected. In connection with managements evaluation of the
Companys internal control over financial reporting, the
following material weaknesses have been identified as of
December 31, 2006.
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The company did not have effective controls over the reported
revenues from our overseas
licensees. Specifically, the company did not
maintain effective controls over the completeness of revenue
reported by overseas licensees.
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Lack of controls related to financial application programs
and data. The Company did not maintain effective
controls over access to its financial application programs and
data. Specifically, the Company has inadequate controls related
to security access procedures related to the identification and
monitoring of conflicting user roles.
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Lack of sufficient complement of
personnel. The Company did not maintain
sufficient personnel with an appropriate level of accounting
knowledge, experience and training in the selection, application
and implementation of GAAP.
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106
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Lack of controls over the financial closing and reporting
process. The Company did not maintain effective
controls, including monitoring, over our financial closing and
reporting process. This control deficiency could result in
errors in performing consolidations and preparing US GAAP
financial statements.
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These material weaknesses described above could result in
misstatements of the aforementioned financial statement accounts
and disclosures that would result in a material misstatement to
the Companys annual consolidated financial statements that
would not be prevented or detected.
Because of the material weaknesses described above, management
has concluded that the Company did not maintain effective
internal control over its financial reporting as of
December 31, 2006 based on the Internal
Control Integrated Framework issued by the COSO.
This annual report does not include an audit report of our
registered public accounting firm regarding internal control
over financial reporting. Managements report was not
subject to audit by our registered public accounting firm
pursuant to temporary rules of the Securities and Exchange
Commission that permit us to provide only managements
report in this annual report.
Changes
in Internal Control over Financial Reporting
Other than as described below in the section, Remediation of
Material Weaknesses in Internal Control Over Financial
Reporting, there have been no other changes in our internal
control over financial reporting during the most recently
completed fiscal quarter that have materially affected or are
reasonably likely to materially affect, our internal control
over financial reporting.
Remediation
of Material Weaknesses in Internal Control Over Financial
Reporting
The Companys management is committed to addressing the
material weaknesses identified above by implementing various
remedial measures to the Companys internal control over
financial reporting. During the year ended December 31,
2006 and to the date of the filing of this annual report, our
management, including the Certifying Officers and the Audit
Committee, have executed a range of actions to address the
material weaknesses in our internal control over financial
reporting, including implementing the following measures:
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Strengthening the control environment. We
formed an internal audit team (i.e., Compliance Team) with clear
internal audit and work plan objectives and created an internal
control team (i.e., SOX Team) responsible for the continuous
monitoring of SOX 404 implementation.
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Implementing controls over the reported revenues from our
overseas licensees. We have implemented controls addressing;
segregating the duties of invoice issuance and payment receipt;
we have renegotiated or terminated sales contracts with some
partners and also sought new exclusive contracts with new
partners. Further, we are considering implementing a new billing
system to allow us to better monitor revenues reported by our
overseas partners on a real time basis.
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Retaining outside consulting firm. We retained
the consulting services of a Korean affiliate of a major
international accounting firm in August 2006 to enhance our
internal control system and to develop an evaluation system to
enable our management to evaluate the effectiveness of our
internal control over financial reporting (as defined under
Rules
13a-15(c)
and
15d-15(c)
under the Exchange Act) and to assist the Company in the
preparation of its financial statement under US GAAP. The
accounting firm has recommended various remedial measures and
the Company along with our senior management and accounting team
and SOX Team are in the process of implementing such
recommendations.
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Implementing controls over access to programs and data,
computer operations and program changes for IT system including
accounting and billing systems. Beginning 2007, we
implemented a new enterprise resource program (or ERP) which
when fully implemented will provide our senior management
integrated and timely reporting of the Companys financial
results and help to minimize the ability to override established
protocols. In addition, the goal of the ERP system will be to
segregate duties of various persons and departments to help
minimize unauthorized actions and to provide a check to ensure
that any irregularities are detected and reported in a timely
manner. Furthermore, we are trying to contract the
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maintenance service corresponding to the restriction to access
and program change issues in IT general controls. Also, the
Company believes that such a system will minimize errors which
were more likely when the Company relied on end user computing.
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Implementing controls over the financial closing and
reporting process and competency issues in the Companys
subsidiaries. We are in the process of
strengthening the monitoring function by the accounting and SOX
teams through a continuous review of the design and operating
effectiveness of all our key controls. We will also arrange
finance and accounting training for all relevant personnel on a
periodical basis and furnish them with adequate knowledge of
US GAAP, SEC rules and disclosure requirements.
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Implementing controls over opening and closing of bank
accounts. We implemented a formal approval
process for opening and closing of bank accounts. We also
perform a daily review of bank activities and reconcile bank
balances against our general ledger. Access to our bank account
is restricted only to authorized personnel by maintaining
appropriate job segregation.
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Implemented controls over purchasing of fixed
assets. We implemented segregation of duties over
the requesting, purchasing and accounting for fixed assets. We
also implemented a policy to review and monitor periodic
physical counts of fixed assets.
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We believe these steps will enable us to remediate the material
weakness reported at December 31, 2006. As part of our 2007
assessment of internal control over financial reporting, our
management will conduct sufficient testing and evaluation of the
controls to be implemented as part of this remediation plan to
ascertain that they operate effectively.
ITEM 16.
16.A. Audit
Committee Financial Expert
Our board of directors has determined that Mr. William
Woojae Hahn, our outside director and the chairman of our Audit
Committee, is an audit committee financial expert,
as such term is defined by the regulations of the Securities and
Exchange Commission issued pursuant to Section 407 of the
Sarbanes-Oxley Act. Mr. Hahn is an independent director as
such term is defined under Section 301 of the
Sarbanes-Oxley Act.
16.B. Code
of Ethics
Pursuant to the requirements of the Sarbanes-Oxley Act, we have
previously adopted a Code of Ethics applicable to all our
employees, including our chief executive officer, chief
financial officer and all other directors and executive
officers. We have recently adopted an amended Code of Ethics,
applicable to all our directors and officers and employees,
which was filed as Exhibit 11.1 to our annual report for
the year ended December 31, 2005. The amendment was made to
more clearly set forth the principles underlying the Code in
order to assist our directors, officers and employees in
connection with their adherence to the guideline for ethical
behavior described in the Code.
108
16.C. Principal
Accountant Fees and Services
The following table sets forth the aggregate fees billed for
each of the years ended December 31, 2006 for professional
services rendered by our principal accountants Samil
PricewaterhouseCoopers, the Korean member firm of
PricewaterhouseCoopers, depending on the various types of
services and a brief description of the nature of such services.
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Aggregate Fees
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Billed During
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the Year Ended
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December 31,
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Type of Services
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2005
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2006
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Nature of Services
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(In millions of Won)
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Audit Fees
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1,913
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780
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Audit service for Company and its
subsidiaries, including restatement audit.
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Audit-Related Fees
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250
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|
|
180
|
|
|
Accounting advisory service.
|
Tax Fees
|
|
|
25
|
|
|
|
3
|
|
|
Tax return and consulting advisory
Service.
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
2,188
|
|
|
|
963
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
United States law and regulations in effect since May 6,
2003 generally require all engagements of the principal
accountants be pre-approved by an independent audit committee
or, if no such committee exists with respect to an issuer, by
the entire board of directors. Our Board of Directors has
adopted the following policies and procedures for consideration
and approval of requests to engage our principal accountants to
perform audit and non-audit services. Engagement requests of
audit and non-audit services for us and our subsidiaries must in
the first instance be submitted to our Treasury Department
subject to reporting to our Chief Financial Officer. If the
request relates to services that would impair the independence
of our principal accountants, the request must be rejected. If
the engagement request relates to audit and permitted non-audit
services, it must be forwarded to our Board of Directors for
consideration.
Additionally, United States law and regulations in effect since
May 6, 2003 permit the pre-approval requirement to be
waived with respect to engagements for non-audit services
aggregating no more than five percent of the total amount of
revenues we paid to our principal accountants, if such
engagements were not recognized by us at the time of engagement
and were promptly brought to the attention of our Board of
Directors or a designated member thereof and approved prior to
the completion of the audit. In 2006, the percentage of the
total amount of revenue we paid to our principal accountants
represented by non-audit services in each category that were
subject to such a waiver was less than 5%.
16.D. Exemptions
from the Listing Standards for Audit Committee
Not applicable.
16.E. Purchases
of Equity Securities by the Issuer and Affiliated
Purchasers
Neither we nor any affiliated purchaser, as defined
in
Rule 10b-18(a)(3)
of the Exchange Act, purchased any of our equity securities
during the period covered by this annual report.
109
PART III
|
|
ITEM 17.
|
FINANCIAL
STATEMENTS
|
We have responded to Item 18 in lieu of responding to this
item.
|
|
ITEM 18.
|
FINANCIAL
STATEMENTS
|
Reference is made to Item 19 Exhibits for a
list of all financial statements and schedules filed as part of
this annual report.
(a) Financial Statements filed as part of this annual
report
The following financial statements and related schedules,
together with the reports of independent accountants thereon,
are filed as part of this annual report:
|
|
|
|
|
|
|
Page
|
|
Index to Financial Statements
|
|
|
F-1
|
|
Report of Independent Registered
Public Accounting Firm
|
|
|
F-2
|
|
Consolidated Balance Sheets as of
December 31, 2005 and 2006
|
|
|
F-3
|
|
Consolidated Statements of
Operations for the years ended December 31, 2004, 2005 and
2006
|
|
|
F-4
|
|
Consolidated Statements of Changes
in Shareholders Equity for the years ended
December 31, 2004, 2005 and 2006
|
|
|
F-5
|
|
Consolidated Statements of Cash
Flows for the years ended December 31, 2004, 2005 and 2006
|
|
|
F-7
|
|
Notes to Consolidated Financial
Statements
|
|
|
F-8
|
|
(b) Exhibits filed as part of this annual report
|
|
|
|
|
|
1
|
.1*
|
|
Articles of Incorporation (English
translation)
|
|
2
|
.1*
|
|
Form of Stock Certificate of
Registrants common stock, par value Won 500 per share
|
|
2
|
.1**
|
|
Form of Deposit Agreement among
Registrant, The Bank of New York, as depositary, and all holders
and beneficial owners of American depositary shares evidenced by
American depositary receipts, including the form of American
depositary receipt**
|
|
4
|
.1*
|
|
Agreement on the Development of
RAGNAROK Online, dated June 26, 2000, between Myoung-Jin
Lee and Registrant (translation in English)
|
|
4
|
.2*
|
|
Agreement on the Exclusive License
of Copyright Regarding Ragnarok Game Services, dated
June 26, 2000, between Myoung-Jin Lee and Registrant
(translation in English)
|
|
4
|
.3*
|
|
Cooperation Agreement on Ragnarok
Game Services, dated May 31, 2002, between Myoung-Jin Lee
and Registrant (translation in English)
|
|
4
|
.4*
|
|
Agreement on Factual Matters,
dated November 19, 2002, between Myoung-Jin Lee and
Registrant (translation in English)
|
|
4
|
.5*
|
|
Agreement on Ragnarok Game
Services and Related Matters, dated January 22, 2003,
between Myoung-Jin Lee and Registrant (translation in English)
|
|
4
|
.6*
|
|
Agreement, dated June 3,
2003, between Myoung-Jin Lee and Registrant (translation in
English)
|
|
4
|
.7*
|
|
Agreement, dated October 27,
2004, between Myoung-Jin Lee and Registrant (translation in
English)
|
|
4
|
.8*
|
|
Investment Agreement, dated
February 19, 2002, between Sunny YNK Inc. and Registrant
(translation in English)
|
|
4
|
.9*
|
|
Agreement, dated February 21,
2002, between Sunny YNK Inc. and Registrant (translation in
English)
|
|
4
|
.10
|
|
Share Purchase Agreement, dated
May 3, 2005, between Mr. Moon Kyu Kim and Registrant
(translation in English)
|
|
4
|
.11*
|
|
Ragnarok License and Distribution
Agreement, dated July 24, 2002, between GungHo Online
Entertainment, Inc. (formerly ONSALE Japan K.K.) (licensee in
Japan) and Registrant
|
110
|
|
|
|
|
|
4
|
.12*
|
|
Amendment to Ragnarok License and
Distribution Agreement, dated September 23, 2004, between
GungHo Online Entertainment, Inc. (licensee in Japan) and
Registrant
|
|
4
|
.13*
|
|
Ragnarok Exclusive License and
Distribution Agreement, dated May 20, 2002, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Registrant
|
|
4
|
.14*
|
|
Fourth Amendment to the Exclusive
Ragnarok Online License and Distribution Agreement, dated
October 19, 2004, between Soft-World International
Corporation (licensee in Taiwan and Hong Kong) and Registrant
|
|
4
|
.15*
|
|
Exclusive Ragnarok License and
Distribution Agreement, dated October 21, 2002, among
Soft-World International Corporation, Value Central Corporation
(licensee in China) and Registrant
|
|
4
|
.16
|
|
Fourth Amendment to the Exclusive
Ragnarok License and Distribution Agreement, dated May 18,
2005, among Soft-World International Corporation, Value Central
Corporation (licensee in China) and Registrant
|
|
4
|
.17*
|
|
Ragnarok License and Distribution
Agreement, dated June 13, 2002, between Asiasoft
International Co., Ltd. (licensee in Thailand) and Registrant
|
|
4
|
.18*
|
|
Amendment to the Exclusive
Ragnarok Online License and Distribution Agreement, dated
October 27, 2004, between Asiasoft International Co., Ltd.
(licensee in Thailand) and Registrant
|
|
4
|
.19*
|
|
Exclusive Ragnarok License and
Distribution Agreement, dated May 12, 2003, among
Soft-World International Corporation, Value Central Corporation
(licensee in Malaysia and Singapore) and Registrant
|
|
4
|
.20*
|
|
Exclusive Ragnarok License and
Distribution Agreement, dated March 25, 2003, between
Level Up! Inc. (licensee in the Philippines) and Registrant
|
|
4
|
.21
|
|
Third Amendment to the Exclusive
Ragnarok License and Distribution Agreement, dated
February 18, 2005, between Level Up! Inc. (licensee in
the Philippines) and Registrant
|
|
4
|
.22*
|
|
Exclusive Ragnarok License and
Distribution Agreement, dated April 2, 2004, between PT.
Lyto Datarindo Fortuna (licensee in Indonesia) and Registrant
|
|
4
|
.23*
|
|
Amendment to the Exclusive
Ragnarok Online License and Distribution Agreement, dated
October 29, 2004, between PT. Lyto Datarindo Fortuna
(licensee in Indonesia) and Registrant
|
|
4
|
.24*
|
|
Exclusive Ragnarok Online License
and Distribution Agreement, dated November 26, 2003,
between Burda Holding International GmbH (licensee in Germany,
Austria, Switzerland, Italy and Turkey) and Registrant
|
|
4
|
.25*
|
|
Amendment to the Exclusive
Ragnarok Online License and Distribution Agreement, dated
December 2, 2003, between Burda Holding International GmbH
(licensee in Germany, Austria, Switzerland, Italy and Turkey)
and Registrant
|
|
4
|
.26*
|
|
Second Amendment to the Exclusive
Ragnarok License and Distribution Agreement, dated
November 18, 2004, between Burda Holding International GmbH
(licensee in Germany, Austria, Switzerland, Italy and Turkey)
and Registrant
|
|
4
|
.27
|
|
Exclusive Ragnarok License and
Distribution Agreement, dated July 16, 2004, between
Ongamenet PTY Ltd. (licensee in Australia and New Zealand) and
Registrant
|
|
4
|
.28
|
|
Exclusive Ragnarok License and
Distribution Agreement, dated August 15, 2004, between
Level Up! Interactive SA (licensee in Brazil) and GRAVITY
Co., Ltd.
|
|
4
|
.29*
|
|
Exclusive Ragnarok Software
License Agreement, dated May 24, 2004, between
Level Up Network India Pvt. Ltd. (licensee in India) and
GRAVITY Co., Ltd.
|
|
4
|
.30*
|
|
Lease Agreement, dated
August 1, 2004, between Jung Ryool Kim and Registrant
(translation in English)
|
|
4
|
.31*
|
|
Equipment Sales Agreement, dated
December 1, 2003, between GRAVITY Interactive LLC and
Registrant
|
|
4
|
.32*
|
|
Service and Distribution of
Earnings and Profit Agreement, dated April 1, 2003, between
GRAVITY Interactive, LLC and Registrant
|
|
4
|
.33*
|
|
Loan Agreement, dated
January 1, 2004, between GRAVITY Entertainment Corporation,
formerly RO Production Ltd., and Registrant (translation in
English)
|
111
|
|
|
|
|
|
4
|
.34*
|
|
Share (syusshi-mochiban)
Assignment Agreement, dated October 25, 2004, between
GungHo Online Entertainment, Inc. and Registrant
|
|
4
|
.35*
|
|
Joint Project Agreement for TV
Animation Ragnarok, dated October 1, 2004,
among GRAVITY Entertainment Corporation, formerly RO Production
Ltd., GDH Co., Ltd., TV Tokyo Medianet Co., Ltd., Amuse Soft
Entertainment Co., Ltd. and GNG Entertainment Inc (translation
in English)
|
|
4
|
.36*
|
|
Ragnarok Sales Agency Agreement,
dated April 10, 2002, between Sunny YNK Inc. and Registrant
(translation in English)
|
|
4
|
.37
|
|
Lease Agreement, dated
October 19, 2005, between GRAVITY Co., Ltd. and Meritz
Fire & Marine Insurance Co., Ltd.
|
|
4
|
.38
|
|
Real Estate Sale Agreement, dated
May 22, 2006, between GRAVITY Co., Ltd. and Yahoh
Communication Ltd.
|
|
4
|
.39
|
|
Global Publishing Agreement, dated
November 7, 2005, between GRAVITY Co., Ltd. and Ndoors
Corporation.
|
|
4
|
.40
|
|
Global Publishing Agreement, dated
November 15, 2005, between GRAVITY Co., Ltd. and Sonnori
Co., Ltd.
|
|
4
|
.41
|
|
Fourth Amendment to the Exclusive
Ragnarok Online License and Distribution Agreement dated
April 20, 2005 between Level Up! Inc. (licensee in
Brazil) and GRAVITY Co., Ltd.
|
|
4
|
.42
|
|
Fifth Amendment to the Exclusive
Ragnarok Online License and Distribution Agreement dated
March 22, 2006 between Level Up! Inc. (licensee in the
Philippines) and GRAVITY Co., Ltd.
|
|
4
|
.43
|
|
Exclusive Ragnarok Online Software
License Agreement dated April 9, 2006 between Game Flier
(Malaysia) Sdn. Bhd. (licensee in Malaysia and Singapore) and
GRAVITY Co., Ltd.
|
|
4
|
.44
|
|
3rd
Amendment to the Exclusive Ragnarok License and Distribution
Agreement dated April 15, 2006 between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and GRAVITY Co., Ltd.
|
|
4
|
.45
|
|
2nd
Renewal of Ragnarok License and Distribution Agreement dated
September 29, 2006 between GungHo Online Entertainment,
Inc. (licensee in Japan) and GRAVITY Co., Ltd.
|
|
4
|
.46
|
|
Agreement on Changes of the Global
Publishing Contract dated October 9, 2006 between Ndoors
Corporation (developer of Time N Tales) and GRAVITY
Co., Ltd.
|
|
4
|
.47
|
|
Amendment to the Exclusive
Ragnarok Online License and Distribution Agreement dated
October 22, 2006 between Soft-World International
Corporation (licensee in Taiwan) and GRAVITY Co., Ltd.
|
|
4
|
.48
|
|
Agreement on Changes of the Lease
Contract dated January 8, 2007 between Meritz
Fire & Marine Insurance Co., Ltd. and GRAVITY Co., Ltd.
|
|
8
|
.1
|
|
List of Registrants
subsidiaries
|
|
11
|
.1
|
|
Registrants Code of Ethics
(amended)
|
|
12
|
.1
|
|
CEO Certification Pursuant to
Section 302 of the Sarbanes-Oxley Act of 2002
|
|
12
|
.2
|
|
CFO Certification Pursuant to
Section 302 of the Sarbanes-Oxley Act of 2002
|
|
13
|
.1
|
|
CEO Certification Pursuant to
Section 906 of the Sarbanes-Oxley Act of 2002
|
|
13
|
.2
|
|
CFO Certification Pursuant to
Section 906 of the Sarbanes-Oxley Act of 2002
|
|
|
|
* |
|
Incorporated by reference to Registrants Registration
Statement on
Form F-1
(File
No. 333-122159) |
|
** |
|
Incorporated by reference to Registrants Registration
Statement on
Form F-6
(File
No. 333-122160) |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2005. |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2006. |
|
|
|
Translated English version re-filed with this annual report to
correct a translation error in Article 11,
paragraph 4, 4th line in which it should state
...ten-hundredth (10/100).... |
112
SIGNATURES
The registrant hereby certifies that it meets all of the
requirements for filing on
Form 20-F
and that it has duly caused and authorized the undersigned to
sign this annual report on its behalf.
GRAVITY CO., LTD.
Name: Il Young Ryu
|
|
|
|
Title:
|
Representative Director and Chief
|
Executive Officer
Date: June 29, 2007
113
Report of
Independent Registered Public Accounting Firm
To the Board of Directors and the Shareholders of
GRAVITY Co., Ltd.
In our opinion, the accompanying consolidated balance sheets and
the related consolidated statements of operations, of changes in
shareholders equity and of cash flows present fairly, in
all material respects, the financial position of GRAVITY Co.,
Ltd. and its subsidiaries (the Company) as of
December 31, 2005 and 2006 and the results of their
operations and their cash flows for the years ended
December 31, 2004, 2005 and 2006 in conformity with
accounting principles generally accepted in the United States of
America. These financial statements are the responsibility of
the Companys management. Our responsibility is to express
an opinion on these financial statements based on our audits. We
conducted our audits of these statements in accordance with the
standards of the Public Company Accounting Oversight Board
(United States). Those standards require that we plan and
perform the audit to obtain reasonable assurance about whether
the financial statements are free of material misstatement. An
audit includes examining, on a test basis, evidence supporting
the amounts and disclosures in the financial statements,
assessing the accounting principles used and significant
estimates made by management, and evaluating the overall
financial statement presentation. We believe that our audits
provide a reasonable basis for our opinion.
/s/ Samil
PricewaterhouseCoopers
Samil PricewaterhouseCoopers
Seoul, KOREA
June 27, 2007
F-2
GRAVITY
Co., Ltd.
December 31,
2005 and 2006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2005
|
|
|
2006
|
|
|
2006
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollar
except share and per share data)
|
|
|
ASSETS
|
Current assets:
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
$
|
37,972
|
|
Short-term financial instruments
|
|
|
59,900
|
|
|
|
45,835
|
|
|
|
49,285
|
|
Accounts receivable, net
|
|
|
4,784
|
|
|
|
2,163
|
|
|
|
2,326
|
|
Assets held for sale
|
|
|
8,099
|
|
|
|
|
|
|
|
|
|
Other current assets
|
|
|
10,771
|
|
|
|
4,891
|
|
|
|
5,259
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current assets
|
|
|
109,428
|
|
|
|
88,203
|
|
|
|
94,842
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Property and equipment
|
|
|
11,863
|
|
|
|
8,472
|
|
|
|
9,110
|
|
Leasehold and other deposits
|
|
|
3,402
|
|
|
|
2,719
|
|
|
|
2,924
|
|
Intangible assets
|
|
|
12,750
|
|
|
|
10,393
|
|
|
|
11,175
|
|
Goodwill
|
|
|
1,451
|
|
|
|
1,451
|
|
|
|
1,560
|
|
Investments
|
|
|
165
|
|
|
|
9,776
|
|
|
|
10,512
|
|
Other non-current assets
|
|
|
5,798
|
|
|
|
1,547
|
|
|
|
1,663
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total assets
|
|
W
|
144,857
|
|
|
W
|
122,561
|
|
|
$
|
131,786
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND
SHAREHOLDERS EQUITY
|
Current liabilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts payable
|
|
W
|
11,279
|
|
|
W
|
4,552
|
|
|
$
|
4,895
|
|
Accrued litigation
|
|
|
|
|
|
|
4,648
|
|
|
|
4,998
|
|
Deferred income
|
|
|
5,233
|
|
|
|
6,046
|
|
|
|
6,501
|
|
Tax withholdings
|
|
|
1,198
|
|
|
|
174
|
|
|
|
187
|
|
Other current liabilities
|
|
|
1,738
|
|
|
|
772
|
|
|
|
830
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current liabilities
|
|
|
19,448
|
|
|
|
16,192
|
|
|
|
17,411
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term deferred income
|
|
|
2,994
|
|
|
|
5,863
|
|
|
|
6,304
|
|
Accrued severance benefits
|
|
|
588
|
|
|
|
649
|
|
|
|
698
|
|
Deferred income tax liabilities
|
|
|
|
|
|
|
1,077
|
|
|
|
1,158
|
|
Other non-current liabilities
|
|
|
1,043
|
|
|
|
638
|
|
|
|
686
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities
|
|
|
24,073
|
|
|
|
24,419
|
|
|
|
26,257
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commitments and contingencies
|
|
|
|
|
|
|
|
|
|
|
|
|
Minority interest
|
|
|
22
|
|
|
|
29
|
|
|
|
31
|
|
Shareholders equity
|
|
|
|
|
|
|
|
|
|
|
|
|
Preferred shares, W500 par
value, 2,000,000 shares authorized, and no shares issued
and outstanding at December 31, 2005 and 2006, respectively
|
|
|
|
|
|
|
|
|
|
|
|
|
Common shares, W500 par
value, 38,000,000 shares authorized, and
6,948,900 shares issued and outstanding as of
December 31, 2005 and 2006, respectively
|
|
|
3,474
|
|
|
|
3,474
|
|
|
|
3,735
|
|
Additional paid-in capital
|
|
|
74,902
|
|
|
|
74,694
|
|
|
|
80,317
|
|
Retained earnings
|
|
|
42,587
|
|
|
|
20,322
|
|
|
|
21,851
|
|
Accumulated other comprehensive
loss
|
|
|
(201
|
)
|
|
|
(377
|
)
|
|
|
(405
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total shareholders equity
|
|
|
120,762
|
|
|
|
98,113
|
|
|
|
105,498
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities and
shareholders equity
|
|
W
|
144,857
|
|
|
W
|
122,561
|
|
|
$
|
131,786
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-3
GRAVITY
Co., Ltd.
Years
Ended December 31, 2004, 2005 and 2006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2006
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of
|
|
|
|
US dollar except share and per share data)
|
|
|
Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games-subscription revenue
|
|
W
|
16,253
|
|
|
W
|
11,249
|
|
|
W
|
8,420
|
|
|
$
|
9,054
|
|
Online games-royalties and license
fees
|
|
|
45,101
|
|
|
|
37,375
|
|
|
|
26,123
|
|
|
|
28,089
|
|
Mobile games
|
|
|
376
|
|
|
|
1,664
|
|
|
|
3,840
|
|
|
|
4,129
|
|
Character merchandising, animation
and other revenue
|
|
|
2,696
|
|
|
|
3,096
|
|
|
|
2,580
|
|
|
|
2,774
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
64,426
|
|
|
|
53,384
|
|
|
|
40,963
|
|
|
|
44,046
|
|
Cost of revenue
|
|
|
10,116
|
|
|
|
16,038
|
|
|
|
17,746
|
|
|
|
19,082
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
54,310
|
|
|
|
37,346
|
|
|
|
23,217
|
|
|
|
24,964
|
|
Selling, general and administrative
|
|
|
13,660
|
|
|
|
30,795
|
|
|
|
27,555
|
|
|
|
29,629
|
|
Research and development
|
|
|
2,029
|
|
|
|
9,219
|
|
|
|
9,239
|
|
|
|
9,934
|
|
Litigation charges
|
|
|
|
|
|
|
|
|
|
|
4,648
|
|
|
|
4,998
|
|
Proceeds from the former chairman
due to fraud
|
|
|
|
|
|
|
|
|
|
|
(4,947
|
)
|
|
|
(5,319
|
)
|
Gain on disposal of assets held
for sale
|
|
|
|
|
|
|
|
|
|
|
(1,081
|
)
|
|
|
(1,162
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating income (loss)
|
|
|
38,621
|
|
|
|
(2,668
|
)
|
|
|
(12,197
|
)
|
|
|
(13,116
|
)
|
Other income (expenses)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
479
|
|
|
|
2,850
|
|
|
|
2,973
|
|
|
|
3,197
|
|
Interest expense
|
|
|
(4,732
|
)
|
|
|
(2,158
|
)
|
|
|
(95
|
)
|
|
|
(102
|
)
|
Foreign currency losses, net
|
|
|
(625
|
)
|
|
|
(614
|
)
|
|
|
(728
|
)
|
|
|
(783
|
)
|
Gain (loss) on foreign currency
forward transaction
|
|
|
|
|
|
|
(853
|
)
|
|
|
151
|
|
|
|
162
|
|
Others, net
|
|
|
(1
|
)
|
|
|
(12
|
)
|
|
|
(36
|
)
|
|
|
(39
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before income tax
expenses (benefit), minority interest and equity loss of joint
venture
|
|
|
33,742
|
|
|
|
(3,455
|
)
|
|
|
(9,932
|
)
|
|
|
(10,681
|
)
|
Income tax expenses (benefit)
|
|
|
5,406
|
|
|
|
(817
|
)
|
|
|
12,069
|
|
|
|
12,977
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before minority
interest and equity in loss of related joint venture and
partnership
|
|
|
28,336
|
|
|
|
(2,638
|
)
|
|
|
(22,001
|
)
|
|
|
(23,658
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Minority interest
|
|
|
(17
|
)
|
|
|
(2
|
)
|
|
|
7
|
|
|
|
8
|
|
Equity loss of joint venture and
partnership
|
|
|
296
|
|
|
|
394
|
|
|
|
1,106
|
|
|
|
1,189
|
|
Income (loss) before cumulative
effect of change in accounting principle
|
|
|
28,057
|
|
|
|
(3,030
|
)
|
|
|
(23,114
|
)
|
|
|
(24,855
|
)
|
Cumulative effect of change in
accounting principle, net of tax
|
|
|
|
|
|
|
|
|
|
|
849
|
|
|
|
913
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
28,057
|
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
$
|
(23,942
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Earnings (losses) per share
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Before cumulative effect of change
in accounting principle
|
|
W
|
5,056
|
|
|
W
|
(445
|
)
|
|
W
|
(3,326
|
)
|
|
$
|
(3.58
|
)
|
Cumulative effect of change in
accounting principle
|
|
|
|
|
|
|
|
|
|
|
122
|
|
|
|
0.13
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted income per share
|
|
W
|
5,056
|
|
|
W
|
(445
|
)
|
|
W
|
(3,204
|
)
|
|
$
|
(3.45
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average number of shares
outstanding
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
|
5,548,900
|
|
|
|
6,803,147
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-4
GRAVITY
Co., Ltd.
Years
Ended December 31, 2004, 2005 and 2006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
|
|
|
Other
|
|
|
|
|
|
|
Common
|
|
|
Common
|
|
|
Paid-In
|
|
|
Retained
|
|
|
Comprehensive
|
|
|
|
|
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Earnings
|
|
|
Income (Loss)
|
|
|
Total
|
|
|
|
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
|
|
|
Balance at January 1,
2004
|
|
|
5,548,900
|
|
|
W
|
2,774
|
|
|
W
|
2,132
|
|
|
W
|
17,560
|
|
|
W
|
(2
|
)
|
|
W
|
22,464
|
|
Amortization of deferred stock
compensation
|
|
|
|
|
|
|
|
|
|
|
49
|
|
|
|
|
|
|
|
|
|
|
|
49
|
|
Comprehensive income (loss)
Unrealized gains on available-for-sale securities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(11
|
)
|
|
|
(11
|
)
|
Cumulative effect of foreign
currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(124
|
)
|
|
|
(124
|
)
|
Net income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
28,057
|
|
|
|
|
|
|
|
28,057
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
27,922
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31,
2004
|
|
|
5,548,900
|
|
|
|
2,774
|
|
|
|
2,181
|
|
|
|
45,617
|
|
|
|
(137
|
)
|
|
|
50,435
|
|
Issuance of common shares, net
|
|
|
1,400,000
|
|
|
|
700
|
|
|
|
71,137
|
|
|
|
|
|
|
|
|
|
|
|
71,837
|
|
Amortization of deferred stock
compensation
|
|
|
|
|
|
|
|
|
|
|
1,584
|
|
|
|
|
|
|
|
|
|
|
|
1,584
|
|
Comprehensive income (loss)
Unrealized gains on available-for-sale securities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3
|
|
|
|
3
|
|
Cumulative effect of foreign
currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(67
|
)
|
|
|
(67
|
)
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(3,030
|
)
|
|
|
|
|
|
|
(3,030
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(3,094
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31,
2005
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
74,902
|
|
|
|
42,587
|
|
|
|
(201
|
)
|
|
|
120,762
|
|
Accounting change from stock based
compensation
|
|
|
|
|
|
|
|
|
|
|
(849
|
)
|
|
|
|
|
|
|
|
|
|
|
(849
|
)
|
Amortization of deferred stock
compensation
|
|
|
|
|
|
|
|
|
|
|
641
|
|
|
|
|
|
|
|
|
|
|
|
641
|
|
Comprehensive income (loss)
Unrealized gains on available-for-sale securities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1
|
)
|
|
|
(1
|
)
|
Cumulative effect of foreign
currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(175
|
)
|
|
|
(175
|
)
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(22,265
|
)
|
|
|
|
|
|
|
(22,265
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(22,441
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31,
2006
|
|
|
6,948,900
|
|
|
W
|
3,474
|
|
|
W
|
74,694
|
|
|
W
|
20,322
|
|
|
W
|
(377
|
)
|
|
W
|
98,113
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-5
GRAVITY
Co., Ltd.
Consolidated
Statements of Changes in Shareholders Equity
Years
Ended December 31, 2004, 2005 and 2006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
|
|
|
Other
|
|
|
|
|
(Note 3)
|
|
Common
|
|
|
Common
|
|
|
Paid-In
|
|
|
Retained
|
|
|
Comprehensive
|
|
|
|
|
(Unaudited)
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Earnings
|
|
|
Income (Loss)
|
|
|
Total
|
|
|
|
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
|
|
|
Balance at December 31,
2005
|
|
|
6,948,900
|
|
|
$
|
3,735
|
|
|
$
|
80,540
|
|
|
$
|
45,793
|
|
|
$
|
(216
|
)
|
|
$
|
129,852
|
|
Accounting change from stock based
compensation
|
|
|
|
|
|
|
|
|
|
|
(913
|
)
|
|
|
|
|
|
|
|
|
|
|
(913
|
)
|
Amortization of deferred stock
compensation
|
|
|
|
|
|
|
|
|
|
|
690
|
|
|
|
|
|
|
|
|
|
|
|
690
|
|
Comprehensive income (loss)
Unrealized gains on available-for-sale securities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1
|
)
|
|
|
(1
|
)
|
Cumulative effect of foreign
currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(188
|
)
|
|
|
(188
|
)
|
Net income
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(23,942
|
)
|
|
|
|
|
|
|
(23,942
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(24,131
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31,
2006
|
|
|
6,948,900
|
|
|
$
|
3,735
|
|
|
$
|
80,317
|
|
|
$
|
21,851
|
|
|
$
|
(405
|
)
|
|
$
|
105,498
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-6
GRAVITY
Co., Ltd.
Years
Ended December 31, 2004, 2005 and 2006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
2006
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of
|
|
|
|
US dollars)
|
|
|
Cash flows from operating
activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
28,057
|
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
$
|
(23,942
|
)
|
Adjustments to reconcile net income
(loss) to net cash provided by (used in) operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Depreciation and amortization
|
|
|
3,217
|
|
|
|
5,370
|
|
|
|
7,457
|
|
|
|
8,018
|
|
Loss in impairment of intangible
asset
|
|
|
|
|
|
|
1,547
|
|
|
|
1,125
|
|
|
|
1,210
|
|
Loss on impairment of property and
equipment
|
|
|
|
|
|
|
21
|
|
|
|
788
|
|
|
|
847
|
|
Gain on disposal of assets held for
sale
|
|
|
|
|
|
|
|
|
|
|
(1,081
|
)
|
|
|
(1,162
|
)
|
Provision for accrued severance
benefits
|
|
|
913
|
|
|
|
1,464
|
|
|
|
208
|
|
|
|
224
|
|
Cumulative effect of accounting
change
|
|
|
|
|
|
|
|
|
|
|
(849
|
)
|
|
|
(913
|
)
|
Stock compensation expense
|
|
|
49
|
|
|
|
1,584
|
|
|
|
641
|
|
|
|
690
|
|
Equity loss of related joint venture
|
|
|
296
|
|
|
|
394
|
|
|
|
1,106
|
|
|
|
1,189
|
|
Deferred income taxes
|
|
|
(1,155
|
)
|
|
|
(6,232
|
)
|
|
|
8,366
|
|
|
|
8,996
|
|
Other
|
|
|
15
|
|
|
|
366
|
|
|
|
77
|
|
|
|
83
|
|
Changes in operating assets and
liabilities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts receivable
|
|
|
(498
|
)
|
|
|
3,035
|
|
|
|
2,538
|
|
|
|
2,729
|
|
Deferred expense
|
|
|
(1,465
|
)
|
|
|
2,592
|
|
|
|
|
|
|
|
|
|
Dividends
|
|
|
|
|
|
|
401
|
|
|
|
30
|
|
|
|
32
|
|
Misappropriated funds receivable
|
|
|
(28
|
)
|
|
|
7,482
|
|
|
|
|
|
|
|
|
|
Other assets
|
|
|
(973
|
)
|
|
|
(2,231
|
)
|
|
|
1,161
|
|
|
|
1,249
|
|
Accounts payable
|
|
|
1,221
|
|
|
|
7,349
|
|
|
|
(6,811
|
)
|
|
|
(7,324
|
)
|
Accrued litigation liabilities
|
|
|
|
|
|
|
|
|
|
|
4,648
|
|
|
|
4,998
|
|
Deferred income
|
|
|
3,339
|
|
|
|
867
|
|
|
|
3,386
|
|
|
|
3,641
|
|
Accrued interest
|
|
|
(417
|
)
|
|
|
(318
|
)
|
|
|
|
|
|
|
|
|
Income tax payable
|
|
|
63
|
|
|
|
(619
|
)
|
|
|
(305
|
)
|
|
|
(328
|
)
|
Long-term accounts payable
|
|
|
4
|
|
|
|
(928
|
)
|
|
|
|
|
|
|
|
|
Payment of severance benefits
|
|
|
(144
|
)
|
|
|
(2,288
|
)
|
|
|
(147
|
)
|
|
|
(159
|
)
|
Other current liabilities
|
|
|
148
|
|
|
|
1,102
|
|
|
|
(903
|
)
|
|
|
(970
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in)
operating activities
|
|
|
32,642
|
|
|
|
17,928
|
|
|
|
(830
|
)
|
|
|
(892
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from investing
activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Decrease (increase) in short-term
financial instruments
|
|
|
(7,300
|
)
|
|
|
(50,969
|
)
|
|
|
14,118
|
|
|
|
15,181
|
|
Decrease (increase) of
available-for-sale and other investments, net
|
|
|
151
|
|
|
|
500
|
|
|
|
(8,640
|
)
|
|
|
(9,291
|
)
|
Purchase of equity investments
|
|
|
(1,243
|
)
|
|
|
|
|
|
|
(1,245
|
)
|
|
|
(1,339
|
)
|
Purchase of property and equipment
|
|
|
(12,324
|
)
|
|
|
(8,459
|
)
|
|
|
(2,858
|
)
|
|
|
(3,073
|
)
|
Disposal of property and equipment
|
|
|
22
|
|
|
|
78
|
|
|
|
9,559
|
|
|
|
10,278
|
|
Cash paid for acquisition of
subsidiaries, net of cash acquired
|
|
|
|
|
|
|
(9,193
|
)
|
|
|
|
|
|
|
|
|
Purchase of intangible asset
|
|
|
(35
|
)
|
|
|
(6,134
|
)
|
|
|
|
|
|
|
|
|
Payment of leasehold deposits
|
|
|
(279
|
)
|
|
|
(5,089
|
)
|
|
|
(72
|
)
|
|
|
(77
|
)
|
Proceeds from leasehold deposits
|
|
|
2,000
|
|
|
|
212
|
|
|
|
235
|
|
|
|
253
|
|
Others, net
|
|
|
1
|
|
|
|
8
|
|
|
|
(66
|
)
|
|
|
(71
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in)
investing activities
|
|
|
(19,007
|
)
|
|
|
(79,046
|
)
|
|
|
11,031
|
|
|
|
11,861
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from financing
activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock, net
|
|
|
|
|
|
|
71,837
|
|
|
|
|
|
|
|
|
|
Repayment of capital lease
liabilities
|
|
|
(104
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from borrowings
|
|
|
|
|
|
|
39
|
|
|
|
11
|
|
|
|
12
|
|
Repayment of long-term debt
|
|
|
(2,527
|
)
|
|
|
(1,150
|
)
|
|
|
|
|
|
|
|
|
Repayment of borrowings
|
|
|
(4
|
)
|
|
|
(139
|
)
|
|
|
(772
|
)
|
|
|
(830
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in)
financing activities
|
|
|
(2,635
|
)
|
|
|
70,587
|
|
|
|
(761
|
)
|
|
|
(818
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net increase in cash and cash
equivalents
|
|
|
11,000
|
|
|
|
9,469
|
|
|
|
9,440
|
|
|
|
10,151
|
|
Cash and cash
equivalents
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Beginning of year
|
|
|
5,405
|
|
|
|
16,405
|
|
|
|
25,874
|
|
|
|
27,821
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
End of the year
|
|
W
|
16,405
|
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
$
|
37,972
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-7
GRAVITY
Co., Ltd.
December 31, 2005 and 2006
|
|
1.
|
Description
of Business
|
GRAVITY Co., Ltd. (GRAVITY or the
Company) was incorporated on April 4, 2000, to engage
in developing and distributing online games and other related
businesses principally in the Republic of Korea and other
countries in Asia, America and Europe. GRAVITYs principal
product, Ragnarok, a multi-player online role
playing game was commercially launched in August 2002.
GRAVITY founded GRAVITY Interactive, Inc
(Interactive), a wholly owned US-based subsidiary
and acquired 100% of the voting shares of GRAVITY Entertainment
Corp., a Japanese subsidiary. In 2005, the Company acquired
88.15% of the voting shares of TriggerSoft Corp., a game
developer of the R.O.S.E. Online serviced by GRAVITY
and 96.11% of the voting shares of NEOCYON, Inc.
In 2006, GRAVITY founded GRAVITY EU SASU, a wholly owned
Europe-based subsidiary.
On February 8, 2005, in its initial public offering,
GRAVITY registered 8,000,000 shares of American Depository
Shares (ADS) on the NASDAQ Global Market in the
United Stated of America. Of the total shares registered, the
Company sold 5,600,000 shares of ADSs, and the existing
shareholders sold 2,400,000 shares of ADSs. The total cash
proceeds to GRAVITY after the issuance cost was
W71,837 million. Four ADSs are equivalent to one common
share.
On August 30, 2005, EZER, Inc. (EZER) acquired
52.39% ownership of GRAVITY from Mr. Jung-Ryool Kim, the
former Chairman, and four other shareholders through a stock
purchase agreement.
In connection with this acquisition, EZER entered into an
investment fund agreement, or Tokumei Kumiai
Agreement (TK Agreement) with Techno Groove,
Co., Ltd. (Techno Groove). The acquisition by EZER
of 52.39% ownership of GRAVITY was made through Asian Star Fund
(Asian Star) which is an investment fund for which
EZER is the management company. EZER exercises all exclusive
rights with respect to ownership and voting related to
EZERs 52.39% ownership in GRAVITY. The funds used by Asian
Star to acquire EZERs shareholding in GRAVITY were
provided to Asian Star by Techno Groove, a subsidiary of Asian
Groove, Inc. (Asian Groove) and the sole investor in
Asian Star. Asian Groove is an affiliate of GungHo Online
Entertainment, Inc. (GungHo), a licensee of the
Companys online game, Ragnarok and from whom the Company
has purchased the rights to an online game, Emil Chronicle
Online (see Notes 2 and 10).
GRAVITY conducts its business within one industry
segment the business of developing and distributing
online game, software and other related services.
|
|
2.
|
Significant
Accounting Policies
|
Basis
of presentation
The accompanying consolidated financial statements have been
prepared in accordance with accounting principles generally
accepted in the United States of America (US GAAP).
Significant accounting policies followed by the Company in the
preparation of the accompanying consolidated financial
statements are summarized below.
F-8
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
Principles
of consolidation
The accompanying consolidated financial statements include the
accounts of GRAVITY and the following subsidiaries (collectively
referred to as the Company). All significant
intercompany balances and transactions have been eliminated in
the consolidation.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year of
|
|
|
|
|
|
|
Year of
|
|
|
Obtaining
|
|
|
Percentage of
|
|
Subsidiary
|
|
Establishment
|
|
|
Control
|
|
|
Ownership (%)
|
|
|
GRAVITY Interactive, Inc.
|
|
|
2003
|
|
|
|
2003
|
|
|
|
100.00
|
|
GRAVITY Entertainment Corp.
|
|
|
2003
|
|
|
|
2004
|
|
|
|
100.00
|
|
TriggerSoft Corp.
|
|
|
1997
|
|
|
|
2005
|
|
|
|
88.15
|
|
NEOCYON, Inc.
|
|
|
2000
|
|
|
|
2005
|
|
|
|
96.11
|
|
Gravity CIS, Inc.(*)
|
|
|
2005
|
|
|
|
2005
|
|
|
|
100.00
|
|
Gravity EU SASU(**)
|
|
|
2006
|
|
|
|
2006
|
|
|
|
100.00
|
|
Cybermedia International, Inc.(***)
|
|
|
2005
|
|
|
|
2005
|
|
|
|
100.00
|
|
|
|
|
* |
|
Formerly known as Mados, Inc. |
|
** |
|
Gravity EU SASU was incorporated in France to provide online
game distribution services in Europe. |
|
*** |
|
Cybermedia International, Inc. was a subsidiary of NEOCYON, Inc.
and was liquidated in January 2007. |
Investments in entities where the Company holds more than 20%
but less than 50% ownership interest or over which the Company
has significant management control are accounted for using the
equity method of accounting and our share of the investees
operations is included in equity method investee. The Company
follows the equity method of accounting for investment in its
joint venture of Animation Production Committee.
Investments in limited partnerships are accounted for using the
equity method in accordance with EITF D-46, Accounting for
Limited Partnership Investments, which requires the use of
the equity method unless the investors interest is
so minor that the limited partner may have virtually no
influence over partnership operating and financial
policies. The Company recorded its initial investments at
cost and recorded its pro rata share of the earnings or losses
in the results of operations of the joint venture and
partnership.
Use of
estimates
The preparation of consolidated financial statements in
conformity with US GAAP requires management to make estimates
and assumptions that affect the amounts reported in the
accompanying consolidated financial statements and related
disclosures. Although these estimates are based on
managements best knowledge of current events and actions
that the Company may undertake in the future, actual results may
differ from these estimates.
Risks
and Uncertainties
The industry in which the Company operates is subject to a
number of industry-specific risks, including, but not limited
to, rapidly changing technologies, significant numbers of new
competitive entrants, dependence on key individuals, competition
from similar products from larger companies, customer
preferences, the need for the continued successful development,
marketing, and selling of its products and services, and the
need for positive cash flows from operations. The Company
depends on one key product, Ragnarok, for most of
its revenues.
During the years ended December 31, 2004, 2005 and 2006,
the Company generated 94%, 91% and 89% of its revenues from
countries in Asia, respectively. Any economic downturn or crisis
in Asia would have a significant negative impact on the Company.
F-9
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
The following table summarizes licensees representing 10% or
more of the total accounts receivable at December 31, 2005
and 2006, and total revenues for the years ended
December 31, 2004, 2005 and 2006, respectively:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
|
|
|
|
|
Accounts
|
|
|
|
|
|
Accounts
|
|
|
|
|
Country
|
|
Licensee
|
|
Revenues
|
|
|
Receivable
|
|
|
Revenues
|
|
|
Receivable
|
|
|
Revenues
|
|
|
Japan
|
|
GungHo(*)
|
|
|
29
|
%
|
|
|
28
|
%
|
|
|
31
|
%
|
|
|
4
|
%
|
|
|
38
|
%
|
Taiwan and Hong Kong
|
|
Soft-world
|
|
|
23
|
%
|
|
|
9
|
%
|
|
|
20
|
%
|
|
|
6
|
%
|
|
|
10
|
%
|
|
|
International
Corporation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Korea
|
|
YNK Korea, Inc.
|
|
|
20
|
%
|
|
|
|
|
|
|
9
|
%
|
|
|
|
|
|
|
|
|
|
|
|
(*) |
|
At December 31, 2006, Asian Groove owns directly and
indirectly 21.01% of the common stock of GungHo and exercises
significant influence. The Companys accounts receivable
relating to GungHo was W1,343 million and W86 million
as of December 31, 2005 and 2006, respectively. |
Revenue
recognition
Online
games-subscription revenue
Prepaid online game subscriptions are deferred and recognized
when actually used.
Online
games-royalties and license fees
The Company licenses the right to sell and distribute its games
in exchange for an initial prepaid license fee and guaranteed
minimum royalty payments. The prepaid license fee revenues are
deferred and recognized ratably over the license period. The
guaranteed minimum royalty payments are deferred and recognized
as the royalties are earned. In addition, the Company receives a
royalty payment based on a specified percentage of the
licensees sales. These royalties, that exceed the
guaranteed minimum royalty, are recognized on a monthly basis,
as the related revenues are earned by the licensees.
In February and April 2002, the Company entered into agreements
with YNK Korea, Inc. (YNK Korea) pursuant to which
the Company granted it the exclusive right to distribute
Ragnarok in Korea for a contractual period of three years from
the date Ragnarok was first commercialized. The Company acts as
the primary obligor with the end-user, and in the majority of
situations the end-user is not aware of the existence of YNK
Korea. The game is marketed and branded by the Company, and it
takes full responsibility for any customer complaints, support
and is responsible fixing any bugs that are identified. The
Company develops content and maintains legal ownership of the
copyrights to the games. It hosts the delivery of the games on
its servers and can refuse end-users from participating in game
play. The Company has the right to stop providing services to
support the game at any time. In accordance with Emerging Issues
Task Force (EITF)
No. 99-19,
Reporting Revenue Gross versus Net, the Company presents
the entire revenue derived from the YNK Korea license
arrangement in its statement of operations.
The related agreements with YNK Korea expired in July 2005.
Cash
and cash equivalents
Cash equivalents consist of highly liquid investments with an
original maturity date of three months or less.
F-10
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
Short-term
financial instruments
Short-term financial instruments include time deposits, with
maturities greater than three months but less than a year.
Available-for-sale
investments
Available-for-sale securities are carried at fair value, with
the unrealized gains and losses, net of tax, reported as a
separate component of comprehensive income in shareholders
equity.
Equity
securities in non-public companies
Equity securities in non-public companies are carried at cost as
fair value is not readily determinable. If the value of a
non-public equity investment is estimated to have declined and
such decline is judged to be other than temporary, the Company
recognizes the impairment of the investment and the carrying
value is reduced to its fair value.
Determination of impairment is based on the consideration of
such factors as operating results, business plans and estimated
future cash flows. Fair value is determined through the use of
such methodologies as discounted cash flows, valuation of recent
financings and comparable valuations of similar companies.
Allowance
for doubtful accounts
The Company maintains allowances for doubtful accounts
receivable based upon the following information: an aging
analysis of its accounts receivable balances, historical bad
debt rates, repayment patterns and creditworthiness of its
customers, and industry trend analysis.
The payment gateway providers are responsible for remitting to
the Company the full subscription revenues generated in Korea
after deducting their fixed service fees and charges, which
range from approximately 8% to 15% and risk of loss or
delinquencies are borne by such payment gateway providers.
Property
and equipment
Property and equipment are stated at cost, less accumulated
depreciation. Depreciation for property and equipment is
computed using the straight-line method over the following
estimated useful lives:
|
|
|
|
|
Building
|
|
|
40 years
|
|
Computer and equipment
|
|
|
4 years
|
|
Furniture and fixtures
|
|
|
4 years
|
|
Software
|
|
|
3 years
|
|
Vehicles
|
|
|
4 years
|
|
Leasehold improvements are depreciated on a straight-line basis
over the estimated useful life of the assets or the lease term,
whichever is shorter.
Routine maintenance and repairs are charged to expense as
incurred. Expenditures which enhance the value or extend the
useful lives of the related assets are capitalized.
Accounting
for the impairment of long-lived assets
Long-lived assets and intangible assets that do not have
indefinite lives are reviewed for impairment whenever events or
changes in circumstances indicate that the carrying amount of
the assets may not be recoverable. When the aggregate of future
cash flows (undiscounted and without interest charges) is less
than the carrying value of the asset, an impairment loss is
recognized based on the fair value of the asset.
F-11
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
Capitalized
software development costs
The Company capitalizes certain software development costs
relating to online games that will be distributed through
subscriptions or licenses. The Company accounts for software
development in accordance with Statements of Financial
Accounting Standards (SFAS) No. 86,
Accounting for the Costs of Computer Software to be Sold,
Leased, or Otherwise Marketed. Software development costs
incurred prior to the establishment of technological feasibility
are expensed when incurred and are included in research and
development expense. Once a software product has reached
technological feasibility, then all subsequent software
development costs for that product are capitalized until the
product is commercially launched. Technological feasibility is
evaluated on a
product-by-product
basis, but typically occurs when the online game has a proven
ability to operate in a massively multi-player format.
Technological feasibility of a product encompasses both
technical design documentation and game design documentation.
After an online game is released, the capitalized product
development costs are amortized over the games estimated
useful life, which is deemed to be three years. This expense is
recorded as a component of cost of revenues.
Capitalized software development costs net of accumulated
amortization at December 31, 2005 and 2006 was
W6,369 million and W6,181 million, respectively, which
is included in intangible assets of the accompanying
consolidated balance sheets. Amortization expense for fiscal
years ended December 31, 2004, 2005 and 2006 was
W199 million, W253 million and W217 million
respectively.
The Company evaluates the recoverability of capitalized software
development costs on a
product-by-product
basis. The recoverability of capitalized software development
costs is evaluated based on the expected performance of the
specific products for which the costs relate. Criteria used to
evaluate expected product performance include: historical
performance of comparable products using comparable technology.
orders for the product prior to its release and estimated
performance of a sequel product based on the performance of the
product on which the sequel is based. Capitalized costs for
those products that are cancelled are expensed in the period of
cancellation. In addition, impairment loss shall be recorded
when managements forecast for a particular game indicates
that unamortized capitalized costs exceed the net realizable
value of that asset. Significant management judgments and
estimates are utilized in the assessment of when technological
feasibility is established, as well as in the ongoing assessment
of the recoverability of capitalized costs. In evaluating the
recoverability of capitalized costs, the assessment of expected
product performance utilizes forecasted sales amounts and
estimates of additional development costs to be incurred. If
revised forecasted or actual product sales are less than
and/or
revised forecasted or actual costs are greater than the original
forecasted amounts utilized in the initial recoverability
analysis, the actual impairment charge may be larger than
originally estimated in any given period.
The Company recognized an impairment loss of W1,102 million
in 2006 and no impairment loss was recorded for the years ended
December 31, 2004 and 2005.
Research
and development costs
Research and development costs consist primarily of payroll,
depreciation expense and other overhead expenses which are all
expensed as incurred until technological feasibility is reached.
Goodwill
Goodwill is accounted for under SFAS No. 142,
Goodwill and Other Intangible Assets,
(SFAS 142), which requires that goodwill and
indefinite-lived intangible assets no longer be amortized, but
instead be tested for impairment at the reporting unit level, at
least annually.
F-12
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
Definite-lived
other Intangible assets
Definite-lived intangible assets are amortized over their
estimated useful life according to the nature and
characteristics of each intangible asset. The Company
continually evaluates the reasonableness of the useful lives of
these assets. Definite-lived intangible assets that are subject
to amortization shall be reviewed for impairment in accordance
with under SFAS No. 144, Accounting for the impairment
or Disposal of Long-Lived Assets.
Advertising
The Company expenses advertising costs as
incurred. Advertising expense was approximately
W4,614 million, W6,273 million and W3,744 million
for the years ended December 31, 2004, 2005 and 2006,
respectively. Pursuant to the terms of the agreement with YNK
Korea, once the cumulative royalty payments to YNK Korea reached
W7 billion, it was required to use 15% of future royalty
payments, paid by the Company, to fund additional marketing of
Ragnarok Online. In March 2003, cumulative royalty payments to
YNK Korea reached W7 billion. After January 1, 2004,
these marketing activities were performed by the Company and
therefore, YNK Korea reimbursed the Company for these costs in
compliance with the agreed terms, which was credited to
advertising expenses within selling, general and administrative
expenses in the accompanying consolidated statement of
operations. The agreement expired on July 31, 2005.
Accrued
severance benefits and Pension Plan
Employees and directors with one year or more of service are
entitled to receive a lump-sum payment upon termination of their
employment with the Company based on the length of service and
rate of pay at the time of termination. Accrued severance
benefits are estimated assuming all eligible employees were to
terminate their employment at the balance sheet date in
compliance with relevant laws in Korean. The annual severance
benefits expense charged to operations is calculated based upon
the net change in the accrued severance benefits payable at the
balance sheet date.
Accrued severance benefits are funded through a group severance
insurance plan. The amounts funded under this insurance plan are
classified as a deduction to the accrued severance benefits.
The Company introduced defined contribution pension plan
(Plan) in 2005 and provides an individual account
for each participant. A plans defined contributions to an
individuals account are to be made for periods in which
that individual renders services, the net pension cost for a
period shall be the contribution called for in that period.
Foreign
currency translation
The Korean parent company and its subsidiaries use their local
currencies as their functional currencies. All assets and
liabilities of the foreign subsidiaries are translated into the
Korean Won at the exchange rate in effect at the end of the
period, and revenues and expenses are translated at average
exchange rates during the period. The effects of foreign
currency translation adjustments, net of tax, are reflected in
the cumulative translation adjustment account, reported as a
separate component of comprehensive income in shareholders
equity.
Foreign
currency transactions
Net gains and losses resulting from foreign exchanges
transactions are included in foreign currency gains (losses) in
the consolidated statement of operations.
Income
taxes
The Company accounts for income taxes under the provisions of
SFAS No. 109, Accounting for Income Taxes.
Under SFAS No. 109, income taxes are accounted for
under the asset and liability method. Deferred taxes are
F-13
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
determined based upon differences between the financial
reporting and tax bases of assets and liabilities at currently
enacted statutory tax rates for the years in which the
differences are expected to reverse.
A valuation allowance is provided on deferred tax assets to the
extent that it is more likely than not that such deferred tax
assets will not be realized. The total income tax provision
includes current tax expenses under applicable tax regulations
and the change in the balance of deferred tax assets and
liabilities.
Fair
value of financial instruments
The Companys carrying amounts of cash, cash equivalents,
short-term financial instruments, accounts receivable, accounts
payable and accrued liabilities approximate fair value due to
the short maturity of these instruments.
Derivatives
Derivative instruments, regardless of whether they are entered
into for trading or hedging purposes, are valued at fair value.
Derivative contracts not meeting the requirements for hedge
accounting treatment are classified as trading contracts with
the changes in fair value included in current operations.
Derivative financial instruments used for hedging purposes are
accounted for in a manner consistent with the accounting
treatment appropriate for the transactions being hedged or
associated with such contract. The instruments are valued at
fair value when underlying transactions are valued at fair
value, and resulting unrealized valuation gains or losses are
recorded in current results of operations.
The Company entered into foreign currency forward contracts with
various financial institutions in 2005 and 2006, and there are
no outstanding derivative contracts as of December 31, 2005
and 2006. The Company settled the contracts at the terminal
dates and recognized transaction gains of W1,033 million
and W156 million and transaction losses of
W1,886 million and W5 million for the years ended
December 31, 2005 and 2006, respectively.
Accounting
for Stock-Based Compensation
The Company adopted SFAS No. 123(R), Share-Based
Payment using the modified prospective method, which
requires the application of the accounting standard as of
January 1, 2006. The Companys consolidated financial
statements as of and for the year ended December 31, 2006
reflect the impact of adopting SFAS No. 123(R). Under the
modified prospective method, compensation expense recognized
includes the estimated expense for stock options granted on and
subsequent to January 1, 2006, based on the grant date fair
value estimated in accordance with the provisions of
SFAS No. 123(R), and the estimated expense for the
portion vesting in the period for options granted prior to, but
not vested as of January 1, 2006, based on the grant date
fair value estimated in accordance with the original provisions
of SFAS No. 123. In accordance with the modified
prospective method, the consolidated financial statements for
prior periods have not been restated to reflect, and do not
include, the impact of SFAS No. 123(R).
The Company uses a Black-Scholes model to determine the fair
value of equity-based awards at the date of grant. Compensation
cost for stock option grants is measured at the grant date based
on the fair value of the award and recognized over the service
period, which is usually the vesting period. As stock-based
compensation expense recognized in the consolidated statement of
operations for the year ended December 31, 2006 is based on
awards ultimately expected to vest, it has been reduced for
estimated forfeitures. The Company estimates forfeitures at the
time of grant and revised, if necessary, in subsequent periods
if actual forfeitures differ from those estimates. For the
periods prior to 2006, the Company accounted for forfeitures as
they occurred under SFAS No. 123 (see Note 12).
F-14
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
Earnings
per share
Basic earnings per share is computed by dividing net income
attributable to common shareholders by the weighted average
number of common shares outstanding for all periods. Diluted
earnings per share is computed by dividing net income by the
weighted average number of common shares outstanding, increased
by common stock equivalents. Common stock equivalents are
calculated using the treasury stock method and represent
incremental shares issuable upon exercise of the Companys
outstanding stock options. However, potential common shares are
not included in the denominator of the diluted earnings per
share calculation when inclusion of such shares would be
anti-dilutive, such as in a period in which a net loss is
recorded.
Recent
Accounting Pronouncements
In February 2006, the FASB issued SFAS No. 155,
Accounting for Certain Hybrid Financial Instruments, an
amendment of SFAS No. 133 and SFAS No. 140.
SFAS No. 155 amends SFAS No. 133 to narrow the
scope of exception for interest-only and principal-only strips
on debt instruments to include only such strips representing
rights to receive a specified portion of the contractual
interest or principle cash flows. SFAS No. 155 also
amends SFAS No. 140 to allow qualifying
special-purpose entities to hold a passive derivative financial
instrument pertaining to beneficial interests that itself is a
derivative instrument. The adoption of this accounting
pronouncement is not expected to have a material effect on the
Companys consolidated financial statements.
In March 2006, the FASB issued SFAS No. 156, Accounting for
Servicing of Financial Assets. SFAS No. 156 amends SFAS
No. 140, Accounting for Transfers and Servicing of
Financial Assets and Extinguishments of Liabilities, with
respect to the accounting for separately recognized servicing
assets and servicing liabilities. SFAS No. 156 requires an
entity to recognize a servicing asset or servicing liability
each time it undertakes an obligation to service a financial
asset by entering into a certain servicing contract and all
separately recognized servicing assets and servicing liabilities
to be initially measured at fair value, if practicable. An
entity should adopt SFAS No. 156 as of the beginning of its
first fiscal year that begins after September 15, 2006,
with earlier adoption is permitted. The Company does not expect
the adoption of SFAS No. 156 to have a material impact on
its consolidated financial statements.
In June 2006, the FASB ratified the consensus reached on
Emerging Issues Task Force (EITF) Issue
No. 06-3,
How Taxes Collected from Customers and Remitted to
Governmental Authorities Should Be Presented in the Income
Statement (That Is, Gross Versus Net Presentation).
EITF 06-3
requires disclosure of an entitys accounting policy
regarding the presentation of taxes assessed by a governmental
authority that are directly imposed on a revenue-producing
transaction between a seller and a customer including sales,
use, value added and some excise taxes. Under a final consensus
on ETIF
06-3, the
disclosure would be required in annual financial period
beginning after December 15, 2006. The Company believes the
adoption of
EITF 06-3
will not have a material impact on its consolidated financial
statements.
In July 2006, the FASB issued FASB Interpretation No. 48,
Accounting for Uncertainty in Income Taxes, an
interpretation of SFAS No. 109 (FIN 48). FIN 48
clarifies the accounting for uncertainty in income taxes
recognized in an enterprises financial statements and
prescribes a threshold of more-likely-than-not for recognition
of tax benefits of uncertain tax positions taken or expected to
be taken in a tax return. FIN 48 also provides related
guidance on measurement, derecognition, classification, interest
and penalties, and disclosure. The provisions of FIN 48
will be effective for the Company on January 1, 2007, with
any cumulative effect of the change in accounting principle
recorded as an adjustment to opening retained earnings. The
Company is in the process of assessing the impact of adopting
FIN 48 on its results of operations and financial position.
In September 2006, the FASB issued SFAS No. 157,
Fair Value Measurements. SFAS No. 157 defines
fair value, establishes a framework for measuring fair value in
generally accepted accounting principles and expands disclosures
about fair value measurements. Fair value refers to the price
that would be received to sell an asset or paid to transfer a
liability in an orderly transaction between market participants
in the market in which the reporting
F-15
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
entity transacts. SFAS No. 157 establishes a fair
value hierarchy that prioritizes the information used to develop
those assumptions. Fair value measurements would be separately
disclosed by level within the fair value hierarchy. The
provisions of SFAS No. 157 are effective for financial
statements issued for fiscal years beginning after
November 15, 2007, and interim periods within those fiscal
years. The Company does not expect the adoption of
SFAS No. 157 to have a material impact on its
consolidated financial statements.
In September 2006, the SEC issued Staff Accounting Bulletin
(SAB) No. 108 Considering the Effects of Prior Year
Misstatements when Quantifying the Misstatements in Current Year
Financial Statements that expresses the staffs views
regarding the process of quantifying financial statement
misstatements. This bulletin is effective for any interim period
of the first fiscal year ending after November 15, 2006.
SAB No. 108 requires that companies utilize a
dual approach to assess the quantitative effects of
financial statement misstatements. The dual approach includes
both an income statement focus and balance sheet focus
assessment. The adoption of this bulletin did not have any
effect on its consolidated financial statements.
In October 2006, the FASB issued FASB Staff Position
(FSP) Financial Accounting Standard
(FAS)123(R)-6, Technical Corrections of FASB
Statement No. 123(R), which amends various provisions
of SFAS No. 123(R). FSP No. FAS 123(R)-6
(1) exempts nonpublic entities from disclosing the
aggregate intrinsic value of outstanding fully vested share
options (or share units) and share options expected to vest,
(2) revises the computation of the minimum compensation
cost that must be recognized to comply with paragraph 42 of
SFAS No. 123(R), (3) amends paragraph A170
of Illustration 13(e) to indicate that at the date that the
illustrative awards were no longer probable of vesting, any
previously recognized compensation cost should have been
reversed, and (4) amends the definition of short-term
inducement to exclude an offer to settle an award. The
provisions of FSP No. FAS 123(R)-6 are required to be
applied in the first reporting period beginning after
October 20, 2006. Retrospective application is required if
an entity had been applying SFAS No. 123(R) inconsistent
with the guidance in FSP No. FAS 123(R)-6. The Company does
not expect the adoption of FSP No. FAS 123(R)-6 to
have a material impact on its consolidated financial statements.
In February 2007, FASB issued SFAS No. 159, The Fair
Value Option for Financial Assets and Financial Liabilities,
which permits an entity to measure certain financial assets and
financial liabilities at fair value. The objective of
SFAS No. 159 is to improve financial reporting by
allowing entities to mitigate volatility in reported earnings
caused by the measurement of related assets and liabilities
using different attributes, without having to apply complex
hedge accounting provisions. Under SFAS No. 159,
entities that elect the fair value option (by instrument) will
report unrealized gains and losses in earnings at each
subsequent reporting date. The fair value option election is
irrevocable, unless a new election date occurs.
SFAS No. 159 establishes presentation and disclosure
requirements to help financial statement users understand the
effect of the entitys election on its earnings, but does
not eliminate disclosure requirements of other accounting
standards. Assets and liabilities that are measured at fair
value must be displayed on the face of the balance sheet. This
Statement is effective for fiscal years beginning after
November 15, 2007. The Company has not assessed the impact
of this new standard.
Reclassifications
Certain amounts in the 2004 and 2005 financial statements have
been reclassified to conform to 2006 presentation.
|
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3.
|
Convenience
Translation into United States Dollar Amounts
|
The Company reports its consolidated financial statements in the
Korean Won. The United States dollar (US dollar)
amounts disclosed in the accompanying consolidated financial
statements are presented solely for the convenience of the
reader, and have been converted at the rate of 930.0 Korean Won
to one US dollar, which is the noon buying rate of the US
Federal Reserve Bank of New York in effect on December 31,
2006. Such translations should not be construed as
representations that the Korean Won amounts represent, have
been, or could be,
F-16
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
converted into, US dollars at that or any other rate. The US
dollar amounts are unaudited and are not presented in accordance
with generally accepted accounting principles either in Korea or
the United States of America.
|
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4.
|
Allowance
for Accounts receivable
|
Changes in the allowance for accounts receivable for the years
ended December 31, 2004, 2005 and 2006 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
242
|
|
|
W
|
|
|
|
W
|
31
|
|
Provision for allowances
|
|
|
|
|
|
|
31
|
|
|
|
77
|
|
Write-offs
|
|
|
242
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
|
|
|
W
|
31
|
|
|
W
|
108
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In April 2004, the Companys subsidiary, GRAVITY
Entertainment Corp., invested ¥123 million for a 30%
interest in Animation Production Committee, a joint
venture, which was incorporated in Japan to produce animation of
Ragnarok Online. The investment was accounted for under the
equity method of accounting. In 2006, the Company discontinued
applying equity method as the investment was reduced to zero.
In December 2005 and October 2006, the Company invested
¥100 million and ¥150 million, respectively,
for a 14.49% interest in Online Game Revolution
Fund NO. 1, a limited partnership, which was
established in Japan. The investment accounted for under the
equity method of accounting in accordance with EITF D-46,
Accounting for Limited Partnership Investment.
In May 2006, the Company invested US$9 million in acquiring
Series D preferred shares of Perpetual Entertainment Inc.
The investment is accounted for using the cost method.
|
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(1)
|
Acquisition
of TriggerSoft Corp.
|
In April and May 2005, the Company acquired an aggregate of
88.15% of the voting common shares of TriggerSoft Corp. (the
TriggerSoft) for a purchase price of
W1,627 million in cash. TriggerSoft is a game developer of
R.O.S.E. Online, serviced by the Company. The
primary reason for the acquisition was to be actively involved
in the updates and improvements of the game. The acquisition was
accounted for as a purchase and accordingly, the purchase price
was allocated to the assets acquired and liabilities assumed
based on their respective fair values. TriggerSofts
results of operations are included in the Companys
consolidated statement of operations from the date of
acquisition. The excess amount of the purchase price over the
fair market value of the net assets acquired was accounted for
as residual goodwill.
F-17
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
The estimated fair value of assets acquired and liabilities
assumed on the acquisition dates were:
|
|
|
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
Current assets
|
|
W
|
34
|
|
Non-current assets
|
|
|
200
|
|
Intangible assets
|
|
|
1,979
|
|
Goodwill
|
|
|
8
|
|
|
|
|
|
|
Current liabilities
|
|
W
|
214
|
|
Deferred tax liabilities
|
|
|
272
|
|
Non-current liabilities
|
|
|
108
|
|
|
|
|
|
|
Net assets acquired
|
|
W
|
1,627
|
|
|
|
|
|
|
The Company, with the assistance of independent valuation
experts, determined the fair values of assets acquired and
liabilities assumed and performed an allocation of the total
purchase price of W1,627 million to the net assets
acquired. The intangible asset of R.O.S.E. Online of
W1,979 million is being amortized on a straight- line basis
over a useful life of three years. Amortization expense for the
year ended December 31, 2005 was W440 million.
At December 31, 2005, the Company determined to recognize
impairment losses for remaining balance of intangible assets and
goodwill due to deteriorated operational performance and adverse
future cash flow expectation based on income approach. Both
amortization expenses and impairment losses are included in
selling, general and administrative expense of the accompanying
statement of operations.
|
|
(2)
|
Acquisition
of NEOCYON, Inc.
|
In November and December 2005, the Company acquired an aggregate
of 96.11% of the voting common share of NEOCYON, Inc. (the
NEOCYON) for a purchase price of W7,716 million
in cash. NEOCYON is the Mobile Internet Service Provider (MISP)
engaged in the facilitation of content download for Club Cyon
and WOW LG.
The acquisition was accounted for as a purchase and accordingly,
the purchase price was allocated to the assets acquired and
liabilities assumed based on their respective fair values.
NEOCYONs results of operations are included in the
Companys consolidated statement of operations from the
date of acquisition. The primary reason for the acquisition was
to leverage from NEOCYONs knowledge in MISP business and
become a leading global MISP provider. The excess amount of the
purchase price over the fair market value of the net assets
acquired was accounted for as residual goodwill.
The estimated fair value of assets acquired and liabilities
assumed on the acquisition dates were:
|
|
|
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
Current assets
|
|
W
|
970
|
|
Non-current assets
|
|
|
263
|
|
Property and equipment
|
|
|
1,343
|
|
Intangible assets
|
|
|
6,526
|
|
Goodwill
|
|
|
1,451
|
|
|
|
|
|
|
Current liabilities
|
|
|
861
|
|
Deferred tax liabilities
|
|
|
907
|
|
Non-current liabilities
|
|
W
|
1,069
|
|
|
|
|
|
|
Net assets aquired
|
|
W
|
7,716
|
|
|
|
|
|
|
F-18
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
The Company, with the assistance of independent valuation
experts, determined the fair values of assets acquired and
liabilities assumed and performed an allocation of the total
purchase price of W7,716 million to the net assets acquired.
Of the W6,526 million of acquired intangible assets,
W5,600 million and W926 million were assigned to the
value of content download business and the Ragnarok
publishing rights in Russia, respectively. The Company recorded
amortization expense of W247 million and
W2,175 million for the acquired intangible assets in 2005
and 2006, respectively, using straight-line method and useful
life of three years, in selling, general and administrative
expense.
|
|
7.
|
Property
and Equipment, Net
|
Property and equipment as of December 31, 2005 and 2006
consist of the following:
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won)
|
|
|
Land
|
|
W
|
260
|
|
|
W
|
260
|
|
Building
|
|
|
881
|
|
|
|
881
|
|
Computer and equipment
|
|
|
10,569
|
|
|
|
10,452
|
|
Furniture and fixtures
|
|
|
1,828
|
|
|
|
1,402
|
|
Vehicles
|
|
|
406
|
|
|
|
362
|
|
Leasehold improvements
|
|
|
425
|
|
|
|
510
|
|
Software externally-purchased
|
|
|
5,663
|
|
|
|
6,484
|
|
|
|
|
|
|
|
|
|
|
|
|
|
20,032
|
|
|
|
20,351
|
|
Less: accumulated depreciation
|
|
|
8,169
|
|
|
|
11,879
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
11,863
|
|
|
W
|
8,472
|
|
|
|
|
|
|
|
|
|
|
Depreciation expenses for the years ended December 31,
2004, 2005 and 2006, were W2,989 million,
W4,388 million and W5,002 million, respectively.
As of December 31, 2005 and 2006, some of the
Companys land and buildings have been collateralized up to
W820 million in connections with long-term debt.
The Company recognized an impairment loss of W21 million
and W788 million for property and equipment in 2005 and
2006, respectively.
F-19
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
Intangible assets as of December 31, 2005 and 2006 consist
of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At December 31, 2005
|
|
|
At December 31, 2006
|
|
|
|
Gross
|
|
|
|
|
|
Net
|
|
|
Gross
|
|
|
|
|
|
Net
|
|
|
|
Carrying
|
|
|
Accumulated
|
|
|
Carrying
|
|
|
Carrying
|
|
|
Accumulated
|
|
|
Carrying
|
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
Capitalized software development
cost
|
|
W
|
6,518
|
|
|
W
|
(149
|
)
|
|
W
|
6,369
|
|
|
W
|
6,181
|
|
|
W
|
|
|
|
W
|
6,181
|
|
Acquired intangible asset
|
|
|
6,526
|
|
|
|
(247
|
)
|
|
|
6,279
|
|
|
|
6,526
|
|
|
|
(2,422
|
)
|
|
|
4,104
|
|
Trademarks
|
|
|
96
|
|
|
|
(18
|
)
|
|
|
78
|
|
|
|
164
|
|
|
|
(56
|
)
|
|
|
108
|
|
Others
|
|
|
78
|
|
|
|
(54
|
)
|
|
|
24
|
|
|
|
78
|
|
|
|
(78
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
13,218
|
|
|
W
|
(468
|
)
|
|
W
|
12,750
|
|
|
W
|
12,949
|
|
|
W
|
(2,556
|
)
|
|
W
|
10,393
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All of the Companys intangible assets are subject to
amortization. No significant residual value is estimated for the
intangible assets. Aggregate amortization expense for intangible
assets for the years ended December 31, 2004, 2005 and 2006
was W228 million, W982 million and
W2,455 million, respectively.
Expected amortization expense related to current net carrying
amount of intangible assets as follows:
|
|
|
|
|
|
|
(In millions of
|
|
Year
|
|
Korean Won)
|
|
|
2007
|
|
W
|
3,242
|
|
2008
|
|
|
4,025
|
|
2009
|
|
|
2,096
|
|
2010
|
|
|
1,030
|
|
|
|
|
|
|
|
|
W
|
10,393
|
|
|
|
|
|
|
|
|
9.
|
Accrued
Severance Benefits
|
Changes in accrued severance benefits for the years ended
December 31, 2004, 2005 and 2006 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
413
|
|
|
W
|
1,182
|
|
|
W
|
588
|
|
Increase due to acquisition of
subsidiaries
|
|
|
|
|
|
|
230
|
|
|
|
|
|
Provisions for severance benefits
|
|
|
913
|
|
|
|
1,464
|
|
|
|
208
|
|
Severance payments
|
|
|
(144
|
)
|
|
|
(2,288
|
)
|
|
|
(147
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
1,182
|
|
|
W
|
588
|
|
|
W
|
649
|
|
Less: amounts placed on deposit
with insurance Company
|
|
|
(222
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
960
|
|
|
W
|
588
|
|
|
W
|
649
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
On December 26, 2005, GRAVITY introduced a defined
contribution pension plan (Plan) in accordance with
the Employee Benefit Security Act of Korea and entered into a
nonparticipating defined contribution insurance contract with a
life insurance company. The Companys contribution to the
Plan was W1,427 million and W1,289 million in 2005 and
2006, respectively. As of December 31, 2006, some of
GRAVITYs subsidiaries did not introduce this Plan.
F-20
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
|
|
10.
|
Commitments
and Contingencies
|
Commitments
The Company has contracts for the exclusive right of
Ragnarok Online II game distribution and sales
with Gungho Online Entertainment, Inc. (GungHo) in
Japan, AsiaSoft Corporation Co., Ltd. in Thailand and Gamania
Digital Entertainment Co., Ltd. in Taiwan.
In June 2005, the Company entered into a publishing agreement to
acquire exclusive distribution right of the casual online game
portal site, STYLIA, which was under development by
Sonnori Co., Ltd., and paid W2,000 million out of the total
contract price of W3,000 million, and recorded it as
research and development expenses. In 2006, the Company paid
W500 million and capitalized as development cost when
Sonnori Co, Ltd. developed STYLIA. However, the realizable value
of development cost fell lower than its carrying value due to a
significant decrease in the market value, and impairment loss
was recognized up to the full amounts of W500 million.
In November 2005, the Company entered into a publishing
agreement to acquire an exclusive distribution right of the
online game, Time N Tales, which was under
development by Ndoors Corp., and paid W600 million out of
the total contract price of W2,000 million, and recorded it
as research and development expenses. In 2006, the Company paid
W300 million and capitalized as development cost when
Ndoors Corp. developed Time N Tales. However, the realizable
value of development cost fell lower than its carrying value due
to a significant decrease in market value, and impairment loss
was recognized up to the full amount of W300 million.
In December 2005, the Company purchased an online game
Emil Chronicle Online developed by GungHo. The costs
related to the acquisition of Emil Chronicle Online
were recorded as development costs amounting to
W6,073 million. In addition, the Company entered into an
agreement to acquire an exclusive distribution right to such
game.
In November 2006, the Company entered into an agreement with
Infocomm Asia Holding Pte Ltd (IAH), a company
located in Singapore, to service, use, promote, distribute and
market Emil Chronicle Online in Singapore, Malaysia, Brunei,
Thailand, Philippines, Indonesia, Vietnam, Australia and New
Zealand.
In December 2005, the Company entered into an agreement to
invest ¥1,000 million in Online Game Revolution
Fund NO. 1. Of the total contract amounts, the
Company invested ¥100 million and
¥150 million in 2005 and 2006, respectively. (see
Note 5)
NEOCYON has general borrowing facilities with a limit of
W949 million. As of December 31, 2006, NEOCYON had an
outstanding balance of borrowing amounting to W683 million.
The Company leases certain properties. The Companys
operating leases consist of various property leases expiring in
2008. Rental expenses incurred under these operating leases were
approximately W956 million, W1,275 million and
W3,483 million for the years ended December 31, 2004,
2005 and 2006, respectively.
Future minimum lease payments for the leases as of
December 31, 2006, are as follows:
|
|
|
|
|
|
|
|
|
|
|
2007
|
|
|
2008
|
|
|
|
(In millions of Korean Won)
|
|
|
Operating lease
|
|
W
|
3,306
|
|
|
W
|
12
|
|
Litigation
In May 2005, the initial purchasers and shareholders of the ADSs
filed a number of class action complaints for violation of the
United States federal securities law in the United States
District Court for the Southern District of New York, which were
consolidated by an order of the Court entered on
December 12, 2005. The complaints identify the Company and
certain of its former individual directors and officers as
defendants, and claim that the
F-21
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
Companys registration statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements. On October 17, 2006, the
Company and certain other Defendants filed a motion to dismiss
the claims. However, briefing on the motion was suspended in
anticipation of an effort to first mediate the dispute amicably
in good faith. Pursuant to a mediation session held in New York
on April 25, 2007, the Company, one other defendant and the
plaintiffs agreed in principle to settle the class action
litigation for $10 million. The Companys share of the
settlement is anticipated to be $5 million (W
4,648 million). Upon completion of this settlement, the
Company, its current and former directors and officers as well
as other third parties will be released from liability for the
claims asserted by the class. Costs associated with
administering the settlement, including the plaintiffs
attorneys fees and expenses will be paid out of the
$10 million settlement amount before distributions are made
to the class members. Regarding the class action litigation
matters described above, the Company made an accrual of
$5 million (W4,648 million) in accordance with
SFAS No. 5.
As of December 31, 2006, the Company was a defendant in
four other lawsuits claiming an aggregate amount of
approximately W 2,067 million. The Company believes these
lawsuits are normal in the course of operations, and while the
results of such litigation matters and claims cannot be
predicted with certainty, the Company believes that the final
outcome of such matters will not have a material adverse impact
on its financial position or results of operations.
As of December 31, 2006, GRAVITY is authorized to issue a
total of 40 million shares with a par value of W500 per
share, in registered form, consisting of common shares and
non-voting preferred shares. Of this authorized amount, GRAVITY
is authorized to issue up to 2 million non-voting preferred
shares. Under the articles of incorporation, holders of
non-voting preferred shares are entitled to receive dividends of
not less than 1% and up to 15% of the par value of such shares,
the exact rate to be determined by GRAVITYs board of
directors at the time of issuance, provided that the holders of
preferred shares are entitled to receive dividend at a rate not
lower than that determined for holders of common shares. GRAVITY
does not have any non-voting preferred shares outstanding.
As of December 31, 2006, the Company had a total of
6,948,900 common shares issued and outstanding. All of the
issued and outstanding shares are fully paid and are registered.
|
|
12.
|
Stock
purchase option plan
|
On December 24, 2004, the Companys shareholders
approved the stock purchase option plan (the Plan).
The Plan provides incentive stock options to officers and
employees. On December 24, 2004, the Company granted
certain officers, some senior employees and employees options to
purchase 50,000 and 221,000 shares of the Companys
common stock at an exercise price of W80,000 and W70,000 per
share, respectively. The fair value of the options at the date
of the grant is estimated using the Black-Scholes option pricing
model. In accordance with the Plan, all of the options granted
in 2004 vest over a five year period, with 25% vesting after two
years of continued employment, 25% vesting after three years of
continued employment, 25% vesting after four years of continued
employment, and the remaining 25% vesting after five years from
the grant date. The options that have vested for each period
must be exercised within one year from the vesting date, and
options that have not been exercised during the each period
shall be deemed to be terminated.
On February 8, 2005, in accordance with the terms of the
stock options granted, the exercise prices for the outstanding
options were adjusted to the IPO price (W55,431) for officers
and some senior employees and to the
F-22
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
IPO price minus W10,000 for employees. This repricing created a
new measurement date for the Companys stock compensation
expenses.
A summary of option activity under the Plan as of
December 31, 2006, and changes during the years then ended
is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted
|
|
|
Weighted
|
|
|
|
|
|
|
Average
|
|
|
Average
|
|
|
|
Number of
|
|
|
Exercise Price
|
|
|
Remaining
|
|
|
|
Stock Options
|
|
|
per Share
|
|
|
Contractual Life
|
|
|
|
|
|
|
|
|
|
(years)
|
|
|
Stock options outstanding as of
December 31, 2004
|
|
|
271,000
|
|
|
W
|
71,845
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
Options forfeited
|
|
|
73,600
|
|
|
|
48,828
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2005
|
|
|
197,400
|
|
|
W
|
46,697
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
Options forfeited
|
|
|
74,730
|
|
|
|
47,572
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock options outstanding as of
December 31, 2006
|
|
|
122,670
|
|
|
W
|
46,165
|
|
|
|
2.48
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vested and expected to vest as of
December 31, 2006
|
|
|
83,207
|
|
|
W
|
46,513
|
|
|
|
2.13
|
|
Exercisable as of
December 31, 2006
|
|
|
30,668
|
|
|
W
|
54,697
|
|
|
|
0.98
|
|
The total compensation expense relating to the grant of stock
options is recognized over the five year vesting period using
the FIN 28, graded attribution model. For the years ended
December 31, 2004, 2005 and 2006, the Company recognized
W49 million, W1,584 million and W641 million,
respectively, in stock compensation expense for the shares
granted.
The adoption of SFAS 123(R) resulted in a cumulative
benefit from accounting change of W849 million, which
reflects the net cumulative impact of estimated future
forfeitures in the determination of period expense, rather than
recording forfeitures when they occur as previously permitted
under SFAS 123.
Stock compensation expenses are included in selling, general and
administrative expenses, research and development expenses, and
cost of revenue in the consolidated statements of operations.
There is no intrinsic value of options outstanding and
exercisable as of December 31, 2006 as exercise price is
higher than the market price. There were no exercised options
since granted.
As of December 31, 2006, there was W697 million of
total unrecognized compensation cost, before income taxes,
related to nonvested stock options, that is expected to be
recognized over a weighted-average period of 2.06 years.
The total fair value of shares vested during the year ended
December 31, 2006 is W597 million.
F-23
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
The fair value of each option was estimated, at the date of
grant and repricing date, using the Black-Scholes option pricing
model, with the following weighted average assumptions:
|
|
|
|
|
|
|
|
|
|
|
Grant Date
|
|
|
Repricing Date
|
|
|
Valuation assumptions:
|
|
|
|
|
|
|
|
|
Expected dividend yield
|
|
|
0
|
%
|
|
|
0
|
%
|
Risk-free interest rate
|
|
|
3.50
|
%
|
|
|
3.54
|
%
|
Expected volatility
|
|
|
53
|
%
|
|
|
53
|
%
|
Expected term
|
|
|
4
|
|
|
|
3.9
|
|
Fair value of stock
|
|
W
|
55,431
|
|
|
W
|
55,431
|
|
The fair value of the stock at the date of grant was based on
the initial public offering price of the Companys American
Depositary Shares on the NASDAQ Global Market on
February 8, 2005, adjusted for the ratio of common stock to
ADSs.
The following table summarizes information about stock options
outstanding as of December 31, 2006:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options Outstanding
|
|
|
Options Exercisable
|
|
|
|
|
|
|
Weighted Average
|
|
|
|
|
|
Weighted Average
|
|
|
|
|
|
|
Remaining
|
|
|
|
|
|
Remaining
|
|
|
|
Number of
|
|
|
Contractual
|
|
|
Number of
|
|
|
Contractual
|
|
Exercise price
|
|
Shares
|
|
|
Life (Years)
|
|
|
Shares
|
|
|
Life (Years)
|
|
|
W55,431
|
|
|
9,000
|
|
|
|
2.48
|
|
|
|
2,250
|
|
|
|
0.98
|
|
W45,431
|
|
|
113,670
|
|
|
|
2.48
|
|
|
|
28,418
|
|
|
|
0.98
|
|
The components of basic and diluted earnings per share are as
follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won, except share and per share
data)
|
|
|
Net income (loss) available for
common shareholders(A)
|
|
W
|
28,057
|
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average outstanding
shares of common shares(B)
|
|
|
5,548,900
|
|
|
|
6,803,147
|
|
|
|
6,948,900
|
|
Earnings (losses) per share
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted (A/B)
|
|
W
|
5,056
|
|
|
W
|
(445
|
)
|
|
W
|
(3,204
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The 197,400 and 122,670 stock options outstanding as of
December 31, 2005 and 2006, respectively, are excluded from
the Companys calculation of earnings (losses) per share as
their effect is antidilutive.
F-24
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
Income tax expenses (benefit) for the years ended
December 31, 2004, 2005 and 2006 consist of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won)
|
|
|
Income (loss) before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
W
|
33,338
|
|
|
W
|
(3,872
|
)
|
|
W
|
(9,230
|
)
|
Foreign
|
|
|
404
|
|
|
|
417
|
|
|
|
(702
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
33,742
|
|
|
|
(3,455
|
)
|
|
|
(9,932
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Current income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
6,253
|
|
|
|
5,100
|
|
|
|
3,571
|
|
Foreign
|
|
|
308
|
|
|
|
315
|
|
|
|
208
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6,561
|
|
|
|
5,415
|
|
|
|
3,779
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Deferred income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
1,085
|
|
|
|
5,134
|
|
|
|
(8,307
|
)
|
Foreign
|
|
|
70
|
|
|
|
12
|
|
|
|
17
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1,155
|
|
|
|
5,146
|
|
|
|
(8,290
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tax effect resulting from business
combination
|
|
|
|
|
|
|
(1,086
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expenses (benefit)
|
|
W
|
5,406
|
|
|
W
|
(817
|
)
|
|
W
|
12,069
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The preceding table does not reflect the tax effects of
unrealized gains and losses on available-for-sale securities and
foreign currency translation. The tax effect of W2 million,
W76 million and W103 million for the years ending
December 31, 2004, 2005 and 2006 is recorded directly as
other comprehensive income within shareholders equity.
F-25
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
The tax effects of temporary differences that give rise to
significant portions of the deferred income tax assets and
deferred income tax liabilities as of December 31, 2005 and
2006 are as follows:
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
Current deferred income tax
assets (liabilities)
|
|
|
|
|
|
|
|
|
Foreign tax credit carryforwards
|
|
W
|
896
|
|
|
W
|
|
|
Tax credit carryforwards for
research and human resource development
|
|
|
1,204
|
|
|
|
|
|
Accrued expense
|
|
|
417
|
|
|
|
320
|
|
Accrued income
|
|
|
(104
|
)
|
|
|
(117
|
)
|
Litigation charge
|
|
|
|
|
|
|
1,150
|
|
Other
|
|
|
79
|
|
|
|
103
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2,492
|
|
|
|
1,456
|
|
Less: Valuation allowance
|
|
|
|
|
|
|
1,351
|
|
Deferred tax asset relating to
other comprehensive income (loss)
|
|
|
76
|
|
|
|
104
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
2,416
|
|
|
W
|
1
|
|
|
|
|
|
|
|
|
|
|
Non-current deferred income tax
assets (liabilities)
|
|
|
|
|
|
|
|
|
Foreign tax credit carryforwards
|
|
W
|
4,881
|
|
|
W
|
9,562
|
|
Tax credit carryforwards for
research and human resource development
|
|
|
433
|
|
|
|
2,710
|
|
Depreciation and amortization
|
|
|
344
|
|
|
|
1,051
|
|
Intangible assets in connection
with business combination
|
|
|
(874
|
)
|
|
|
(1,089
|
)
|
Impairment on other investment
|
|
|
214
|
|
|
|
214
|
|
Provisions for severance benefits
|
|
|
19
|
|
|
|
72
|
|
Accrued expense
|
|
|
|
|
|
|
27
|
|
Unremitted earnings of subsidiary
|
|
|
(186
|
)
|
|
|
|
|
Net operating loss carryforwards
in subsidiaries
|
|
|
302
|
|
|
|
1,378
|
|
Other
|
|
|
2
|
|
|
|
(16
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
5,135
|
|
|
|
13,909
|
|
Less: Valuation allowance
|
|
|
338
|
|
|
|
14,986
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
4,797
|
|
|
W
|
(1,077
|
)
|
|
|
|
|
|
|
|
|
|
Deferred income tax assets are recognized only to the extent
that realization of the related tax benefit is more likely than
not. Realization of the future tax benefits related to the
deferred tax assets is dependent on many factors, including the
Companys ability to generate taxable income within the
period during which the temporary differences reverse, the
outlook for the economic environment in which the Company
operates, and the overall future industry outlook.
In assessing the realizability of deferred tax assets,
management considered whether it was more likely than not that
some portion or all of the deferred tax assets would not be
realized. The ultimate realization of deferred tax asset is
dependent upon the generation of future taxable income during
the periods in which those temporary differences became
deductible. Management considered the scheduled reversal of
deferred tax liabilities, projected future taxable income, and
tax planning strategies in making this assessment. Based upon
the level of historical taxable income and projections for
future taxable income over the periods in which the deferred tax
assets were deductible, management believed it was more likely
than not that GRAVITY and certain subsidiaries could not realize
the benefits of these deductible differences and recognized full
allowances from deferred tax assets.
F-26
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
As of December 31, 2006, GRAVITY Co., Ltd. had temporary
differences of W18,493 million and available loss
carryforwards of W490 million which expire in 2011. The
Company also had foreign tax credit carryforwards and tax credit
carryforwards for research and human resource development of
W9,562 million and W2,710 million, respectively, which
expire in 2009, 2010, and 2011. Based on the Companys
historical and projected net and taxable income, the Company
determined that it would not be able to realize these temporary
differences, these loss carryforwards and tax credit
carryforwards, and recognized a valuation allowance of
W15,071 million on the full amount of temporary
differences, available loss carryforwards, and tax credit
carryforwards at an effective rate expected to be incurred to
GRAVITY.
As of December 31, 2006, GRAVITY Entertainment Corp., the
Companys 100% owned subsidiary in Japan, had temporary
differences of W72 million and available loss carryforwards
of W936 million which expire in 2010, 2011, 2012 and 2013.
Based on this subsidiarys historical and projected net and
taxable income, the Company determined that it would not be able
to realize these loss carryforwards, and recognized a valuation
allowance of W278 million on the full amount of the
temporary differences and available loss carryforwards at an
effective rate expected to be incurred in Japan.
As of December 31, 2006, TriggerSoft, the Companys
88.15% owned subsidiary in Korea, had temporary differences of
W7 million and available loss carryforwards of
W2,789 million which expire in 2008, 2009, 2010 and 2011.
Based on this subsidiarys historical and projected net and
taxable income, the Company determined that it would not be able
to realize these loss carryforwards, and recognized a valuation
allowance of W769 million, the full amount of the temporary
differences and available loss carryforwards, at an effective
rate expected to be incurred to TriggerSoft.
As of December 31, 2006, Gravity CIS, Inc., the
Companys 100% owned subsidiary in Russia, had available
loss carryforwards of W909 million which expire in 2016.
Based on this subsidiarys historical and projected net and
taxable income, the Company determined that it would not be able
to realize these loss carryforwards, and recognized a valuation
allowance of W219 million on the full amount of the
available loss carryforwards at an effective rate expected to be
incurred in Russia.
As of December 31, 2006, the Company is entitled to a
reduced tax rate of 13.75% by virtue of the Special Tax
Treatment Control Law of Korea, which is 50% of the statutory
tax rate and applied to certain designated venture companies. As
the reduced tax rate is valid until 2006, in the year 2007, the
Company will reapply for its designation as a venture company.
However,it is uncertain as to whether the Company will obtain
this designation. Even if the Company ceases to enjoy the 50%
reduction in corporate income tax rate in 2007, the Company will
instead be entitled to a special tax exemption of 10% in
corporate income tax rate for fiscal year 2007 by virtue of
being a small-and medium-sized company. Accordingly, deferred
income taxes as of December 31, 2006 were calculated based
on the rate of 24.75% and 27.50% for the amounts expected to be
realized during the fiscal year 2007, 2008 and thereafter,
respectively.
F-27
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
A reconciliation of income tax expense at the Korean statutory
income tax rate to actual income tax expense is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won)
|
|
|
Tax expense at Korean statutory
tax rate
|
|
W
|
10,021
|
|
|
W
|
(950
|
)
|
|
W
|
(2,731
|
)
|
Income tax exemption
|
|
|
(5,011
|
)
|
|
|
475
|
|
|
|
1,366
|
|
Foreign tax credit carryforwards
|
|
|
|
|
|
|
|
|
|
|
(413
|
)
|
Tax credit carryforwards for
research and human resource development
|
|
|
(351
|
)
|
|
|
(1,286
|
)
|
|
|
(1,073
|
)
|
Foreign tax differential
|
|
|
127
|
|
|
|
116
|
|
|
|
10
|
|
Expense not deductible for tax
purpose
|
|
|
139
|
|
|
|
342
|
|
|
|
72
|
|
Change in statutory tax rate
|
|
|
139
|
|
|
|
26
|
|
|
|
(1,311
|
)
|
Change in valuation allowances
|
|
|
86
|
|
|
|
197
|
|
|
|
15,999
|
|
Expiration of unused foreign tax
credit
|
|
|
214
|
|
|
|
337
|
|
|
|
19
|
|
Income tax penalties
|
|
|
61
|
|
|
|
|
|
|
|
102
|
|
Others
|
|
|
(19
|
)
|
|
|
(74
|
)
|
|
|
29
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expense (benefit)
|
|
W
|
5,406
|
|
|
W
|
(817
|
)
|
|
W
|
12,069
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
15.
|
Operations
by Geographic Area
|
Geographic information for the years ended December 31,
2004, 2005 and 2006 is based on the location of the distribution
entity. Revenues by geographic region are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won)
|
|
|
Korea
|
|
W
|
13,524
|
|
|
W
|
10,093
|
|
|
W
|
10,155
|
|
Japan
|
|
|
18,372
|
|
|
|
17,246
|
|
|
|
16,913
|
|
Taiwan
|
|
|
14,643
|
|
|
|
10,582
|
|
|
|
4,092
|
|
Thailand
|
|
|
5,504
|
|
|
|
4,933
|
|
|
|
2,545
|
|
United States
|
|
|
3,528
|
|
|
|
2,701
|
|
|
|
2,868
|
|
China
|
|
|
2,842
|
|
|
|
1,178
|
|
|
|
546
|
|
Other
|
|
|
6,013
|
|
|
|
6,651
|
|
|
|
3,844
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
64,426
|
|
|
W
|
53,384
|
|
|
W
|
40,963
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
16.
|
Related
Party Transactions
|
During the years ended December 31, 2004, 2005 and 2006,
there were related party transactions with a major shareholder
and an equity investee as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won)
|
|
|
Sales to related parties
|
|
W
|
|
|
|
W
|
55
|
|
|
W
|
2
|
|
Purchases from related parties
|
|
|
938
|
|
|
|
861
|
|
|
|
11
|
|
Amounts due from related parties
|
|
|
3,899
|
|
|
|
4
|
|
|
|
|
|
Misappropriated funds receivable
|
|
|
7,482
|
|
|
|
|
|
|
|
|
|
Amounts due to related parties
|
|
|
146
|
|
|
|
132
|
|
|
|
10
|
|
F-28
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
A majority of the purchase transactions is rental expense in
accordance with agreements between the Company and the former
Chairman, who ceased to be the related party on August 30,
2005 due to the former Chairmans equity transfer.
Most of due from balances have resulted from leasehold deposits
remitted to its former Chairman.
The Companys former Chairman was found to have diverted
revenues otherwise due to the Company. The Companys
resulting investigation concluded that W7,482 million was
diverted by the former Chairman from 2002 to 2004.
Due to balance represents amount of accrued expenses payable to
Animation Production Committee, a joint venture, which was
incorporated in Japan to produce animation of Ragnarok. The
balance is included in the other current liabilities in the
accompanying balance sheet.
In August 2004, the Company purchased tangible assets totaling
W53 million from
Rople-net Co.,
Ltd., which was a subsidiary of Rhoceo Co., Ltd. and, in turn,
under the control of the former Chairman, ceased to be related
party on August 30, 2005 due to the former Chairmans
equity transfer.
|
|
17.
|
Supplemental
Cash Flow Information and Non-Cash Activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2004
|
|
|
2005
|
|
|
2006
|
|
|
|
(In millions of Korean Won)
|
|
|
Supplemental cash flow
information
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for
income taxes
|
|
W
|
6,935
|
|
|
W
|
6,648
|
|
|
W
|
4,561
|
|
Interest paid
|
|
|
5,163
|
|
|
|
2,476
|
|
|
|
92
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
12,098
|
|
|
W
|
9,124
|
|
|
W
|
4,653
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Supplemental non-cash
activities
|
|
|
|
|
|
|
|
|
|
|
|
|
Reclassification of land buildings
to assets held for sale
|
|
W
|
|
|
|
W
|
8,099
|
|
|
W
|
|
|
Reclassification of prepayment to
equity securities
|
|
|
|
|
|
|
|
|
|
|
869
|
|
Acquisitions:
|
|
|
|
|
|
|
|
|
|
|
|
|
Fair value of assets acquired
|
|
W
|
|
|
|
W
|
12,774
|
|
|
W
|
|
|
Less: cash acquired
|
|
|
|
|
|
|
(150
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
12,624
|
|
|
|
|
|
Net cash paid
|
|
|
|
|
|
|
(9,193
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Liabilities assumed
|
|
W
|
|
|
|
W
|
3,431
|
|
|
W
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In January, 2007, the Company entered into agreements with
Shanghai The9 Information Technology Ltd.(The9)
pursuant to which the Company granted The9 the exclusive right
to distribute Ragnarok Online II in China for a
contractual period of four years from the date Ragnarok Online
II was first commercialized.
In April, 2007, the Company entered into agreements with Level
up! Inc. pursuant to which the Company granted it the exclusive
right to distribute Ragnarok Online II in the Philippines for a
contractual period of three years from the date Ragnarok Online
II is first commercialized.
In January 2007, the Company entered into an agreement with The9
pursuant to which the Company granted The9 the exclusive right
to distribute Emil Chronicle Online in China for a contractual
period of three years from the date it is first commercialized.
F-29
GRAVITY
Co., Ltd.
Notes to
Consolidated Financial
Statements (Continued)
On February 9, 2007, the Companys Board of Directors
approved to establish a subsidiary in Dubai to enter into online
game servicing and publishing business in the Middle East and
Africa. On April 27, 2007, the Company established a bank
account in Dubai and transferred AED 7,800 thousand to that
account.
On March 30, 2007, the Company terminated the publishing
business of R.O.S.E. Online in Japan and transferred all the
rights related to R.O.S.E. Online to Faith, Inc. in Japan.
On April 25, 2007, the Company determined to terminate the
right of R.O.S.E. Online game in Korea.
On May 7, 2007, TriggerSoft Corp. which is the developer of
R.O.S.E. Online completed the registration of dissolution in
accordance with the resolution approved in the temporary
Shareholders meeting held on May 4, 2007.
Pursuant to a mediation session held in New York on
April 25, 2007, the Company, one other defendant and the
plaintiffs agreed in principle to settle the class action
litigation for $10 million. The Companys share of the
settlement is anticipated to be $5 million
(W4,648 million).
|
|
19.
|
Receipts
from Former Chairman Representing Embezzled Funds
|
The Companys former Chairman was found to have diverted
revenues otherwise due to the Company between 2002 and 2004. The
Companys resulting investigations concluded that
W7,482 million was diverted by former Chairman during that
period, thereby it was accounted for in the line item of
misappropriated funds receivable in the balance
sheet of 2004. Regarding this misappropriation act, the Company
filed a suit against its former Chairman for alleged
malpractices and embezzlement on January 23, 2006 seeking
compensation for legal, accounting and other costs incurred by
the Company in connection with the misappropriation of funds.
The suit was settled in the same year and the former Chairman
paid the Company W4,947 million. The amount is recorded as
proceeds from the former Chairman due to fraud under the
category of operating income in income statement.
F-30